CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 737

_id 5626
authors Shiode, N.
year 2000
title Urban planning, information technology, and cyberspace
source Journal of Urban Technology, vol. 7, number 2, pp. 105-126
summary The development of advanced information and telecommunications networks have created new kinds of socioeconomic activities, while changes in values and increases in cultural diversity within cities have made manifest the need for planning schemes based on flexibility and responsiveness to change. In contrast to motorization that completely altered the urban scene, IT has quietly merged into the existing urban structure, causing little change in appearance. Nevertheless, the exponential growth of the Internet and the increase in the use of computers have had profound effects on urban activities. Urban planners have responded by developing supportive tools such as network-based geographic information systems (GIS) as well as online public participation programs (PPP) and other types of groupware. These technologies automate data handling, reduce planning time, and increase the opportunity for public participation. The social life of cities has also been changing.
series journal paper
last changed 2003/04/23 15:50

_id bb5f
authors Ahmad Rafi, M.E. and Mohd Fazidin, J.
year 2001
title Creating a City Administration System (CAS) using Virtual Reality in an Immersive Collaborative Environment (ICE)
doi https://doi.org/10.52842/conf.ecaade.2001.449
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 449-453
summary Current problems in administration of a city are found to be decentralized and noninteractive for an effective city management. This usually will result in inconsistencies of decision-making, inefficient services and slow response to a particular action. City administration often spends more money, time and human resource because of these problems. This research demonstrates our research and development of creating a City Administration System (CAS) to solve the problems stated above. The task of the system is to use information, multimedia and graphical technologies to form a database in which the city administrators can monitor, understand and manage an entire city from a central location. The key technology behind the success of the overall system uses virtual reality and immersive collaborative environment (ICE). This system employs emerging computer based real-time interactive technologies that are expected to ensure effective decisionmaking process, improved communication, and collaboration, error reduction, (Rafi and Karboulonis, 2000) between multi disciplinary users and approaches. This multi perspective approach allows planners, engineers, urban designers, architects, local authorities, environmentalists and general public to search, understand, process and anticipate the impact of a particular situation in the new city. It is hoped that the CAS will benefit city administrators to give them a tool that gives them the ability to understand, plan, and manage the business of running the city.
keywords City Administration System (CAS), Virtual Reality, Immersive Collaborative Environment (ICE), Database
series eCAADe
email
last changed 2022/06/07 07:54

