CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 705

_id ddss9829
id ddss9829
authors De Hoog, J., Hendriks, N.A. and Rutten, P.G.S.
year 1998
title Evaluating Office Buildings with MOLCA(Model for Office Life Cycle Assessment)
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary MOLCA (Model for Office Life Cycle Assessment) is a project that aims to develop a tool that enables designers and builders to evaluate the environmental impact of their designs (of office buildings) from a environmental point of view. The model used is based on guidelinesgiven by ISO 14000, using the so-called Life Cycle Assessment (LCA) method. The MOLCA project started in 1997 and will be finished in 2001 resulting in the aforementioned tool. MOLCA is a module within broader research conducted at the Eindhoven University of Technology aiming to reduce design risks to a minimum in the early design stages.Since the MOLCA project started two major case-studies have been carried out. One into the difference in environmental load caused by using concrete and steel roof systems respectively and the role of recycling. The second study focused on biases in LCA data and how to handle them. For the simulations a computer-model named SimaPro was used, using the world-wide accepted method developed by CML (Centre for the Environment, Leiden, the Netherlands). With this model different life-cycle scenarios were studied and evaluated. Based on those two case studies and a third one into an office area, a first model has been developed.Bottle-neck in this field of study is estimating average recycling and re-use percentages of the total flow of material waste in the building sector and collecting reliable process data. Another problem within LCA studies is estimating the reliability of the input data and modelling uncertainties. All these topics will be subject of further analysis.
keywords Life-Cycle Assessment, Office Buildings, Uncertainties in LCA
series DDSS
last changed 2003/08/07 16:36

_id d146
authors He, Jie
year 2001
title CAD Study in Visual Analysis of the Visual Sustainability for China Urban Natural Landscape Planning
source Chinese University of Hong Kong
summary In this thesis a GIS-based CAD system prototype of evaluating visual quality of urban natural landscape environment is presented. This prototype is an indispensable component of the integrative Visual Sustainability research, and offers a calculable and visualizable technique to urban visual natural landscape assessment. This scientific method provides precise data to estimate the visibility of natural landscape in urban construction actuality. Furthermore, it can also work out supporting information for maintaining and protecting valuable visual landscape resources in further planning. Introduction of this methodology intends to improve the natural landscape cooperation in China urban planning through visual protection. Combining with popular CAD software such as AutoCAD and Microstation, the research team uses ArcView GIS software and its 3D Analyst extension to accomplish a set of research procedure, which includes data modification, model making, viewshed and view sensibility analysis. In addition, this system can create simultaneous 3D scenes or hire other information media as reference tools for professional analysis, design consultation and intercommunication. The core technologies of this proposed system are viewshed calculation and overlay analysis. In viewshed analysis, human visual characteristics are simulated by a series of ergonomics parameters of viewpoints. Viewshed of each viewpoint can be calculated into vector data and mapped by polygons identifying which region is visible and which is not. Overlay function of the proposed system is used in visual sensibility analysis to achieve the division of higher visual sensible area which indicates the common visible area from different viewpoints. Additionally, viewshed maps and visual sensibility results can add more information to mark out the areas that can satisfy certain visual parameters such as appropriate visual angle or visual distance. These overlaying results can visualized the visible areas into hierarchical visual perception quality categories in order to define the visual landscape significance of particular planning regions. A case study was operated to evaluate this system. The case is in Zhongshan city, Guangdong Province of China. Jinzishan hill region is the study site that picked by collaborating discussion of research team and the local government. It is located on the edge of urban built-up area. Jinzishan massif is the prominent landscape element of the surrounding environment. There are three topics in Jinzishan visual perception in this paper. The first topic is the visual quality evaluation of the intersections of its surrounding road system. The second is the integrated visual perception of two main roads called Qiwandao and Bo’ailu. Finally is the analysis of the hill skyline visual quality in surrounding area. The analysis results in GIS vector data can be converted into popular data format and combined with other spatial information for practical application. And comments for future urban planning are collected and analyzed by professional responses to the computer-generated information investigation.
keywords Natural Landscaping; Computer-Aided Design; Landscape Architecture; City Planning; Geographic Information Systems
series thesis:MSc
email
last changed 2003/02/12 22:37

