CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 275

_id 389b
authors Do, Ellen Yi-Luen
year 2000
title Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing
doi https://doi.org/10.52842/conf.ecaade.2000.265
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 265-268
summary With the Web people can now view virtual threedimensional worlds and explore virtual space. Increasingly, novice users are interested in creating 3D Web sites. Virtual Reality Modeling Language gained ISO status in 1997, although it is being supplanted by the compatible Java3D API and alternative 3D Web technologies compete. Viewing VRML scenes is relatively straightforward on most hardware platforms and browsers, but currently there are only two ways to create 3D virtual scenes: One is to code the scene directly using VRML. The other is to use existing CAD and modeling software, and save the world in VRML format or convert to VRML from some other format. Both methods are time consuming, cumbersome, and have steep learning curves. Pen-based user interfaces, on the other hand, are for many an easy and intuitive method for graphics input. Not only are people familiar with the look and feel of paper and pencil, novice users also find it less intimidating to draw what they want, where they want it instead of using a complicated tool palette and pull-down menus. Architects and designers use sketches as a primary tool to generate design ideas and to explore alternatives, and numerous computer-based interfaces have played on the concept of "sketch". However, we restrict the notion of sketch to freehand drawing, which we believe helps people to think, to envision, and to recognize properties of the objects with which they are working. SKETCH employs a pen interface to create three-dimensional models, but it uses a simple language of gestures to control a three-dimensional modeler; it does not attempt to interpret freehand drawings. In contrast, our support of 3D world creation using freehand drawing depend on users’ traditional understanding of a floor plan representation. Igarashi et al. used a pen interface to drive browsing in a 3D world, by projecting the user’s marks on the ground plane in the virtual world. Our Sketch-3D project extends this approach, investigating an interface that allows direct interpretation of the drawing marks (what you draw is what you get) and serves as a rapid prototyping tool for creating 3D virtual scenes.
keywords Freehand Sketching, Pen-Based User Interface, Interaction, VRML, Navigation
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 837b
authors Elger, Dietrich and Russell, Peter
year 2000
title Using the World Wide Web as a Communication and Presentation Forum for Students of Architecture
doi https://doi.org/10.52842/conf.ecaade.2000.061
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 61-64
summary Since 1997, the Institute for Industrial Building Production (ifib) has been carrying out upper level design studios under the framework of the Netzentwurf or Net-Studio. The Netzentwurf is categorized as a virtual design studio in that the environment for presentation, criticism and communication is web based. This allows lessons learned from research into Computer Supported Cooperative Work (CSCW) to be adapted to the special conditions indigenous to the architectural design studio. Indeed, an aim of the Netzentwurf is the creation and evolution of a design studio planing platform. In the Winter semester 1999-2000, ifib again carried out two Netzentwurf studios. involving approximately 30 students from the Faculty of Architecture, University of Karlsruhe. The projects differed from previous net studios in that both studios encompassed an inter-university character in addition to the established framework of the Netzentwurf. The first project, the re-use of Fort Kleber in Wolfisheim by Strasbourg, was carried out as part of the Virtual Upperrhine University of Architecture (VuuA) involving over 140 students from various disciplines in six institutions from five universities in France, Switzerland and Germany. The second project, entitled "Future, Inc.", involved the design of an office building for a scenario 20 years hence. This project was carried out in parallel with the Technical University Cottbus using the same methodology and program for two separate building sites.
keywords Virtual Design Studios, Architectural Graphics, Presentation Techniques
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 04ef
authors Gu, J., Huang, X., Shen, D., Wang, G. and Lee, J.
year 2000
title Development And Implementation of Architectural Design Schema Management System Based on IIS
doi https://doi.org/10.52842/conf.caadria.2000.331
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 331-339
summary The Intranet/Internet based Web computing has been one of the most exciting applications to everybody in any fields. Unfortunately most of the commercial CAD systems or engineering management information systems today lack adequate supports to Intranet and Internet. In this paper we will introduce our recent research and developing work on the Architectural Design Schema Management System (ADSMS) that is essentially a WEB application and is a multimedia engineering information management system. It is first designed to meet the needs of architects to support their design work via Intranet/Internet, and at the same time to lay a solid foundation for further development of the CAAD system that is based on internet.
series CAADRIA
email
last changed 2022/06/07 07:51

