CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 480

_id ec4d
authors Croser, J.
year 2001
title GDL Object
source The Architect’s Journal, 14 June 2001, pp. 49-50
summary It is all too common for technology companies to seek a new route to solving the same problem but for the most part the solutions address the effect and not the cause. The good old-fashioned pencil is the perfect example where inventors have sought to design-out the effect of the inherent brittleness of lead. Traditionally different methods of sharpening were suggested and more recently the propelling pencil has reigned king, the lead being supported by the dispensing sleeve thus reducing the likelihood of breakage. Developers convinced by the Single Building Model approach to design development have each embarked on a difficult journey to create an easy to use feature packed application. Unfortunately it seems that the two are not mutually compatible if we are to believe what we see emanating from Technology giants Autodesk in the guise of Architectural Desktop 3. The effect of their development is a feature rich environment but the cost and in this case the cause is a tool which is far from easy to use. However, this is only a small part of a much bigger problem, Interoperability. You see when one designer develops a model with one tool the information is typically locked in that environment. Of course the geometry can be distributed and shared amongst the team for use with their tools but the properties, or as often misquoted, the intelligence is lost along the way. The effect is the technological version of rubble; the cause is the low quality of data-translation available to us. Fortunately there is one company, which is making rapid advancements on the whole issue of collaboration, and data sharing. An old timer (Graphisoft - famous for ArchiCAD) has just donned a smart new suit, set up a new company called GDL Technology and stepped into the ring to do battle, with a difference. The difference is that GDL Technology does not rely on conquering the competition, quite the opposite in fact their success relies upon the continued success of all the major CAD platforms including AutoCAD, MicroStation and ArchiCAD (of course). GDL Technology have created a standard data format for manufacturers called GDL Objects. Product manufacturers such as Velux are now able to develop product libraries using GDL Objects, which can then be placed in a CAD model, or drawing using almost any CAD tool. The product libraries can be stored on the web or on CD giving easy download access to any building industry professional. These objects are created using scripts which makes them tiny for downloading from the web. Each object contains 3 important types of information: · Parametric scale dependant 2d plan symbols · Full 3d geometric data · Manufacturers information such as material, colour and price Whilst manufacturers are racing to GDL Technologies door to sign up, developers and clients are quick to see the benefit too. Porsche are using GDL Objects to manage their brand identity as they build over 300 new showrooms worldwide. Having defined the building style and interior Porsche, in conjunction with the product suppliers, have produced a CD-ROM with all of the selected building components such as cladding, doors, furniture, and finishes. Designing and detailing the various schemes will therefore be as straightforward as using Lego. To ease the process of accessing, sizing and placing the product libraries GDL Technology have developed a product called GDL Object Explorer, a free-standing application which can be placed on the CD with the product libraries. Furthermore, whilst the Object Explorer gives access to the GDL Objects it also enables the user to save the object in one of many file formats including DWG, DGN, DXF, 3DS and even the IAI's IFC. However, if you are an AutoCAD user there is another tool, which has been designed especially for you, it is called the Object Adapter and it works inside of AutoCAD 14 and 2000. The Object Adapter will dynamically convert all GDL Objects to AutoCAD Blocks during placement, which means that they can be controlled with standard AutoCAD commands. Furthermore, each object can be linked to an online document from the manufacturer web site, which is ideal for more extensive product information. Other tools, which have been developed to make the most of the objects, are the Web Plug-in and SalesCAD. The Plug-in enables objects to be dynamically modified and displayed on web pages and Sales CAD is an easy to learn and use design tool for sales teams to explore, develop and cost designs on a Notebook PC whilst sitting in the architects office. All sales quotations are directly extracted from the model and presented in HTML format as a mixture of product images, product descriptions and tables identifying quantities and costs. With full lifecycle information stored in each GDL Object it is no surprise that GDL Technology see their objects as the future for building design. Indeed they are not alone, the IAI have already said that they are going to explore the possibility of associating GDL Objects with their own data sharing format the IFC. So down to the dirty stuff, money and how much it costs? Well, at the risk of sounding like a market trader in Petticoat Lane, "To you guv? Nuffin". That's right as a user of this technology it will cost you nothing! Not a penny, it is gratis, free. The product manufacturer pays for the license to host their libraries on the web or on CD and even then their costs are small costing from as little as 50p for each CD filled with objects. GDL Technology has come up trumps with their GDL Objects. They have developed a new way to solve old problems. If CAD were a pencil then GDL Objects would be ballistic lead, which would never break or loose its point. A much better alternative to the strategy used by many of their competitors who seek to avoid breaking the pencil by persuading the artist not to press down so hard. If you are still reading and you have not already dropped the magazine and run off to find out if your favorite product supplier has already signed up then I suggest you check out the following web sites www.gdlcentral.com and www.gdltechnology.com. If you do not see them there, pick up the phone and ask them why.
series journal paper
email
last changed 2003/04/23 15:14