_id cf2003_m_040
id cf2003_m_040
authors BAY, Joo-Hwa
year 2003
title Making Rebuttals Available Digitally for Minimising Biases in Mental Judgements
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 147-156
summary The problem of heuristic biases (illusions) discussed by Tversky and Kahneman (1982) that can lead to errors in judgement by human designers, when they use precedent knowledge presented graphically (Bay 2001). A Cognitive framework of belief, goal, and decision, and a framework of representation of architectural knowledge by Tzonis are used to map out the problem of heuristic biases in the human mind. These are used to discuss what aspects of knowledge can be presented explicitly and digitally to users to make rebuttal more available for human thinking at the cognitive level. The discussion is applicable to both inductive and analytic digital knowledge systems that use precedent knowledge. This discussion is targeted directly at means of addressing bias in the human mind using digital means. The problem of human bias in machine learning and generalisation are discussed in a different paper, and the problems of international or non-intentional machine bias are not part of discussion in this paper.
keywords analogy, bias, design thinking, environmental design, heuristics
series CAAD Futures
last changed 2003/11/22 07:26

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
doi https://doi.org/10.52842/conf.acadia.2002.013
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email
last changed 2022/06/07 07:51

_id 7c0e
authors Koutamanis, Alexander and Den Hartog, Peter
year 2001
title Simulation and representation. Learning from airflow analyses in buildings
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 657-666
summary The simulation of environmental aspects is a current priority in design research and practice. The availability of relatively efficient and reliable simulation systems and the emphasis on environmental aspects throughout a building’s lifecycle combine to stimulate exploration of aspects such as lighting and air quality by computational means. Nevertheless, a frequent complaint is that the addition of such simulations makes design information processing timeconsuming and cumbersome, thereby increasing uncertainty and indecision. Therefore, it is imperative that simulation is integrated in the strategies and tools normally used by the digitally-minded architect. In this respect a central issue is the relations between the simulation and the design representation used as connecting tissue for the whole design environment. Input of design information in the simulation means identification of relevant objects, aspects, parts and properties of these objects, as well as relationships between objects. The explicit description of objects such as spaces, doors and windows in the design representation allows for ready extraction of relevant information, including automatic recognition of relationships such as adjacency between a window and a space. The addition of information specific to the airflow analysis was resolved by the extension of the representation to cover front-end service components such as inlets and outlets and general properties (annotations) such as activities accommodated in a space and the primary choice of cooling and heating subsystems. The design representation is also the obvious target for the output of the simulation (feedback). Visualization of airflow in terms of the resulting voxels makes effortless and enjoyable viewing but merely allowing the visualization to coexist with the representation of spaces and building elements does not provide design guidance. One way of achieving that is by treating spaces not as integral entities but as containers of relevant surfaces. These surfaces determine the adaptive subdivision of the space and function as attractors for voxel clustering.
keywords Simulation, Representation, Visualization
series CAAD Futures
email
last changed 2006/11/07 07:22

_id a760
authors Laurini, R.
year 2001
title Information Systems for Urban Planning
source Taylor & Francis London and New York
summary Urban planners who need to design information systems require an understanding of systems analysis, data acquisition and GIS. Planners have moved beyond drawing land use plans, to examining the evolution of urban activities to monitor and analyze urban societal and environmental problems. Novel tools, like using multimedia information systems and GIS, will become an increasingly important, eventually essential part of the job. Both practitioners and students will find this book useful, provided they have an adequate grounding in computing, data analysis and GIS and they are looking to use and design computer systems for developing maps and written statements for city planning.
series other
last changed 2003/04/23 15:14