_id eaa1
authors Kim, Amy Jo
year 2000
title Community Building On The Web, Secret Strategies for Successful Online Communities
source Peachpit Press
summary There's been a marked shift in the philosophy of developing successful Web sites. The technologies (HTML, JavaScript, JavaServer Pages) no longer occupy center stage. Rather, functional objectives and the communities that grow up around them seem to be the main ingredient in Web site success. In her carefully reasoned and well-written Community Building on the Web, Amy Jo Kim explains why communities form and grow. More importantly, she shows (with references to many examples) how you can make your site a catalyst for community growth--and profit in the process. From marketing schemes like Amazon.com's Associates program to The Motley Fool's system of rating members' bulletin-board postings, this book covers all the popular strategies for bringing people in and retaining them. Nine core strategies form the foundation of Kim's recommendations for site builders, serving as the organizational backbone of this book. The strategies generally make sense, and they seem to apply to all kinds of communities, cyber and otherwise. (One advocates the establishment of regular events around which community life can organize itself.) Some parts of Kim's message may seem like common sense, but such a coherent discussion of what defines a community and how it can be made to thrive is still helpful.
series other
last changed 2003/04/23 15:14

_id ce1b
authors Kvan, Th., Lee, A. and Ho, L.
year 2000
title Anthony Ng Architects Limited: Building Towards a Paperless Future
source Case Study and Teaching Notes number 99/65, 10 pages, distributed by HKU Centre for Asian Business Cases, Harvard Business School Publishing (HBSP) and The European Case Clearing House (ECCH), June 2000
summary In early 1997; Mr. Anthony Ng; managing director of Anthony Ng Architects Ltd.; was keenly looking forward to a high-tech; paperless new office; which would free his designers from paperwork and greatly improve internal and external communication – a vision that he had had for a couple of years. In 1996; he brought on board a friend and expert in Internet technology to help him realise his vision. In July 1997; his company was to move into its new office in Wan Chai. Their plan was to have in place an Intranet and a web-based document management system when they moved into the new office. But he had to be mindful of resulting changes in communication patterns; culture and expectations. Resistance from within his company was also threatening to ruin the grand plan. Several senior executives were fiercely opposed to the proposal and refused to read a document off a computer screen. But Ng knew it was an important initiative to move his practice forward. Once the decision was made there would be no chance to reconsider; given the workload demands of the new HK$12 billion project. And this decision would mark a watershed in the company’s evolution. This case study examines the challenges and implications of employing IT to support an architectural office.
keywords IT In Practice; Professional Practice; Archives
series other
email
last changed 2002/11/15 18:29

_id 2006_252
id 2006_252
authors Penttilä, Hannu
year 2006
title Managing the Changes within the Architectural Practice - The Effects of Information and Communication Technology (ICT)
doi https://doi.org/10.52842/conf.ecaade.2006.252
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 252-260
summary The architectural working environment has changed during the last 30 years more than ever before. Most of the changes have been related with information and communication technologies (ICT). Architectural working methods and tools have changed profoundly, when CAD has replaced more traditional methods and tools. Communicative working environment and document management within design & construction has also been changed to digital, meaning email and project webs. Completing a traditional architectural profile of the 20th centrury, a drawer-designer, contemporary communicating and managing skills plus mastering ICT are needed today to operate modern architectural practise properly. The objective of this study is to create a change-oriented understanding of the contemporary architectural profession concentrating on architectural information management. The first phase, a literature study, will be followed by interviews and case-studies, to examine three hypothetically different periods of time: a) 1980-85 the era before CAD, the last days of hand-drawing, b) 1993-98 the era of digital drawing, the expansion of architectural CAD, c) 2000-05 the rise of integrated and pervasive web-supported digital design. The study will propose new aspects to be included in the modern architectural profile, namingly project coordination, collaborative team-work, design information integration and profound digital content management.
keywords architectural profession; design practice; architectural ICT; change management
series eCAADe
email
last changed 2022/06/07 08:00

