CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 745

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id fe54
authors Regli, W.C. and Cicirello, V.A.
year 2000
title Managing digital libraries for computer-aided design
source Computer-Aided Design, Vol. 32 (2) (2000) pp. 119-132
summary This paper describes our initial efforts to deploy a digital library to support computer-aided collaborative design. At present, this experimental testbed, The EngineeringDesign Knowledge Repository, is an effort to collect and archive public domain engineering data for use by researchers and engineering professionals. We envision thiseffort expanding to facilitate collaboration and process archival for distributed design and manufacturing teams.CAD knowledge-bases are vital to engineers, who search through vast amounts of corporate legacy data and navigate on-line catalogs to retrieve precisely the rightcomponents for assembly into new products. This research attempts to begin addressing the critical need for improved computational methods for reasoning about complexgeometric and engineering information. In particular, we focus on archival and reuse of design and manufacturing data for mechatronic systems. This paper presents adescription of the research problems, an overview of the initial architecture of the testbed and a description of some of our preliminary results on conceptual design anddesign retrieval.
keywords Computer-Aided Design, Computer-Aided Engineering, Engineering Knowledge-Bases, Product Data Management, World Wide Web, Network-Enabled,CAD,CAE
series journal paper
email
last changed 2003/05/15 21:33

_id b0e7
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2000
title The Re-Convergence of Art and Science: A Vehicle for Creativity
doi https://doi.org/10.52842/conf.caadria.2000.491
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 491-500
summary Ever-increasing complexity in product design and the need to deliver a cost-effective solution that benefits from a dynamic approach requires the employment and adoption of innovative design methods which ensure that products are of the highest quality and meet or exceed customers' expectations. According to Bronowski (1976) science and art were originally two faces of the same human creativity. However, as civilisation advances and works became specialised, the dichotomy of science and art gradually became apparent. Hence scientists and artists were born, and began to develop work that was polar opposite. The sense of beauty itself became separated from science and was confined within the field of art. This dichotomy existed through mankind's efforts in advancing civilisation to its present state. This paper briefly examines the relationship between art and science through the ages and discusses their relatively recent re-convergence. Based on this hypothesis, this paper studies the current state of the convergence between arts and sciences and examines the current relationship between the two by considering real world applications and products. The study of such products and their successes and impact they had in the marketplace due to their designs and aesthetics rather than their advanced technology that had partially failed them appears to support this argument. This text further argues that a re-convergence between art and science is currently occurring and highlights the need for accelerating this process. It is suggested that re-convergence is a result of new technologies which are adopted by practitioners that include effective visualisation and communication of ideas and concepts. Such elements are widely found today in multimedia and Virtual Environments (VEs) where such tools offer increased power and new abilities to both scientists and designers as both venture in each other's domains. This paper highlights the need for the employment of emerging computer based real-time interactive technologies that are expected to enhance the design process through real-time prototyping and visualisation, better decision-making, higher quality communication and collaboration, lessor error and reduced design cycles. Effective employment and adoption of innovative design methods that ensure products are delivered on time, and within budget, are of the highest quality and meet customer expectations are becoming of ever increasing importance. Such tools and concepts are outlined and their roles in the industries they currently serve are identified. Case studies from differing fields are also studied. It is also suggested that Virtual Reality interfaces should be used and given access to Computer Aided Design (CAD) model information and data so that users may interrogate virtual models for additional information and functionality. Adoption and appliance of such integrated technologies over the Internet and their relevance to electronic commerce is also discussed. Finally, emerging software and hardware technologies are outlined and case studies from the architecture, electronic games, and retail industries among others are discussed, the benefits are subsequently put forward to support the argument. The requirements for adopting such technologies in financial, skills required and process management terms are also considered and outlined.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 9554
authors Jagbeck, A.
year 2000
title Field test of a product-model-based construction planning tool
source CIDAC, Volume 2 Issue 2 May 2000, pp. 80-91
summary Over the past decade, more than a dozen papers describing proposals for product-model-based planning models have been published, but only a few of these proposals have been implemented in prototypes that have been tested in full-scale tests. PreFacto is a research-based software for production planning based on product model data, which has been developed and tested in close cooperation with a construction company. It is operational but still under development. Assessing the degree of functionality achieved so far is a natural part of a modern cyclical software development process. This paper describes a 6-month full-scale field trial of the PreFacto system undertaken by the site management in cooperation with the author. It was carried out as a parallel planning activity on a real ongoing project. The trial was documented and the system's usability for the construction planning process was analysed and evaluated using mainly qualitative methods. The evaluated planning activities include importing product model data and performing a range of planning activities. The evaluation addressed such usability aspects as system capacity, ease of use of the interface, and conceptual compliance with the use context and the various planning tasks. The test method was useful for checking the conceptual model from the user's point of view. At the same time, the field trial worked equally as a case study for developers, a study of a degree of reality that would not have been possible in a laboratory situation. Apart from the evaluation of the features of the software itself, there are some results of general interest. the main result was that all the advantages of the system derive from the connection between design and planning, i.e. the use of a product model as a basis for defining the result of production tasks. Allowing production managers to freely structure tasks and to apply resource recipes were the most relevant functions.
keywords Integration, Information, Construction, Planning, Field Trial, Product Model
series journal paper
last changed 2003/05/15 21:23