_id 360e
authors Mahdjoubi, Lamine and Wiltshire, John
year 2001
title Towards a framework for evaluation of computer visual simulations in environmental design
source Design Studies 22 (2) (2001) pp. 193-209
summary Research has been conducted into the assessment of visual simulation as a credible method for predicting future environments, especially in building and landscape evaluation. Despite this work a conceptual framework to guide research and practice in this field has not been developed. The recent and increasingly widespread use of computer simulation in design has created an urgent need to develop a conceptual framework which can test prevailing assumptions and provide the basis for the development of an accepted theory in the field. This paper proposes such a framework, and identifies and relates the significant variables, which impact upon the application of visual simulation in an environmental design, task-orientated context.
series journal paper
last changed 2003/05/15 21:45

_id 0865
authors Mishima, Yoshitaka and Szalapaj, Peter John
year 2001
title Architectural Design Development through Multimedia Interaction
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 299-314
summary This paper describes the development of a multimedia system aimed at architects and architectural students for the purpose of helping them to understand the basic concepts of architectural analysis. Analytical features in the system that we have developed include many design-theoretic concepts such as massing, balance and circulation. Other concepts are more directly related to the built environment and include elements such as lighting, structure and construction. The system illustrates architectural analysis carried out on a range of building types dynamically, and allows users to navigate architectural analyses interactively. Users can learn about the differences between buildings and their corresponding analyses in a supportive non-linear learning process, and can explore building types depending upon their own interests or needs. The prototype system contains analyses of three British building projects. They show different types of architecture in order to demonstrate important design theoretic and environmental differences. Conceptual models in the system show important aspects of a particular analysis simply, and each analysis is additionally described with text, animations, video clips and interviews with architects (talking heads). Most of the models were generated by the use of architectural CAD software. Animation techniques were used to describe the analyses of buildings clearly and dynamically. Users can visualise how whole buildings were designed from an analytical point of view, and the system illustrates design thinking by showing dynamic presentations of analyses. Users can structure their own design learning processes through a series of interactions. These interactions are supported with flexible cross-referencing mechanisms implemented in Macromedia Director 8.0 exploiting Frame Markers, Event Handling, Navigation, and Buttons in the context of the object-oriented Lingo programming language. The navigation component of this system has a logical matrix structure reflecting the fact that analytical information is interrelated across building types, giving rise to vertical and horizontal patterns of access. The features of Director 8.0 can control this navigation in a flexible yet structured way. Users not only learn about analysis, but also how to present their own designs to the public through the use of different kinds of presentation techniques, particularly through the use of conceptual models. We intend that users can show their projects from their own analytical viewpoints instead of simply showing realistic images of final designs. Presentations can also be recorded in the system, and these can in turn be used as reference material for other users. This system is currently being developed further by storing presentations and translating them into different languages (e.g. Japanese) so that foreign users in other institutions can interact with these presentations. This system has been evaluated in the context of an undergraduate CAD course at the School of Architecture, University of Sheffield, UK. We are currently examining the usefulness of the system based upon an evaluation process, in addition to including more building types for future study.
keywords Analysis Of Form, Dynamic Interaction, Conceptual Models
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 0767
authors Ries, Robert and Mahdavi, Ardeshir
year 2001
title Evaluation of Design Performance through Regional Environmental Simulation
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 629-642