_id 05db
authors Peri, Christopher
year 2000
title Exercising Collaborative Design in a Virtual Environment
doi https://doi.org/10.52842/conf.acadia.2000.063
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 63-71
summary In the last few years remote collaborative design has been attracting interest, and with good reason: Almost everything we use today, whether it is the structure we inhabit, the vehicle we travel in, or the computer we work on, is the result of a number of participants’ contributions to a single design. At the same time, more and more design teams are working in remote locations from one another. In a distributed design situation with remote players, communication is key for successful and effective collaboration. Archville is a distributed, Web-based VR system that allows multiple users to interact with multiple models at the same time. We use it as a platform to exercise collaborative design by requiring students to build individual buildings as part of a city, or village and must share some common formal convention with their neighbors. The Archville exercise demonstrates to students how we can use computing and the Internet to design collaboratively. It also points out the need to have correct up-to-date information when working on collaborative projects because of the dynamic nature of the design process. In addition to architectural design and computer modeling, the exercise immerses students in the political and social aspects of designing within a community, where many of the design constraints must be negotiated, and where group work is often required. The paper describes both the pedagogical and the technical attributes of the Archville project.
keywords Collaboration, Virtual Reality, Design Studio, Real-Time, VRML
series ACADIA
last changed 2022/06/07 08:00

_id ca3d
authors Shakarchi, Ali Y.
year 2000
title Tools for Distributed Design Practice
doi https://doi.org/10.52842/conf.ecaade.2000.089
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 89-92
summary During collaboration designers jointly solve problems as well as interact for critical feedback. Today’s heterogeneous, distributed and global market demands of designers collaboration in both synchronous and asynchronous mode. The management and control of such projects is frequently geographical and temporally distributed. Increasingly, efficient communication is becoming a vital component in the design process, whether in managing the project data or controlling the compatibility of different inputs by design team members or minimizing the revision cycles. Paper presents and discuss iSPACE, the mature prototype software application developed to serve different scenarios of communication between the distributed design team members. The iSPACE is web based application that can deliver an interactive environment over low-bandwidth connections. Application of iSPACE in the educational environment is monitored and discussed. Giving the potential of this technology to enhance and to streamline complex tasks associated with the design process, the quality of the design product is changing. The new style of design practice can be now practically further modeled, supported and enhanced.
keywords Design Collaboration, Design Process, i-space, Digital Media
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id cc97
authors Zhou, Q., Krawczyk, R.J. and Schipporeit, G.
year 2002
title From CAD to iAD - A Web-based Steel Consulting of Steel Construction in Architecture
doi https://doi.org/10.52842/conf.ecaade.2002.346
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 346-349
summary Information technology has become so powerful that what is conventionally called CAD might evolve to iAD (Internet Aided Design) (Zhou 2000). For Internet applications in the AEC industry, most of the efforts and success have been concentrated on project management and collaboration, while in the design and engineering consulting area, limited progress has been made. At the same time, contemporary development has not changed the nature of the fragmentation of the AEC industry. Based on previous research of surveys of development of Internet applications in the AEC industry (Zhou 2001), and the proposal of conceptual model of Internet-based engineering consulting in architecture (Zhou2002), we try to apply these theories and concepts into a specified area, steel construction consulting for architects. In previous research, first of all, we defined the contents and scope of steel construction consulting and their potential application. Second, we proposed a solid working model covering structure organization, audience, services provided and technology. In this research, a web-based application will be out by prototyped by conducting a conceptual design consulting in steel structure in order to show the whole process of how this Internet-based consulting model works.
series eCAADe
email
last changed 2022/06/07 07:57

