CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 717

_id 7261
authors Seebohm, Thomas and Chan, Dean
year 2001
title The Design Space of Schematic Palladian Plans for Two Villa Topologies
doi https://doi.org/10.52842/conf.acadia.2001.156
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 156-165
summary Given the plan topology for the layout of the rooms of a Palladian villa, we ask what is the design space of possible Palladian plans. What does this space look like in terms of dimensions and proportions? Two plan topologies are examined to throw some light on this question. One is that of the Villa Angarano while the other is that of the Villa Badoer. A Maple program was written for each topology to solve the equations for room proportions, to cycle through the possible proportional spacing of the underlying Tartan grid, and to plot out the possible plans in the design space. The programs eliminate from the design space those alternatives that violate basic Palladian constraints, such as no room having an aspect ration greater than 2:1, and such additional constraints that we and other authors have found. A selection of the plotted output of plans in the design space for each topology is presented as well as threedimensional plots showing the number of plan alternatives in different regions of the critical parameter space, namely, the length and aspect ratio of the plan. We believe that this is the first instance of enumerated Palladian plans which goes beyond topology to examine issues of dimension and proportion. One conclusion is that one cannot scale a Palladian plan topology to fit any set of overall dimensions.
keywords Palladio, Design Space, Villa, Plans, Rule-Based Generation
series ACADIA
email
last changed 2022/06/07 07:56

_id af65
authors Akleman, E., Chen, J. and Sirinivasan, V.
year 2001
title An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes
doi https://doi.org/10.52842/conf.acadia.2001.248
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257
summary In Architecture, it is essential to design functional and topologically complicated 3D shapes (i.e. shapes with many holes, columns and handles). In this paper, we present a robust and interactive system for the design of functional and topologically complicated 3D shapes. Users of our system can easily change topology (i.e. they can create and delete holes and handles, connect and disconnect surfaces). Our system also provide smoothing operations (subdivision schemes) to create smooth surfaces. Moreover, the system provides automatic texture mapping during topology and smoothing operations. We also present new design approaches with the new modeling system. The new design approaches include blending surfaces, construction of crusts and opening holes on these crusts.
keywords Modeling, Shape Design, Sculpting, Computer Aided Geometric Design
series ACADIA
email
last changed 2022/06/07 07:54

