CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 206

_id c839
authors Hwang, Jie-Eun
year 2002
title SpaceScope: Developing a Spatial Information Retrieval System - Focused on Apartment Unit Floor Plans -
source Yonsei University, Dept. of Housing & Interior Design
summary This research investigates the spatial information retrieval (IR) in architecture focused on constructing efficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured data about data’ to describe resources especially in a digital format. In this research, metadata is a sort of data object to be useful in searching spatial information. Metadata is also used to describe raw spatial data object as not only attribute data but also content structurally and semantic ally. There are two issues that motivate this research; 1) what is the spatial information – that materializes the intangible space as a data object, and 2) how we can search the information efficiently – the content-based information retrieval. Although knowledge of a building’s spatial content is most important in architecture, there has been no logical method to manage it.

From the viewpoint of content-based retrieval, the researcher analyzes spatial information of a floor plan, with a focus on the apartment unit floor plan common in Korea. Then the metadata items are extracted in a structured manner. To manage the items efficiently, the researcher develops a data model for spatial information according to the concept of the “Structured Floor Plan”. The main object of content to retrieve is a spatial network that consists of nodes of spaces and their linkages. There are two ways to organize the metadata: the traditional index files and the RDF (Resource Description Framework). While the index files are still efficient with computability, the RDF applies greater options to retrieve, such as fuzzy predicates, semantic predicates, and so on. To exploit the metadata, this research shows several possibilities of query operations that present a set of sample queries about L-DK(Living room – Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) a modeling module using Vitruvius; 2) an indexing module using MS SQL Server? 2000 in conjunction XML; and 3) a browsing module using the SpaceScope browser.

The future works may consider XML-based databases and a knowledge based query language, such as RQL/XQL, working on such databases. The more specific domain knowledge is involved, the more practical systems would be. Even in architecture, there may be a diverse range of domain knowledge, such as design, building performance, facility management, energy management, post occupied evaluation, historical research, and so on. Also the issue of interface should be investigated in depth, so that it will be adequate to the needs of the architectural field.

keywords Content-based Information Retrieval; Metadata; RDF; XML; Spatial Information; Apartment Floor Plan; Semantics
series thesis:MSc
email
last changed 2003/04/25 07:27

_id ae61
authors Af Klercker, Jonas
year 1999
title CAAD - Integrated with the First Steps into Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.266
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 266-272
summary How and when should CAAD be introduced in the curriculum of the School of Architecture? This paper begins with some arguments for starting CAAD education at the very beginning. At the School of Architecture in Lund teachers in the first year courses have tried to integrate CAAD with the introduction to architectural concepts and techniques. Traditionally the first year is divided by several subjects running courses separatly without any contact for coordination. From the academic year 96/97 the teachers of Aplied aestetics, Building Science, Architectural design and CAAD have decided to colaborate as much as possible to make the role of our different fields as clear as possible to the students. Therefore integrating CAAD was a natural step in the academic year 98/99. The computer techniques were taught one step in advance so that the students can practise their understanding of the programs in their tasks in the other subjects. The results were surprisingly good! The students have quickly learned to mix the manual and computer techniques to make expressive and interesting visual presentations of their ideas. Some students with antipaty to computers have overcome this handicap. Some interesting observations are discussed.
keywords Curriculum, First Year Studies, Integration, CAAD, Modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id 63cb
authors Ai, J., Tang, H. and Chen, Y.
year 2000
title An Approach to Generate 3D Animation by Integrating Building Model into Site Pictures
doi https://doi.org/10.52842/conf.caadria.2000.433
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 433-439
summary The paper deals with a simple and cheap solution to represent 3Danimation of a future building at its actual site scenery. It is hopeful to be used in small or middle projects in order to get satisfy effect and save design cost.
series CAADRIA
email
last changed 2022/06/07 07:54

_id f288
authors Bille, Pia
year 1999
title Integrating GIS and Electronic Networks In Urban Design and Planning
doi https://doi.org/10.52842/conf.ecaade.1999.722
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 722-728
summary In 1998 I undertook an inquiry into the use of information technology in Urban Design and Planning in Danish municipalities and among planning consultants. The aim was to find out who was working with the IT and for what purposes it was used. In education there seems to be barriers to a full integration of the new media, and I wanted to find out if that was also the case in the practise of architects and planners. Surprisingly I discovered that there was a computer on almost every desk, - but there were big differences in the use of the technology. The investigation described here is based on interviews with planners in selected municipalities and with urban planning consultants, and the results have been summarised in a publication.
keywords Urban Planning, Electronic Collaboration, GIS, Data Bases
series eCAADe
email
last changed 2022/06/07 07:54