summary Computational building simulation tools have historically viewed buildings as artefacts isolated and disconnected from their contexts. At most, the external environmental conditions have been viewed as outside influences or stressors encapsulated in, for example, weather files for energy simulation or sky models for lighting simulation. In the field of environmental assessment, life cycle analysis (LCA) has followed a similar path of isolating the artefact under analysis from its context. Modeling the building artefact as a participant in multiple contexts over time so that the interactions and dependencies between the regions and the building can be adequately explored in the design process requires support for the modeling of regional areas, as well as the artefact and the related life cycle processes. Using computational design and evaluation tools can provide the computing capability required for effective design decision support. This paper presents the implementation of the affordance impact assessment method and the regional environmental simulation in Ecologue. Ecologue is the computational tool for life cycle environmental impact assessment in the SEMPER integrated building design and simulation system. Ecologue contains a building model and an environmental model. The building model is automatically derived from the shared building model of the SEMPER system. The environmental model is a combination of a representation of the processes and emissions occurring in the life cycle of buildings and an impact assessment model. The impact assessment model is a combination of a context model of the physical characteristics of a region and a sub-regional fate and transport model based on the fugacity concept.
keywords Environmental Simulation, Design Decision Support, Life Cycle Analysis
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 4664
authors Russell, Peter
year 2001
title Visualising Non-Visual Building Information
doi https://doi.org/10.52842/conf.ecaade.2001.546
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 546-551
summary Architecture can be understood as a process and as an object. In both forms, it consists of a complex of mass, monetary, energy and information flows that occur over time scales ranging from hours and days to centuries. The parts or elements making up buildings and the processes involved in producing, maintaining, using and disposing of them are highly intertwined and multi-dimensional. The field of Architecture can range from complete building stocks down to individual buildings, their elements, and the materials and processes making up these elements. What is more, it is also necessary to introduce time as a dimension in order to model the complete life cycle of buildings. Current CAD systems concentrate primarily on the replication of the traditional drawing process (sometimes in three dimensions) and the visualisation of the finished building. While these models describe the geometry and visual appearance of buildings, the bulk of the information about the building remains unseen. Recently developed systems such as the German LEGOE system have combined a materials database with specification and CAD systems, which allows for a more comprehensive description of the building. However, this additional information is displayed either rudimentarily or as lists of numbers. The information describing the position or visual quality of building elements is, in fact, minuscule in comparison to that describing the properties of the materials involved, their production methods, the energy needed to produce, transport and install the elements, and information concerning toxicology and environmental issues. What is more, these materials are not simply in situ, but can be considered to flow through the building. These flows also occur at widely varying rates according to the type of material and the type of building. The view is taken that buildings are actually temporary repositories of various “flows” which occupy the building during its lifetime. Thus seen, the various aspects of a building at a certain stage of its life are taken to be the total sum of its inputs and outputs at any given time. Currently, its complexity and the lack of cognitive assistance in its presentation limit the understanding of this information. The author postulates that to better understand this information, visual displays of this “non-visual” building information are needed, at least for those who, like architects, are more visually inclined. The paper describes attempts made to go beyond conventional two-dimensional charts, which have tended to only complicate understanding. This is partly due to the need to display a high number of dimensions in one space. Examples are shown of experimental visual displays using three-dimensional graphs created in VRML as well as a “remodelling” of the building based on statistical rather than spatial information to form a building “artefact”. The remodelled artefacts are based on a null-value three-dimensional form and are then modified according to the specific database information without changing their topology. These artefacts are initially somewhat idiosyncratic, but become more useful when a large enough population has been created. With sufficient numbers, it is possible to compare and classify the artefacts according to their visually discernible attributes. The classification of the artefacts is useful in understanding building types independent of their formal “architectural” or spatial qualities, particularly with age-use-classes. The paper also describes initial attempts to create building information landscapes that unfold from the artefacts allowing detailed views of the summarised information displayed by the individual artefacts.
keywords Building Information, Visualisation, VRML, Life Cycle Analysis
series eCAADe
email
last changed 2022/06/07 07:56