_id ddssar0004
id ddssar0004
authors Bignon, J.-C., Halin, G. and Nakapan, W.
year 2000
title Building product information search by images
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Building product information is required during the architectural design and technical design. The common access to the technical information system is the multi-criteria search mode. This search mode is adapted to the situation where an architect has a precise demand of information. But most of the time, the architect looks for ideas and wants to obtain many illustrations of product uses. Therefore, the system has to propose another search mode adapted to the situation where the demand is still fuzzy. Considering that the architect has the capacity to think with image and that an image can generate easily ideas, then a search by images seems to be suitable to the situation where an architect looks for ideas. The web is an inexhaustible resource of images we can exploit to provision an image database on a specific area. The system we propose allows making building product information search with images extracted from the web. This article presents the method used to extract images from web sites of French building product companies and how these images are used in an interactive and progressive image retrieval process.
series DDSS
last changed 2003/11/21 15:16

_id f73b
authors Brady, Darlene A.
year 2000
title Percept vs. Precept: Digital Media & the Creative Process
doi https://doi.org/10.52842/conf.ecaade.2000.261
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 261-264
summary The design of architecture, as well as all of the arts, is a creative act concerned with the expression of ideas through culturally significant and relevant form. In order for the creative act to transcend the authority or dictates of precedents or trends, it must be informed and guided by a process and not a product; one which reveals, but does not dictate, expressive, functional form. The initial impact of digital media on architectural design has been the ability to render the look of a final project or to create shapes that reflect the facility of the tool. Digital media also enables the composition and structure of space and form to be discovered simultaneously and relationally with the phenomena of color and kinetics, to generate and visualize an idea as form, and to represent form as experience. This requires interweaving computing with a creative process in which percept, rather than precept, is the driving force of the investigation. This paper explores the role of ideation, tectonic color and kinetics as an intentional design strategy and formgiver for architecture. The role of the computer is to enable the designer to generate meaningful architecture beyond precepts of image and style. Design as a making in the mind uses our rational and imaginative faculties. Complete freedom is not a necessity for inventiveness. Research on creativity indicates that "constraining options and focusing thought in a specific, rigorous and discerning direction" play an important role. The key is a balance of structured and discursive inquiry that encourages a speculative, free association of ideas. Tim Berners-Lee, one of the creators of the World Wide Web, likened creativity to a weblike process that is nonlinear but also not random; which when placed in an environment rich with information will float ideas so the mind "can jiggle them into an insight." Geoffrey Vickers in his essay, "Rationality and Intuition" described this symbiotic relationship as "...two functions which in practice are never wholly separated but which are, nonetheless, logically distinct as two reciprocating phases in a recurrent process of mental activity." The rational is formative and intuition is generative; both are essential to creativity.
keywords Percept, Creativity, Ideation, Tectonic Color, Kinetics
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id 6756
authors Butler, K.S., Rincón, H., Maria Lane, K. and Brand, R.
year 2001
title Construyendo una ciudad sostenible en la frontera: planificación de la ciudad de Colombia, Nuevo León, México [Constructing A Sustainable City In the Border: Planning of the City of Colombia, Nuevo León, Mexico ]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 194-203
summary The policy rationale for promotion of urban development in the Mexico-Texas borderland of Nuevo León is likely to be sustained and even strengthened. The University of Texasí participation in new town planning for Colombia spans at least three hierarchical levels with students, faculty members, practitioners and government officials joining efforts. At the ìstudio levelî, students completed a comprehensive landscape assessment for portions of the future city using GPS surveying and GIS database and modeling. Graduate students, using field data, updated 2000 maps/shapefiles, and spatial modeling as an analysis tool, created a series of spatial models to produce useful information about the study areaís inherent suitability for agriculture, human settlement and preservation. This work culminated in a research symposium, planning charrette, refinement of land use and infrastructure assumptions, and the development of masterplan elements for the future city. In contrast to the professional firm, the project provides unique opportunities for intensive learning and applied research that contribute to the ecological, social and economic well-being of new cities and developing regions,
keywords USA-Mexico Border; Sustainable Development; Regional Planning; Arch View
series other
email
last changed 2003/02/14 08:29