_id 20ab
authors Yakeley, Megan
year 2000
title Digitally Mediated Design: Using Computer Programming to Develop a Personal Design Process
source Massachusetts Institute of Technology, Department of Architecture
summary This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at MIT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouses interpretive descriptive approach (Maykut & Morehouse, 1994) and Glaser and Strausss Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intrapersonal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning Thesis Supervisor: William J. Mitchell Title: Professor of Architecture and Media Arts and Sciences, School of Architecture and Planning
series thesis:PhD
last changed 2003/02/12 22:37

_id 6645
authors Ozel, Filiz
year 2000
title Architectural Knowledge and Database Management Systems
doi https://doi.org/10.52842/conf.ecaade.2000.135
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 135-138
summary Although the theory and practice of using database management systems in managing information has been a well recognized area of research in other disciplines such as business, urban planning, and engineering, architectural researchers have only occasionally explored the implications of these tools in structuring architectural knowledge. Among these are studies that look at facilities management aspects of databases as well as project management aspects mostly focusing on document management issues 6 . While visual databases have been the focus of other work, the term "database" has been used in architectural research sometimes to indicate any set of underlying data and at other times to indicate an actual relational database management system. Inconsistent use of terminology has led to difficulties in developing established theory regarding the use and development of database management systems for architectural problems. While such systems can be very powerful in structuring design knowledge, in architectural education the only place where their potential has been recognized is in the digitizing of slide libraries with the intention to make them accessible through electronic retrieval and viewing systems, which has mostly been seen within the purview of slide librarians with little interest from the faculty.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 08:00

_id ddssar0004
id ddssar0004
authors Bignon, J.-C., Halin, G. and Nakapan, W.
year 2000
title Building product information search by images
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Building product information is required during the architectural design and technical design. The common access to the technical information system is the multi-criteria search mode. This search mode is adapted to the situation where an architect has a precise demand of information. But most of the time, the architect looks for ideas and wants to obtain many illustrations of product uses. Therefore, the system has to propose another search mode adapted to the situation where the demand is still fuzzy. Considering that the architect has the capacity to think with image and that an image can generate easily ideas, then a search by images seems to be suitable to the situation where an architect looks for ideas. The web is an inexhaustible resource of images we can exploit to provision an image database on a specific area. The system we propose allows making building product information search with images extracted from the web. This article presents the method used to extract images from web sites of French building product companies and how these images are used in an interactive and progressive image retrieval process.
series DDSS
last changed 2003/11/21 15:16

