CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 1ead
authors Dinand, Munevver Ozgur and Ozersay, Fevzi
year 1999
title CAAD Education under the Lens of Critical Communication Theories and Critical Pedagogy: Towards a Critical Computer Aided Architectural Design Education (CCAADE)
doi https://doi.org/10.52842/conf.ecaade.1999.086
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 86-93
summary Understanding the dominant ethos of our age is imperative but not easy. However it is quite evident that new technologies have altered our times. Every discipline is now forced to be critical in developing new concepts according to the realities of our times. Implementing a critical worldview and consciousness is now more essential than ever. Latest changes in information technology are creating pressure on change both in societal and cultural terms. With its direct relation to these technologies, computer aided architectural design education, is obviously an outstanding / prominent case within contemporary debate. This paper aims to name some critical points related to computer aided architectural design education (CAADE) from the perspective of critical communication studies and critical education theories. It tries to relate these three areas, by introducing their common concepts to each other. In this way, it hopes to open a path for a language of critique. A critique that supports and promotes experimentation, negotiation, creativity, social consciousness and active participation in architectural education in general, and CAADE in specific. It suggests that CAADE might become critical and produce meta-discourses [1 ] in two ways. Firstly, by being critical about the context it exists in, that is to say, its relationships to the existing institutional and social structures and secondly by being critical about the content it handles; in other words by questioning its ideological dimensions. This study considers that analysing the role of CAADE in this scheme can provide architectural education with the opportunity to make healthy projections for the future.
keywords Critical Theories, Critical Pedagogy, Critical CAADE
series eCAADe
email
last changed 2022/06/07 07:55

_id 7e01
authors Earl Mark
year 2000
title A Prospectus on Computers Throughout the Design Curriculum
doi https://doi.org/10.52842/conf.ecaade.2000.077
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 77-83
summary Computer aided architectural design has spread throughout architecture schools in the United States as if sown upon the wind. Yet, the proliferation alone may not be a good measure of the computer’s impact on the curriculum or signify the true emergence of a digital design culture. The aura of a relatively new technology may blind us from understanding its actual place in the continuum of design education. The promise of the technology is to completely revolutionize design; however, the reality of change is perhaps rooted in an underlying connection to core design methods. This paper considers a transitional phase within a School reviewing its entire curriculum. Lessons may be found in the Bauhaus educational program at the beginning of the 20 th century and its response to the changing shape of society and industry.
keywords Pedagogy, Computer Based Visualization, Spatial and Data Analysis Methods, Interdisciplinary Computer Based Models
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 03af
authors Kvan, Th., Schmitt, G., Maher, M.L. and Cheng, N.
year 2000
title Teaching Architectural Design in Virtual Studios
source Computing in Civil and Building Engineering, Renate Fruchter, Feniosky Pena-Mora and W. M. Kim Roddis, ASCE 2000, pp. 162–169
summary Virtual studios have provided a valuable content in which to explore and test approaches to both collaborative design and pedagogy. While there has been extensive earlier experience in virtual campuses; not least that at The Open University in England; virtual design studios have explored a different nature of collaboration and interaction; shedding light on a new range of tasks and methods. These lessons have been applied in many fields. For example; the lessons have been used to understand the nature of collaboration. Most directly; they have been applied to the context of teaching design and understanding better how students learn to design. The change in technology can open up new opportunities in what is taught; not only how it is taught. Most broadly; they have been taken in to consideration in the creation of virtual campuses for broader university teaching. All these aspects are explored in this paper.
keywords Pedagogy; Learning; Virtual Studio; Collaboration
series journal paper
email
last changed 2002/11/15 18:29

_id d28a
authors Kvan, Thomas
year 2000
title Collaborative design: what is it?
source Automation in Construction, 9:4, July 2000, pp. 409-415
summary Collaborative activities are an important application of computer technology now that telecommunications infrastructure has been established to support it. There are many students in schools of architecture who are undertaking collaborative projects using the Internet and many practices who work together exchanging files and interacting on shared digital models. Software vendors are developing tools to support such collaboration. But what are we doing? What is the nature of collaboration and what are the implications for tools that support this work?
keywords Collaboration; Pedagogy; Virtual Studio
series journal paper
email
last changed 2002/11/15 18:29

_id fa3a
authors Kvan, Thomas
year 2000
title Technology in Support of Design Learning
source Computing in Civil and Building Engineering, Renate Fruchter, Feniosky Pena-Mora and W. M. Kim Roddis, ASCE, pp. 1148-1155
summary In the many years of conferences on the teaching of computer skills or application of computers in design studios; we see discussions about the needs; methods and benefits of teaching the use of computer tools. A few of the papers review how students learn but none report how computer tools can be directly beneficial to the student’s learning of design. This paper reviews design learning and illustrates how computer tools have been used to support learning.
keywords Pedagogy; Learning; Virtual Studio
series journal paper
email
last changed 2002/11/15 18:29