_id db71
authors Chien, S.-F. and Shih, S.-G.
year 2000
title A Web Environment to Support User Participation in the Development of Apartment Buildings
source Special Focus Symposium on WWW as the Framework for Collaboration, InterSymp 2000, July 31-August 5, Baden-Baden, Germany, pp. 225-231
summary In Taiwan, apartments are sold before ever been built. Apartment buyers can customize their units until the construction takes place. This customization process has become a very unique form of user participation in the development of apartment buildings in Taiwan. However, in all customizations, large amount of information has to be documented and exchanged between related agencies for each apartment unit. For an apartment building that contains over 40 units, managing the information can be a daunting task. We are developing a web environment to support the customization process and enable efficient management and timely exchanges of information. The environment provides three levels of design interaction to encourage user participation in a controlled customization process. This paper describes the framework of this web environment, illustrates its functionality through a running prototype, and discusses technical issues encountered during its implementation.
series other
last changed 2003/04/23 15:50

_id 36ab
authors Chiu, M.-L., Lin, Y.-T., Tseng, K.-W. and Chen, C.-H.
year 2000
title Museum of Interface. Designing the Virtual Environment
doi https://doi.org/10.52842/conf.caadria.2000.471
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 471-480
summary A virtual environment (VE) has been designed for functioning as a three-dimensional interface to a repository of images and sounds. This paper attempts to study design interface in VEs. This study first examines the characteristics of VEs. The difference between physical and virtual environments is also studied. The relationship between both is classified as three types, i.e. complement, replacement, or independence. Then it establishes the design interface in VEs, and presents an experimental project, the virtual architecture museum (VAM). Four elements of VEs are highlighted, i.e. wayfinding, linkage, context, and atmosphere. In VAM, the interface is implemented on the web and is integrated with an architectural database. It is found that the appropriateness of design interface can enhance the users' spatial awareness, and consequently facilitate the task of navigation and wayfinding within VEs. The context and atmosphere of VEs can be defined by means of simile or metaphor through the visual or acoustic experience for gaining senses of a place.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 9a1e
authors Clayton, Mark J. and Vasquez de Velasco, Guillermo
year 1999
title Stumbling, Backtracking, and Leapfrogging: Two Decades of Introductory Architectural Computing
doi https://doi.org/10.52842/conf.ecaade.1999.151
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 151-158
summary Our collective concept of computing and its relevance to architecture has undergone dramatic shifts in emphasis. A review of popular texts from the past reveals the biases and emphases that were current. In the seventies, architectural computing was generally seen as an elective for data processing specialists. In the early eighties, personal computers and commercial CAD systems were widely adopted. Architectural computing diverged from the "batch" world into the "interactive" world. As personal computing matured, introductory architectural computing courses turned away from a foundation in programming toward instruction in CAD software. By the late eighties, Graphic User Interfaces and windowing operating systems had appeared, leading to a profusion of architecturally relevant applications that needed to be addressed in introductory computing. The introduction of desktop 3D modeling in the early nineties led to increased emphasis upon rendering and animation. The past few years have added new emphases, particularly in the area of network communications, the World Wide Web and Virtual Design Studios. On the horizon are topics of electronic commerce and knowledge markets. This paper reviews these past and current trends and presents an outline for an introductory computing course that is relevant to the year 2000.
keywords Computer-Aided Architectural Design, Computer-Aided Design, Computing Education, Introductory Courses
series eCAADe
email
last changed 2022/06/07 07:56

_id 85ab
authors Corrao, Rossella and Fulantelli, Giovanni
year 1999
title Architects in the Information Society: The Role of New Technologies
doi https://doi.org/10.52842/conf.ecaade.1999.665
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 665-671
summary New Technologies (NTs) offer us tools with which to deal with the new challenges that a changing society or workplace presents. In particular, new design strategies and approaches are required by the emerging Information Society, and NTs offer effective solutions to the designers in the different stages of their professional life, and in different working situations. In this paper some meaningful scenarios of the use of the NTs in Architecture and Urban Design are introduced; the scenarios have been selected in order to understand how the role of architects in the Information Society is changing, and what new opportunities NTs offer them. It will be underlined how the telematic networks play an essential role in the activation of virtual studios that are able to compete in an increasingly global market; examples will be given of the use of the Web to support activities related to Urban Planning and Management; it will be shown how the Internet may be used to access strategic resources for education and training, and sustain lifelong learning. The aforesaid considerations derive from a Web-Based Instruction system we have developed to support University students in the definition of projects that can concern either single buildings or whole parts of a city. The system can easily be adopted in the other scenarios introduced.
keywords Architecture, Urban Planning , New Technologies, World Wide Web, Education
series eCAADe
email
last changed 2022/06/07 07:56