_id c596
authors Ekholm, Anders
year 2001
title Modelling of User Activities in Building Design
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 67-72
doi https://doi.org/10.52842/conf.ecaade.2001.067
summary Architects manage not only information about the building but also about the user organisation. Therefore, information systems for architectural design must be able to handle both building and organisational data. The paper describes architectural design as a creative problem solving process, and presents a recently developed prototype application for user activity modelling built as an add-on to ArchiCAD.
keywords Architectural Design, Problem Solving, User Activity Modelling, Model Based CAD
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade03_601_68_penttila
id ecaade03_601_68_penttila
authors Penttilä, Hannu
year 2003
title Survey of Architectural-ICT in the Educational Curriculumns of Europe
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 601-606
doi https://doi.org/10.52842/conf.ecaade.2003.601
summary The paper documents the findings of the post-graduate study carried out among the 180 European schools of architecture in more than 30 countries during 2002-2003. The objective has been to describe the role of ""modern digital information technology"" and to give an understandable and measurable overview the current architectural education and its relation with ICT and CAAD. The study material has been collected with a web-survey, with questionnaires to eCAADe-conference participants in Helsinki 2001 and Warsaw 2002, and with direct email-contacts to schools’ key-persons. Computer-aided design has developed into architectural information and communication technology (ICT), to become the main tool of the majority. The general image of new media use in the architectural schools seems to be slightly too positive. The invisible or ”normal” ICT-use - writing, surfing, emailing - has a lot more volume than documented. The major hardware platform in european architecture schools is PC/Windows (90-95 %), Linux and Unix are used also commonly (25-35 %). Macintoshes are also used much more widely within architecture (50-55 %) than within the common computing platforms. MS/Office (90-95 %) and PhotoShop (85-90 %) are obviously also used widely in the architecture schools. Graphic tools PageMaker, QuarkXpress, Illustrator, Freehand are common tools for architecture students (30-50 %). AutoCAD is ”the marketing leader"" in architectural platforms (80-90 %) followed by ArchiCAD (60-65 %). MicroStation/Bentley has also a remarkable volume in the schools (35-40 %). 3DStudio is the most common 3D-modelling tool (80-85 %), followed by formZ (35-40 %). Slightly less volume but still remarkable (15-25 %) have Rhino, Maya, Alias, Lightscape and Radiance.
keywords Architectural education; architectural curriculumns; information and communication technology; IT; ICT; questionnaires; statistics
series eCAADe
email
more http://www.arkit.net
last changed 2022/06/07 08:00

_id 3815
authors Qaqish, Ra’ed
year 2001
title VDS/DDS Practice Hinges on Interventions and Simplicity - A Case Study of Hard Realism vs. Distorted Idealism
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 249-255
doi https://doi.org/10.52842/conf.ecaade.2001.249
summary This paper reports on a contemporary and laborious ongoing experimental work initiated during the establishment of a new Virtual/Digital design studio “VDS” in Sept. 1999 by CAAD tutors at University of Petra “UOP”. The new VDS/DDS now works as an experimental laboratory to explore several solutions to problems of efficiency in design teaching as a new digital design studio paradigm, in tandem with CAD/Design staff, DS environment, materials and facilities. Two groups of graduating level students participated as volunteers in this experiment. The first group was comprised of three fifth-year architectural design students while the second group was comprised of two fourth-year interior design students. The media currently in use are ArchiCAD 6.5 as a design tool along with CorelDraw 9 as a presentational tool, running on Pentium III computers. The series of experiments evaluated the impression on architectural design studio tuition requirements arising from the changes brought about by the implementation of the new CAD pedagogical approach (VDS/DDS) at UOP. The findings echo several important key issues in tandem with CAAD, such as: the changes brought about by the new design strategies, adaptation in problem solving decision-making techniques, studio employment in terms of environment, means and methods. Other issues are VDS/DDS integration schemes carried out by both students and staff as one team in design studio practice on one hand and the curriculum on the other. Finally, the paper discusses the negative impact of conventional design studio hardliner teaching advocates and students alike whose outlook and impressions undermine and deplete effective CAAD integration and obstruct, in many instances, the improvement of such experiments in a VDS environment.
keywords Design Studio Strategies, Problem Solving Decisions, Transformation And Integration Policies
series eCAADe
email
last changed 2022/06/07 08:00

