CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 295

_id 9a04
authors Bouza Rodríguez, J.B., Valcarce, J.D., Baltar, X.L. and Vázquez, M.P.
year 2001
title SISTEMA WEB INTERACTIVO CON CATÁLOGO PSEUDO-TRIDIMENSIONAL DE RODUCTOS Y VÍDEO EN TIEMPO REAL (Interactive Web System with Pseudo-Three-Dimensional Catalogue of Places and Video in Real Time)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 104-106
summary It has been designed and developed a system Web that has video in real time and an interactive product catalogue based on pseudo-three-dimensional models, that is to say, models that they pretend to be three-dimensional, but that in fact do not have geometry 3D properly in the memory, but of an appropriate composition according to the case of geometry 2D (image or any graph), that allows to see the model from several points of view and to consult additional information (weight, material, dimensions, etc.). They have been analyzed and proven the different formats from transmission of video and audio by Internet, studying all its parameters, until finding the optimal ones for this server. In comparison with the use of format VRML (Virtual Reality Modeling Language) used commonly to put models 3D in the Web, this system that we have devised presents like advantages the low time of load, the high precision of the views of the object and the low cost of maintenance of the Web. On the other hand, one does not have the infinity of views and facility of manipulation of the VRML.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 3934
authors Cabezas, M., Mariano, C., Oliva, G. and Oliva, S.
year 2001
title EVALUACIÓN DE UNA METODOLOGÍA DE ENSEÑANZA DE LA GEOMETRÍA DESCRIPTIVA (Evaluation of a Methodology for the Teaching of Descriptive Geometry)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 204-206
summary The purpose of this paper is to point out the most relevant aspects of an experience which gathers research processes and teaching practices at a University level, activities in which the authors hereof have been involved for many years. Even though this question has already been widely discussed – being its analysis extremely broad and varied – it is still quite interesting. This issue deals with the incorporation of new technologies in the teaching and learning processes and in the case of this specific experience, it refers to its trial implementation in the classroom.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 3e3b
authors Figueroa, E.L., Baltar, J.L. and Rodriguez, B.B.
year 2001
title APLICACIÓN DE UN ALGORITMO DE RECONOCIMIENTO DE RECINTOS A UN SISTEMA CAD PARA LAS INDUSTRIAS DE LA PIEDRA (Application of an Algorithm for Recognition of Enclosures to a CAD System for the Stone Industry)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 98-102
summary Precise recognition and numbering of the pieces to be cut is necessary in the production process of the stone processing industry. The measures (diminished, should there be any joints), material, finish, thickness and any works to be carried out on the sides of each piece, must be detailed in the instruction cards. Several mistakes usually occur during this process which cause waste of time and material. To overcome this a graphical application program has been designed which will automate the process as far as possible. Its core is an algorithm for the automatical recognition of polygons complete with other applications to guarantee the coherence and uniqueness of this information.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
doi https://doi.org/10.52842/conf.acadia.2002.013
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email
last changed 2022/06/07 07:51

_id 3c96
authors Kang, H., Anderson, S.D. and Clayton, M.J.
year 2001
title Web4D: Challenges and Practices for Construction Scheduling
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 132-141
doi https://doi.org/10.52842/conf.acadia.2001.132
summary Research has demonstrated that four-dimensional computer aided design (4D CAD), in which a three-dimensional (3D) CAD model is animated through time, is useful in helping professionals understand the construction schedule. However, cumbersome processes to update a 4D CAD model, which involve changing geometry representations, changing schedules and bar charts, linking the geometry to the scheduling information, and generating animations, may discourage professionals from using 4D CAD in actual construction projects. A software prototype implementing 4D CAD in a Web environment overcomes limitations of current 4D CAD tools. This software permits editing of the construction schedule over the Internet and shows the revised construction sequence visually on a Web browser using 3D computer graphics. This software is composed of a database on a server, Active Server Pages (ASP) scripts, and a Java applet that was developed using Java 3D Application Programming Interface (API) and Java JDBC. The Java applet retrieves the 4D model at the appropriate level of completion over the Internet and allows users to navigate around the model on the Web browser. Web4D visualization software can help professionals to expedite the schedule updating process by involving designers and constructors in collaborative decision- making.
keywords Web4D, 4D CAD, 4D Visualization, Construction Schedule, Internet
series ACADIA
email
last changed 2022/06/07 07:52