_id 6559
authors Barrionuevo, Luis F. and Borsetti, Ricardo
year 2001
title LA POTENCIALIDAD ESPACIAL DE LOS "SPIROLATERALS" EN LA ARQUITECTURA (The Spacial Potential of the "Spirolaterals" in Architecture)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 74-76
summary “Spirolaterals” (Odds, 1973) are mathematical entities created by drawing a set of lines, the first at a unit length, then each additional line increasing by a value of certain longitude while turning a constant or variable direction. (Krawczyk, 2000) The objective of this work is to propose the use of spirolaterals as a geometric support to produce preliminary alternatives for architectural layouts. A computation program is implemented to demonstrate the automatic production of spatial spirolaterals: spirospace, and images of results are exposed.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id ga0134
id ga0134
authors Buiani, Roberta
year 2001
title Virtual Exhibitions: How to put the gallery on-line?
source International Conference on Generative Art
summary This research is part of a project I developed at York University and realized at the Walter Phillips Gallery at Banff Centre for the Arts. It originated from a preliminary survey on the galleries and museum’s approach to the web: how did these institutions engage with the virtualspace? What tools did they employ to display their content? How did they exploit internet in order to promote and advertise their content and transmit a certain message? Following the examination of several interfaces and modes of display, a list of recurrent strategies, needs andlacks was compiled. A further development of the research consisted in a practical attempt to include all the characteristics observed and to add the elements supposedly missing in a single project. The project examined two distinct and very different exhibitions which took place during the summerat the Walter Phillips Gallery in Banff: they were analysed, documented and rendered on-line using a popular animation software such as Flash.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id db26
authors Cao, J., Chan, J.Y.K., Li, Heng, Mahdjoubi, Lamine and Love, Peter E.D.
year 2001
title REALMEDIA: providing multimedia-based real-estate services through the Internet
source Automation in Construction 10 (2) (2001) pp. 275-289
summary This paper presents the design and implementation of a software system, known as REALMEDIA, which provides Web-based, multimedia real-estate services on the Internet. REALMEDIA is innovative in that it is designed to provide both on-line services to clients and a tool for maintaining the system to real-estate agent. The software consists of a web-based interface, a client side editor and an application server. The web interface is used by both the customer and the real-estate agent to request particular services. When used by a customer, it allows the potential buyer to select and view desired properties, and to make an appointment with agents. Multimedia information, which integrates text, graphics and video clips, are presented to the customer. When used by the agent, the web interface allows the agent to dynamically update the contents of the web page and to manipulate property details through the Client Side Editor. The application server acts as a bridge between the Web Interface and the Client Side Editor. The computational architecture and major components of REALMEDIA as well as its implementation using JAVA, TCP/IP and FTP will be described.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id c840
authors Cheung, S.-O., Tong, T.K.-L. and Tam, C.-M.
year 2001
title Site pre-cast yard layout arrangement through genetic algorithms
source Automation in Construction 11 (1) (2002) pp. 35-46
summary The use of modular construction has gained wide acceptance in the housing sector. Standardized modular units are often pre-cast on site. The establishment of site pre-cast yard, in particular arranging the pre-cast facilities within the compound, presents real challenge to site management. This complex task is further aggregated with the involvement of several resources with different transport cost. A GA-model is developed for the search for a near optimal layout solution. The fitness function is to minimize the total transport cost for a pre-determined daily output. The use of the model is illustrated by an example. When compared with the best solution within the initial population, 18.45% reduction in cost for resources flow was achieved by the near optimal layout arrangement arrived at the 673rd trial. It is also suggested that the model can be extended to other layout problems such as warehouse and production line.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 38b0
authors Cohen Egler, Tamara Tania
year 2001
title SOCIEDADE DA INFORMAÇÃO: AÇÃO E DOMINAÇÃO (Information Society: Acts and Domination)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 25-27
summary The central question in this paper is understand the new social forms of interaction in the society of information . The objective is to comprehend and establish an analytical line of thinking that can orient the comprehension about the new forms of numerical space constitution. The language of the net is metaphorical and the question is what does the information really means. The knowledge is quickly transferred through the fluxes, and is transforming people and processes bringing action possibilities. They constitute techniques that can expand the capacity of society to conquest freedom and interrupt domination relations, or they can work exactly as the contrary serving as domination instruments.
series SIGRADI
email
last changed 2016/03/10 09:49

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id d746
authors Coyne, R., Lee, J., Duncan, D. and Ofluoglu, S.
year 2001
title Applying web-based product libraries
source Automation in Construction 10 (5) (2001) pp. 549-559
summary This paper presents progress on a research project about on-line libraries of product information as used by architects, engineers and other design professionals. We present product library assistant intranet, PLA(id), which is a system programmed in Java for organising product library information on the World-Wide Web (WWW). PLA(id) is to be used experimentally in practice contexts to elicit insights into the applicability of on-line libraries of product information.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id diss_duarte
id diss_duarte
authors Duarte, J. P.
year 2001
title Customizing mass housing: a discursive grammar for Siza’s Malagueira houses
source PhD dissertation, Department of Architecture, Massachusetts Institute of Technology, Cambridge, Mass
summary This thesis proposes a process of providing mass-customized housing based on computer-aided design and production systems. It focuses on the design part, which mainly consists of an interactive system for the generation of design solutions based on a mathematical model called discursive grammar. A discursive grammar includes a shape grammar, a description grammar, and a set of heuristics. The shape grammar provides the rules of formal composition, whereas the description grammar describes the design from other relevant viewpoints. The set of heuristics is used to guide the generation of designs by comparing the description of the evolving design with the description of the desired house. The generation of a design proceeds first by producing a design brief from the user-prompted requirements and then by finding a solution that satisfies this brief. Search is largely deterministic, which decreases the amount of time required to find a solution, thereby making it reasonable to develop Web-based implementations. The proposed model enables an enduring designer's dream, that of the mass customization of housing. The model is illustrated with a case study that includes a shape grammar developed for the houses designed by the architect Alvaro Siza at Malagueira, a description grammar based on the Portuguese housing regulations, and a set of heuristics inferred after a set of experiments. In these experiments, designers were asked to generate houses based on the Malagueira grammar for specific clients. It is argued that this discursive grammar provides a rigorous method for understanding and teaching Siza's design process and that similar grammars could be developed for other styles. A Web page for explaining the grammar and generating new designs on-line was developed as a prototype.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id 4a53
authors Faltings, Boi
year 2001
title Qualitative Spatial Reasoning Based on Algebraic Topology
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary Several formalisms have been proposed for qualitativereasoning about regions and their topological relations in space. Theseformalisms, based on pairwise relations, do not allow sufficientlypowerful inferences to be used for spatial reasoning tasks such asplanning a collision-free path. In this paper, I show how consideringrelations between region triples, much more powerful reasoningtechniques become possible. I show in particular that in twodimensions, purely topological reasoning is sufficient to compute aminimal place graph which represents all minimal and maximal regioncombinations, as well as all minimal paths between them. I illustratehow this could be applied to motion planning, showing that in spite ofits qualitative nature, the formalism is powerful enough to solveproblems of practical interest.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:14