_id ga0018
id ga0018
authors Ciao, Quinsan
year 2000
title Hearing Architectural Design: Simulation and Auralization for Generating Better Acoustic Spaces
source International Conference on Generative Art
summary This paper with demonstration is devoted to revealing and establishing the relationship between space and sound through computational acoustic analysis, simulation and electronic synthesis of audible sound. Based on science of acoustics and computing technology, acoustic effect of an architectural 3-D design can be analyzed and the resulted sound in space can be synthesized and predicted accordingly and being heard. Auralization refers to this process of acoustic analysis, sound synthesis and audio presentation of the result in the form of audible sound. Design alternatives can be experimented until satisfactory acoustic effect is achieved. Traditionally, designers rely on some minimum and vague understanding or specialists’ experiences to predict and design for a desirable sound behavior in spaces. Most likely acoustic design and analysis are seen as a luxury remedy only affordable in large-scale theatres and concert halls. The recent available PC based auralization tools brought significance in both in terms of new knowledge towards the science and art of architectural acoustics and the methods and practice in the design process. The examples demonstrated in the presentation will indicate that the auralization technology make it possible for the designers, consultants, end users or potential occupants to examine and evaluate the performance of different designs by hearing it directly before an informed decision can be made. The case studies also illustrated that the auralization is a powerful tool for general public with common building types to uncover everyday acoustic problems that have been constantly harming their well being and would otherwise be undetected.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 0d08
authors Kaga, A., Nakahama, K., Yamaguchi, S., Jyozen, T., Oh, S. and> Sasada, T.
year 2000
title Collaborative Design System for Citizen Participation
doi https://doi.org/10.52842/conf.caadria.2000.035
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 35-44
summary Citizens are becoming increasingly aware of the issues involved in public utility projects. Therefore, it is becoming important for public works departments of local governments to obtain consent from the residents concerned. We established the collaborative design system for citizen participation with using computer graphics. With using the system we found that the related persons have some requirements about collaborative design system. It can be effectively done with network and multimedia technologies. This paper presents the requirements for new collaborative design system.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 635f
authors Lee, Alpha W.K. and Iki, Kazuhisa
year 2000
title Use of DHTML for Interactive Assessment of Common Value for Townscape Conceptualization and Realization. Colour Assessment, Case Study of large-Scale Resort Facility in Aso Region, Kumamoto Prefecture, Japan
doi https://doi.org/10.52842/conf.caadria.2000.089
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 89-96
summary With the public's high consciousness of townscape, a new form of Color Planning incorporating Citizen Participation is necessary. This paper proposes the use of Dynamic Hypertext Mark-up Language (DHTML) in a Web-oriented Interactive Townscape Assessment System. This system consists of two parts, the first part includes tools for Analytic Hierarchical Process (AHP), Magnitude Estimation, Semantic Differential (SD) and Color Semantic Differential (Color SD) method, and the second part includes tools for Interactive Color Planning System (ICPS). Interactive Assessment is possible by the inclusion of JavaScript and Cascading Style Sheet (CSS). Efficiency is improved by client-side operations, data-collection using Common Gateway Interface (CGI) and presentation using Tabular Data Control (TDC). A case study of large-scale resort facility in Aso Region, Kumamoto Prefecture, Japan is undertaken. The result shows efficiency of the system.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 7449
authors Medero Rocha, Isabel A. and Danckwardt, Voltaire
year 2000
title Projeto Missões, Computação Gráfica - Multimídia da Reconstituição Computadorizada da Redução de São Miguel Arcanjo no Rio Grande do Sul - Brasil ("Missões" Project, Computer Graphics and Multimedia of the "Redução de São Miguel Arcanjo" Digital Reconstruction (Rio Grande do Sul, Brazil))
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 191-193
summary The Project Missions - Graphical Computation, recoups in a graphical and digital the pictures of the Church and the Reduction of São Miguel Arcanjo/RS/Brasil, allowing to the public a virtual stroll through the set at the time of its foundation in 1687. Initiate in 1990, the design refers the appropriation and implementation of the new computational technologies. The 3D model allows the dynamic visualization of the set, through aerial sights and walkthrough animations into the main streets and the inward of the central ship of the church. For the generation of the model, it was followed the principles of the architectural composition to decompose the parts, to be shaped, defining the architectural and composition elements. This COMPACT DISC, is one of the some midias of the Design Missions - Graphical Computation. In this proposal, the music was developed especially for the COMPACT DISC, looks for to reflect the poetical aspect of the interaction between light, shadow, of the inwards and exteriors, attenuating the technology of a virtual environment. In the integration between the art and the technology its recovered virtually, the poetical way, the memory of one of the icons of the identity of the Rio Grande do Sul, with the objective to keep alive, for the new generations, a patrimony that practically in ruins would have the souvenir of its lost real picture in the time.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2010_380
id sigradi2010_380
authors Riether, Gernot
year 2010
title Digital Phantasmagoria: An Urban Space of Intensified Interaction
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 380-383
summary This paper will investigate the relationship between public space and digital media and speculate about the possibility of using digital technology to reactivate public space. From the perspective of current trends in digital technology, the paper will relate Walter Benjamin’s speculations about a transformation of public space into a space of heightened interaction as well as Gordon Pasks’ installations in the 60s. “Flux Space”, an exhibition by Gernot Riether, Ruth Ron, Renate Weissenböck and Atsunobu Maeda at the Arthur Ross Gallery in New York in 2000 will be used as an example to demonstrate how public space might be reactivated using digital technology to intensify the relationship between the spectator and physical space.
keywords digital media, public space, communication, installation, multi - media
series SIGRADI
email
last changed 2016/03/10 09:58