_id 625d
authors Liapi, Katherine A.
year 2001
title Geometric Configuration and Graphical Representation of Spherical Tensegrity Networks
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 258-267
doi https://doi.org/10.52842/conf.acadia.2001.258
summary The term “Tensegrity,” that describes mainly a structural concept, is used in building design to address a class of structures with very promising applications in architecture. Tensegrity structures are characterized by almost no separation between structural configuration and formal or architectural expression (Liapi 2000). In the last two decades structural and mechanical aspects in the design of these structures have been successfully addressed, while their intriguing morphology has inspired several artists and architects. Yet, very few real world applications of the tensegrity concept in architecture have been encountered. The geometric and topological complexity of tensegrity structures that is inherent to their structural and mechanical basis may account for significant difficulties in the study of their form and their limited application in building design. In this paper an efficient method for the generation of the geometry of spherical tensegrity networks is presented. The method is based on the integration of CAD tools with Descriptive Geometry procedures and allows designers to resolve and visualize the complex geometry of such structures.
keywords Tensegrity Networks, Visualization, Geometric Configuration
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade03_561_150_martens
id ecaade03_561_150_martens
authors Martens, Yuri and Koutamanis, Alexander
year 2003
title Realestate online information systems
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 561-567
doi https://doi.org/10.52842/conf.ecaade.2003.561
summary Several commercial real-estate sites provide listings of available commercial property on the Internet. These listings are generated on the basis of selection criteria as floor area, price and location. Despite the obvious utility of the listings and their promise for the transaction process and market transparency, one third of commercial realestate listing sites went bankrupt in 2001 and 2002. To provide an explanation for the failure, 63 commercial real-estate sites were analysed and classified into three basic business models: the Research / Information model, the Marketing model and the Transaction model. A common success factor for all models is the functionality of the site, especially interaction between the user and the available information. The paper proposes that the transfer of existing architectural representations, information-processing instruments and decision-taking tools is an essential component of future development towards integrated services that accompany a building throughout its lifecycle. This transfer amounts to (1) the addition of building and contextual information from standard documentation and online information services, (2) the derivation and coherent description of programmatic requirements database, and (3) advanced user interaction with building information.
keywords e-commerce, human-computer interaction, building information systems,web-based communication
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:59

_id 9e31
authors Osman, Yasser
year 2001
title The Use of Tools in the Creation of Form: Frank (L. Wright & O. Gehry)
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 044-051
doi https://doi.org/10.52842/conf.acadia.2001.044
summary This paper is a study of shape, attempting to understand the effect of Computer Aided Architecture Drafting and Design on the Geometry of Form. This is a part of a larger question: When the tool of presentation changes, does the form generated change as well? The study is in two main parts: 1 Comparing two Guggenheim Museums. 2 Re-Modeling Bilbao Museum. The final questions are: why does form become more complex? How do architects use tools to obtain more complexity? What Computer Aided Architecture Design programs let architects achieve more complexity? For an architect, is the motivation to demonstrate a set of 3D geometric operations sufficient to generate complex assemblies, and are there other possible operations needed?
keywords Form, Tool, Digital, Model
series ACADIA
email
last changed 2022/06/07 08:00

_id 2d52
authors Porrúa, M., Rueda, M. , Bernich, M, Moyano, C., Hirsch, L., De Fillippis, H., Mendez, L., Lemme, A., Gonzalez, L., Favero, M., Devincenzi, C. and Ducombs, L.
year 2001
title EXPLORACIÓN DE NUEVAS FORMAS DE EXPRESIÓN DE NUEVAS IDENTIDADES EN EL DISEÑO TEXTIL (Exploration of New Forms of Expression of New Identities in Textile Design)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 262-264
summary The textile surface is a support to express symbolically trought the sings repetition our cultural diversity. Into the frame of a workshop, we propose ourself to review our didactic topics to generate a new teaching- lerarning strategy to the Textile Design. We put forward to take “fragments” of this cultutal diversity, to make it autonomous and starting from it occasional profile because of the whole break, to recognize the geometry and language itself, the interrupted connections, to be allowed to overflow and, in a symbiosis with the new digital medias, to generate a new speech of identity in textile design.
series SIGRADI
email
last changed 2016/03/10 09:57

