CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 710

_id 470c
authors Kuenstle, Michael W.
year 2001
title COMPUTATIONAL FLUID DYNAMIC APPLICATIONS IN WIND ENGINEERING FOR THE DESIGN OF BUILDING STRUCTURES IN WIND HAZARD PRONE AREAS (Computational Flow Dynamic Applications in Wind Engineering for the Design of Building Structures in Wind Hazard Prone Urban Areas)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 67-70
summary This paper documents an initial study investigating the integration of Computational Fluid Dynamics (CFD) simulation modeling into wind mitigation design for building structures located in wind hazard prone areas. Some of the basic principles and theoretical concepts of fluid flow and wind pressure as well as their translation into design criteria for structural analysis and design are reviewed, followed by a discussion of a CFD application case study for a simulated hurricane force wind flow over a low rectangular building using the k-epsilon turbulence model. The techniques and parameters for development of the simulation are discussed and some preliminary interpretations of the results are evaluated by comparing its predictions against existing experimental and analytical data, with special attention paid to the American Society of Civil Engineers, Minimum Design Loads for Buildings and Other Structures, ACSE 7-98 and the Uniform Building Code .
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2003_b6-1
id caadria2003_b6-1
authors Howe, A.S., Kang, P. and Nasari, Omid
year 2003
title Digiosk Digital Design to Robotic Deployment in Two Months
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 811-826
doi https://doi.org/10.52842/conf.caadria.2003.811
summary In this paper, we discuss Kit-of-parts Theory and how it applies to the design, manufacture, and operation of a small robotic deployable demonstration structure called the Digiosk (Howe, 2001). "Kit-of-parts Theory" refers to the study and application of objectoriented building techniques, where building components are predesigned / pre-engineered / pre-fabricated for inclusion in joint-based (linear element), panel-based (planar element), module-based (solid element), and deployable (time element) construction systems. The Digiosk is an exposition display kiosk that was designed and manufactured digitally, and brought from concept to robotic functionality in a short period of time. Using kinematic mechanisms the cylinder opens up and deploys into a 2.7m cubical display booth complete with integral power and network connections. The kiosk was designed using a solid modeler, from which data was extracted to drive digital manufacturing processes. Owing to the well-developed understanding of Kit-of-parts Theory and the new "kinematic architecture" principles, the paperless process yielded a working prototype only eight weeks after initial conceptualization. The paper concludes with a discussion of how these concepts can be applied to large-scale projects and design processes.
series CAADRIA
email
last changed 2022/06/07 07:50