_id cef3
authors Bridges, Alan H.
year 1992
title Computing and Problem Based Learning at Delft University of Technology Faculty of Architecture
doi https://doi.org/10.52842/conf.ecaade.1992.289
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 289-294
summary Delft University of Technology, founded in 1842, is the oldest and largest technical university in the Netherlands. It provides education for more than 13,000 students in fifteen main subject areas. The Faculty of Architecture, Housing, Urban Design and Planning is one of the largest faculties of the DUT with some 2000 students and over 500 staff members. The course of study takes four academic years: a first year (Propaedeuse) and a further three years (Doctoraal) leading to the "ingenieur" qualification. The basic course material is delivered in the first two years and is taken by all students. The third and fourth years consist of a smaller number of compulsory subjects in each of the department's specialist areas together with a wide range of option choices. The five main subject areas the students may choose from for their specialisation are Architecture, Building and Project Management, Building Technology, Urban Design and Planning, and Housing.

The curriculum of the Faculty has been radically revised over the last two years and is now based on the concept of "Problem-Based Learning". The subject matter taught is divided thematically into specific issues that are taught in six week blocks. The vehicles for these blocks are specially selected and adapted case studies prepared by teams of staff members. These provide a focus for integrating specialist subjects around a studio based design theme. In the case of second year this studio is largely computer-based: many drawings are produced by computer and several specially written computer applications are used in association with the specialist inputs.

This paper describes the "block structure" used in second year, giving examples of the special computer programs used, but also raises a number of broader educational issues. Introduction of the block system arose as a method of curriculum integration in response to difficulties emerging from the independent functioning of strong discipline areas in the traditional work groups. The need for a greater level of selfdirected learning was recognised as opposed to the "passive information model" of student learning in which the students are seen as empty vessels to be filled with knowledge - which they are then usually unable to apply in design related contexts in the studio. Furthermore, the value of electives had been questioned: whilst enabling some diversity of choice, they may also be seen as diverting attention and resources from the real problems of teaching architecture.

series eCAADe
email
last changed 2022/06/07 07:54

_id 2aca
authors Faucher, Didier and Nivet, Marie-Laure
year 2000
title Playing with design intents: integrating physical and urban constraints in CAD
source Automation in Construction 9 (1) (2000) pp. 93-105
summary Our work deals with the exploration of a universe of forms that satisfy some design intents. That is, we substitute a "generate and test" approach for a declarative approach in which an object is created from its properties. In this paper we present an original method that takes into account design intents relative to sunlight, visibility and urban regulation. First of all we study how current CAD tools have considered these properties until now. Our conclusion is that the classical design/simulation/analysis process does not suit design practices, especially in the early stages. We think that an improved CAD system should offer the architect the option of manipulating abstract information such as design intents. We define an intent as a conceptual expression of constraints having an influence on the project. For instance, a visual intent will be stated with no reference to vision geometry: "from this place, I want to see the front of the new building". We show how to represent each of these constraints with a 3D volume associated to some characteristics. If some solutions exist, we are sure that they are included in these volumes. For physical phenomena we compute the volume geometry using the principles of inverse simulation. In the case of urban regulation we apply deduction rules. Design intents are solved by means of geometrical entities that represent openings or obstructions in the project. Computing constraint volumes is a way of guiding the architect in his exploration of solutions. Constraint volumes are new spaces that can restore the link between form and phenomenon in a CAD tool. Our approach offers the designer the possibility of manipulating design intents.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 70c4
authors Gross, M.D., Do, E.Y.-L. and Johnson, B.R.
year 2000
title Beyond the low-hanging fruit: Information technology in architectural design past, present and future
source W. Mitchell and J. Fernandez (eds), ACSA Technology Conference, MIT Press, Cambridge MA
summary Today's commercial CAD software is the product of years of research that began in the 1960's and 1970's. These applications have found widespread use in the architectural marketplace; nevertheless they represent only the first fruits of research in computer aided design. New developments based on research in human-computer interaction (HCI), computer-supported collaborative work (CSCW), and virtual reality (VR) will result in a next generation of tools for architectural design. Although preliminary applications to design have been demonstrated in each of these areas, excellent opportunities remain to exploit new technologies and insights in service of better design software. In this paper we briefly examine each of these areas using examples from our own work to discuss the prospects for future research. We envision that future design technologies will develop from current and traditional conventions of practice combined with forward looking application of emerging technologies. In HCI, pen based interaction will allow architects to use the pencil again, without sacrificing the added power of computer aided design tools, and speech recognition will begin to play a role in capturing and retrieving design critique and discussion. In CSCW, a new generation of applications will address the needs of designers more closely than current general purpose meeting tools. In VR, applications are possible that use the technology not simply to provide a sense of three-dimensional presence, but that organize design information spatially, integrating it into the representation of artifacts and places.
series other
email
last changed 2003/04/23 15:50