_id ga0124
id ga0124
authors Feuerstein, Penny L.
year 2001
title Art In The Digital Age: Using Computer As An Expressive Tool
source International Conference on Generative Art
summary I use digital technology to visualize the theory that we experience any one moment in a "constant state of collage". I literally "scan" the moment, scanning objects such as rocks or paper, energy, and ideas into the computer to convert them to a new common language of binary numbers. After scanning, I work with digital tools to create generation, replication, and integration. These three attributes of the computer are used throughout my work. In this way the computer is used as an expressive tool to visualize the subconscious layering and relayering that occurs as the mind processes "experience" -that moment when the physical, intellectual, emotional and spiritual come together as one. I call this my "assemblage of the mind" with all that surrounds it. To illustrate this concept, I use software such as High Rez QFX or Photoshop to manipulate images of photographs drawings and paintings. I am exploring what happens to the gestural quality of the line or brushtroke when it has been maniplatedwith these digital tools. The manipulation of photography, drawings, paintings and found objects expresses a new reality that reflects this digital age.Digital imaging intensifies this reality because youhave the potential for infinite replications of the same image within one artwork. By making many reproductions it substitutes a plurality of copies for a unique existance. Using the generative tools, this plurality is taken a step further because it actually mimics our existance. Looking at Kasimir Malevich's painting, "basic Suprematist Element" inspired me to paint a brushstroke and transcend a photo of a landscape into it. By using transparency tools to integrate objects and photos with paintings, I want toconvey that the objective consciousness of an object is just as important as the subjective inner state of consciousness in experiencing reality. The irony is that my theory directly opposes Malevich's theories on Suprematism, yet it was Malevich who inspired me.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 5de9
authors Gavin, Lesley
year 2001
title Online Learning in Multi-User Environments
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 59-64 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary Over the last 2 years the MSc Virtual Environments course in the Bartlett School of Graduate Studies has used a 3-dimensional on-line multi-user environment to explore the possibilities for the architectural design of virtual environments. The 'Bartlett' virtual world is established as the environment where students undertake group design projects. After an initial computer based face-to-face workshop, students work from terminals at home and around the university. Using avatar representations of themselves, tutors and students meet in the on-line environment. The environment is used for student group discussions and demonstrations, tutorials and as the virtual 'site' for their design projects. The 'Bartlett' world is currently open to every internet user and so often has 'visitors'. These visitors often engage in discussions with the students resulting in interesting dynamics in the teaching pattern. This project has been very successful and is particularly popular with the students. Observations made over the 2 years the project has been running have resulted in interesting reflections on both the role of architectural design in virtual environments and the use of such environments to extend the pedagogical structure used in traditional studio teaching. This paper will review the educational experience gained by the project and propose the ideal software environment for further development. We are now examining similar types of environments currently on the market with a view to adapting them for use as a distance learning medium.
series other
email
last changed 2001/09/14 21:30