_id avocaad_2001_13
id avocaad_2001_13
authors Alexander Koutamanis
year 2001
title Modeling irregular and complex forms
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Computational technologies provide arguably the first real opportunity architectural design has had for a comprehensive description of built form. With the advent of affordable computer-aided design systems (including drafting, modeling, visualization and simulation tools), architects believe they can be in full control of geometric aspects and, through these, of a wide spectrum of other aspects that are implicit or explicit in the geometric representation. This belief is based primarily on the efficiency and effectiveness of computer systems, ranging from the richness and adaptability of geometric primitives to the utility of geometric representations in simulations of climatic aspects. Such capabilities support attempts to design and construct more irregular or otherwise complex forms. These fall under two main categories: (1) parsing of irregularity into elementary components, and (2) correlation of the form of a building with complex geometric structures.The first category takes advantage of the compactness and flexibility of computational representations in order to analyse the form of a design into basic elements, usually elementary geometric primitives. These are either arranged into simple, unconstrained configurations or related to each other by relationships that define e.g. parametric relative positioning or Boolean combinations. In both cases the result is a reduction of local complexity and an increase of implicit or explicit relationships, including the possibility of hierarchical structures.The second category attempts to correlate built form with constraints that derive usually from construction but can also be morphological. The correlation determines the applicability of complex geometric structures (minimally ruled surfaces) to the description of a design. The product of this application is generally variable in quality, depending upon the designer's grounding in geometry and his ability to integrate constraints from different aspects in the definition of the design's geometry.Both categories represent a potential leap forward but are also equally hampered by the rigidity of the implementation mechanisms upon which they rely heavily. The paper proposes an approach to making these mechanisms subordinate to the cognitive and technical aspects of architectural thinking through fuzzy modeling. This way of modeling involves a combination of (a) canonical forms, (b) tolerances around canonical forms and positions, (c) minimal and maximal values, (d) fuzzy boundaries, and (e) plastic interaction between elements based on the dual principles of local intelligence and autonomy. Fuzzy models come therefore closer to the intuitive manners of sketching, while facilitating transition to precise and complex forms. The paper presents two applications of fuzzy modeling. The first concerns the generation of schematic building layouts, including adaptive control of programmatic requirements. The second is a system for designing stairs that can adapt themselves to changes in their immediate environment through a fuzzy definition of geometric and topological parametrization.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 7c56
authors Alvarado, R.G., Parra Marquez, J.C. and Vildosola, G.V.
year 2001
title Qualitative contribution of a vr-system to architectural design: Why we failed?
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 423-427
doi https://doi.org/10.52842/conf.caadria.2001.423
summary The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 0f49
authors Burry, M., Coulson, J., Preston, J. and Rutherford, E.
year 2001
title Computer-aided design decision support: interfacing knowledge and information
source Automation in Construction 10 (2) (2001) pp. 203-215
summary Computer-aided design decision support has proved to be an elusive and intangible project for many researchers as they seek to encapsulate information and knowledge-based systems as useful multifunctional data structures. Definitions of `knowledge', `information', `facts', and `data' become semantic footballs in the struggle to identify what designers actually do, and what level of support would suit them best, and how that support might be offered. The Construction Primer is a database-drivable interactive multimedia environment that provides readily updated access to many levels of information aimed to suit students and practitioners alike. This is hardly a novelty in itself. The innovative interface and metadata structures, however, combine with the willingness of national building control legislators, standards authorities, materials producers, building research organisations, and specification services to make the Construction Primer a versatile design decision support vehicle. It is both compatible with most working methodologies while remaining reasonably future-proof. This paper describes the structure of the project and highlights the importance of sound planning and strict adhesion to library-standard metadata protocols as a means to avoid the support becoming too specific or too paradigmatic.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 80f7
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2001
title Knowledge-based System to Support Architectural Design - Intelligent objects, project net-constraints, collaborative work
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 80-85
doi https://doi.org/10.52842/conf.ecaade.2001.080
summary The architectural design business is marked by a progressive increase in operators all cooperating towards the realization of building structures and complex infrastructures (Jenckes, 1997). This type of design implies the simultaneous activity of specialists in different fields, often working a considerable distance apart, on increasingly distributed design studies. Collaborative Architectural Design comprises a vast field of studies that embraces also these sectors and problems. To mention but a few: communication among operators in the building and design sector; design process system logic architecture; conceptual structure of the building organism; building component representation; conflict identification and management; sharing of knowledge; and also, user interface; global evaluation of solutions adopted; IT definition of objects; inter-object communication (in the IT sense). The point of view of the research is that of the designers of the architectural artefact (Simon, 1996); its focus consists of the relations among the various design operators and among the latter and the information exchanged: the Building Objects. Its primary research goal is thus the conceptual structure of the building organism for the purpose of managing conflicts and developing possible methods of resolving them.
keywords Keywords. Collaborative Design, Architectural And Building Knowledge, Distributed Knowledge Bases, Information Management, Multidisciplinarity
series eCAADe
email
last changed 2022/06/07 07:55

_id c10f
authors Chase, Scott C. and Liew, PakSan
year 2001
title A framework for redesign using FBS models and grammar adaptation
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 467-477
summary This paper describes a framework for redesign. Stylistic change in the form of rule modification is used to transform grammars to produce designs conforming to new requirements. The mechanism that enables this modification is based on the Function-Behaviour-Structure (FBS) model of design. The framework provides a formal mechanism for redesign and defines a means to generate and link structures with different behaviour and functions within the FBS model of design. Redesign of a wall illustrates this framework.
keywords Redesign, Stylistic Change, Feature Grammars, Function-Behaviour-Structure Models
series CAAD Futures
email
last changed 2006/11/07 07:22

_id b534
authors Chase, Scott C. and Liew, Paksan
year 2001
title A Systematic Method for Redesign - Using function, behaviour and structure to facilitate grammar transformation
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 18-24
doi https://doi.org/10.52842/conf.ecaade.2001.018
summary We present a formal framework for redesign. Stylistic change, defined by grammar rule modifications, serves as the basis for rule replacement with ones that produce designs satisfying revised requirements. Each grammar rule has an associated description that adds functional or behavioural information to the geometric representation of the design using Function-Behaviour-Structure representations. This method provides a formal mechanism for redesign and defines a means to generate and link structures with different behaviour and functions within the FBS model of design. We demonstrate this with an example of redesign of a wall responding to changing functional requirements, and also discuss its usage in other types of redesign problems.
keywords Redesign, Design Grammars, Function-Behaviour-Structure Models, Feature Based Design
series eCAADe
email
last changed 2022/06/07 07:55