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2000.057
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id cdcd
authors De Amorim, Arivaldo Leão
year 2000
title Linguagem, Informação e Representação do Espaço (Language, Information and Space Representation)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 90-92
summary This paper presents a brief project process and representation techniques retrospective along the history, discussing the technologies used to support this process and evaluating its application, considering the practical needs and requirements that should be assisted by them in each moment of the humanity’s development, showing the interdependence relationship among the available project tools and the resultant products. It discusses a range of computational and information technologies that are potentially useful for the project process and could indeed contribute for the product improvement and for the process rationalization. The use of “new technologies” in the different phases and stages of the project process are discussed. Finally, it stands out the attention for the configuration of a new project language based in the massive use of computational technologies, as a tool capable to assist the current demands imposed by the society that comprehends: quality, productivity, competitiveness and others actual paradigms.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ca7b
authors Howes, Jaki
year 1999
title IT or not IT? An Examination of IT Use in an Experimental Multi-disciplinary Teamwork Situation
doi https://doi.org/10.52842/conf.ecaade.1999.370
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 370-373
summary Leeds Metropolitan University is well placed to carry out research into multi-disciplinary team-working, as all the design and construction disciplines are housed in one faculty. Staff have set up an experimental project, TIME IT (Team-working in Multi-disciplinary Environments using IT) which examines ways of working in the design/construction process and how IT is used when there is no commercial pressure. Four groups of four students, one graduate diploma architect, and one final year student from each of Civil Engineering, Construction Management and Quantity Surveying have been working on feasibility studies for projects that are based on completed schemes or have been devised by collaborators in the Construction Industry. Students have been asked to produce a PowerPoint presentation, in up to five working days, of a design scheme, with costs, structural analysis and construction programme. The students are not assessed on the quality of the product, but on their own ability to monitor the process and use of IT. Despite this, aggressive competition evolved between the teams to produce the 'best' design. Five projects were run in the 1998/99 session. A dedicated IT suite has been provided; each group of students had exclusive use of a machine. They were not told how to approach the projects nor when to use the available technology, but were asked to keep the use of paper to a minimum and to keep all their work on the server, so that it could be monitored externally. Not so. They plotted the AO drawings of an existing building that had been provided on the server. They like paper - they can scribble on it, fold it, tear it and throw it at one another.
keywords IT, Multi-disciplinary, Teamwork
series eCAADe
email
last changed 2022/06/07 07:50

_id ca3d
authors Shakarchi, Ali Y.
year 2000
title Tools for Distributed Design Practice
doi https://doi.org/10.52842/conf.ecaade.2000.089
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 89-92
summary During collaboration designers jointly solve problems as well as interact for critical feedback. Today’s heterogeneous, distributed and global market demands of designers collaboration in both synchronous and asynchronous mode. The management and control of such projects is frequently geographical and temporally distributed. Increasingly, efficient communication is becoming a vital component in the design process, whether in managing the project data or controlling the compatibility of different inputs by design team members or minimizing the revision cycles. Paper presents and discuss iSPACE, the mature prototype software application developed to serve different scenarios of communication between the distributed design team members. The iSPACE is web based application that can deliver an interactive environment over low-bandwidth connections. Application of iSPACE in the educational environment is monitored and discussed. Giving the potential of this technology to enhance and to streamline complex tasks associated with the design process, the quality of the design product is changing. The new style of design practice can be now practically further modeled, supported and enhanced.
keywords Design Collaboration, Design Process, i-space, Digital Media
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id 9834
authors Tibaut, A., Kaucic, B. and Rebolj, D.
year 2000
title Design visualisation using product data technology
source CIDAC, Volume 2 Issue 4 November 2000, pp. 251-258
summary Because of its monolitic nature, visualisation software, integrated with legacy engineering applications, contains every possible feature one might use, whether or not a user really wants them. With the advent of distributed objects and interpreted platform-independent languages such as Java and VRML, it is possible to develop cross-platform portable visualisation software and components that work in plug and play manner. Adopting these advances, rapid visualisation can considerably simplify the job of maintaining the lifecycle activities of a product. This paper aims to introduce new levels of support to engineers throughout the integrated product life cycle process by dealing with issues such as rapid platform independent visualisation and product data technology. The paper demonstrates the visualisation of product models using roads as an example.
series journal paper
last changed 2003/05/15 21:23