_id sigradi2008_081
id sigradi2008_081
authors Kirschner, Ursula
year 2008
title Study of digital morphing tools during the design process - Application of freeware software and of tools in commercial products as well as their integration in AutoCAD
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This research work examines methods of experimental designing with CAAD in a CAD laboratory with architecture students as the testing persons. Thereby the main focus is on the early phase of finding forms, in which different techniques with digital media are tried out in the didactic architectural design lessons. In these work have been traced the influences of the media employed on the design processes and combined the approaches of current CAAD research with aspects from classic design theory. For mathematical rules of proportion, atmospheric influence factors and analogy concepts in architecture, I have developed design methods which have been applied and verified in several series of seminars. (Kirschner, U.: 2000, Thesis, a CAAD supported architectural design teaching, Hamburg, school of arts). Previous experimental exercises showed that morphological sequences of modeling are effective sources for playful designing processes. In the current work these approaches are enhanced and supplemented by different morphological architectural concepts for creating shapes. For this purpose 2D based software like Morphit, Winmorph and other freeware were used. Whereas in the further development of this design technique we used 3D freeware morphing programs like zhu3D or Blender. The resulting morphological shapes were imported in CAD and refined. Ideally the morphing tool is integrated in the modeling environment of the standard software AutoCAD. A digital city model is the starting basis of the design process to guarantee the reference to the reality. The applied design didactic is predicated on the theories of Bernhard Hoesli. The act of designing viewed as „waiting for a good idea“ is, according to him, unteachable; students should, in contrast, learn to judge the „the force of an idea“. On the subject of morphology a form-generating method in the pre-design phase has been tested. Starting from urban-planning lines on an area map, two simple geometric initial images were produced which were merged by means of morphing software. Selected images from this film sequence were extruded with CAAD to produce solid models as sectional drawings. The high motivation of the students and the quality of the design results produced with these simple morphing techniques were the reason for the integration of the artistic and scientific software into the creative shape modeling process with the computer. The students learned in addition to the „bottom up “and „ top down” new design methods. In the presentation the properties and benefits of the morphing tools are presented in tables and are analyzed with regard to the architectural shape generating in an urban context. A catalogue of criteria with the following topics was developed: user friendliness, the ability of integrating the tools or as the case may be the import of data into a CAD environment, the artistic aspects in terms of the flexibility of shape generating as well as the evaluation of the aesthetic consideration of shapes.
keywords Architectural design, freeware morphing software, AutoCAD
series SIGRADI
email
last changed 2016/03/10 09:53

_id 7e64
authors Koutamanis, Alexander
year 1999
title Approaches to the Integration of CAAD Education in the Electronic Era: Two Value Systems
doi https://doi.org/10.52842/conf.ecaade.1999.238
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 238-243
summary In recent years the democratization of information and communication technologies (ICT) has become the greatest influence on the structure of CAAD education. While the content of the CAAD courses simply had to absorb the new technological possibilities, the structure of the courses and in particular their relationship to the rest of the curriculum has become the subject of speculation and experimentation. Integration of CAAD education in an architectural curriculum occurs either by (a) placing emphasis on designing in CAAD courses, or by (b)  integrating computing in design courses. Both approaches respond to the democratization of ICT by making design computing widely available and acceptable. Further improvement is possible if the student becomes the carrier of integration. This is based on the long-term amplification of two value systems. The first refers to personal cognition: rather than rewarding a student with the teacher's approval, educational goals should be translated into individual skills and knowledge. The second system addresses the values of the peer group: such groups support learning by comparison to other individuals and emerging communal characteristics, either as a result of competition or for reasons of assimilation.
keywords Education, Democracy, Personal Cognition
series eCAADe
email
last changed 2022/06/07 07:51

