CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 726

_id 54e9
authors Miller, J.J., Wang, W. and Jenkins, G.R.
year 2000
title The Anthropometric Measurement and Modeling Project
doi https://doi.org/10.52842/conf.acadia.2000.281
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 281-284
summary Disability is a product of the interactions between individuals and the environment they inhabit and the products they utilize. Disability is located on a continuum from enablement to disablement. Human physical characteristics as well as environmental factors will locate an individual on that continuum. The degree of disability or enablement will fluctuate, depending upon the attributes of the environment and the artifacts located there. The ability of designers and architects to create environments and products that enable all people is directly tied to their ability to: 1. understand the abilities and constraints of the human body and, 2. model the physics of the body’s interactions with artifacts and spaces. // This project is developing an anthropometric measurement protocol and computer-based design tools focusing on people with disabilities and the aging. The areas of interest for measurement are guided by real-world design needs. The measurements generated are translated into three-dimensional datasets compatible with commercial off the shelf software extended by the programming of additional scripts, functions, plug-ins, behaviors, etc.
series ACADIA
last changed 2022/06/07 07:58

_id 83cb
authors Telea, Alexandru C.
year 2000
title Visualisation and simulation with object-oriented networks
source Eindhoven University of Technology
summary Among the existing systems, visual programming environments address best these issues. However, producing interactive simulations and visualisations is still a difficult task. This defines the main research objective of this thesis: The development and implementation of concepts and techniques to combine visualisation, simulation, and application construction in an interactive, easy to use, generic environment. The aim is to produce an environment in which the above mentioned activities can be learnt and carried out easily by a researcher. Working with such an environment should decrease the amount of time usually spent in redesigning existing software elements such as graphics interfaces, existing computational modules, and general infrastructure code. Writing new computational components or importing existing ones should be simple and automatic enough to make using the envisaged system an attractive option for a non programmer expert. Besides this, all proven successful elements of an interactive simulation and visualisation environment should be provided, such as visual programming, graphics user interfaces, direct manipulation, and so on. Finally, a large palette of existing scientific computation, data processing, and visualisation components should be integrated in the proposed system. On one hand, this should prove our claims of openness and easy code integration. On the other hand, this should provide the concrete set of tools needed for building a range of scientific applications and visualisations. This thesis is structured as follows. Chapter 2 defines the context of our work. The scientific research environment is presented and partitioned into the three roles of end user, application designer, and component developer. The interactions between these roles and their specific requirements are described and lead to a more precise formulation of our problem statement. Chapter 3 presents the most used architectures for simulation and visualisation systems: the monolithic system, the application library, and the framework. The advantages and disadvantages of these architectural models are then discussed in relation with our problem statement requirements. The main conclusion drawn is that no single existing architectural model suffices, and that what is needed is a combination of the features present in all three models. Chapter 4 introduces the new architectural model we propose, based on the combination of object-orientation in form of the C++ language and dataflow modelling in the new MC++ language. Chapter 5 presents VISSION, an interactive simulation and visualisation environment constructed on the introduced new architectural model, and shows how the usual tasks of application construction, steering, and visualisation are addressed. In chapter 6, the implementation of VISSION’s architectural model is described in terms of its component parts. Chapter 7 presents the applications of VISSION to numerical simulation, while chapter 8 focuses on its visualisation and graphics applications. Finally, chapter 9 concludes the thesis and outlines possible direction for future research.
keywords Computer Visualisation
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 3e51
authors Cerulli, C., Peng, C. and Lawson, B.
year 2001
title Capturing Histories of Design Processes for Collaborative Building Design Development. Field Trial of the ADS Prototype
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 427-437
summary The ADS Project - Advanced Design Support for the Construction Design Process - builds on the technological results of the previous COMMIT Project to exploit and demonstrate the benefits of a CAD based Design Decision Support System. COMMIT provides a system for storing knowledge about knowledge within the design process. It records design decisions, the actors who take them and the roles they play when doing so. ADS links COMMIT to an existing object-oriented CAD system, MicroStation/J from Bentley Systems. The project focuses on tackling the problem of managing design information without intruding too much on the design process itself. It provides the possibility to effectively link design decisions back to requirements, to gather rationale information for later stages of the building lifecycle, and to gather knowledge of rationale for later projects. The system enables members of the project team, including clients and constructors, to browse and search the recorded project history of decision making both during and after design development. ADS aims to facilitate change towards a more collaborative process in construction design, to improve the effectiveness of decision-making throughout the construction project and to provide clients with the facility to relate design outcomes to design briefs across the whole building life cycle. In this paper we will describe the field trials of the ADS prototype carried out over a three-month period at the Building Design Partnership (BDP) Manchester office. The objective of these trials is to assess the extent, to which the approach underlying ADS enhances the design process, and to gather and document the views and experiences of practitioners. The ADS prototype was previously tested with historical data of real project (Peng, Cerulli et al. 2000). To gather more valuable knowledge about how a Decision Support System like ADS can be used in practice, the testing and evaluation will be extended to a real project, while it is still ongoing. The live case study will look at some phases of the design of a mixed residential and retail development in Leeds, UK, recording project information while it is created. The users’ feedback on the system usability will inform the continuous redevelopment process that will run in parallel to the live case study. The ADS and COMMIT Projects were both funded by EPSRC.
keywords Design Rationale, Design Support Systems, Usability Evaluation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id db71
authors Chien, S.-F. and Shih, S.-G.
year 2000
title A Web Environment to Support User Participation in the Development of Apartment Buildings
source Special Focus Symposium on WWW as the Framework for Collaboration, InterSymp 2000, July 31-August 5, Baden-Baden, Germany, pp. 225-231
summary In Taiwan, apartments are sold before ever been built. Apartment buyers can customize their units until the construction takes place. This customization process has become a very unique form of user participation in the development of apartment buildings in Taiwan. However, in all customizations, large amount of information has to be documented and exchanged between related agencies for each apartment unit. For an apartment building that contains over 40 units, managing the information can be a daunting task. We are developing a web environment to support the customization process and enable efficient management and timely exchanges of information. The environment provides three levels of design interaction to encourage user participation in a controlled customization process. This paper describes the framework of this web environment, illustrates its functionality through a running prototype, and discusses technical issues encountered during its implementation.
series other
last changed 2003/04/23 15:50