_id 449f
authors Aish, Robert
year 2000
title Collaborative Design using Long Transactions and "Change Merge"
doi https://doi.org/10.52842/conf.ecaade.2000.107
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 107-111
summary If our goal is implement collaborative engineering across temporal, spatial and discipline dimensions, then it is suggested that we first have to address the necessary pre-requisites, which include both the deployment of "enterprise computing" and an understanding of the computing concepts on which such enterprise systems are based. This paper will consider the following computing concepts and the related concepts in the world of design computing, and discuss how these concepts have been realised in Bentley SystemsÕ ProjectBank collaborative engineering data repository: Computing Concept Related Design Concept Normalisation Model v. Report (or Drawing) Transaction Consistency of Design Long Transaction Parallelisation of Design Change Merge Coordination (synchronisation) Revisions Coordination (synchronisation) While we are most probably familiar with the applications of existing datadase concepts (such as Normalisation and Transaction Management) to the design process, the intent of this paper to focus
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id 3e51
authors Cerulli, C., Peng, C. and Lawson, B.
year 2001
title Capturing Histories of Design Processes for Collaborative Building Design Development. Field Trial of the ADS Prototype
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 427-437
summary The ADS Project - Advanced Design Support for the Construction Design Process - builds on the technological results of the previous COMMIT Project to exploit and demonstrate the benefits of a CAD based Design Decision Support System. COMMIT provides a system for storing knowledge about knowledge within the design process. It records design decisions, the actors who take them and the roles they play when doing so. ADS links COMMIT to an existing object-oriented CAD system, MicroStation/J from Bentley Systems. The project focuses on tackling the problem of managing design information without intruding too much on the design process itself. It provides the possibility to effectively link design decisions back to requirements, to gather rationale information for later stages of the building lifecycle, and to gather knowledge of rationale for later projects. The system enables members of the project team, including clients and constructors, to browse and search the recorded project history of decision making both during and after design development. ADS aims to facilitate change towards a more collaborative process in construction design, to improve the effectiveness of decision-making throughout the construction project and to provide clients with the facility to relate design outcomes to design briefs across the whole building life cycle. In this paper we will describe the field trials of the ADS prototype carried out over a three-month period at the Building Design Partnership (BDP) Manchester office. The objective of these trials is to assess the extent, to which the approach underlying ADS enhances the design process, and to gather and document the views and experiences of practitioners. The ADS prototype was previously tested with historical data of real project (Peng, Cerulli et al. 2000). To gather more valuable knowledge about how a Decision Support System like ADS can be used in practice, the testing and evaluation will be extended to a real project, while it is still ongoing. The live case study will look at some phases of the design of a mixed residential and retail development in Leeds, UK, recording project information while it is created. The users’ feedback on the system usability will inform the continuous redevelopment process that will run in parallel to the live case study. The ADS and COMMIT Projects were both funded by EPSRC.
keywords Design Rationale, Design Support Systems, Usability Evaluation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 53c6
authors Mardaljevic, John
year 2000
title Daylight Simulation: Validation, Sky Models and Daylight Coefficients
source De Montfort University, Leicester, UK
summary The application of lighting simulation techniques for daylight illuminance modelling in architectural spaces is described in this thesis. The prediction tool used for all the work described here is the Radiance lighting simulation system. An overview of the features and capabilities of the Radiance system is presented. Daylight simulation using the Radiance system is described in some detail. The relation between physical quantities and the lighting simulation parameters is made clear in a series of progressively more complex examples. Effective use of the inter-reflection calculation is described. The illuminance calculation is validated under real sky conditions for a full-size office space. The simulation model used sky luminance patterns that were based directly on measurements. Internal illuminance predictions are compared with measurements for 754 skies that cover a wide range of naturally occurring conditions. The processing of the sky luminance measurements for the lighting simulation is described. The accuracy of the illuminance predictions is shown to be, in the main, comparable with the accuracy of the model input data. There were a number of predictions with low accuracy. Evidence is presented to show that these result from imprecision in the model specification - such as, uncertainty of the circumsolar luminance - rather than the prediction algorithms themselves. Procedures to visualise and reduce illuminance and lighting-related data are presented. The ability of sky models to reproduce measured sky luminance patterns for the purpose of predicting internal illuminance is investigated. Four sky models and two sky models blends are assessed. Predictions of internal illuminance using sky models/blends are compared against those using measured sky luminance patterns. The sky model blends and the Perez All-weather model are shown to perform comparably well. Illuminance predictions using measured skies however were invariably better than those using sky models/blends. Several formulations of the daylight coefficient approach for predicting time varying illuminances are presented. Radiance is used to predict the daylight coefficients from which internal illuminances are derived. The form and magnitude of the daylight coefficients are related to the scene geometry and the discretisation scheme. Internal illuminances are derived for four daylight coefficient formulations based on the measured luminance patterns for the 754 skies. For the best of the formulations, the accuracy of the daylight coefficient derived illuminances is shown to be comparable to that using the standard Radiance calculation method. The use of the daylight coefficient approach to both accurately and efficiently predict hourly internal daylight illuminance levels for an entire year is described. Daylight coefficients are invariant to building orientation for a fixed building configuration. This property of daylight coefficients is exploited to yield hourly internal illuminances for a full year as a function of building orientation. Visual data analysis techniques are used to display and process the massive number of derived illuminances.
series thesis:PhD
email
more http://www.iesd.dmu.ac.uk/~jm/thesis/
last changed 2003/02/12 22:37