_id 2e50
authors Ozersay, Fevzi and Szalapaj, Peter
year 1999
title Theorising a Sustainable Computer Aided Architectural Education Model
doi https://doi.org/10.52842/conf.ecaade.1999.186
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 186-195
summary The dogmatic structure of architectural education has meant that the production and application of new educational theories, leading to educational models that use computer technology as their central medium of education, is still a relatively under-explored area. Partial models cannot deliver the expected bigger steps, but only bits and pieces. Curricula developments, at many schools of architecture, have been carried out within the closed circuit manner of architectural education, through expanding the traditional curricula and integrating computers into them. There is still no agreed curriculum in schools of architecture, which defines, at least conceptually, the use of computers within it. Do we really know what we are doing? In the words of Aart Bijl; 'If I want to know what I am doing, I need a separate description of my doing it, a theory' [Bijl, 1989]. The word 'sustainability' is defined as understanding the past and responding to the present with concern for the future. Applying this definition to architectural education, this paper aims to outline the necessity and the principles for the construction of a theory of a sustainable computer aided architectural education model, which could lead to an architectural education that is lasting.
keywords Architectural Education, Educational Theories, Computers, Sustainable Models
series eCAADe
email
last changed 2022/06/07 08:00

_id bf19
id bf19
authors Rafi, A
year 2001
title Design computing: A new challenge for creative synergy
source In Saito, N. (Ed.), Creative digital media: Its impact on the new century (pp. 132-136), Japan: Keio University Press
summary As content becomes increasingly significant in giving ‘face’ to information technology (IT), the need to train and produce content designers has also become more and more important. The development of powerful computer technologies and the complexity of design have demanded designers to re-examine the design process and consider the adaptation of tools that will provide for creativity, improve the overall design process and, at the same time, reveal new insights (Rafi and Karboulonis, 2000). This paper gives an overview of the relationship between art and science through the ages, and discusses their relatively recent re-convergence. This text further argues that a re-convergence between art and science is currently occurring, highlighting the need to accelerate the process. It is suggested that re-convergence is a result of new technologies being researched, namely related to effective visualisation and communication of ideas and concepts, subsequently adopted by practitioners. Such elements, with tools that offer increased power and new abilities, are widely found today in the multimedia and the Virtual Environment (VE) as scientists and designers venture into each other’s domain. This paper also argues that content designers of the future must not only be both artist and technologist, but artist and technologist that are aware of the context in which content is being developed. The presentation will be a showcase of our exploration at the Faculty of Creative Multimedia, Multimedia University for the last 4 years, in integrating design and computer skills – the synergy that we called DESIGN COMPUTING.
keywords design computing, creativity, content, design
series book
type normal paper
email
last changed 2007/09/13 03:43

_id f8a3
authors Tuzmen, Ayca
year 2000
title Collaborative Building Design
doi https://doi.org/10.52842/conf.ecaade.2000.093
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 93-99
summary Studies on team performance have observed that some teams at the same stage in their development perform better than other teams, even of the same composition. Why is this? One of the main reasons is found to be a good team process. Researchers argue that collaborative process is an ideal case through which parties who see different aspects of a problem can constructively explore their differences and search for solutions that go beyond their own limited vision of what is possible. Much attention is now being paid to improvement of the design team process by establishing a collaborative environment in building design practice. Many scholars have prescribed various techniques and technology as ways of achieving collaboration in building design practice. A combination of these prescriptions does support design teams by facilitating one or more of the following: (a) team internal communication, (b) team external communication, (c) information sharing, and (d) decision making. Only recently have there been studies that have provided the strategies for integrating these techniques and technology for the establishment of a collaborative work environment. Researchers from various areas of research have this intention. This includes studies in Business Process Management (BPM), Business Process Re-Engineering (BPR), Total Quality Management (TQM), Project Management (PM), Workflow Management (WfM). All of these studies share one common feature. They all contribute to the study of the management of the team process. Despite the power of the concept and the history of successful application of process management techniques in building practice, the process management strategies are not a panacea. Rather it is a tool which, when properly used under appropriate circumstances, can aid design teams in the achievement of a collaborative design environment. The successful implementation or enactment of process management strategies in building design practice requires a mediator, a facilitator, or a project manager with a variety of managerial skills. However, it is not only enough to support major facilitators in the implementation or in the enactment of a design process that is planned for that teamwork. The performance of a design process should not only be depended on the skills or capabilities of tools that managers use to enact design processes. In order to achieve a collaborative design environment, members of the design team should also be given the support for monitoring and implementing of a collaborative design process. Team members should also have the ability to define, implement and track their personal subprocesses. Team members should also be able to monitor the process and be able to resolve the conflicts between their actions and other members' actions. A distributed process management environment is required in order to facilitate the management and control of the enactment of a collaborative design process. Such an environment should enable the control and monitoring of the enactment of a process and the resources required for its enactment. This paper presents the conceptual model of a process management environment that is developed in order to establish such a process management environment. It also discusses the findings of a study that is conducted for the validation and verification of this conceptual model.
keywords Collaborative Design, Process Management, Workflow Management
series eCAADe
type normal paper
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:58