_id de43
authors Counsell, J.
year 2000
title The management and visualisation of 3-dimensional models using a spatial database
source CIDAC, Volume 2 Issue 4 November 2000, pp. 225-235
summary Each year, computer-aided architectural design (CAAD) systems in common use are enhanced and gain facilities that ease 3-dimensional (3D) modelling. Consequently, large complex datasets are increasinly common during the creation and management of 3D models of buildings and urban areas. Uses for such models range from the automatic generation of drawings and schedules to virtual reality (VR) and visualisation across the web. Geographic information systems (GISs) are optimised for the management and retrieval of spatial data and may be used to assist both management and visualisation of large 3D datasets using open standards, such as the ISO standard virtual reality modelling langauge (VRML). Experience gained in the use of such systems indicates a need for specific procedures for recording 3D data and creating linkages to other information. It is suggested that these procedures are applicable to a broad range of such models.
keywords VRML, Urban 3-Dimensional Models, GIS Management
series journal paper
last changed 2003/05/15 21:23

_id ec4d
authors Croser, J.
year 2001
title GDL Object
source The Architect’s Journal, 14 June 2001, pp. 49-50
summary It is all too common for technology companies to seek a new route to solving the same problem but for the most part the solutions address the effect and not the cause. The good old-fashioned pencil is the perfect example where inventors have sought to design-out the effect of the inherent brittleness of lead. Traditionally different methods of sharpening were suggested and more recently the propelling pencil has reigned king, the lead being supported by the dispensing sleeve thus reducing the likelihood of breakage. Developers convinced by the Single Building Model approach to design development have each embarked on a difficult journey to create an easy to use feature packed application. Unfortunately it seems that the two are not mutually compatible if we are to believe what we see emanating from Technology giants Autodesk in the guise of Architectural Desktop 3. The effect of their development is a feature rich environment but the cost and in this case the cause is a tool which is far from easy to use. However, this is only a small part of a much bigger problem, Interoperability. You see when one designer develops a model with one tool the information is typically locked in that environment. Of course the geometry can be distributed and shared amongst the team for use with their tools but the properties, or as often misquoted, the intelligence is lost along the way. The effect is the technological version of rubble; the cause is the low quality of data-translation available to us. Fortunately there is one company, which is making rapid advancements on the whole issue of collaboration, and data sharing. An old timer (Graphisoft - famous for ArchiCAD) has just donned a smart new suit, set up a new company called GDL Technology and stepped into the ring to do battle, with a difference. The difference is that GDL Technology does not rely on conquering the competition, quite the opposite in fact their success relies upon the continued success of all the major CAD platforms including AutoCAD, MicroStation and ArchiCAD (of course). GDL Technology have created a standard data format for manufacturers called GDL Objects. Product manufacturers such as Velux are now able to develop product libraries using GDL Objects, which can then be placed in a CAD model, or drawing using almost any CAD tool. The product libraries can be stored on the web or on CD giving easy download access to any building industry professional. These objects are created using scripts which makes them tiny for downloading from the web. Each object contains 3 important types of information: · Parametric scale dependant 2d plan symbols · Full 3d geometric data · Manufacturers information such as material, colour and price Whilst manufacturers are racing to GDL Technologies door to sign up, developers and clients are quick to see the benefit too. Porsche are using GDL Objects to manage their brand identity as they build over 300 new showrooms worldwide. Having defined the building style and interior Porsche, in conjunction with the product suppliers, have produced a CD-ROM with all of the selected building components such as cladding, doors, furniture, and finishes. Designing and detailing the various schemes will therefore be as straightforward as using Lego. To ease the process of accessing, sizing and placing the product libraries GDL Technology have developed a product called GDL Object Explorer, a free-standing application which can be placed on the CD with the product libraries. Furthermore, whilst the Object Explorer gives access to the GDL Objects it also enables the user to save the object in one of many file formats including DWG, DGN, DXF, 3DS and even the IAI's IFC. However, if you are an AutoCAD user there is another tool, which has been designed especially for you, it is called the Object Adapter and it works inside of AutoCAD 14 and 2000. The Object Adapter will dynamically convert all GDL Objects to AutoCAD Blocks during placement, which means that they can be controlled with standard AutoCAD commands. Furthermore, each object can be linked to an online document from the manufacturer web site, which is ideal for more extensive product information. Other tools, which have been developed to make the most of the objects, are the Web Plug-in and SalesCAD. The Plug-in enables objects to be dynamically modified and displayed on web pages and Sales CAD is an easy to learn and use design tool for sales teams to explore, develop and cost designs on a Notebook PC whilst sitting in the architects office. All sales quotations are directly extracted from the model and presented in HTML format as a mixture of product images, product descriptions and tables identifying quantities and costs. With full lifecycle information stored in each GDL Object it is no surprise that GDL Technology see their objects as the future for building design. Indeed they are not alone, the IAI have already said that they are going to explore the possibility of associating GDL Objects with their own data sharing format the IFC. So down to the dirty stuff, money and how much it costs? Well, at the risk of sounding like a market trader in Petticoat Lane, "To you guv? Nuffin". That's right as a user of this technology it will cost you nothing! Not a penny, it is gratis, free. The product manufacturer pays for the license to host their libraries on the web or on CD and even then their costs are small costing from as little as 50p for each CD filled with objects. GDL Technology has come up trumps with their GDL Objects. They have developed a new way to solve old problems. If CAD were a pencil then GDL Objects would be ballistic lead, which would never break or loose its point. A much better alternative to the strategy used by many of their competitors who seek to avoid breaking the pencil by persuading the artist not to press down so hard. If you are still reading and you have not already dropped the magazine and run off to find out if your favorite product supplier has already signed up then I suggest you check out the following web sites www.gdlcentral.com and www.gdltechnology.com. If you do not see them there, pick up the phone and ask them why.
series journal paper
email
last changed 2003/04/23 15:14