_id 988d
authors Russell, Peter and Forgber, Uwe
year 2000
title The E-Talier: Inter-university Networked Design Studios
doi https://doi.org/10.52842/conf.ecaade.2000.045
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 45-50
summary The widespread infiltration of internet based variations of traditional areas of society (e-commerce, e-business, e-mail etc.) will not spare the halls of academia in its propagation. The term courseware is well nigh 20 years old and considerable research and development has been done in bringing network based distributed courses to university consortiums including those in architecture and civil engineering. Indeed, the European Commission has recently approved funding for a 3-year web-based virtual university of architecture and construction technology: the WINDS project led by the University of Ancona. Such attempts to create e-courses are largely an extension of typical courseware where the syllabus is quantified and divided into lessons for use by the students alone or in conjunction with their tutors and professors. This is quite adequate in conveying the base knowledge of the profession. However, the tenants of being an architect or engineer involve the deft use of that unwieldy named and deliciously imprecise tool called "design". Teaching design sooner or later involves the design studio: a pedagogically construed environment of simulation intended to train, not teach the skills of designing. This is fundamentally different from normal courseware. A network based design studio (Etalier) must be able to reflect the nature of learning design. Design studios typically involve specifically chosen design problems, researched supporting information to assist design decisions, focussed discussions, individual consultation and criticism, group criticism, public forums for presentation discussion and criticism as well as a myriad of informal undocumented communication among the students themselves. So too must an Etalier function. Essentially, it must allow collaboration through communication. Traditional barriers to collaboration include language, culture (both national and professional) and distance. Through the internet's capricious growth and the widespread use of English as a second language, the largest hurdle to attaining fruitful collaboration is probably cultural. In the case of an Etalier in a university setting, the cultural difficulties arise from administrative rules, the pedagogical culture of specific universities and issues such as scheduling and accreditation. Previous experiments with virtual design studios have demonstrated the criticality of such issues. The proposed system allows participating members to specify the degree and breadth with which they wish to partake. As opposed to specifying the conditions of membership, we propose to specify the conditions of partnership. Through the basic principal of reciprocity, issues such as accreditation and work load sharing can be mitigated. Further, the establishment of a studio market will allow students, tutors and professors from participating institutions to partake in studio projects of their choosing in accordance with their own constraints, be they related to schedule, expertise, legal or other matters. The paper describes these mechanisms and some possible scenarios for collaboration in the Etalier market.
keywords e-Studio, Virtual Design Studio, Courseware, CSCW
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id bc3c
authors Weichselbaum, J., Hoffmann, Ch., Steinnocher, K. and Weigl, F.-St.
year 2003
title EO-PLAN-GIS Operational earth observation applications involving user communities on national and European level
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The joint GeoVille/ARC Seibersdorf project EO-Plan-GIS has the objective of deriving Earth Observation (EO)/Geographic Information System (GIS) products for public and private customers (i.e. Austrian state governments and digital mapping industry). Representatives of three state administrations (i.e. Carynthia, Upper Austria and Vorarlberg) and of Tele Atlas (a commercial enterprise in the production of digital road databases) have been actively involved in the project activities. The major focus of the project is on the automated differentiation of built-up areas and the derivation of land use/cover data for both the state governments and Tele Atlas, as well as on the update and upgrade of the Tele Atlas road network. Using GIS methods, the EO-derived base data will be adapted to serve the individual user needs (i.e. Geographic State Information Systems and Tele Atlas MultiNet). EO-Plan-GIS was initiated by the Austrian Ministry of Transport, Innovation and Technology as a national initiative within theframework of the current GMES (Global Monitoring for Environment and Security) activities of ESA and the EU. It delivers inputs into the following GMES domains:• European Regional Monitoring, Subtopic A: Land cover change in Europe, characterisation of land cover changes (1950 –2000) in the EU with particular emphasis on landscapes and urban areas.• Horizontal Support Action – Information Management Tools & the Development of a European Spatial Data“Infostructure”.
series other
email
last changed 2003/03/11 20:39

