CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 719

_id 3a73
authors Silva, Neander F.
year 2001
title PROBLEM-BASED LEARNING IN CAAD CURRICULUM: THE SEARCH FOR A FEASIBLE MODEL
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 210-212
summary Problem-based learning as a teaching approach has been object of several experiments in CAAD education. However, we argue in this paper that such experiences have been limited to isolated courses within programmes, rarely affecting the whole CAAD curriculum. We identify as the cause of this gap the inherent contradictions between the traditional curriculum and the nature of design process. We then describe a PBL-oriented implementation of a post-grad CAAD curriculum which has as its major objective to better simulate a professional experience by inducing enforced recurrence along the programme’s structure.
series SIGRADI
email
last changed 2016/03/10 10:00

_id f227
authors Argumedo, C., Guerri, C., Rainero, C., Carmena, S., Del Rio, A. and Lomónaco, H.
year 2001
title GESTIÓN DIGITAL URBANA ROSARIO (Digital Management of Urban Rosario)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 307-310
summary This project is aimed at developing an instrument to reach the city-net multidimensionality (flux /real-space) of Rosario city in Argentina. Both, an integral view and the view of the different information layers of the urban net are required. We decided the used of computers to determine a digital dynamic model. The tool proposed has to be useful not only in search and urban survey but also as a design instrument, to pre-view the urban interventions. Simultaneously this tool is needed to evaluate the urban project’s impact in the city through the passing time as well as to communicate future projects to government and to community all.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf9f
authors Basso, Andrea and Cattelán, Ma. Eugenia
year 2001
title PATRIMONIO. SU VISUALIZACION DESARROLLOS INFORMÁTICOS COMO HERRAMIENTAS PARA LA SISTEMATIZACIÓN DE INFORMACIÓN, VISUALIZACIÓN Y CONSULTAS DEL PATRIMONIO URBANO Y ARQUITECTÓNICO. (Patrimony. Its Visualization. Developments in Computing as a Tool for the Systematization of Information, Visualization and Consultations of the Urban and Architectural Patrimony)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 40-42
summary Two specific applications were developed in order to elaborate a database to consider the demands for the architectural and urbanistic patrimony inventory of Rosario, and to allow for the link with other city databases. One of these is to enter information and to make layers of different kinds of categories of buildings and groups of them. The other application facilitates the viewing and the performance of interrogations from different accesses. It is possible to visualize specific buildings with theirs details and to produce general maps showing different levels of information, such as buildings with patrimonial value that have definite degree of protection, or those belongs to the same category, etc, according to the special inquiry carried out.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 5ac1
authors Bourdakis, Vassilis
year 2001
title On Developing Standards for the Creation of VR City Models
doi https://doi.org/10.52842/conf.ecaade.2001.404
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 404-409
summary The paper is an inclusive summary of research work on creating VR city models carried out over the last six years in the UK and Greece aiming to put into discussion the guidelines/ rules developed by the author. The paper is structured in three sections referring to the main stages in terms of either technical expertise and problem solving or conceptual structuring of information: creation of 3D city models, CAAD versus VR in digital city modelling and finally utilizing digital city models. The expected outcome of the work presented is the establishment of a body of knowledge that will facilitate the development of standards and guidelines for the creation of city models. There are obvious advantages in having a compatible set of city 3D models. On the other hand, there are different rules to be followed and issues to be solved, according to the scale of the model, level of detail that is needed—all these rules relate to the projected use of the model.
keywords Digital City Models, 3D Modelling, Virtual Reality, Urban Planning
series eCAADe
email
last changed 2022/06/07 07:54

