CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 3ba0
authors Gu, N. and Maher, M.L
year 2001
title Designing Virtual Architecture: From Place to User Centred Design
source International Journal of Design Computing, vol 4
summary The internet and the World Wide Web have entered our daily lives and networked environments have become an important extension of our living environment. The effect of this is the definition of the place around us is expanded. Through the use of an architectural metaphor, we are now considering the use of place as a basis for organising our virtual environment and therefore raises the need for principles and models for designing virtual architecture. Virtual Architecture, or as others call it virtual worlds or cyberspace, interprets, represents and designs the World Wide Web as a place, which supports an extended range of online individual and collaborative activities. Different platforms currently in use for designing and implementing virtual architecture aim at providing 3D virtual worlds as the design outcome. This common aim has an emphasis on the visualisation of virtual architecture, resulting in an emphasis on the design of 3D place-like forms. In this article we present a range of development issues that lead us to change the focus from the design of place-centric to user-centric virtual architecture.
series journal paper
last changed 2003/04/23 15:14

_id 37b4
authors Gu, N. and Maher, M.L.
year 2001
title Architectural design of a virtual campus
source Y-T. Liu (ed.), Defining Digital Architecture, Dialogue, pp. 158-161
summary The design of a virtual campus, while considering the role of technology in education, also can be influenced by the of place that more traditional architectural design provides. This approach need not result in a virtual campus that looks like a physical building, the main concept is to intricately link learning with an experience in a place with other people.
series other
last changed 2003/04/23 15:50

_id 6bd9
authors Maher, M.L., Gu, N. and Li, F.
year 2001
title Visualisation and object design in virtual architecture
doi https://doi.org/10.52842/conf.caadria.2001.039
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 39-50
summary The design of virtual architecture is currently ill-defined and lacks a framework for understanding existing designs. We present a basis for the representation of virtual architecture that follows from the idea of conceptual metaphor. This approach addresses the limitations of current environments for designing virtual architecture by providing a basis for combining visualisation and object design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 174d
authors Maher, M.L., Simoff, S., Gu, N. and Lau, K.H.
year 2001
title A virtual office
source M. Burry (ed.), Cyberspace: The World of Digital Architecture, Images Publishing, Mulgrave, Vic, pp. 196-199
summary The Virtual Office design provides an environment in a threedimensional virtual worl, in which a person, as an avatar, works alone or holds meetings with others. Two aspects of the design emphasize the "virtual": the walls and the allocation of areas. The design assumes that the walls of a virtual office provide a visual boundary to the place that indicates what is inside and what is outside the office. The functions of the wall include security, privacy, and a place for hanging things. The threedimensional visualization of the wall as a frame with cubes was inspired by the paintings of Piet Mondriaan. The design has five functional areas that are distinct, in order to provide a sense of movement when moving from one type of task to another.
series other
email
last changed 2003/04/23 15:50

_id 9c19
authors Maher, M.L., Simoff, S., Gu, N. and Lau, K.H.
year 2001
title Virtual conference centre
source M. Burry (ed.), Cyberspace: The World of Digital Architecture, Images Publishing, Mulgrave, Vic, pp. 192-195
summary The Virtual Conference Facilities design is part of the Virtual Campus, which comprises several rooms, hallways, and resource areas. The rooms include facilities for slide projection, recording, and softbots. The three-dimensional visualization of the rooms assumes that an avatar can walk or teleport from one place to another, The design style is a derivation of the Virtual Office design, using similar framelike walls and distinctive activity areas. The facility has three main rooms: the entrance hall, the conference room, and the practice studio. The use of rooms is determined on the basis of activity and conversation privacy, since the main purpose of the facility is to provide a place for people to meet. A person can hear anyone else in the some room talk but cannot hear someone in another room.
series other
email
last changed 2003/04/23 15:50

_id db93
authors Xiao, Z., Gu, W. and Hongsan, s.
year 2001
title Virtual space for cooperative design based on active server pages
doi https://doi.org/10.52842/conf.caadria.2001.183
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 183-197
summary This paper describes the Virtual Space System, which is a system based on Internet to help cooperative design. ASP technology is used to build the system. The system is easy to use and has nothing to do with clientsí local computers. It is also manageable and has powerful ability of extension. All these features of the system make the cooperative design more reliable and efficient.
series CAADRIA
email
last changed 2022/06/07 07:57

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