_id ca8f
authors Lieberman, Oren
year 2000
title The Application of Object-oriented Software Concepts in Architectural Pedagogy
doi https://doi.org/10.52842/conf.ecaade.2000.027
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 27-33
summary Architecture, a complex discipline that involves many people and things and the relationships amongst them, requires a pedagogical approach by which the student, even in her first year, must be able to think "complexly" across many subjects. The object-oriented analysis and design software programming paradigm, which models complex "realities", or "models the way people understand and process reality", holds promising concepts for architectural education. It is not my intention to extract slavishly all possible concepts from object-orientation (OO) and accept them as a "recipe" for educating the architect. Indeed, one of the reasons I find OO so elegant is that it provides a strategy, a non-prescriptive framework, with which both teachers and students can explore their own architectural investigations. It also provides the possibility of a common language, offering a structure in which, for example, certain standards can be measured within departments, or with which we can negotiate compatibility across different national credit systems to facilitate and encourage cross-cultural (border) exchange.
keywords Object-Oriented, Aspect, Subject-Oriented, Concern Spaces, Reusability, Abstraction/Compression, Encapsulation, Maintenance
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:59

_id d438
authors Moloney, Jules
year 1999
title Charcoal, Bits and Balsa: Cross Media Tactics in the Foundation Design Studio
doi https://doi.org/10.52842/conf.ecaade.1999.110
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 110-115
summary This paper investigates the space between the computer and traditional design media. The focus is the identification of strategies for extending creativity in the foundation year design studio via tactics of cross media working. The integration of computers into the design studio are described within a particular drawing culture at the University of Auckland. Creativity is related to a pedagogy of 'pattern' developed by M. Linzey. The cross media tactics are based on practical adaptation of the advantages of computing to the context of the foundation design studio (12 weeks / 80 students / 24 computers)
keywords Education, Media, Studio, Creativity
series eCAADe
email
last changed 2022/06/07 07:58

_id ebb2
authors Proctor, George
year 2000
title Reflections on the VDS, Pedagogy, Methods
doi https://doi.org/10.52842/conf.acadia.2000.015.2
source ACADIA Quarterly, vol. 19, no. 1, pp. 15-16
summary After having conducted a Digital Media based design studio at Cal Poly for six years, we have developed a body of experience I feel is worth sharing. When the idea of conducting a studio with the exclusive use of digital tools was implemented at our college, it was still somewhat novel, and only 2 short years after the first VDS- Virtual Design Studio (UBC, UHK et.al.-1993). When we began, most of what we explored required a suspension of disbelief on the part of both the students and faculty reviewers of studio work. In a few short years the notions we examined have become ubiquitous in academic architectural discourse and are expanding into common use in practice. (For background, the digital media component of our curriculum owes much to my time at Harvard GSD [MAUD 1989-91] and the texts of: McCullough/Mitchell 1990, 1994; McCullough 1998; Mitchell 1990,1992,1996; Tufte 1990; Turkel 1995; and Wojtowicz 1993; and others.)
series ACADIA
email
last changed 2022/06/07 08:00

_id caadria2000_000
id caadria2000_000
authors Tan, Beng-Kiang; Tan, Milton; Wong, Yunn-Chii (eds.)
year 2000
title CAADRIA 2000
doi https://doi.org/10.52842/conf.caadria.2000
source Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, 519 p.
summary Ever since the advent of computer graphics in the sixties, computer-aided architectural design (CAAD) has made a great impact in architectural education and practice. Its central role as a new media for the representation and analysis of designs will ensure that it will continue to do so. The teaching and research in CAAD in Asia have also been growing in scope and in quality. In the 21st century, the challenges of architectural education and practice in the new millennium will open up new fronts in CAAD research. This conference is an important platform to evaluate the challenge and opportunities and will enable researchers to exchange ideas and collaboration in projects with specific relevance to CADD for Asia. This compilation of 48 papers were elected through a blind review by an international panel and presented at the conference in Singapore on 18 - 19 May 2000. The chapters are organised according to the main topics covered by the conference -- Collaborative Design, Simulation, Design Education, Knowledge Representation, Design Process, Information Systems, Design Tools, Virtual Reality and Computer Media. The Collaborative Design section consists of papers which deal with Collaborative Design Process interfaces to databases, Collaborative Design System for Citizen Participation, Team Awareness in Collaboration and Computer Environment for supporting Design Collaboration. The Simulation section deals with lighting studies, colour assessment, simulation of urban growth patterns, dynamic simulations in buildings and way-finding. The Design Education section consists of papers on design pedagogy in design studios using computers, virtual studios and virtual learning. The Knowledge Representation section consists of papers that deal with knowledge-based systems, design representation and shape grammar. The Design Process section consists of papers on design process and cognition, design creativity and the computer media. The Information Systems section consists of papers on information navigation, information management, design information repository and databases. The Design Tools section consists of papers on design tools based on generative systems, a new method for 3D animation and movement-in-architectural-space representation. The Virtual Reality and Computer Media section deals with virtual reality applications and tools in architecture, designing virtual environments and computer media and visualization.
series CAADRIA
last changed 2022/06/07 07:49