_id 3a3d
authors Coors, Volker
year 2002
title Resource-Adaptive 3D Maps for Location Based Services
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.29-I.38
summary In this paper, we present a database driven approach for managing and visualizing 3D urban city models and related multimedia content. Such a 3D database is a core component of a 3D Cadastre system (Coors 2002a). In the TellMaris project (IST 2000- 28249, www.tellmaris.com), we will make use of the 3D database to generate 3D maps. The objective of TellMaris is the development of a generic 3D-map interface to tourist information on mobile computers. The interface provides a new concept for creating value added information services on mobile computers for the European citizens related to geographical information. The interface is in the project used for accessing tourist information relevant for boat tourism in the Baltic Sea and Aegean Sea area in the Mediterranean. In this paper we focus on the online generation and compression of 3D-maps in order to make use of these maps in a mobile enviroment.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:42

_id ga0012
id ga0012
authors Galanter, Philip
year 2000
title GA2: a Programming Environment for Abstract Generative Fine Art
source International Conference on Generative Art
summary Fine artists looking to use computers to create generative works, especially those artists inclined towards abstraction, often face an uncomfortable choice in the selection of software tools. On the one hand there are a number of commercial and shareware programs available which implement a few techniques in an easy to use GUI environment. Unfortunately such programs often impose a certain look or style and are not terribly versatile or expressive. The other choice seems to be writing code from scratch, in a language such as c or Java. This can be very time consuming as every new work seems to demand a new program, and the artist's ability to write code can seldom keep pace with his ability to imagine new visual ideas. This paper describes a software system created by the author called GA2 which has been implemented in the Matlab software environment. By layering GA2 over Matlab the artist can take advantage of a very mature programming environment which includes extensive mathematical libraries, simple graphics routines, GUI construction tools, built-in help facilities, and command line, batch mode, and GUI modes of interaction. In addition, GA2 is very portable and can run on Macintosh, Windows, and Unix systems with almost no incremental effort for multi-platform support. GA2 is a work in progress and an extension of the completed GA1 environment. It is medium independent, and can be used for all manner of image, animation, and sound production. GA1 includes a complete set of genetic algorithm operations for breeding families of graphical marks, a database function for managing and recalling various genes, a set of statistical operations for creating various distributions of marks on a canvas or animation frame, a unique Markov-chain-likeoperator for generating families of visually similar lines or paths, and a complete L-system implementation. GA2 extends GA1 by adding more generative techniques such as tiling and symmetry operations, Thom's cusp catastrophe, and mechanisms inspired by complexity science notions such as cellular automata, fractals, artificial life, and chaos. All of these techniques are encapulated in genetic representations. This paper is supplemented with examples from the authors art work, and comments on the philosophy behind this method of working, and its relation towards the reinvigoration of abstraction after post-modernism.  
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 869d
authors Howard, Rob
year 1991
title Building IT 2000 -- A Hypertext Database of Predictions on the Use of Information Technology in Building
source The Computer Integrated Future, CIB W78 Seminar September, 1991. Unnumbered : ill.
summary Hypertext is a medium particularly suitable for providing easy access to diverse information and maintaining it. It was used for a database of papers on the future of many aspects of information technology and their likely use by the year 2000. The recommendations include the development of project databases to integrate the use of computers by all parties to a building project, and the establishment of a building IT forum in the UK. CICA acted as research coordinator for the project and already carries out many of the functions of the building IT forum which will also need to include other organizations in the UK and in other countries. The data in Building IT 2000 will be maintained on hypertext and will take advantage of future developments in hypermedia. These new techniques, with the ability to provide selective access to, and payment for, digital data could help solve the problems of managing building project data. Building IT 2000 will be demonstrated at this conference to show its flexibility. It is available as a printed report or on disk for Macintosh or PC Windows 3.0 computers
keywords hypertext, database, construction, building process, information, hypermedia
series CADline
last changed 1999/02/12 15:08