_id 6e80
authors Pratini, Edison and Faleiro, Jeovan
year 2001
title UMA NOVA METODOLOGIA DE APOIO À VISUALIZAÇÃO NO ENSINO DE DESENHO TÉCNICO E GEOMETRIA DESCRITIVA (A New Methodology of Support for Visualization in Technical Graphics and Descriptive Geometry)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 201-203
summary This work presents an experiment on the use of new computer graphics, virtual reality and Internet to help students of Technical Drawing and Descriptive Geometry courses at the University of Brasilia, Brazil. After some trials of teaching with the help of CAD and 3D modeling software, when developed an animated and interactive web-site. The idea behind the creation of the site was to avoid the book metaphor, i.e., to put figures and text for the student to read, but take advantage of the animation and interaction resources of current computers. It is not a distance course, but only a site to complement classes and help visualization. The site can be seen at www.desenho.hpg.com.br.
series SIGRADI
email
last changed 2016/03/10 09:58

_id 4112
authors Raposo, M., Sampio, M. and Raposo, P.
year 2001
title A City Simulator
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 052-061
doi https://doi.org/10.52842/conf.acadia.2001.052
summary This paper presents a new computer model for city skyline simulation. It works by shaping medium and high-rise buildings to their best performance. This new tool was conceived to simulate and analyze cities where tall buildings are emerging on pre-existing urban schemes with irregular geometry and where inter-building spacing is proportional to the height of built blocks. The model is based on two main inputs, namely: the description of the network formed by land subdivision of the actual or irregular urban schemes, and the building regulations quantitative parameters based on solar obstruction angles and maximum usability rates. By combining data from these inputs, the computer model presents the dimensions of the building envelop for maximum profitability of each plot. That way the architect will immediately know the number of floors that leads to the maximum built area, for certain plots. In addition to this, the built blocks images are presented in the screen, as well as corresponding tables and Cartesian graphs. Furthermore, this model can also be used for analyzing city skyline for large urban areas. This analysis can range from a mere visual inspection of the variety of images built blocks will take under different legal constraints, to a more intricate analysis of how city skyline and built area, amongst others, are affected by different the regulations.
keywords Computing City Shape, Land use performance, Computing city skyline, Urban network design, Computing City Architecture.
series ACADIA
email
last changed 2022/06/07 08:00

_id 34d2
authors Rottensteiner, Franz
year 2001
title Semi-automatic extraction of buildings based on hybrid adjustment using 3D surface models and management of building data in a TIS
source Vienna University of Technology
summary A new method for semi-automatic building extraction together with a concept for storing building models alongside with terrain data in a topographical information system (TIS) is presented. A user interface based on Constructive Solid Geometry is combined with an internal data structure completely based on boundary representation. Each building can be de-composed into a set of simple primitives which are reconstructed individually. After selecting a primitive from a data base of common building shapes, the primitive parameters can be modified by interactive measurement in digital images in order to provide approximate values for automatic fine measurement. In all phases, the properties of the boundary models are directly connected to parameter estimation: the parameters of the building primitives are determined in a hybrid adjustment of camera co-ordinates and fictitious observations of points being situated on building faces. Automatic fine measurement is an application of a general framework for object surface reconstruction using hierarchical feature based object space matching. The integration of object space into the matching process is achieved by the new modeling technique. The management of both building and terrain data in a TIS is based on a unique principle. Meta data are managed in a relational data base, whereas the actual data are treated as binary large objects. The new method is evaluated in a test project (image scale: 1:4500, 70 % overlap, 50 % side lap). The automatic tool gives results with an accuracy of +-2-5 cm in planimetric position and +-5-10 cm in height.
keywords Building Extraction; Semi-automatic building extraction; Object modelling; 3D City models; Data acquisition; Spatial Information Systems; Image matching; Photogrammetry
series thesis:PhD
email
more http://www.ipf.tuwien.ac.at/fr/buildings/diss/node5.html
last changed 2003/02/12 22:37