_id 0ba8
authors Tsou, J.-Y., Chow, B. and Lam, S.
year 2000
title Applying Daylighting Simulation in Architectural Studio Education
doi https://doi.org/10.52842/conf.ecaade.2000.255
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 255-258
summary Computer generated simulation results are not necessarily valid design solutions. In some cases, unscientific “simulation” applications have misled designers to believe the “illusion” rendered by the system. This paper presents two case studies to highlight the pedagogy of architectural daylighting simulation. Both are located in Hong Kong’s highdensity urban context. Hong Kong is a small city, covering 1,097 square km with a population of 6.8 million. Mountains and hills dominate the topography, and more than 70% of the land is reserved for country parks. Property constraints encourage dense, high-rise construction and building on steep slopes. This creates a complex environment for daylighting design. Although the Buildings Ordinance specifies minimum standards for natural light and ventilation, residents have complained about the deterioration of their lighting condition in recent years. Challenged by the constraints imposed by Hong Kong’s physical environment, there is a need for students and professionals to explore computer simulation to integrate daylighting strategy into architectural and urban design.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:57

_id f326
authors Verbeke, J. , Achten, H. , Provoost, T. , Verleye, J. , Nys, K. , Pittioni, G. , Asanowicz, A. , Jakimowicz, A. , af Klercker, J. , Zutphen, R. and Turksma, A.
year 2000
title AVOCAAD - A Framework and Website for Teaching CAAD
doi https://doi.org/10.52842/conf.ecaade.2000.101
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 101-104
summary This paper presents an overview of a framework for online teaching of the creative use of CAAD in the early stages of design that has been developed in the AVOCAAD project.
keywords AVOCAAD, CAAD, Creativity, Pedagogy, LLL, ODL
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:58

_id eaea2003_21-ws-bartik
id eaea2003_21-ws-bartik
authors Bartik, R.
year 2004
title The Model of the Town Hradec Kralove 2000
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 103-105
summary The work on this model is a unique case not only with regard to its extent but predominantly to the implementation of the most up-to-date model production technologies developed on the basis of research activities in the Institute of Model Design, Faculty of Architecture, Czech Technical University in Prague. The construction of the 2000 HK model was ordered on the basis of tender by the Municipality Office of Hradec Králové – Department of the Architect on occasion of the 775th anniversary of the town’s foundation.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 684a
authors Bucchard, Bill and Bucchard, Alli
year 2000
title Inside AutoCAD 2000
source New Riders, Indianapolis
summary Companies with multiple seats of AutoCAD have issues that are unique to only them when they are getting ready to upgrade their software. They run into advanced customization issues, networking and file sharing problems brought on by the upgrade, and other problems associated with a new software purchase. Inside AutoCAD 2000, Limited Edition focuses on these special needs while also providing complete, hands-on coverage of AutoCAD 2000. This Limited Edition includes the entire contents from Inside AutoCAD 2000 as well as seven entirely new chapters, and is 25% larger. These additional chapters cover: Visual LISP; Advanced Customization (toolbars, menus, etc.); VBA; Migration Assistant; DIESEL; Installing 2000 in the Business Environment (setting up AutoCAD over a network), and Advanced Plotting. Inside AutoCAD 2000, Limited Edition takes the hands-on approach to getting the most out of AutoCAD's features. Chapters progress from the most common tasks and functions to the most advanced and customizable. You learn by doing, and everything you learn can be extrapolated to your own unique AutoCAD needs.
series other
last changed 2003/04/23 15:14