_id 687c
authors Kosco, Igor
year 1999
title How the World Became Smaller
doi https://doi.org/10.52842/conf.ecaade.1999.230
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 230-237
summary The world of computers became fruitful and independent before the new millennium started. New technologies and methods are giving us new tools and possibilities every day as well as the challenge how to use them. The advantage of architecture and namely of architects teaching at the universities or schools is remarkable: new techniques reflect the education, research and practice - and what is important - by one person. The links between practice and university from the point of view: how the computer technologies and CAAD influences methods of designing, managing and collaboration are very important in both directions. It grows with the number of students who left university with good computer skills on one side and number of architectural and engineering offices using computers on the other. Networks and Internet enables to exchange data but also experiences. Internet itself is not only a tool for surfing and enjoying or the source of information, but preferably like a powerful tool for collaboration, workgroups, virtual studios or long distance education. This paper describes experiences from research and educational projects between Slovak Technical University, IUG Grenoble, University of Newcastle and others and their influence on architectural education and practice.
keywords Long-Distance Education, Research, Practice
series eCAADe
email
last changed 2022/06/07 07:51

_id ce1b
authors Kvan, Th., Lee, A. and Ho, L.
year 2000
title Anthony Ng Architects Limited: Building Towards a Paperless Future
source Case Study and Teaching Notes number 99/65, 10 pages, distributed by HKU Centre for Asian Business Cases, Harvard Business School Publishing (HBSP) and The European Case Clearing House (ECCH), June 2000
summary In early 1997; Mr. Anthony Ng; managing director of Anthony Ng Architects Ltd.; was keenly looking forward to a high-tech; paperless new office; which would free his designers from paperwork and greatly improve internal and external communication – a vision that he had had for a couple of years. In 1996; he brought on board a friend and expert in Internet technology to help him realise his vision. In July 1997; his company was to move into its new office in Wan Chai. Their plan was to have in place an Intranet and a web-based document management system when they moved into the new office. But he had to be mindful of resulting changes in communication patterns; culture and expectations. Resistance from within his company was also threatening to ruin the grand plan. Several senior executives were fiercely opposed to the proposal and refused to read a document off a computer screen. But Ng knew it was an important initiative to move his practice forward. Once the decision was made there would be no chance to reconsider; given the workload demands of the new HK$12 billion project. And this decision would mark a watershed in the company’s evolution. This case study examines the challenges and implications of employing IT to support an architectural office.
keywords IT In Practice; Professional Practice; Archives
series other
email
last changed 2002/11/15 18:29

_id sigradi2012_391
id sigradi2012_391
authors Lopez, Gabriela Bustos
year 2012
title Ética en la Complejidad del Diseño Arquitectónico con Tecnología Digital (TD): redes multidimensionales colaborativas [Ethics in the Complexity of Architectonic Design with Digital Technology (DT): Multidimensional Collaborative Networks]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 43-46
summary This article reflects on the ethical implications of digital technology (DT) in architectonic design. Such a reflection is based on the definition of complex epistemology and the educational ethical reform (Morin 2000). The article ends with a conceptual proposal of an interactive, multidimensional and collaborative environment of design. The goal is to re-set patterns and strategies of design with DT from plural perspectives and poly-temporal creations, all of it inserted in a complex ethical point of view of a contemporary design. The wanted result is a social 3d network of design that unifies visualization, modeling tools, videoconferencing, chatting, and social-academic network managing.
keywords Ethics; Digital Technology (DT); Architectonic Design; Multidimensional Collaborative Networks
series SIGRADI
email
last changed 2016/03/10 09:55