_id 642c
authors Chiu, Mao-Lin and Lan, Ju-Hung
year 2001
title Discovery of historical Tainan: a digital approach
source Automation in Construction 10 (3) (2001) pp. 355-364
summary This paper depicts the use of computers in the urban studies, and provides a digital way of understanding historical buildings and the relations with the city. "Discovery of Historical Tainan" is a joint project among historians and computer-aided design (CAD) researchers to preserve historical evidences of the central city of Tainan by using computer visual simulation. The importance of historical scenes is revealed by the efforts of integration with digital information and models. The process of modeling and the issues of computer visual simulation in the large-scale urban models are presented.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id e4a7
authors Espina B., Jane J.
year 2001
title La tecnologia digital en las edificaciones arquitectonicas de la modernidad [The Digital Tecnology In Modern Architectural Constructions]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 136-145
summary This paper gives an overview of the experience developed by Computer Graphics II course of department of Communication in School of Architecture and Design of University of Zulia which was initiated since 1999.The work describes the methodology used by two groups of objectives: general of the course and those generated by experiences in two levels: one as analysis instruments and the other one during process of design. Course is looking for trainning in CAD system uses by 3D representation of modern buildings, so at the end of the experience students were succeed : 1) analysis of projects of modern architecture, 2) quick visualization and efficient volumetric representation, 3) make a digital format library of differents buildings of the city and 4) comprehension and historic knowledge of city. CAD systems used for representation of 2d and 3D drawings offer to architects tools as color, textures, shadows, plus generation of different points of view as isometrics, perspectives and realistic representations. The digital format of the selected buildings gives to drafts an additional value.
keywords Modern Architecture; Three-Dimensional; Realistic Representation; CAD Systems; Digital Format
series other
email
last changed 2003/02/14 08:29

_id 658d
authors Hirschberg, U.
year 2001
title Fake. space
source Engeli, Maia (ed.): Bits and Spaces. Architecture and Computing for Physical, Virtual, Hybrid Realms, Basel/Boston/Berlin: Birkhäuser Publishers for Architecture (pp 56-65)
summary In fake.space the students form an online community that jointly builds up the fake.space node system, in which the individual contributions are linked and can be viewed and navigated through in various ways. The topics of the nodes are different aspects and concepts of space, which were investigated using digital representations of the students" own homes. The main principle is that of contextuality: every work is created in reaction to an already existing one and it is also displayed in that context when it has been handed in. The entirety of all student works creates a collective narrative space which can be read and navigated through in various ways, producing a multitude of very personal stories. In this sense fake.space can be regarded as a digital city.
series other
email
last changed 2003/04/23 15:14

_id f1c4
authors Holmgren, S., Rüdiger, B. and Tournay, B.
year 2001
title The 3D-City Model – A New Space
doi https://doi.org/10.52842/conf.ecaade.2001.430
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 430-435
summary We have worked with the construction and use of 3D city models for about ten years. This work has given us valuable experience concerning model methodology. In addition to this collection of knowledge, our perception of the concept of city models has changed radically. In order to explain this shift in paradigms we begin by describing some of the concrete models we have made, showing the relationship between model structure (methodology and content) and model use. We also describe the projects we are working on at present in order to illustrate new ideas concerning the potential development of 3D city models.
keywords Digital 3D City Model, Urban Regeneration, Participatory Design, On Line Community
series eCAADe
email
last changed 2022/06/07 07:50

_id 5060
authors Lira, Roberto O. and Vidal, Claudia G.
year 2001
title APLICACIÓN DE HERRAMIENTAS DE GRAFICA DIGITAL AL DESARROLLO URBANO REGIONAL: EXPERIENCIA DEL LABORATORIO DE ESTUDIOS URBANOS (Application of Digital Graphic Tools in the Development of Regional Urbanism: The Experience of the Laboratory of Urban Studies)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 325-327
summary Today it is known that the knowledge and the territory administration requires a modern systems of calculation that spatially order and processes this information. For this, the Laboratory of Urban Studies (LUS), is dedicated to the study of the space distribution phenomenon, by means of computational graph technology. The present work has the objective to present the LUS experience in the application of two tools of digital graph to the urban regional development: using the Systems of Geographical Information (SGI) in the integral evaluation of natural risks in the city of Concepción and the application of Animation 3D in the design of “Avenida Los Plátanos” in the University of Bío-Bío.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 277f
authors Mabel, Fabiana
year 2001
title CIDADE ARTE: UM PROJETO VIRTUAL-DIGITAL (City Art: A Virtual-Digital Project)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 248-250
summary “Art city” is focus in analizing the traditional process of urban plan - using the highest tecnology - to propose an urban plan of the ocupation in the real and virtual space. The timing and space has transformed during this new way of representation. Allow the exposition of the elements in differents years and cultures , the change of objects and process, to receive and transmit information. Doesn’t represent a specific place; the elaboration depend the way we realize and how we deal with the propsing and inside the struture of navegation
series SIGRADI
email
last changed 2016/03/10 09:55