_id e7e7
authors Popova, M., Johansson, P. and Lindgren, H.
year 2001
title Case-based Reasoning in Collaborative Design: The role of product models and information structures
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 92-97
doi https://doi.org/10.52842/conf.ecaade.2001.092
summary This paper discusses methods for information management through the rational application of IT within collaborative design. We explore the possible integration of the platforms of case-based reasoning and information structures. We examine the potential combination of existing techniques (CAD-tools, word processors, general applications, WWW) and standards (IFC, national classification systems) into a system for information management. We focus on the designers’ use of heterogeneous information and the further development of a prototype based on product-model and process-model technology. Today, XML helps us structure various kinds of information before the system performs case-based reasoning sessions. The aim is to promote efficient and flexible information management in a casebased design process. Through the use of standardized product models, this information will be sharable and suitable for reuse and feedback. The more often the information is reused, the more general and adaptable it becomes i.e. it evolves. This scenario requires, though, efficient information management in the design office: a quality system for evaluating the information for reuse, consequent use of standardized product models and IT.
keywords Case-Based Reasoning, Product Models, Information Structures, Collaborative Design And Construction Process
series eCAADe
last changed 2022/06/07 08:00

_id 8646
authors Barelkowski, Robert
year 2001
title Referential Information Systems as a Source of Architectural Design Solutions in P.R.S. Method
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 486-492
doi https://doi.org/10.52842/conf.ecaade.2001.486
summary The paper presents the work on planning procedures improved with basic information technology mechanisms. These procedures are extended according to P.R.S. method, containing three main elements: planning, references and seminars. The focus is on references to show four different appearances of referential data. Paper snapshots the theoretical background of reference, its methodological implementation with computer techniques support, practical formulation, collecting and composition of reference and finally the impact, references can have on architectural design solutions.
keywords Spatial Planning, Planning Methods, GIS, CAD, Spatial References
series eCAADe
email
last changed 2022/06/07 07:54

_id fe09
authors Morozumi, Mitsuo and Homma, Riken
year 2001
title A Design Studio Program that Applied Groupware to Stimulate Students’ Interactions - A Case Study of Junior Studio
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 317-322
doi https://doi.org/10.52842/conf.ecaade.2001.317
summary Since 1996, Kumamoto University has repeated several experiments to apply web-based collaborative design techniques to a junior design studio to stimulate students’ interaction in the class and to enhance their design abilities. As it became evident after a two-year experiment that writing web pages and uploading them to a web server was a barrier of communication for students, the authors developed a web-based groupware called GWNotebook, and started using it in 1998. In the fall semester of 2000, the authors tested the groupware in a revised version, and a new program of studio instructions that assumed the use of the groupware. This paper, referring students’ answers to two sets of questionnaire respectively carried out in 1997 and 2000, discusses the effectiveness of groupware and the instruction program.
keywords Design Studio, Groupware, Www, Information Sharing, Design Communication
series eCAADe
email
last changed 2022/06/07 07:59

_id d960
authors Ekholm, Anders
year 2001
title Activity objects in CAD-programs for building design. A prototype program implementation
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 61-74
summary In the early stages of the building design process, during the programming and the proposal stages, both user activities and the building are in focus for the designer. In spite of this, today’s CAD programs give no support for management of information about user activities in the building. This paper discusses the requirements on modelling user activities in the context of building design and presents a prototype software. The prototype is developed as an add-on to the architectural design software ArchiCAD.
keywords CAD, User Activity Modelling, Building Design, Building Product Modelling, Building Brief Development, Space Function Program
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 0f18
authors Bailey, Rohan
year 2001
title A Digital Design Coach for Young Designers
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 330-335
doi https://doi.org/10.52842/conf.acadia.2001.330
summary The present use of digital media in architectural practice and education is primarily focused on representation, communication of ideas and production. Designers, however, still use pencil and paper to assist the early conception of ideas. Recently, research into providing digital tools for designers to use in conceptual designing has focused on enhancing or assisting the designer. Rarely has the computer been regarded as a potential teaching tool for design skills. Based on previous work by the author about visual thinking and the justification for a digital design assistant, the intention of this paper is to illustrate to the reader the feasibility of a digital design coach. Reference is made to recent advances in research about design computability. In particular, research by Mark Gross and Ellen Do with respect to their Electronic Cocktail Napkin project is used as a basis on which to determine what such a digital coach may look and feel like.
keywords Design Education, Protocol Analysis, CADD, Sketching
series ACADIA
email
last changed 2022/06/07 07:54