_id d8df
authors Naticchia, Berardo
year 1999
title Physical Knowledge in Patterns: Bayesian Network Models for Preliminary Design
doi https://doi.org/10.52842/conf.ecaade.1999.611
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 611-619
summary Computer applications in design have pursued two main development directions: analytical modelling and information technology. The former line has produced a large number of tools for reality simulation (i.e. finite element models), the latter is producing an equally large amount of advances in conceptual design support (i.e. artificial intelligence tools). Nevertheless we can trace rare interactions between computation models related to those different approaches. This lack of integration is the main reason of the difficulty of CAAD application to the preliminary stage of design, where logical and quantitative reasoning are closely related in a process that we often call 'qualitative evaluation'. This paper briefly surveys the current development of qualitative physical models applied in design and propose a general approach for modelling physical behaviour by means of Bayesian network we are employing to develop a tutoring and coaching system for natural ventilation preliminary design of halls, called VENTPad. This tool explores the possibility of modelling the causal mechanism that operate in real systems in order to allow a number of integrated logical and quantitative inference about the fluid-dynamic behaviour of an hall. This application could be an interesting connection tool between logical and analytical procedures in preliminary design aiding, able to help students or unskilled architects, both to guide them through the analysis process of numerical data (i.e. obtained with sophisticate Computational Fluid Dynamics software) or experimental data (i.e. obtained with laboratory test models) and to suggest improvements to the design.
keywords Qualitative Physical Modelling, Preliminary Design, Bayesian Networks
series eCAADe
email
last changed 2022/06/07 07:59