_id 2004_444
id 2004_444
authors Ham, Jeremy J. and Dawson, Anthony
year 2004
title Managing Digital Resources for Design Education
doi https://doi.org/10.52842/conf.ecaade.2004.444
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 444-450
summary This paper outlines the evolution of digital management systems used in the School of Architecture and building at Deakin University from 2001 to the present. These systems have been implemented to support a curriculum development programme in the design, construction and computing units. Two school-based information management systems are discussed in depth: low-tech network submission system and Bentley Systems Inc’s ProjectWise. Early experiences in using a universitybased system are also reported on. Lessons learnt from three years experience in managing digital resources for design education have informed the development of a growing digital culture in the architectural and construction management curricula. Whilst digital curriculum design and management systems supporting this curriculum have been developed effectively in this school, full optimization of IT to enhance design education is reliant on fundamental changes within traditional academic culture.
keywords Digital Management, Digital Curriculum, Design Education
series eCAADe
last changed 2022/06/07 07:50

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 8599
authors Heylighen, Ann and Neuckermans, Herman
year 2001
title Baptism of fire of a Web-based design assistant
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 111-124
summary DYNAMO – a Dynamic Architectural Memory On-line – is a Web-based design assistant to support architectural design education. The tool is conceived as an (inter-)active workhouse rather than a passive warehouse: it is interactively developed by and actively develops its users' design knowledge. Its most important feature is not merely that it presents students with design cases, but that those cases trigger in-depth explorations, stimulate reflection and prime discussions between students, design teachers and professional architects. Whereas previous papers have focused on the theoretical ideas behind DYNAMO and on how Web-technology enabled us to translate these ideas into a working prototype, this paper reports on the prototype's baptism of fire in a 4th year design studio. It describes the setting and procedure of the baptism, the participation of the studio teaching staff, and the reactions and appreciation of the students. Based on students' responses to a questionnaire and observations of the tool in use, we investigated whether DYNAMO succeeded in engaging students and what factors stimulated/hampered this engagement. Despite the prototype nature of the system, students were noticeably enthusiastic about the tool. Moreover, DYNAMO turned out to be fairly 'democratic', in the sense that it did not seem to privilege students with private access to or prior knowledge of computer technology. However, the responses to the questionnaire raise questions about the nature of students' engagement. Three factors revealed themselves as major obstacles to student (inter-)action: lack of time, lack of encouragement by the teachers and lack of studio equipment. Although these obstacles may not relate directly to DYNAMO itself, they might have prevented the tool from functioning the way it was originally meant to. The paper concludes with lessons learned for the future of DYNAMO and, more in general, of ICT in architectural design education.
keywords Design Studios, Utilization Of Internet, Design Support, Case-Based Design
series CAAD Futures
email
last changed 2006/11/07 07:22

_id f1c4
authors Holmgren, S., Rüdiger, B. and Tournay, B.
year 2001
title The 3D-City Model – A New Space
doi https://doi.org/10.52842/conf.ecaade.2001.430
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 430-435
summary We have worked with the construction and use of 3D city models for about ten years. This work has given us valuable experience concerning model methodology. In addition to this collection of knowledge, our perception of the concept of city models has changed radically. In order to explain this shift in paradigms we begin by describing some of the concrete models we have made, showing the relationship between model structure (methodology and content) and model use. We also describe the projects we are working on at present in order to illustrate new ideas concerning the potential development of 3D city models.
keywords Digital 3D City Model, Urban Regeneration, Participatory Design, On Line Community
series eCAADe
email
last changed 2022/06/07 07:50

_id a5f4
authors Jabi, Wassim
year 2001
title The Vista System: A Virtual Slide Tray Archive
doi https://doi.org/10.52842/conf.acadia.2001.x.o7g
source ACADIA Quarterly, vol. 20, p. 2
summary ViSTA is a digital asset management and display system designed for education. The system enables instructors to search a database of digital assets, select the ones they want and save them in sortable virtual slide trays. They can then use those trays for in-class presentations as well as allowing registered students to view them at will from any internet-connected computer. Students register for courses in the ViSTA system through a special code issued by the instructor. Once registered, their ViSTA homepage automatically displays the courses they are registered for and the associated trays for that particular course. Students can also create and modify their own personal trays organized in any fashion they want. These trays can be used for reference, studying for an exam, or for presentation purposes. The ViSTA system helps administrators and faculty manage the digital collection, the courses, the trays, and the user accounts.
series ACADIA
email
last changed 2022/06/07 07:49

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
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