_id 1ead
authors Dinand, Munevver Ozgur and Ozersay, Fevzi
year 1999
title CAAD Education under the Lens of Critical Communication Theories and Critical Pedagogy: Towards a Critical Computer Aided Architectural Design Education (CCAADE)
doi https://doi.org/10.52842/conf.ecaade.1999.086
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 86-93
summary Understanding the dominant ethos of our age is imperative but not easy. However it is quite evident that new technologies have altered our times. Every discipline is now forced to be critical in developing new concepts according to the realities of our times. Implementing a critical worldview and consciousness is now more essential than ever. Latest changes in information technology are creating pressure on change both in societal and cultural terms. With its direct relation to these technologies, computer aided architectural design education, is obviously an outstanding / prominent case within contemporary debate. This paper aims to name some critical points related to computer aided architectural design education (CAADE) from the perspective of critical communication studies and critical education theories. It tries to relate these three areas, by introducing their common concepts to each other. In this way, it hopes to open a path for a language of critique. A critique that supports and promotes experimentation, negotiation, creativity, social consciousness and active participation in architectural education in general, and CAADE in specific. It suggests that CAADE might become critical and produce meta-discourses [1 ] in two ways. Firstly, by being critical about the context it exists in, that is to say, its relationships to the existing institutional and social structures and secondly by being critical about the content it handles; in other words by questioning its ideological dimensions. This study considers that analysing the role of CAADE in this scheme can provide architectural education with the opportunity to make healthy projections for the future.
keywords Critical Theories, Critical Pedagogy, Critical CAADE
series eCAADe
email
last changed 2022/06/07 07:55

_id 2076
authors Holmgren, Steen and Rüdiger, Bjarne
year 1999
title IT in Urban Regeneration Projects
doi https://doi.org/10.52842/conf.ecaade.1999.708
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 708-713
summary This paper is about the development of new tools for the residents to use for participation in the planning process and by the professional generating proposals for projects. It deals with two actual research projects, which might be described as transition projects. The projects are Digital 3D City Model of Copenhagen and Urban Architecture in Urban Renewal, - in dialogue between professionals and residents. These projects take their point of departure in the architects traditional working methods and working tools, but they focus on new methods for the dialogue between professionals and inhabitants and on a new visual language based on the digital technology. In this transition situation we see the educated architect as well as the politician and the inhabitant as students in a common learning process. In the end of the paper we introduce a planned project about IT in Urban Renewal. The project is based on an ongoing governmental experiment with involving inhabitants actively in the renewal of their urban area. This project is intended to combine dialogue methods with the use of interactive 3D-digital City models on the Internet.
keywords 3D City modeling, Urban Regeneration, Participation, Dialogue Method, 3D Digital City Model, Urban Architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id 2a47
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.
year 1999
title Interactive Didactic Modules for On-Line Learning via Internet
doi https://doi.org/10.52842/conf.ecaade.1999.273
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 273-278
summary On-line learning can become a very efficient method of teaching in the University of the future. The Students can plan their curricula by selecting the offers of some universities coordinated that meet their specific aims. The communication interchange between student and teacher can be enriched through new forms of interaction via network technology. Laboratories of interactive design, which involve the participation of citizens, can become a good occasion to learn designing linked to the human needs. The architect who is interested in the sustainable development has to consider local needs and interact with users to build a new environment full of local values.
keywords On-Line Learning, Internet, Teaching Modules, Participation, Collaborative Design, Neighbourhood Municipal Laboratories
series eCAADe
email
more http://rmac.arch.uniroma3.it
last changed 2022/06/07 07:58