_id ede5
authors De J. Ramos Rojas, Yajaira
year 2001
title TÉCNICAS DE MODELADO DE BASES DE DATOS GEO-REFERENCIADOS O ESPACIALES (Modeling Techniques of Geo-Referenced Data Bases or Space)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 315-318
summary To model a database that stores geo-indexed data or space, a diversity of models exists in the literature. In this article the models will be studied proposed by Michael F. Worboys, Peter Milne and S. A. Roberts and will be represented using OMT (Object Modelling Technique) of Rumbaugh. The models will be evaluated following a methodology based on the existence of a ideal model of reference against the one which to be able to contrast them. The created ideal pattern will be constituted in a new model for the design of space databases OxO.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2009_014
id ecaade2009_014
authors Haeusler, Matthias Hank
year 2009
title Media-Augmented Surfaces: Embedding Media Technology into Architectural Surface to Allow a Constant Shift between Static Architectural Surface and Dynamic Digital Display
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 483-490
doi https://doi.org/10.52842/conf.ecaade.2009.483
wos WOS:000334282200058
summary The way screens are attached to architecture at present limits architectural surfaces to carriers of signs. The research presented in this paper offers a possible solution that allows architectural surfaces to be both a space-defining element that has certain architectural material qualities and at the same time allows media technology to be embedded. These surfaces can alter their state from static material to dynamic image in an instance. The paper presents a prototype capable of fulfilling this requirement. It also positions the research within the architectural discussion by comparing it to works of others and confirming its research value by reference to work in a similar direction. Finally, the paper evaluates the research and concludes that it could offer a ‘fabric’ to be used as a sort of media clothing for architecture in the electronic age (Ito, 2001).
keywords Media facade technology, media-augmented spaces, architectural screen design, media architecture, digital displays
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
doi https://doi.org/10.52842/conf.acadia.2011.372
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id 7313
authors Mahdavi, A., Brahme, R. and Gupta, S.
year 2001
title Performance-based computational design via differential modeling and two-staged mapping
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 667-680
summary Computational performance-based building design support faces a conflict. It is important to provide building performance feed back to the designer as early as possible in the design process. But many aspects of building performance are significantly affected by the design of the building’s technical systems, which are typically configured in detail only in the later stages of design. The challenge is thus to find a method to use detailed simulation tools even during the early stages of design when values for many of the variables for the building’s technical sub-systems are not yet available. In this paper, we demonstrate how this problem can be partially solved by combining two levels of automation. The first level consists of differential building representation involving a number of domain (application-specific) object models that are derived from a shared object model automatically. The second level uses generative agents that create reference designs for the technical sub-systems of the building. To demonstrate the feasibility of the proposed approach, we use the building energy systems domain (heating, cooling, ventilation, and air-conditioning) as a case in point.
keywords Building Performance Simulation, Homology-Based Mapping, Intelligent Design Agents
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 0865
authors Mishima, Yoshitaka and Szalapaj, Peter John
year 2001
title Architectural Design Development through Multimedia Interaction
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 299-314
summary This paper describes the development of a multimedia system aimed at architects and architectural students for the purpose of helping them to understand the basic concepts of architectural analysis. Analytical features in the system that we have developed include many design-theoretic concepts such as massing, balance and circulation. Other concepts are more directly related to the built environment and include elements such as lighting, structure and construction. The system illustrates architectural analysis carried out on a range of building types dynamically, and allows users to navigate architectural analyses interactively. Users can learn about the differences between buildings and their corresponding analyses in a supportive non-linear learning process, and can explore building types depending upon their own interests or needs. The prototype system contains analyses of three British building projects. They show different types of architecture in order to demonstrate important design theoretic and environmental differences. Conceptual models in the system show important aspects of a particular analysis simply, and each analysis is additionally described with text, animations, video clips and interviews with architects (talking heads). Most of the models were generated by the use of architectural CAD software. Animation techniques were used to describe the analyses of buildings clearly and dynamically. Users can visualise how whole buildings were designed from an analytical point of view, and the system illustrates design thinking by showing dynamic presentations of analyses. Users can structure their own design learning processes through a series of interactions. These interactions are supported with flexible cross-referencing mechanisms implemented in Macromedia Director 8.0 exploiting Frame Markers, Event Handling, Navigation, and Buttons in the context of the object-oriented Lingo programming language. The navigation component of this system has a logical matrix structure reflecting the fact that analytical information is interrelated across building types, giving rise to vertical and horizontal patterns of access. The features of Director 8.0 can control this navigation in a flexible yet structured way. Users not only learn about analysis, but also how to present their own designs to the public through the use of different kinds of presentation techniques, particularly through the use of conceptual models. We intend that users can show their projects from their own analytical viewpoints instead of simply showing realistic images of final designs. Presentations can also be recorded in the system, and these can in turn be used as reference material for other users. This system is currently being developed further by storing presentations and translating them into different languages (e.g. Japanese) so that foreign users in other institutions can interact with these presentations. This system has been evaluated in the context of an undergraduate CAD course at the School of Architecture, University of Sheffield, UK. We are currently examining the usefulness of the system based upon an evaluation process, in addition to including more building types for future study.
keywords Analysis Of Form, Dynamic Interaction, Conceptual Models
series CAAD Futures
email
last changed 2006/11/07 07:22