_id 3582
authors Maver, Th.W., Ennis, G. and Jarvis, G.
year 2001
title CHRONICLE OF THE CITY
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 322-324
summary The great cities of all continents have a remarkable story to tell about their social, economic, industrial, cultural and architectural evolution. This paper gives an insight into an ambitious project to construct a 2000 year historical chronicle of Glasgow – the city at the heart of the Industrial Revolution in Northern Europe. The multimedia document which holds the chronicle draws from a huge range of paperbased resources and pulls together contributions from experts in many disparate fields. A significant characteristic of the chronicle is the use of “place” in the telling of the story. This has been achieved by sophisticated merging of artistic impressions, digital terrain modelling and aerial photography.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 1a92
authors Mirabelli, Paolo
year 2001
title Public Cyberspace Planning and Design. Architect’s role in the construction of the virtual city
doi https://doi.org/10.52842/conf.ecaade.2001.042
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 42-46
summary Architects need to consider ICT not as a tool for design but as a space to be designed. The relation between this space and the physical city must be driven from an impact to a positive and needed expansion of the urban space; an occasion to support and foster social integration and development. To achieve this, it is needed to put an effort in evolving both planning and design techniques as well as public policies for this mixed (physical/ digital) urban space. The references for doing it may be found more in the history of technology developments then in the technology itself, but a wide contribution from diverse disciplines is needed. How to do this, it’s mostly to be found out through projects, in which architects can play the fundamental role of planners that coordinate the activities of actors involved, while taking care of the public interest. Many cities are progressively losing the space devoted to foster solid social structures, so a relevant focus for projects may be aimed at the design of public cyberspace to recover the building of local social networks. A starting point could be found in the Community Networking movement, which architects could build upon, using their design skills in order to evolve this kind of spaces beyond the spontaneous and random phase. A wide range of issues are to be addressed: from needed public policies to accessibility that must be provided to anybody in order to avoid sharpening social alienation due to cultural, economical or physical reasons. An experiment is going to be carried out within a local development project promoted in Rome.
keywords Cyberspace Design, Urban Planning, E-Society, Community Networking, Selfsustainable Local Development
series eCAADe
last changed 2022/06/07 07:58

_id 5348
authors Monedero, Javier
year 2001
title RECORRIDO INTERACTIVO POR ESCENARIOS VIRTUALES DE GRANDES DIMENSIONES (Intgeractive Navegation Through Virtual Scenes of Great Dimensions)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 165-168
summary The use of virtual models in architecture has grown steadily in the last decade. 2D, 21/2, 3D and 4D are labels that resume this recent history and that refer to models that can be inspected in a programmed or an interactive mode. But in the case of 4D models this distinction, trivial in the previous cases, implies technical and conceptual issues that are quite relevant to the architectural world. This paper touches these issues in relation with a big model, including large areas of Barcelona, that is being developped at the Laboratorio de Modelado Virtual de la Ciudad and that has already atracted the attention of the public authorities as it allows an interactive approach to new projects inserted in the existing buidings of the city.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 7793
authors Montañez, Darién
year 2001
title TESIS: ARQ.PMA.76/00 (Thesis: ARQ.PMA.76/00)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 13-15
summary Chaos and disorder are adjectives repeated ad nauseam in contemporary discussions on the City of Panama and its architecture. This study intends to find an order in this apparent chaos and chart the development of Panamanian Architecture during the last 25 years. Going beyond the expected list of every important building of the period, we offer a vision of Architecture as a blob generated by these milestones and that envelops them, moving and changing shape with time. This fluctuating form, which is the Architecture of Panama from 1976 to 2000, is generated by using a Style Vs. Time graph, a diagram that allows us to plot each building according to its “style”.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 7655
authors Okeil, Ahmad and El Araby, Mostafa
year 2003
title Realism vs. Reality in Digital Reconstruction of Cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The digital reconstruction of existing cities using virtual reality techniques is being increasingly used. For consultants, municipalities and planning departments these models provide decision support through visual simulations (El Araby, 2001). For academia they provide a new tool for teaching students urban design and planning (Okeil, 2001). For authorities they provide a tool for promoting the city on the world wide web trying to attract more businesses and tourists to it. The built environment is very rich in detail. It does not only consist of open spaces surrounded by abstract buildings but it also includes many smaller objects such as street furniture, traffic signs, street lights, different types of vegetation and shop signs for example. All surfaces in the built environment have unique properties describing color, texture and opacity. The built environmentis dynamic and our perception is affected by factors such as pedestrian movement, traffic, environmental factors such as wind, noise and shadows. The built environment is also shaped by the accumulation of changes caused by many influences through time. All these factors make the reconstruction of the built environment a very complex task. This paper tries to answer the question: how realistic the reconstructed models of urban areas can be. It sees “Realism“ as a variable floating between three types of realties. The reality of the physical environment which we are trying to represent. The reality of the digital environment which will host the digitally reconstructed city. And the reality of the working environment which deals with the problem of limitation of resources needed to digitally reconstruct the city. A case study of building a 3D computer model of an urban area in the United Arab Emirates demonstrates that new time-saving techniques for data acquisition can enhance realism by meetingbudget limitations and time limitations.
keywords Virtual Reality; Photo Realism; Texture Maps; 3D Modeling; Urban Design
series other
email
last changed 2003/03/11 20:39