_id 2dba
id 2dba
authors Tasli, S
year 2001
title WHAT DOES COMPUTER AIDED DESIGN OFFER FOR PRODUCING LIVABLE BUILDINGS IN THE 21ST CENTURY?
source Proceedings of the Livable Environments and Architecture International Congress (LIVENARCH 2001). July 4-7, 2001, Trabzon, Turkey, pp. 278-282.
summary Designing livable buildings has always been a major concern for architects but they are often criticized on account of failing in this aim. However, this is not only due to the ignorance of the designers, but also of the complexity of the factors that are essential to design but difficult to incorporate the design process. Buildings are shaped and occupied under several dynamically changing conditions and paper-based media and conventional Computer Aided Design (CAD) tools are inefficient in representing them. This paper aims to discuss the changing role of digital media for architectural design in response to the increasing complexity of design processes. Some proposals, supported by recent technological innovations, are suggested for the future and they are compared with the conventional uses of CAD. It is claimed that in the 21st century, the main advantage of using computers will be to dynamically simulate buildings in time in highly visualized virtual environments to evaluate the future performance of proposed designs. The design model will not only look as if it were real, but it will also “behave” as if it were real so as to provide dynamic and intelligent response. The two key technologies for the development of such modeling, virtual reality and object-oriented programming are addressed and four promising application areas for near future (evaluation of user-building interaction, visualization of environmental factors, construction scheduling, and combined CAD-GIS) are discussed. Some important considerations for the development of dynamically simulated virtual models are analyzed and suggestions are made for further research.

keywords Architectural Design, Dynamic Simulation, and Virtual Environments
series other
type normal paper
email
last changed 2005/12/01 16:02

_id 3645
authors Tsou, Jin-Yeu
year 2001
title Strategy on applying computational fluid dynamic for building performance evaluation
source Automation in Construction 10 (3) (2001) pp. 327-335
summary Predicting and evaluating building performance plays an important role in the training of responsible architects. Building performance includes issues such as: structural stability, acoustic quality, natural lighting, thermal comfort, and ventilation and indoor air quality. These types of analyses are often laborious, non-intuitive, and non-graphical. As a result, these important issues do not arouse the enthusiasm of architecture students or building professionals. The Chinese University of Hong Kong (CUHK) research team proposes to explore and develop a long-term strategy to apply scientific visualization on teaching and research in environmental technology and building performance. This paper presents the development process and results of research projects for applying computational fluid dynamics (CFD) on building performance evaluation. CFD On-line Teaching project's aim is to develop a web-based training course for architecture students to apply CFD simulation on design problem solving. Each lesson not only illustrates basic principles regarding airflow in the building design, it also contains CFD sample files with predefined flow cells for students to test different concepts. GiLin Temple project's aim is to apply CFD simulation on investigating the wind resistance of Tong Dynasty heavy timber structure. Airflow information generated in the project includes the visual representation of the pressure distribution and velocity field on all slices through the temple, and the tracking of particles as they flow around or through a building. The China housing residential airduct study focuses on simulating the indoor airflow regarding the airduct design of China Experimental Urban Housing Scheme. The visual representation of the pressure distribution and velocity field in the airducts provides vital information for helping China Housing Research Center improve the current design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 3501
authors Wang, Shengwei and Zheng, Ling
year 2001
title Dynamic and real-time simulation of BMS and air-conditioning system as a `living' environment for learning/training
source Automation in Construction 10 (4) (2001) pp. 487-505
summary Dynamic and real-time simulation models are developed to simulate the thermal, hydraulic, mechanical, environmental and energy performance of building a variable air volume (VAV) air-conditioning system and its building management system (BMS). On-line direct digital control (DDC) and supervisory strategies of the BMS controlling the dynamic air-conditioning system are simulated. A window-based users interface is developed to simulate the man–machine interface of a BMS, through which users can monitor the on-line operation, tune the local control loops, and reset the supervisory control strategies. This paper presents models, simulation software, and examples that users practice on the simulated on-line BMS and air-conditioning system using the software.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 602f
authors Büscher, Monika
year 2001
title Landscapes of Practice: Bricolage as a Method for Situated Design
source Computer Supported Cooperative Work (CSCW) 10(1): 1-28; Jan 2001
summary This paper proposes a ‘bricolage’ approach to designing systems for cooperative work.This involves users, participatory designers and ethnographers in a continuing cycle of design andrevised work practice, often in settings where resources are limited and short-termresults are required.If exploits the flood to market of hardware, software and services. The approach is illustrated withresults from a project with a practice of landscape architects. Their work is analysed in terms ofcommunities of practice and actor networks. These perspectives help to identify the ‘socilities’ ofpeople and technologies and of the relationships between them. They help to distinguish differentforms of cooperation with differing support needs, opportunities and vulnerabilities. They inform thedesign of technical support, the assessment of outcomes, and the design of further solutions, in acycle of ‘situated experimentation’.
keywords Actor-Networks; Bricolage; Communities of Practice; CSCW; Ethnography; Participatory Design
series other
email
last changed 2002/07/07 16:01