_id d270
authors Park, Hyoung-June and Vakalo, Emmanuel-George
year 2001
title The recueil et parallËle des Èdifices de tout genre revised in digital: A tool for making an architectural reference
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 379-388
doi https://doi.org/10.52842/conf.caadria.2001.379
summary Under the assumption that design is a hypothetical test of building, this paper introduces a method of employing architectural knowledge through direct manipulation of geometric objects. Proposing a framework for retrieving and analyzing not only what is modeled but also how it is designed, this paper demonstrates that designing can be viewed as an object of research. The paper also discusses the issues pertaining to the implementation of the aforementioned framework.
series CAADRIA
email
last changed 2022/06/07 08:00

_id 2abf
id 2abf
authors Rafi, A
year 2001
title Design creativity in emerging technologies
source In Von, H., Stocker, G. and Schopf, C. (Eds.), Takeover: Who’s doing art of tomorrow (pp. 41-54), New York: SpringerWein.
summary Human creativity works best when there are constraints – pressures to react to, to shape, to suggest. People are generally not very good at making it all up from scratch (Laurel, 1991). Emerging technology particularly virtual reality (VR) Multimedia and Internet is yet to be fully discovered as it allows unprecedented creative talent, ability, skill set, creative thinking, representation, exploration, observation and reference. In an effort to deliver interactive content, designers tend to freely borrow from different fields such as advertising, medicine, game, fine art, commerce, entertainment, edutainment, film-making and architecture (Rafi, Kamarulzaman, Fauzan and Karboulonis, 2000). As a result, content becomes a base that developers transfer the technique of conventional medium design media to the computer. What developers (e.g. artist and technologist) often miss is that to develop the emerging technology content based on the nature of the medium. In this context, the user is the one that will be the best judge to value the effectiveness of the content.

The paper will introduce Global Information Infrastructure (GII) that is currently being developed in the Asian region and discuss its impact on the Information Age society. It will further highlight the ‘natural’ value and characteristics of the emerging technologies in particular Virtual Reality (VR), Multimedia and Internet as a guidance to design an effective, rich and innovative content development. This paper also argues that content designers of the future must not only be both artist and technologist, but artist and technologist that are aware of the re-convergence of art and science and context in which content is being developed. Some of our exploration at the Faculty of Creative Multimedia, Multimedia University will also be demonstrated. It is hoped that this will be the evidence to guide future ‘techno-creative designers’.

keywords design, creativity, content, emerging technologies
series book
type normal paper
email
last changed 2007/09/13 03:46

_id 1744
authors Scaletsky, C., Schatz, F., Bignon, J.-C. and Halin, G.
year 2001
title A CRIAÇÃO DE UMA FERRAMENTA DE AUXÍLIO À CONCEPÇÃO INICIAL EM ARQUITETUR A ATRAVÉS DE UM SISTEMA ABERTO DE REFERÊNCIAS (The Creation of an Aiding Tool for the Early Stages of Architectural Design through an Open System of References)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 80-82
summary Using references is a standard practice during processes of design creation. Many researches think that it is possible to organize references through a computerized system. Reference has a potential knowledge and it is possible to transfer it to a new design situation. Our approach suggest that universe of references will not be exclusively cases of architectural precedents but also other elements. A computerized system which organizes these references and allows permits a visual, interactive and progressive navigation will encourage new design ideas.
series SIGRADI
email
last changed 2016/03/10 09:59