_id 7134
id 7134
authors Penttilä, Hannu (Ed.)
year 2001
title Architectural Information Management [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.2001
source 19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1 / Helsinki (Finland) 29-31 August 2001, 578 p.
summary Several common phrases, such as “information society” or “virtual reality” point out the fact that information technology, digital tools and numerous different services via various communication networks have become crucially important factors of our western lifestyle and living environment. The trends of the society reflects naturally the working environments of the construction field, architectural discipline being amongst them. It is almost inconceivable to even imagine an architect without computer-based tools anymore. This evolutional development process has, from historical perspective, only recently started. The process is constantly evolving and rapidly increasing our possibilities to use and enjoy these modern digital fruits. The sometimes unpredictable and rapid changes in our working environment should make architects nervous about the impacts of the changes. All those delicate methods and collective traditions of the several thousand year architectural discipline(!), just simply cannot be transferred into the digital realm in a few decades. Researchers and teachers should very carefully, but still open mindedly, critically explore, analyse and adjust the so-called “modern technology” into the world of architecture, construction, design, planning – and education. We are not just “endusers”, It is we, in fact, who should define what, where and how are we willing to use it(IT). The value of information is constantly growing in our society, and in the future it will evidently be even more so. The value of information is quite hard to define with measurable or agreed concepts, but information evidently contains value-factors. The information which the architects are creating, modifying and manipulating, contains essential and valuable core data concerning the whole built environment of our society. It affects the physical surroundings of our society, in which we will be living for decades – hence, the information has a historical basis. The architectural core information also very strongly affects the quality of life of our fellow citizens – consequently, it has deep social meaning. The essentials of architectural information relies on the tradition of centuries – hence, it clearly has acknowledged cultural values, which are also extremely difficult to quantify. So how could architectural information be described? The information covers a wide range of heterogeneous concepts, items, values, methods, tools, materials, true facts, rumours, intuition and knowledge, plus a multitude of yet undefined or unpredictable factors, which still have to be watched and prepared for. Since the information deals with common and general subjects, it should also be described with common and general concepts. On the other hand as the information is also concerned with the minutiae of specific projects, the architectural information should also be described with well identified and unique entities. With our digital tools we handle all information – including architectural – more and more digitally. We have to handle and manipulate information currently as digital data, which could be understood the ”raw material” of architectural information. Digital data becomes valuable information, when some kind of meaning or purpose to somebody can be attributed to it. In the early gloomy days of ”digital architecture” in the 1960’s and 1970’s, researchers tried to describe architectural artefacts and even design process mathematically. The details of architectural information were quite difficult to describe with binary alphanumeric information of main-frame machines. The architects’ tools development then led to a trend where architects could better represent and visualize the design objects digitally. The widespread and common use of 2D-drawing and 3D-modelling tools is still a very strong trend within our discipline. In fact it is “the way” the majority of architectural information is managed today. During the last 15–20 years, so-called conceptual modelling or product data modelling, done in various technical and construction field research units worldwide, has from one viewpoint clarified the basis and essence of architectural information. Hence, it’s not only CAD-software application development, but also elementary and theoretical research that gives us valuable help to survive among the ever growing seas of terabits of data in the future to come. Architectural information is something that simply cannot be described just with DWG-drawings or dummy scanned photographs any more. Although drawings and photos may contain very important bits of architectural documentation, we need ntimes more “complexity layers”, concepts and tools to manage and understand the essence of architectural information today. A proper way to manage the data we are working with, has to cover the whole architectural discipline. The methods and tools also have to be valid and flexible for several decades in the future.
keywords Information Management & Data Structuring, Education & Curricula, Modeling & City Planning
series eCAADe
email
more http://www.hut.fi/events/ecaade/
last changed 2022/06/07 07:49