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ecaade03_373_117_wittkopf
id ecaade03_373_117_wittkopf
authors Wittkopf, Stephen K. and Foo, E-Jin
year 2003
title Discussing Image-Based Modeling Technology for 3D Digital Archival of Physical Architecture Models
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 373-380
doi https://doi.org/10.52842/conf.ecaade.2003.373
summary Besides drawings, physical models are important forms of representation commonly used for architectural design. They can serve as a useful resource for teaching and research, provided there is a proper archiving system that allows easy retrieval. Architectural models in 3D digital format seem to be able to overcome the limitation of physical constraints – they can be easily accessed anytime and anywhere over the Internet. The most common way of 3D model documentation is through geometric-based 3D CAD software. Image-based modeling (IM) allows the 3D digital model to be created from photographic images. Debevec (1998) investigated the hybrid geometry- and image-based approach whilst Tsou (2002) and Hawkins (2001) focused on the application of IM for GIS and digitizing cultural artifacts respectively. This paper aims to compare physical models and their IM counterparts in terms of communication of vital architectural information. Experiments were conducted to evaluate the extent the IM model resembled the physical predecessor in terms of its geometry and visual appearance qualities/faithfulness. A survey was subsequently carried out to compare their performance in terms of the communication of vital architectural information about building designs to the observers. The tabulated results were then examined to help understand the opportunities and weakness of IM for 3D archival of physical architecture models
keywords Image-based modeling, architecture model, digital archiving, design resource
series eCAADe
email
more http://www.arch.nus.edu.sg/akiskw
last changed 2022/06/07 07:57

_id avocaad_2001_14
id avocaad_2001_14
authors Adam Jakimowicz
year 2001
title Non-Linear Postrationalisation: Architectural Values Emergence in a Teamwork Interpretation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The paper presents the outcomes of the experiment being conducted at the Faculty of Architecture in Bialystok, which derives form three main sources: a new course of architectural composition by computer modelling, developed and conducted in Bialystok postrationalisation as a formulation platform for new architectural values and theories, applied by e.g. Bernard Tschumi the idea of new values emergence resulting form a teamwork, when placed in an appropriate environment; It is assumed that the work performed first intuitively, can be later seriously interpreted, and to some extent rationalised, verbalised, described. With no doubt we can state, that in creative parts of architectural activities, very often decision are taken intuitively (form design). So this ‘procedure’ of postrationalisation of intuitively undertaken efforts and results seems to be very important –when trying to explain ideas. This kind of activity is also very important during the first years of architectural education. In case of this experiment, the students’ works from the course of architectural composition are taken as a base and subjects for interpretation, and values research. However, when at first, individual works are being interpreted by their authors, at the latter stage, the teams are to be formed. The aim of the teamwork is to present individual works, analyse them, find common value(s), and represent it (them) in an appropriate, creative way. The ideal environment to perform this work is hypertext based internet, because the non-linearity of team interpretations is unavoidable. On the other hand, the digital input data (computer models) is a very appropriate initial material to be used for hypermedia development. The experiment is to analyse the specific of the following: the self-influence of the group on the individual work ‘qualification’, mutual influence of the team members on their own work interpretation, the influence of the digital non-linear environment on the final outcome definition. The added value of hypertext in architectural groupwork digital performance shall be examined and described. A new value of individualised, though group based, non-linearity of expression will be presented and concluded.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c39a
authors Ahumada Gallardo, N., López Morales, B., Mora Olate, M.L. and Muñoz, V.C.
year 2001
title MARCO ANTONIO DE LA PARRA COMO NARRADOR Y ENSAYISTA. MONOGRAFIA MULTIMEDIAL (Marco Antonio de la Parra as Narrator and Writer. Monography in Multimedia)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 268-270
summary The analysis of Marco Antonio de la Parra’s novels and essays from the discourse perspective, is the contents of an interdisciplinary work for modernizing and improving communicative possibilities of universitary thesis through multimedia. For the multimedia design, the main and most recent digital creating software for the graphic treatment of texts and images were analised, then the navigation system and screens were designed, difining backgrounds, texts, audio and video, besides buttons and hits. Results permit: 1. To present the contents in an easy access and transportation support, reducing production costs. 2. The offering of three communication supports: written text, audio and video. 3. Ostensibly improves universitary thesis and seminars quality.
series SIGRADI
email
last changed 2016/03/10 09:47