_id 6645
authors Ozel, Filiz
year 2000
title Architectural Knowledge and Database Management Systems
doi https://doi.org/10.52842/conf.ecaade.2000.135
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 135-138
summary Although the theory and practice of using database management systems in managing information has been a well recognized area of research in other disciplines such as business, urban planning, and engineering, architectural researchers have only occasionally explored the implications of these tools in structuring architectural knowledge. Among these are studies that look at facilities management aspects of databases as well as project management aspects mostly focusing on document management issues 6 . While visual databases have been the focus of other work, the term "database" has been used in architectural research sometimes to indicate any set of underlying data and at other times to indicate an actual relational database management system. Inconsistent use of terminology has led to difficulties in developing established theory regarding the use and development of database management systems for architectural problems. While such systems can be very powerful in structuring design knowledge, in architectural education the only place where their potential has been recognized is in the digitizing of slide libraries with the intention to make them accessible through electronic retrieval and viewing systems, which has mostly been seen within the purview of slide librarians with little interest from the faculty.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 08:00

_id ddssar0022
id ddssar0022
authors Peng, C., Cerulli, C., Lawson, B., Cooper, G., Rezqui, Y. and Jackson, M.
year 2000
title Recording and managing design decision-making processes through an object-oriented framework
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary In this paper we describe our current research into an object-oriented approach to the recording and managing of design decision-making in the processes of building design. The Advanced Design Support for the Construction Design Process (ADS) project, funded under the Innovative Manufacturing Initiative by the UK Engineering and Physical Sciences Research Council (EPSRC), aims to exploit and demonstrate the benefits of a CAD-based Design Decision Support System. The research focuses on how to provide designers with tools for recording and managing the group dynamics of design decision making in a project's life time without intruding too much on the design process itself. In collaboration with Building Design Partnership, a large multidisciplinary construction design practice, we look at design projects that require decision-making on an extraordinarily wide range of complex issues, and many different professional consultants were involved in making and approving these decisions. We are interested in developing an advanced CAD tool that will facilitate capturing designers' rationales underlying their design decision making throughout the project. The system will also enable us to explore how a recorded project history of decision-making can be searched and browsed by members of the project team during and after design development.
series DDSS
last changed 2003/08/07 16:36

_id 2006_252
id 2006_252
authors Penttilä, Hannu
year 2006
title Managing the Changes within the Architectural Practice - The Effects of Information and Communication Technology (ICT)
doi https://doi.org/10.52842/conf.ecaade.2006.252
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 252-260
summary The architectural working environment has changed during the last 30 years more than ever before. Most of the changes have been related with information and communication technologies (ICT). Architectural working methods and tools have changed profoundly, when CAD has replaced more traditional methods and tools. Communicative working environment and document management within design & construction has also been changed to digital, meaning email and project webs. Completing a traditional architectural profile of the 20th centrury, a drawer-designer, contemporary communicating and managing skills plus mastering ICT are needed today to operate modern architectural practise properly. The objective of this study is to create a change-oriented understanding of the contemporary architectural profession concentrating on architectural information management. The first phase, a literature study, will be followed by interviews and case-studies, to examine three hypothetically different periods of time: a) 1980-85 the era before CAD, the last days of hand-drawing, b) 1993-98 the era of digital drawing, the expansion of architectural CAD, c) 2000-05 the rise of integrated and pervasive web-supported digital design. The study will propose new aspects to be included in the modern architectural profile, namingly project coordination, collaborative team-work, design information integration and profound digital content management.
keywords architectural profession; design practice; architectural ICT; change management
series eCAADe
email
last changed 2022/06/07 08:00