_id 2905
authors Pereira, Gilberto Corso
year 2001
title Urban Information Visualization - The Salvador project
doi https://doi.org/10.52842/conf.ecaade.2001.517
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 517-521
summary Before popularity of GIS a map is a tool with two basic functions - storage of spatial data and presentation of spatial information. Now, a digital database store spatial data and cartographic visualization is how spatial information usually is presented. Recent technological development applied to visualization area can increase analyse and interpretation capacity of professionals concern with urban planning, design and management. In other hand, many professionals and students involved with urban studies are not familiar with GIS software and this can limit casual users to access urban databases. One solution is to build software that allows direct visualization of spatial information based in users needs and knowledge. The project discussed in this paper introduces a computer application structured like a hypermedia atlas using concepts from cartographic modelling. The city of Salvador is represented by a model based in a combination of maps, and others images. User composes visualization.
keywords Visualization, Hypermedia, GIS, Urban Information, Digital Atlas
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade03_301_36_rafi
id ecaade03_301_36_rafi
authors Rafi, Ahmad M. E. and Jabar, Mohd. Fazidin
year 2003
title FCM: An Automated Flood Crisis Management System
doi https://doi.org/10.52842/conf.ecaade.2003.301
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 301-304
summary This research presents our progress of the second phase of City Administration System (CAS) (Rafi and Fazidin, 2001). It covers the terrain generation of Kuala Lumpur’s Central Business District about 30km x 30km at 1 meter resolution using the latest stereoscopic satellite data and survey data from Mapping Department of Malaysia’s Ministry of Science, Technology and Environment. CAS will be designed to have three main functions, namely: Flood Crisis Management (FCM), Architectural and Town Planning Management, and City Services and Administration. At a 1meter resolution, CAS will be able to predict, manage and visualise flash and major floods within the city with a very high degree of accuracy. It has been identified for CAS that there is a need to share information through collaborative environment in a more centralised manner that allows collective decisions, facilitates continuous updates, communicates effectively and permits the sharing of experiences and ideas.
keywords CAS; FCM; collaborative environment; sensor
series eCAADe
email
more http://www.mmu.edu.my
last changed 2022/06/07 08:00

_id cd85
authors Rall, Juan Carlos
year 2001
title EL INVALORABLE APORTE DEL PIXEL AL ANÁLISIS DINÁMICO URBANO (The Invaluable Contribution of the Pixel to the Urban Dynamic Analysis)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 328-330
summary Cities are growing out of control and with unforeseen complexity, with a lavish energy waste and an increasing life-quality loss. A possible approach to cope with these difficulties is the use of Urban Dynamic Analysis, a multidisciplinary body of knowledge allowing the holistic study of time-relationships between city structures and their related distinctive functions. A set of computer-aided tools is being developed following these guidelines. They are intended for the assessment of the behaviour of morphological layouts as regards to energy saving. Three such tools are described, using different pixel-counting approaches in order to simplify and facilitate their use.
series SIGRADI
email
last changed 2016/03/10 09:58

_id 4112
authors Raposo, M., Sampio, M. and Raposo, P.
year 2001
title A City Simulator
doi https://doi.org/10.52842/conf.acadia.2001.052
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 052-061
summary This paper presents a new computer model for city skyline simulation. It works by shaping medium and high-rise buildings to their best performance. This new tool was conceived to simulate and analyze cities where tall buildings are emerging on pre-existing urban schemes with irregular geometry and where inter-building spacing is proportional to the height of built blocks. The model is based on two main inputs, namely: the description of the network formed by land subdivision of the actual or irregular urban schemes, and the building regulations quantitative parameters based on solar obstruction angles and maximum usability rates. By combining data from these inputs, the computer model presents the dimensions of the building envelop for maximum profitability of each plot. That way the architect will immediately know the number of floors that leads to the maximum built area, for certain plots. In addition to this, the built blocks images are presented in the screen, as well as corresponding tables and Cartesian graphs. Furthermore, this model can also be used for analyzing city skyline for large urban areas. This analysis can range from a mere visual inspection of the variety of images built blocks will take under different legal constraints, to a more intricate analysis of how city skyline and built area, amongst others, are affected by different the regulations.
keywords Computing City Shape, Land use performance, Computing city skyline, Urban network design, Computing City Architecture.
series ACADIA
email
last changed 2022/06/07 08:00

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