_id 0b74
authors Chow, B., Lam, S. and Tsou, J.
year 2001
title The impact of computer-based design tools for daylighting simulation and prediction for a built environment
doi https://doi.org/10.52842/conf.caadria.2001.169
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 169-179
summary This paper investigates the application of computer daylighting simulation to provide qualitative assessment and comparison for designers to improve the built environment especially for non-technical architecture students. A comprehensive study was carried out to evaluate different daylighting design tools and to identify the limitation of current systems in the academic field. The paper will focus mainly on the dynamic information exchange between scientific visualization and the design decision-making process. Both architectural design studio environment and practical design problems in the real world setting were experimented and evaluated. Two case studies are presented: a proposed gallery space for a museum, and a detail architectural design of a community church. Architectural design alterations are proposed, simulated and discussed. The recursive feedback of the designers are studied and documented. Through a combination of qualitative assessment and comparison, designers can evaluate and compare different design options in the computing environment before implementing in the real world situation.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 208d
authors Cooper, D., Pridmore, T.P. and Taylor, N.
year 2001
title Assessment of a camera pose algorithm using images of brick sewers
source Automation in Construction 10 (4) (2001) pp. 527-540
summary Further developments in an ongoing multi-disciplinary research programme concerning the automation of sewer surveys are reported. Previous papers have suggested a theoretical model for use in establishing a frame of reference for closed circuit television (CCTV) camera images of non-man-entry (NME) brick sewers, in order to enable quantitative observations to be automatically acquired employing computer vision techniques. Herein is discussed a simulation testing strategy designed to determine the model's predictive accuracy and thereby assess the corresponding assumptions made. Test results are presented which display robust model characteristics. Further developments are then considered in the context of in-service practice.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id b07d
authors Gero, J.S., Chase, S. and Rosenman, M. (Eds.)
year 2001
title CAADRIA 2001 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2001.
source Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6 / Sydney 19-21 April 2001, 506 p.
summary Computer-aided architectural design research and teaching has a long history going back to the 1960s. However, the last ten years has seen a dramatic upsurge in activity brought about by factors such as the increasing use of CAD systems in practice, the increase in computer literacy generally and perhaps, equally importantly, the development and widespread use of the World Wide Web. The CAADRIA conference series provides a forum for the presentation and exchange of ideas and experiences in CAAD, particularly focussed on Asian research and teaching. This, the proceedings of the Sixth International Conference on Computer-Aided Architectural Design Research and Teaching in Asia, presents 57 (31 long and 26 short) papers. The 57 papers were selected from the 114 submissions following a blind review of extended abstracts. Each submission was reviewed by two referees and the decision to accept was based on a committee's assessment of all the submissions. The final papers were assessed to determine if the reviewers' recommendations had been complied with. The authors of the selected papers represent 17 countries, making this an international as well as an Asian conference.
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:51

_id 6006
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 2001
title The Hsinchu experience: a computerized procedure for visual impact analysis and assessment
source Automation in Construction 10 (3) (2001) pp. 337-343
summary This paper examines the procedure of visual impact analysis and assessment (VIAA) proposed by Rahman and reviews the use of computer-aided design (CAD) applications in urban projects in the real world. A preliminary computerized procedure for VIAA is proposed. An experiment was conducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of Hsinchu, Taiwan from 1996 to 1998. Based on the face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for VIAA is concluded.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 35HOMELOGIN (you are user _anon_500099 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002