_id be2e
authors Simoff, S.J. and Maher, M.L.
year 2000
title Analysing participation in collaborative design environments
source Design Studies, 21(2), 119-144
summary Computer-supported collaborative design can be realised by a broad range of collaborative environments, each facilitating a different kind of collaboration. Understanding the style of collaboration and the potential for each environment is important when choosing a particular technology. We have developed a virtual world approach to teaching design computing in which students learn through traditional lectures, online seminars, and collaborative design projects. The environment integrates both synchronous and asynchronous communication as well as shared documentation. One side effect of using this environment is the incremental development of a record of the communication and collaboration. This record can be the basis for the analysis of participation in collaboration. We show how text analysis as a part of data mining can be used to analyse different aspects of participation. Specifically, we analyse participation in synchronous communication to evaluate individual contribution. We then analyse asynchronous communication to evaluate the extent of collaboration. The methods presented can be an automated part of the collaborative environment providing information for student evaluation in an educational environment or individual contribution in a professional environment.
series journal paper
last changed 2003/04/23 15:50

_id 5da8
authors Tokman, Leyla Y.
year 2001
title Collaborative e-Design
source DCNET'2000: Design Computing on the Net'2000, Organized by Key Centre of Design Computing and Cognition, University of Sydney ve the International Journal of Design Computing
summary In early 1900’s, successful architects who have a strong influencewith not only their ideas on architecture but also their own work gave desk criticism ‘the form of one-on-one conversation’ in their atelier or studio. Being in these studios was a big opportunity for limited number of accepted students. The architectural education in the first half of 1900’s has many other parallels to education from the other professions. Developments in computer technology have been created a new medium in architectural design and education since 1960’s. Today, Computer technology and communication technology together (Information Technology- IT) help architects and students communicate ideas. This is a big opportunity for architecture candidates in 1990’s comparing with the candidates in 1900âs. One of the main changes is desk criticism from ‘the form of one-on-one conversation’ to ‘the form of multiple consultants’. That means today, not only students but also professionals can develop projects together with any adviser/ partner at any time and at any place where IT can be accessible. Moreover, This collaboration for synchronous - asynchronous studies in virtual environments also brings the equal opportunity to the students from not only developed countries but also developing countries. Students and professionals can share and enhance different ideas, progression of design decisions in educational view and practice view. In this study, some experiences will be shared on design computing and also some new visions/ conceptual models of design computing in collaborative environments will be offered.
keywords Collaborative Design, Computing, Information Technology, Participation, Opportunity, Network, Team Design
series journal paper
email
more http://www.arch.usyd.EDU.AU/kcdc/journal/vol3/dcnet/tokman
last changed 2003/05/15 21:45

_id f003
authors Barbosa Vilas Boas, Naylor
year 2000
title A Reconstrução Virtual do Antigo Passeio Público de Mestre Valentim: Metodologia de Trabalho e Pesquisa (The Virtual Reconstruction of the Mestre Valentin's Old "Passeio Publico" do Antigo Public Passeio of Mestre Valentim: Methodology and Research)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 171-173
summary This work, part of the thesis named “The Passeio Público of Rio de Janeiro: Historical Analysis through Space Perception”, has the purpose to show the methodological process realized for the virtual reconstruction of the Passeio Público idealized by Mestre Valentim da Fonseca e Silva. That space, constructed at the end of 18 th century, was inspired by the French rationalists gardens, and existed until the 1860’s decade, when it was transformed by Auguste Glaziou's reformation, who conceived a new design for the Passeio Público, inspired by the landscape English gardens. To the virtual reconstruction, it was utilized iconographical sources - old photos, engravings and plans - plus travelers reports who passed by there before the reformation of 1860’s, which could enlighten details that wouldn’t appear in the consulted images. So, the final model reproduce with fidelity the whole original architectural elements conceived by Mestre Valentim to the Passeio, and also the correct articulation of the architectural elements that once existed there.
series SIGRADI
email
last changed 2016/03/10 09:47