_id 4f24
authors Cury Paraizo, Rodrigo
year 2000
title CMC 2000 - A internet como ferramenta auxiliar do projeto de arquitetura (CMC 2000 - Internet as an Aiding Tool in Architectural Projects)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 72-74
summary This paper briefly describes low cost and low maintenance web-based hyperdocument system, focused using an elementary school architecture project. It describes the experience of interaction with the project and its results. It also contains some observations on already available digital representation techniques for presenting such hyperdocuments, discussing their efficacy for given purposes. A great part of the website is available on the digital publication (CD-Rom).
series SIGRADI
email
last changed 2016/03/10 09:49

_id 125a
authors Dikbas, Attila
year 1999
title An Evaluating Model for the Usage of Web-based Information Technology in Computer Aided Architectural Design and Engineering Education
doi https://doi.org/10.52842/conf.ecaade.1999.349
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 349-352
summary New technologies often reshape expectations, needs and Opportunities so as to develop strategic Plans for the implementation of Information Techniques in education and research. The widespread acceptance of the internet and more specifically the World Wide Web (WWW) has raised the awareness of educators to the potential for online education, virtual classrooms and even virtual universities. With the advent of computer mediated communication, especially the widespread adoption of the web as a publishing medium, educators see the advantages and potential of delivering educational material over the Internet. The Web offers an excellent medium for content delivery with full text, colour graphics support and hyperlinks. The Purpose of this paper is to present a model for the usage of web-based information technology in computer aided architectural design and engineering education. It involves the key features of a full educational system that is capable of offering the teacher and the student flexibility with which to approach their teaching and learning tasks in ways most appropriate to the architectural design and engineering education. Web-based educational system aims at creating quality in on-line educational materials taking collaboration, support, new skills, and, most of all, time. The paper concludes with a discussion of the benefits of such an education system suggesting directions for further work needed to improve the quality of architectural design and engineering education.
keywords Web-based Information Technology, Online Education, Virtual Campus, Computer Aided Architectural Design, Engineering Education
series eCAADe
last changed 2022/06/07 07:55

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