_id 8ff1
authors Cáceres Jara, Hugo
year 2001
title EL COLOR DIGITAL EN EL DISEÑO DE TESELACIONES PERIODICAS (The Digital Color in the Design of Periodical Teselations)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 64-66
summary The present study of fundamentally exploratory type tries to examine the distribution of the color in the structures of repetition designed according to the Mathematical Theory of the Tessellations and inspired in the grafphic work of the artist holandes M.C.Escher. The results reached are product of the exercises pedagogicos carried out in the catedra of design of the color of the Design Workshop I, Universidad del Bío-Bío, among the years 1996 and 2000 to pursue a design graphic degree.
series SIGRADI
email
last changed 2016/03/10 09:50

_id a3e8
authors Economou, Athanassios
year 2001
title Four Algebraic Structures In Design
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 192-201
doi https://doi.org/10.52842/conf.acadia.2001.192
summary A constructive program for the generation of three-dimensional languages of designs based on nested group structures is outlined.
keywords Computational Design, Symmetry, Group Theory, Shape Grammars, VRML
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2007_585
id cf2007_585
authors Fischer, Thomas
year 2007
title Enablement or Restriction? On supporting others in making (sense of things)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 585-598
summary In this paper I present and reflect upon a five-year investigation of designing digital tools for designing in the area of architectural space grid structures. I understand design as a novelty and knowledge generating conversational process as described by Pask (see Scott 2001) and Glanville (2000). Furthermore, I regard making design tools as a design task in itself, rendering this paper a reflection on designing for designing. This paper gives a report on observations I made during the toolmaking study, and subsequently contextualizes these observations using second-order cybernetic theory. This reflection focuses on different relationships between observers and systems, on conditions under which observers construct knowledge and on limits of supporting others in this activity.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id 3847
authors Gattis, Merideth
year 2001
title Space as a Basis for Reasoning
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary We use space as a basis for reasoning whenever we use aspatial representation of a nonspatial concept to make decisions orinferences. From a psychological perspective, our tendency to create andreason fluidly from spatial models is somewhat surprising, becauseusing a spatial model to reason involves creating correspondencesbetween two semantically unrelated concepts: space, and something thatisn’t space, whether that be time, performance, or the desirability of anew job. Our proficiency in using space as a basis for reasoning reliesour abilities to detect similarities in the structures of very differentconcepts. In this paper I discuss two types of similarities between spaceand nonspatial concepts and describe how those similarities influencereasoning from spatial representations.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:16

_id a40c
authors Inkinen, Tommi
year 2001
title A city revised: representing or recreating the urban space as a polygon experience – a discussion of the case of virtual Turku
source CORP 2001, Vienna, pp. 351-354
summary The Internet has provided a new means to represent urban space. The development of modelling languages,like VRML, has given us the tools to recreate urban locations on the net. In this paper, the virtual image ofTurku, a city located in Southwest Finland is discussed. My approach is twofold. Firstly, I focus on the‘official’ city web-page and its two dimensional textual appearance. This constitutes the essence of virtualcity as ‘public’ project. Secondly, there is a challenging new field that combines aspects from computersciences, urban studies and Internet research. This refers to three-dimensional city models that are used torepresent an exact copy of the material space of cities. The analysis is based on interpretation of interviewsand contents of the two site structures. The following conclusions are proposed. The mission of a virtualpublic city is twofold: it is a local project, purposed to build a new and efficient medium to connect theadministration and citizens; and it is also a global/national project, a medium of advertising and givingknowledge of the tourist possibilities and attractions. On the other hand, the private virtual city project isbased on potential future incomes. It is a means of gaining profit via expanding possibilities provided by ecommerce.
series other
email
more www.corp.at
last changed 2002/12/19 12:18