_id e72c
authors Romero Egea, Marco Antonio
year 2000
title El Portafolio Digital Arquitectónico (The Architectural Digital Portfolio)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 274-276
summary This report is aimed to present the achievements obtained with the development of a prototype of Architectural DIGITAL PORTFOLIO, this work represents an original integral proposal with a strategy of production of the information. The analysis the edition processes for the architectural graphic representation used in the DIGITAL PORTFOLIO will be mainly dealt with. In addition a brief exhibition of the work will be presented, showing the different edition types, common files formats, conversion filters, programs, detected errors, as well as some other relevant aspects.
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2006_573
id caadria2006_573
authors WEN-YEN TANG, SHENG-KAI TANG
year 2006
title THE DEVELOPMENT OF A TACTILE MODELING INTERFACE
doi https://doi.org/10.52842/conf.caadria.2006.x.o8n
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 573-575
summary Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates (Lee, Hu, and Selker, 2005), flexible manipulation of NURBS objects (Cohen, Markosian, Zeleznik, Hughes, and Barzel, 1999; Emmerik, 1990), and the creation of force feedback (Wu, 2003). These research results indicated that the more intuitive control the device can provide in modeling process, the more creative solutions can be generated (Lee, Hu, and Selker, 2005; Schweikardt and Gross, 2000; Wu, 2003).
series CAADRIA
email
last changed 2022/06/07 07:49

_id e978
authors [Zupancic] Strojan, Tadeja Z.
year 1999
title CyberUniversity
doi https://doi.org/10.52842/conf.ecaade.1999.196
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 196-200
summary The study of a cyberuniversity derives from an analogy between real urban space and its virtual "substitution". It represents an attempt to balance some views, which seems to be contrary, exclusive, but they are just parts of the same wholeness. Especially the notion of a cyber society is lately considered such an exaggeration, that it is possible to forget the meaning of a real life experience and interactions, which are already threatened. One should contribute to the awarness that is used in such a comparison, it is "just" an analogy, not a real similarity. At the same time it is possible to point out some limitations of a cyberspace and indicate a more realistic view of the meaning of cyber communities. Awarness of the development processes could help to find a balance between reality and virtuality, using cyberfacilities not to destroy us (our identity) but to improve the quality of our (real) life.
keywords University, Cyberuniversity, Space, Cyberspace
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id 4cd1
authors Abdelmawla, S., Elnimeiri, M. and Krawczyk, R.
year 2000
title Structural Gizmos
doi https://doi.org/10.52842/conf.acadia.2000.115
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 115-121
summary Architects are visual learners. The Internet has enabled interactive learning tools that can be used to assist in visual thinking of structural concepts, especially at the introductory levels. Here, we propose a visual approach for understanding structures through a series of interactive learning modules, or ’gizmos’. These gizmos, are the tools that the student may use to examine one structural concept at a time. Being interactive, they offer many more possibilities beyond what one static problem can show. The approach aims to enhance students’ visual intuition, and hence understanding of structural concepts and the parameters affecting design. This paper will present selected structural gizmos, how they work, and how they can enhance structural education for architects.
series ACADIA
email
last changed 2022/06/07 07:54

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

_id f08d
authors Abrahamson, S., Wallace, D., Senin, N. and Sferro, P.
year 2000
title Integrated design in a service marketplace
source Computer-Aided Design, Vol. 32 (2) (2000) pp. 97-107
summary This paper presents a service marketplace vision for enterprise-wide integrated design modeling. In this environment, expert participants and product developmentorganizations are empowered to publish their geometric design, CAE, manufacturing, or marketing capabilities as live services that are operable over the Internet. Theseservices are made available through a service marketplace. Product developers, small or large, can subscribe to and flexibly inter-relate these services to embody adistributed product development organization, while simultaneously creating system models that allow the prediction and analysis of integrated product performance. It ishypothesized that product development services will become commodities, much like many component-level products are today. It will be possible to rapidly interchangeequivalent design service providers so that the development of the product and the definition of the product development organization become part of the same process.Computer-aided design tools will evolve to facilitate the publishing of live design services. A research prototype system called DOME is used to illustrate the concept and apilot study with Ford Motor Company is used in a preliminary assessment of the vision.
keywords Integrated Modeling, System Modeling, Design Service Marketplace
series journal paper
email
last changed 2003/05/15 21:33

_id eb8a
authors Achten, H., De Vries, B. and Jessurun, J.
year 2000
title DDDOOLZ. A Virtual Reality Sketch Tool for Early Design
doi https://doi.org/10.52842/conf.caadria.2000.451
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 451-460
summary This paper presents DDDoolz, a desktop-VR three-dimensional voxel sketchtool. DDDoolz is developed in the Design Systems Group to explore the use of Virtual Reality technology in the early design stage. The aim is to offer a sketch-like environment in VR with an unobtrusive interface. The paper presents DDDoolz, how it is used in education and with partners in architectural practice, and some future developments.
series CAADRIA
email
last changed 2022/06/07 07:54

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