_id a172
authors Brian Jeffrey Palidar
year 2000
title Live and Direct:A Research and Development Facility for Robotics and Artificial Intelligence Applications
source University of Washington, Design Machine Group
summary This thesis proposed a design project focusing on creating a center for the incorporation, assembly, and demonstration of cutting edge research in AI applications. The project s client is an Institute dedicated to developing the platform for general intelligence by assembling current research and technologies into composite prototypes that push the boundaries of artificial beings. This center also proposes an interactive forum in which the general public can experience the results of the research first hand as well as learn about past projects, attend lectures and presentations, and other activities related to this endeavor and its implications to humanity.
series thesis:MSc
more http://dmg.caup.washington.edu/xmlSiteEngine/browsers/stylin/publications.html
last changed 2004/06/02 19:12

_id e816
authors Bruno, Louise
year 2000
title Atlas Eletrônico de Minas Gerais: Uma análise da organização do espaço mineiro (Minas Gerais Electronic Atlas: An Analysis of the "Mineiro" Space Organization)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 217-219
summary This article presents the Electronic Atlas of Minas Gerais that is being taking place according to an international cooperation between the Paris École Normale Supérieure and the Universidade Federal de Minas Gerais with the support of the FIEMG. Minas Gerais has been chosen because of its different landscapes - physicals, economics, socials and politics ones - that represent a mirror of the Brazilian society. It’s an evolutionary atlas that will be regular actualized and offered to the public in the Net. The methodology adopted involves instruments of digital cartography and methods developed by the French geography - such as graphic modelization and the coremàtica or the synthetic cartography - in order to identify the structures of the Minas' space. This atlas intends to offer the students, professors, researchers, as well as the governments and private initiative, an instrument to comprehend and administrate your territory and a valuable instrument to exercising the citizenship.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 9d16
authors Chan, Chiu-Shui
year 2000
title A Virtual Reality Tool to Implement City Building Codes on Capitol View Preservation
doi https://doi.org/10.52842/conf.acadia.2000.203
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 203-209
summary In urban planning, the urban environment is a very complicated system with many layers of building codes cross-referenced and interacting together to guide urban growth. Especially, if a new urban design is located in a historical area, additional restrictions will be imposed upon regular zoning regulations to maintain the area’s historical characteristics. Often, urban regulations read as text are difficult to understand. A tool that generates adequate urban information and a quick visualization of the design will ease decision-making and enhance urban design processes. The goal of this research project is to develop a virtual reality (VR) tool with high resolution, speedy computation, and a userfriendly environment. This project initiates an interactive visualization tool to enforce city-planning regulations on viewing access to the state capitol building in Des Moines, Iowa. The capitol building houses the Iowa Legislature and is a symbol of state power. Maintaining the view from surrounding areas will preserve the building’s monumental and symbolic meaning. To accomplish this, the City Community Development Department and the Capitol Planning Committee developed a Capitol View Corridor Project, which sets up seven visual corridors to prevent the view toward the capitol from being blocked by any future designs. Because city regulations are not easy for the public and designers to interpret and comprehend, this project intends to develop a VR tool to create a transparent environment for visualizing the city ordinances.
series ACADIA
last changed 2022/06/07 07:56

_id bdf0
authors Cuberos Mejía, Ricardo and Alvarado, Rodrigo García
year 2000
title El Ejercicio Profesional: Más Allá de la Tridimensionalidad Informática (The Professional Practice: Beyond Computing Tridimensionality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 104-106
summary This paper proposes a group of strategies for the use of computer tools in modeling and decisions making process, particularly in those typical design projects of habitual professional labor. This design process is illustrated though a model that include promoter-investor’s interests, financial restrictions on a little consulting office, and usual design focuses on local union. These experiences are exemplified though specific projects with public and residential use developed and built in Venezuela and Chile, distant geographically but near in a same know-how of computer assisted architectural design in Latin America.
series SIGRADI
email
last changed 2016/03/10 09:49

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