_id d52b
authors Zimring, C., Khan, S., Craig, D., Haq, S. and Guzdial, M.
year 2001
title CoOL Studio: using simple tools to expand the discursive space of the design studio
source Automation in Construction 10 (6) (2001) pp. 675-685
summary Collaborative On-line Studio for Architecture (CoOL Studio) was aimed at aiding the architecture studio by: (1) supporting input by distant critics; (2) providing access to on-line cases and reference materials; (3) encouraging students to be clear and articulate about their projects; (4) supporting collaboration among students. The project employed a Collaborative Website (CoWeb), which allowed easy creation and modification of webpages without any security measures. Students posted their designs at several points during the term and six distant expert consultants provided critiques. This project demonstrates that a relatively simple representation tool, one that allowed students and critics to interact on editable webpages, can usefully open up the design space of the architecture studio. However, care is needed in understanding how computer tools relate to the tasks and rituals of interaction that go on in everyday architecture studio pedagogy.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 1445
authors Caldas, L. and Rocha, J.
year 2001
title A generative design system applied to Sizaís school of architecture at Oporto
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 253-264
doi https://doi.org/10.52842/conf.caadria.2001.253
summary A new generative design system based on a genetic algorithm is tested within the framework of Alvaro Sizaís School of Architecture at Oporto, Portugal. The system works over a detailed three-dimensional description of the building and uses natural lighting and overall environmental performance as objective functions to guide the generation of solutions. This paper researches the encoding of architectural design intentions into the system, using constraints derived from Sizaís original design. Experiments using this generative system were performed on three different geographical locations to test the algorithmís capability to adapt solutions to different climatic characteristics within the same language constraints.
series CAADRIA
last changed 2022/06/07 07:54

_id 3386
authors Gavin, L., Keuppers, S., Mottram, C. and Penn, A.
year 2001
title Awareness Space in Distributed Social Networks
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 615-628
summary In the real work environment we are constantly aware of the presence and activity of others. We know when people are away from their desks, whether they are doing concentrated work, or whether they are available for interaction. We use this peripheral awareness of others to guide our interactions and social behaviour. However, when teams of workers are spatially separated we lose 'awareness' information and this severely inhibits interaction and information flow. The Theatre of Work (TOWER) aims to develop a virtual space to help create a sense of social awareness and presence to support distributed working. Presence, status and activity of other people are made visible in the theatre of work and allow one to build peripheral awareness of the current activity patterns of those who we do not share space with in reality. TOWER is developing a construction set to augment the workplace with synchronous as well as asynchronous awareness. Current, synchronous activity patterns and statuses are played out in a 3D virtual space through the use of symbolic acting. The environment itself however is automatically constructed on the basis of the organisation's information resources and is in effect an information space. Location of the symbolic actor in the environment can therefore represent the focus of that person's current activity. The environment itself evolves to reflect historic patterns of information use and exchange, and becomes an asynchronous representation of the past history of the organisation. A module that records specific episodes from the synchronous event cycle as a Docudrama forms an asynchronous information resource to give a history of team work and decision taking. The TOWER environment is displayed using a number of screen based and ambient display devices. Current status and activity events are supplied to the system using a range of sensors both in the real environment and in the information systems. The methodology has been established as a two-stage process. The 3D spatial environment will be automatically constructed or generated from some aspect of the pre-existing organisational structure or its information resources or usage patterns. The methodology must be extended to provide means for that structure to grow and evolve in the light of patterns of actual user behaviour in the TOWER space. We have developed a generative algorithm that uses a cell aggregation process to transcribe the information space into a 3d space. In stage 2 that space was analysed using space syntax methods (Hillier & Hanson, 1984; Hillier 1996) to allow the properties of permeability and intelligibility to be measured, and then these fed back into the generative algorithm. Finally, these same measures have been used to evaluate the spatialised behaviour that users of the TOWER space show, and will used to feed this back into the evolution of the space. The stage of transcription from information structure to 3d space through a generative algorithm is critical since it is this stage that allows neighbourhood relations to be created that are not present in the original information structure. It is these relations that could be expected to help increase social density.
keywords Algorithmic Form Generation, Distributed Workgroups, Space Syntax
series CAAD Futures
email
last changed 2006/11/07 07:22

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