_id c51f
authors Voigt, A., Walchhofer, H.P. and Linzer, H.
year 2000
title City Experimental Lab
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 143-146
summary The present contribution deals with the required scale of performances regarding an adequate simulation environment for recent and future challenges of urban development planning based on the concept “City Experimental Lab, CEL”. This paper issues concrete project experience covering the capital city of Upper Austria, Linz. Such CEL could and should act as an “expert system” in the preliminary stages of decision-finding, making available all particulars regarding decisions to the politicians, the planning administration, outside advisors and particularly to the citizens concerned in the suited present-day manner. It could be used for work sessions of planning- or design councils, expert hearings, for the continuous information of citizens on present planning work at the various degrees of concreteness and commitment, etc.. Thus those possibilities are to be enhanced which turn the present city configuration into a virtual experience by integrating visions, utopias and the future developments.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 946b
authors Zhou, Q., Krawczyk, R.J. and Schipporeit, G.
year 2002
title From CAD to IAD: A Working Model of the Internet-based Engineering Consulting in Architecture
doi https://doi.org/10.52842/conf.caadria.2002.073
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 073-80
summary Information technology has become so powerful that what is conventionally called CAD might evolve into iAD (Internet Aided Design) in the near future (Zhou 2000). For Internet applications in the AEC industry, most of the efforts and success have been concentrated on project management and collaboration, while in the design and engineering consulting area, limited progress has been made. During the period of Internet development, the nature of the fragmentation of the AEC industry has not been changed. Based on previous research of surveys of development of Internet applications in the AEC industry (Zhou 2001), and the study of information technology both available today and in the near future, we propose a general abstracted model of an Internet-based consulting system by integrating a variety of disciplines and functions of design and construction processes. This model will cover a range of design phases, such as, information gathering, automatic remote consultation, specific problem solving, and collaboration. Finally, in future follow up research, we will apply the proposed model to steel construction in architectural design, and develop a prototype simulation by selecting one type of structural system.
series CAADRIA
email
last changed 2022/06/07 07:57