_id fe54
authors Regli, W.C. and Cicirello, V.A.
year 2000
title Managing digital libraries for computer-aided design
source Computer-Aided Design, Vol. 32 (2) (2000) pp. 119-132
summary This paper describes our initial efforts to deploy a digital library to support computer-aided collaborative design. At present, this experimental testbed, The EngineeringDesign Knowledge Repository, is an effort to collect and archive public domain engineering data for use by researchers and engineering professionals. We envision thiseffort expanding to facilitate collaboration and process archival for distributed design and manufacturing teams.CAD knowledge-bases are vital to engineers, who search through vast amounts of corporate legacy data and navigate on-line catalogs to retrieve precisely the rightcomponents for assembly into new products. This research attempts to begin addressing the critical need for improved computational methods for reasoning about complexgeometric and engineering information. In particular, we focus on archival and reuse of design and manufacturing data for mechatronic systems. This paper presents adescription of the research problems, an overview of the initial architecture of the testbed and a description of some of our preliminary results on conceptual design anddesign retrieval.
keywords Computer-Aided Design, Computer-Aided Engineering, Engineering Knowledge-Bases, Product Data Management, World Wide Web, Network-Enabled,CAD,CAE
series journal paper
email
last changed 2003/05/15 21:33

_id ca3d
authors Shakarchi, Ali Y.
year 2000
title Tools for Distributed Design Practice
doi https://doi.org/10.52842/conf.ecaade.2000.089
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 89-92
summary During collaboration designers jointly solve problems as well as interact for critical feedback. Today’s heterogeneous, distributed and global market demands of designers collaboration in both synchronous and asynchronous mode. The management and control of such projects is frequently geographical and temporally distributed. Increasingly, efficient communication is becoming a vital component in the design process, whether in managing the project data or controlling the compatibility of different inputs by design team members or minimizing the revision cycles. Paper presents and discuss iSPACE, the mature prototype software application developed to serve different scenarios of communication between the distributed design team members. The iSPACE is web based application that can deliver an interactive environment over low-bandwidth connections. Application of iSPACE in the educational environment is monitored and discussed. Giving the potential of this technology to enhance and to streamline complex tasks associated with the design process, the quality of the design product is changing. The new style of design practice can be now practically further modeled, supported and enhanced.
keywords Design Collaboration, Design Process, i-space, Digital Media
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id avocaad_2001_17
id avocaad_2001_17
authors Ying-Hsiu Huang, Yu-Tung Liu, Cheng-Yuan Lin, Yi-Ting Cheng, Yu-Chen Chiu
year 2001
title The comparison of animation, virtual reality, and scenario scripting in design process
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Design media is a fundamental tool, which can incubate concrete ideas from ambiguous concepts. Evolved from freehand sketches, physical models to computerized drafting, modeling (Dave, 2000), animations (Woo, et al., 1999), and virtual reality (Chiu, 1999; Klercker, 1999; Emdanat, 1999), different media are used to communicate to designers or users with different conceptual levels¡@during the design process. Extensively employed in design process, physical models help designers in managing forms and spaces more precisely and more freely (Millon, 1994; Liu, 1996).Computerized drafting, models, animations, and VR have gradually replaced conventional media, freehand sketches and physical models. Diversely used in the design process, computerized media allow designers to handle more divergent levels of space than conventional media do. The rapid emergence of computers in design process has ushered in efforts to the visual impact of this media, particularly (Rahman, 1992). He also emphasized the use of computerized media: modeling and animations. Moreover, based on Rahman's study, Bai and Liu (1998) applied a new design media¡Xvirtual reality, to the design process. In doing so, they proposed an evaluation process to examine the visual impact of this new media in the design process. That same investigation pointed towards the facilitative role of the computerized media in enhancing topical comprehension, concept realization, and development of ideas.Computer technology fosters the growth of emerging media. A new computerized media, scenario scripting (Sasada, 2000; Jozen, 2000), markedly enhances computer animations and, in doing so, positively impacts design processes. For the three latest media, i.e., computerized animation, virtual reality, and scenario scripting, the following question arises: What role does visual impact play in different design phases of these media. Moreover, what is the origin of such an impact? Furthermore, what are the similarities and variances of computing techniques, principles of interaction, and practical applications among these computerized media?This study investigates the similarities and variances among computing techniques, interacting principles, and their applications in the above three media. Different computerized media in the design process are also adopted to explore related phenomenon by using these three media in two projects. First, a renewal planning project of the old district of Hsinchu City is inspected, in which animations and scenario scripting are used. Second, the renewal project is compared with a progressive design project for the Hsinchu Digital Museum, as designed by Peter Eisenman. Finally, similarity and variance among these computerized media are discussed.This study also examines the visual impact of these three computerized media in the design process. In computerized animation, although other designers can realize the spatial concept in design, users cannot fully comprehend the concept. On the other hand, other media such as virtual reality and scenario scripting enable users to more directly comprehend what the designer's presentation.Future studies should more closely examine how these three media impact the design process. This study not only provides further insight into the fundamental characteristics of the three computerized media discussed herein, but also enables designers to adopt different media in the design stages. Both designers and users can more fully understand design-related concepts.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id e978
authors [Zupancic] Strojan, Tadeja Z.
year 1999
title CyberUniversity
doi https://doi.org/10.52842/conf.ecaade.1999.196
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 196-200
summary The study of a cyberuniversity derives from an analogy between real urban space and its virtual "substitution". It represents an attempt to balance some views, which seems to be contrary, exclusive, but they are just parts of the same wholeness. Especially the notion of a cyber society is lately considered such an exaggeration, that it is possible to forget the meaning of a real life experience and interactions, which are already threatened. One should contribute to the awarness that is used in such a comparison, it is "just" an analogy, not a real similarity. At the same time it is possible to point out some limitations of a cyberspace and indicate a more realistic view of the meaning of cyber communities. Awarness of the development processes could help to find a balance between reality and virtuality, using cyberfacilities not to destroy us (our identity) but to improve the quality of our (real) life.
keywords University, Cyberuniversity, Space, Cyberspace
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id b759
authors Chen, Shu-Ling
year 2000
title How Verbalization Influences Design Cognition? A Methodological Study
doi https://doi.org/10.52842/conf.caadria.2000.317
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 317-329
summary The concurrent verbalization would affect not only the normal design behaviors but also the perceptual interactions between designers and their own sketches, while limited by short-term memory, video/audio retrospective protocols may probably induce some selective of memory trace and ambiguous verbal data, resulting in a lower accuracy of reports. This research focuses on examining the validity of video/audio retrospective and think aloud protocols, based on the qualitative comparison of the two methodologies. And we also want to understand the difference of the ability of collecting perceptual information between these two protocols. Moreover the segment and coding scheme for the drawings are primitively developed.
series CAADRIA
last changed 2022/06/07 07:55