_id avocaad_2001_08
id avocaad_2001_08
authors Ivanka Iordanova, Temy Tidafi
year 2001
title Design assistance by complexity-supporting precedents' modelling
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design processes imply complexity at every stage of the development of a project. On one hand, this complexity is rarely taken into consideration by the currently used CAD programs. On the other hand, recent theoretical researches indicate that a large proportion of architectural design processes are based on precedents as a source of inspiration or as a basis for reflection. A precedent is usually seen as a sketch, as a picture, as a drawing or as a visual memory of an architectural object or space. Recent research enlarges this concept into at least two directions: (1) precedents are looked for not only in the architectural space, and (2) it’s not only the visual aspect of a precedent that is important, but also its internal logic and structure, the know-how associated to it, and the actions needed for its creation. Usually, architectural design knowledge is implicitly presented by precedents. This design knowledge is applied to design-objects having various levels of generality, at different states of detailing and expected to be dynamically transformed during the following stages of design. Having in mind these characteristics of precedents called for during the architectural design process, we propose to join their visual representation with a description of their most important characteristics: structural organisation, way of production, functional organisation, spatial composition, etc. These can be either described or modelled by the original author, or interpreted by the precedent’s ‘user’. These design-knowledge models can be of use in several ways: (1) providing a library for search of precedents by semantic analogy, (2) offering ready-to-use capsules of design knowledge for new design situations, (3) enriching the ‘design world’ of the user-architect. We have implemented the proposed method of complexity-supporting precedents’ modelling by the means of the functional programming SGDL-Scheme language. The models (a programming function or a structure of programming functions) describe the actions necessary for the creation of an object (or its digital representation) and the structural organisation between the models in order to generate new, more complex ones. The concept of describing actions instead of shapes, provides a multi-level applicability of the models. Visual presentations (digital maquettes, images or animations) of newly generated objects can be stored in a visual-library of the assistant, thus creating a new ‘precedent’ that can be referred to in future by visual analogy. The design-knowledge that has generated the new object, is stored and linked to the image. Thus, the visual stimulus of a precedent can be joined with functional characteristics, production procedures and/or semantic meaning of the object. The paper will present the ‘engine’ of the proposed assistant, its organisation, as well as digital models of precedents that have served as a basis for the design of new architectural objects or structures. The assistant is conceived as an open, complexity supporting structure that can be further developed by the ‘user-architect’. We will discuss the advantages and limitations of the proposed assistant.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 6a70
authors Liapi, Katherine
year 2001
title Transformable Structures: Design Features and Preliminary Investigation
source Journal of Architectural Engineering -- March 2001 -- Volume 7, Issue 1, pp. 13-17
summary Innovative building conceptions, that allow for the change of the building's shape and form, can offer advantages for certain types of applications compared to conventional structures. The conception, design,and realization of transformable building structures require the use of innovative building technologies, and the development of new analytical methods and procedures. Geometric complexity is usually acharacteristic of the architectural expression of transformable structures, and their initial geometric configuration and representation is one of the earliest and most challenging phases in their design. A preliminaryinvestigation with computer simulation and animation studies can help identify problems in their initial geometric conception.
series journal paper
last changed 2003/05/15 21:45

_id 625d
authors Liapi, Katherine A.
year 2001
title Geometric Configuration and Graphical Representation of Spherical Tensegrity Networks
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 258-267
doi https://doi.org/10.52842/conf.acadia.2001.258
summary The term “Tensegrity,” that describes mainly a structural concept, is used in building design to address a class of structures with very promising applications in architecture. Tensegrity structures are characterized by almost no separation between structural configuration and formal or architectural expression (Liapi 2000). In the last two decades structural and mechanical aspects in the design of these structures have been successfully addressed, while their intriguing morphology has inspired several artists and architects. Yet, very few real world applications of the tensegrity concept in architecture have been encountered. The geometric and topological complexity of tensegrity structures that is inherent to their structural and mechanical basis may account for significant difficulties in the study of their form and their limited application in building design. In this paper an efficient method for the generation of the geometry of spherical tensegrity networks is presented. The method is based on the integration of CAD tools with Descriptive Geometry procedures and allows designers to resolve and visualize the complex geometry of such structures.
keywords Tensegrity Networks, Visualization, Geometric Configuration
series ACADIA
email
last changed 2022/06/07 07:59