_id 8ccf
authors Alvarez, Darío
year 2000
title Atravesando el portal digital: la novísima Arquitectura de los tiempos de la Internet. - (Crossing the Digital Gateway: The Latest Architecture of the Times of the Internet)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 30-33
summary Our architectonical environment is based on the material concept - entity whose control marks the relevance of the XX century: the atom. Across the threshold of the XXI century a new virtual entity - concept: the bit, spreads to became the basic unit of power - control - production, being its more dynamic evidence the phenomenon known as Internet, establishing complex relationships with groups constituted in the net like Virtual Communities, outlining metaphors that involve Urbanists and Architects inviting them as protagonist. Against this newest reality the Architect should change his vision of the typical CAAD work in relative isolation with his computer, until crossing the doors of the “digital reality”; we search to show the contemporary Architect as a manager coordinating multiple resources with different importance: into the alternative of building digital realities, inviting the architectonical students to integrated this Virtual Communities or conform his owns.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ga0019
id ga0019
authors Ceccato, Cristiano
year 2000
title On the Translation of Design Data into Design Form in Evolutionary Design
source International Conference on Generative Art
summary The marriage of advanced computational methods and new manufacturing technologies give rise to new paradigms in design process and execution. Specifically, the research concerns itself with the application of Generative and Evolutionary computation to the production of mass-customized products and building components. The work is based on the premise that CAD-CAM should evolve into a dynamic, intelligent, multi-user environment that encourages creativity and actively supports the evolution of individual, mass-customized designs that exhibit common features. The concept of Parametric Design is well established, and chiefly concerns itself with generating design sets that exists within the boundaries of pre-set parametric values. Evolutionary Design extends the notion of parametric control by using rule-based generative algorithms to evolve common families of individual design solutions. These can be optimized according to particular criteria, or can form a wide variety of hierarchically related design solutions, while supporting design intuition. The integration of Evolutionary Design with CAD-CAM, in particular the areas of flexible manufacturing and mass-customization, creates a unique scenario which exploits the full power of both approaches to create a new design-process paradigm that can generate limitless possibilities in a non-deterministic manner within a variable search-space of possible solutions.This paper concerns itself with the technical and philosophical aspects of the codification, generation and translation of data within the evolutionary-parametric design process. The efficiency and relevance of different methods for treating design data form the most fundamental aspect within the realm of CAD/CAM and are crucial to the successful implementation of Evolutionary Design mechanisms. This begins at the level of seeding and progresses through the entire evolutionary sequence, including the codification for evaluation criteria. Furthermore, the integration of digital design mechanisms with CAM and CNC technologies requires further translation of data into manufacturable formats. This paper examines different methods available to system designers and discussed their effect on new paradigms of digital design methods.
keywords Evolutionary, Parametric, Generative, Data, Format, Objects, Codification
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0002
id ga0002
authors Dehlinger, Hans
year 2000
title Experimental Search for Order in the Code of Generated Drawings
source International Conference on Generative Art
summary In a generative system a set of rules is used to create line-oriented drawings. The intentions of the artist are supported and constrained by the rules. If the entire system is designed and programmed by the artist, its generated results can come very close to the intetions persued. The drawing itself comes into existence in a single run of the system. The purity of such an approach has an inherent aesthetic to it, and the results produced seem to reflect this. After production there is (a) the drawing, and (b) the code which generated it. Feeding the code of one such drawing into a postprocessing cycle opens up a range of further possibilities. The paper experimentally explores such possibilities with a focus on finding and constructing order in disorderly arrangements.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 65db
authors Deiana, Susana M., and Balmaceda, María Isabel
year 2000
title La Ciudad Intangible (The Intangible City)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 182-184
summary San Juan city was almost completely destroyed by an earthquake in 1944. The present work intends to show a series of readings about urban space of the pre 44 city. Our purpose is to find out the variation of its qualities at different levels of formatization of the spaces; and the tales of constants that could be operating in the symbolic construction of the city, by the inhabitant’s mental representations. To describe the missing city, to rebuild it as a digital patrimony in order to understand its identity features, means to search for into its history , qualities and uses of its places and shapes. With a new video which resumes the results of the digital reconstruction of the city, the present research intends to share our questions about the ruptures and mutations at the urban level in order to build a possible answer from the urban virtuality.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 96a7
authors Li, Heng and Love, Peter E.D.
year 2000
title Genetic search for solving construction site-level unequal-area facility layout problems
source Automation in Construction 9 (2) (2000) pp. 217-226
summary A construction site represents a conflux of concerns, constantly calling for a broad and multi-criteria approach to solving problems related to site planning and design. As an important part of site planning and design, the objective of site-level facility layout is to allocate appropriate locations and areas for accommodating temporary site-level facilities such as warehouses, job offices, workshops and batch plants. Depending on the size, location and nature of the project, the required temporary facilities may vary. The layout of facilities can influence on the production time and cost in projects. In this paper, a construction site-level facility layout problem is described as allocating a set of predetermined facilities into a set of predetermined places, while satisfying layout constraints and requirements. A genetic algorithm system, which is a computational model of Darwinian evolution theory, is employed to solve the facilities layout problem. A case study is presented to demonstrate the efficiency of the genetic algorithm system in solving the construction site-level facility layout problems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 2ea9
authors Miranda, Pablo and Coates, Paul
year 2000
title Swarm modelling. The use of Swarm Intelligence to generate architectural form
source 4th International Conference on Generative Art, Politecnico di Milano University, Milan, Italy
summary In general the paper discusses the morphogenetic properties of swarm behaviour, and presents an example of mapping trajectories in the space of forms onto 3d flocking boids. This allows the construction of a kind of analogue to the string writing genetic algorithms and Genetic programming that are more familiar, and which have been reported by CECA. Earlier work with autonomous agents at CECA were concerned with the behaviour of agents embedded in an environment, and interactions between perceptive agents and their surrounding form. As elaborated below, the work covered in this paper is a refinement and abstraction of those experiments. This places the swarm back where perhaps it should have belonged, into the realms of abstract computation, where the emergent behaviours (the familiar flocking effect, and other observable morphologies) are used to control any number of alternative lower level morphological parameters, and to search the space of all possible variants in a directed and parallel way.
keywords Swarm Intelligence; Autonomous agents; Enactive Perception; Structural Coupling; Sensory-motor Perception; Stigmergy
series other
email
last changed 2003/03/24 15:46

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