_id af65
authors Akleman, E., Chen, J. and Sirinivasan, V.
year 2001
title An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257
doi https://doi.org/10.52842/conf.acadia.2001.248
summary In Architecture, it is essential to design functional and topologically complicated 3D shapes (i.e. shapes with many holes, columns and handles). In this paper, we present a robust and interactive system for the design of functional and topologically complicated 3D shapes. Users of our system can easily change topology (i.e. they can create and delete holes and handles, connect and disconnect surfaces). Our system also provide smoothing operations (subdivision schemes) to create smooth surfaces. Moreover, the system provides automatic texture mapping during topology and smoothing operations. We also present new design approaches with the new modeling system. The new design approaches include blending surfaces, construction of crusts and opening holes on these crusts.
keywords Modeling, Shape Design, Sculpting, Computer Aided Geometric Design
series ACADIA
email
last changed 2022/06/07 07:54

_id ascaad2004_paper12
id ascaad2004_paper12
authors Al-Qawasmi, Jamal
year 2004
title Reflections on e-Design: The e-Studio Experience
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The influence of digital media and information technology on architectural design education and practice is increasingly evident. The practice and learning of architecture is increasingly aided by and dependant on digital media. Digital technologies not only provide new production methods, but also expand our abilities to create, explore, manipulate and compose space. In contemporary design education, there is a continuous demand to deliver new skills in digital media and to rethink architectural design education in the light of the new developments in digital technology. During the academic years 2001-2003, I had the chance to lead the efforts to promote an effective use of digital media for design education at Department of Architecture, Jordan University of Science and Technology (JUST). Architectural curriculum at JUST dedicated much time for teaching computing skills. However, in this curriculum, digital media was taught in the form of "software use" education. In this context, digital media is perceived and used mainly as a presentation tool. Furthermore, Computer Aided Architectural Design and architectural design are taught in separate courses without interactions between the two.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 9fe2
authors Almeida da Silva, A.B., Serón Arbeloa, F.J., Magallón Lacarta, J.A. and Félix, N.R.
year 2001
title PICTÓRICA O CIENTÍFICA? LA ACTIVIDAD DE GENERACIÓN DE IMÁGENES SINTÉTICAS EN EL CONTEXTO DE ENSEÑANZA (Pictoric or Scientific? The Activity of Generation of Synthetic Images in the Teaching Context)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 192-194
summary This work is restricted to the field of Graphics Representation in Architecture, analyzing the use of illumination models which are present at the software usually used for the development of images to describe the architectural objects. The differences between the real scene and the equivalences structured into the world of computer graphics related to the illumination models and light, are specially specified. This work analyses the categories of architectural problems associated to each of the available models; questions how this associations are included in architectural teaching context and studies how associated they are during the academic studies of the architect.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 8c2d
authors Alvarado, Rodrigo García
year 2001
title PROJECTED SPACE: CHARACTERIZING THE “CYBRID ARCHITECTURE”.
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 285-287
summary The “cybrid architecture” has been defined like integration of physical and digital spaces. Based on the capability of electronic media to generate virtual environments (cyberspaces) which could be related to buildings. However, theoretical studies and contemporary works reveal a more complex relationship between media and constructions. Expressed in architectural characteristics that constitutes a new spatial quality, named here projected space. Hence the paper argues that “cybrid architecture” is not technological, but is a modification of conventional architectural space due to cultural evolution.
series SIGRADI
email
last changed 2016/03/10 09:47

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