_id 899f
authors Papamichael, K., Pal, V., Bourassa, N., Loffeld, J. and Capeluto, I.G.
year 2000
title An Expandable Software Model for Collaborative Decision-Making During the Whole Building Life Cycle
doi https://doi.org/10.52842/conf.acadia.2000.019
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 19-28
summary Decisions throughout the life cycle of a building, from design through construction and commissioning to operation and demolition, require the involvement of multiple interested parties (e.g., architects, engineers, owners, occupants and facility managers). The performance of alternative designs and courses of action must be assessed with respect to multiple performance criteria, such as comfort, aesthetics, energy, cost and environmental impact. Several stand-alone computer tools are currently available that address specific performance issues during various stages of a building’s life cycle. Some of these tools support collaboration by providing means for synchronous and asynchronous communications, performance simulations, and monitoring of a variety of performance parameters involved in decisions about a building during building operation. However, these tools are not linked in any way, so significant work is required to maintain and distribute information to all parties. In this paper we describe a software model that provides the data management and process control required for collaborative decision-making throughout a building’s life cycle. The requirements for the model are delineated addressing data and process needs for decision making at different stages of a building’s life cycle. The software model meets these requirements and allows addition of any number of processes and support databases over time. What makes the model infinitely expandable is that it is a very generic conceptualization (or abstraction) of processes as relations among data. The software model supports multiple concurrent users, and facilitates discussion and debate leading to decision-making. The software allows users to define rules and functions for automating tasks and alerting all participants to issues that need attention. It supports management of simulated as well as real data and continuously generates information useful for improving performance prediction and understanding of the effects of proposed technologies and strategies.
keywords Decision Making, Integration, Collaboration, Simulation, Building Life Cycle, Software.
series ACADIA
email
last changed 2022/06/07 08:00

_id bc3c
authors Weichselbaum, J., Hoffmann, Ch., Steinnocher, K. and Weigl, F.-St.
year 2003
title EO-PLAN-GIS Operational earth observation applications involving user communities on national and European level
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The joint GeoVille/ARC Seibersdorf project EO-Plan-GIS has the objective of deriving Earth Observation (EO)/Geographic Information System (GIS) products for public and private customers (i.e. Austrian state governments and digital mapping industry). Representatives of three state administrations (i.e. Carynthia, Upper Austria and Vorarlberg) and of Tele Atlas (a commercial enterprise in the production of digital road databases) have been actively involved in the project activities. The major focus of the project is on the automated differentiation of built-up areas and the derivation of land use/cover data for both the state governments and Tele Atlas, as well as on the update and upgrade of the Tele Atlas road network. Using GIS methods, the EO-derived base data will be adapted to serve the individual user needs (i.e. Geographic State Information Systems and Tele Atlas MultiNet). EO-Plan-GIS was initiated by the Austrian Ministry of Transport, Innovation and Technology as a national initiative within theframework of the current GMES (Global Monitoring for Environment and Security) activities of ESA and the EU. It delivers inputs into the following GMES domains:• European Regional Monitoring, Subtopic A: Land cover change in Europe, characterisation of land cover changes (1950 –2000) in the EU with particular emphasis on landscapes and urban areas.• Horizontal Support Action – Information Management Tools & the Development of a European Spatial Data“Infostructure”.
series other
email
last changed 2003/03/11 20:39

_id 483a
authors Yu, K. Froese, Th. and Grobler, F.
year 2000
title A development framework for data models for computer-integrated facilities management
source Automation in Construction 9 (2) (2000) pp. 145-167
summary Open computer-integrated facilities management systems hold the promise to improve facilities management practice, but they require extensive underlying technical foundations: particularly standardized data models to enable information sharing among computer applications. The International Alliance for Interoperability is developing Industry Foundation Classes to provide this type of support for all architecture, engineering, construction, and facilities management industries. Facilities Management Classes are a similar effort in advance of, and in extension to, the Industry Foundation Classes for facilities management. This paper presents a framework for the development of Facilities Management Classes and computer-integrated facilities management systems, including objectives, methodologies, implementation issues, etc.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 37HOMELOGIN (you are user _anon_848253 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002