_id avocaad_2001_03
id avocaad_2001_03
authors M.K.D. Coomans, J.P. van Leeuwen, H.J.P. Timmermans
year 2001
title Abstract but Tangible, Complex but Manageable
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the VR-DIS research program, an innovative design-information modelling technique has been proposed that is based on features. In this modelling technique, the designer is invited not only to model the form and spatial aspects of his or her design, but also to model the structure of the data behind the design. The designer is offered a way to control how abstract design data is structured and stored. In this way, the designer is given the power to model concepts like conformity, contrast, and scale on the formal data level, and this for both graphical and non-graphical design characteristics. Further, the designer is invited to input formal descriptions of own design concepts, and use these personal concepts during the design process. With this new information modelling technique, we expect that the designers will be better capable to handle the complexity of linking diverse kinds of information involved in a design process. This new way of computer aided design offers a unique design freedom: any design concept becomes addressable. On the other hand, this technique also puts the responsibility for the content of the CAD database entirely in the hands of the designer. In order to be able to enjoy the design freedom fully and at the same time handle the responsibility over the design database, a computer tool is needed that shows the precise content of the database, and that is easy and quick to interact with. Only with such a tool, the designer will be capable of keeping the complex data model in pace with his or her design reasoning. To realise this requirement, a “feature browser” has been developed with a 3D graphical user interface. It shows the data objects as 3D blocks, mutually linked by rubber-band arrows that closely reflect the database structure. The whole forms an interactive 3D graph. The intuitiveness and user friendliness of the interface was improved by adding features like the visualisation of the browsing history, the visualisation of link-semantics, and animated visual feedback effects. The hardware part of the interface is worked out as a Fish Tank VR set-up. This hardware configuration improves the experienced realism of the displayed 3D objects up to a feeling of physical presence. The interface as a whole therefore provides a highly attractive display of the abstract design data; abstract but tangible. It is a tool in which complex data structures can be explored and controlled: complex but manageable.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 1a92
authors Mirabelli, Paolo
year 2001
title Public Cyberspace Planning and Design. Architect’s role in the construction of the virtual city
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 42-46
doi https://doi.org/10.52842/conf.ecaade.2001.042
summary Architects need to consider ICT not as a tool for design but as a space to be designed. The relation between this space and the physical city must be driven from an impact to a positive and needed expansion of the urban space; an occasion to support and foster social integration and development. To achieve this, it is needed to put an effort in evolving both planning and design techniques as well as public policies for this mixed (physical/ digital) urban space. The references for doing it may be found more in the history of technology developments then in the technology itself, but a wide contribution from diverse disciplines is needed. How to do this, it’s mostly to be found out through projects, in which architects can play the fundamental role of planners that coordinate the activities of actors involved, while taking care of the public interest. Many cities are progressively losing the space devoted to foster solid social structures, so a relevant focus for projects may be aimed at the design of public cyberspace to recover the building of local social networks. A starting point could be found in the Community Networking movement, which architects could build upon, using their design skills in order to evolve this kind of spaces beyond the spontaneous and random phase. A wide range of issues are to be addressed: from needed public policies to accessibility that must be provided to anybody in order to avoid sharpening social alienation due to cultural, economical or physical reasons. An experiment is going to be carried out within a local development project promoted in Rome.
keywords Cyberspace Design, Urban Planning, E-Society, Community Networking, Selfsustainable Local Development
series eCAADe
last changed 2022/06/07 07:58

_id c55e
authors Miranda, Pablo
year 2001
title Self-design and Ontogenetic evolution
source 4th International Conference on Generative Art, Politecnico di Milano University, Milan, Italy
summary The work develops around the general concept of morphogenesis, the process of development of a system's form or structure. Besides the obvious example of embryological growth, biological evolution, learning, and societal development can also be considered as morphogenetic processes. The aim is to set a foundation from where latter work can develop in the study of how form unravels, and the implications and possibilities of the utilisation of such processes in design. Some basic principles are established, regarding the idea of Ontogenesis, the study of the development of organisms, and Epigenesis, the mode Ontogenesis operates. Drawing on D'Arcy Thompson's ideas and inspired on the models and approaches developed in the recent field of Artificial Life, this work explores the possibilities of using a model based in bone accretion to develop structural systems. The mechanisms by which bone is able to adapt are relatively known and simple, and at the same time they address a sensible problem, such as it is the case of the static performance of a structure. The problem is anyway approached not with the intention of finding optimal solutions, but challenging and creative ones. It is not answers the computer should provide, but questions about the problematics of the design. It is in this context of 'problem-worrying' (as opposed to problem solving) that the work has been carried.
keywords Ontogenesis; Bone Accretion; Self-designed Structures; Problem-worrying
series other
email
last changed 2003/03/24 16:47

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