_id 958e
authors Coppola, Carlo and Ceso, Alessandro
year 2000
title Computer Aided Design and Artificial Intelligence in Urban and Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2000.301
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 301-307
summary In general, computer-aided design is still limited to a rather elementary use of the medium, as it is mainly used for the representation/simulation of a design idea w an electronic drawing-table. hich is not computer-generated. The procedures used to date have been basically been those of an electronic drawing-table. At the first stage of development the objective was to find a different and better means of communication, to give form to an idea so as to show its quality. The procedures used were 2D design and 3D simulation models, usually used when the design was already defined. The second stage is when solid 3D modelling is used to define the formal design at the conception stage, using virtual models instead of study models in wood, plastic, etc. At the same time in other connected fields the objective is to evaluate the feasibility of the formal idea by means of structural and technological analysis. The third stage, in my opinion, should aim to develop procedures capable of contributing to both the generation of the formal idea and the simultaneous study of technical feasibility by means of a decision-making support system aided by an Artificial Intelligence procedure which will lead to what I would describe as the definition of the design in its totality. The approach to architectural and urban design has been strongly influenced by the first two stages, though these have developed independently and with very specific objectives. It is my belief that architectural design is now increasingly the result of a structured and complex process, not a simple act of pure artistic invention. Consequently, I feel that the way forward is a procedure able to virtually represent all the features of the object designed, not only in its definitive configuration but also and more importantly in the interactions which determine the design process as it develops. Thus A.I. becomes the means of synthesis for models which are hierarchically subordinated which together determine the design object in its developmental process, supporting decision-making by applying processing criteria which generative modelling has already identified. This trend is currently being experimented, giving rise to interesting results from process design in the field of industrial production.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id 6c45
authors Drewe, Paul
year 2000
title In Search of New Concepts of Physical and Virtual Space
source CORP 2000, Vienna, pp. 37-44
summary Physical space is the material object of spatial planning and urbanism. It comprises, traditionally, zonesadapted to activities and channels of communication providing links between zones, catering to transport. Orvarious types of buildings, if one includes architecture. Virtual space opened by ICT, still is less familiar. Itis, after all, "no more than abstract flows of electronic signals, coded as information, representation andexchange" (Graham). This partly explains the frequent use of metaphors to describe it, among them spatialmetaphors (Graham, 1997). In dealing with the interactions between physical and virtual space, spatialmetaphors tend to obscure the issues and therefore better be avoided.Physical and virtual space must be defined as distinct entities. After all, only utopians believe in urbandissolution with all information supposed to become available at all times and places to all people. What arethe most important interactions between physical and virtual space?
series other
email
more www.corp.at
last changed 2002/12/19 12:15

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