CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 24

_id 444b
authors Barrionuevo, Luis F.
year 2001
title Positioning of Buildings in a Land
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 493-499
doi https://doi.org/10.52842/conf.ecaade.2001.493
summary Configurational studies are useful tools to architectural designing, since they help to understand the grouping of objects in the space (two-dimensional and/or threedimensional). The designer, after a classification of objects that satisfies the needs set to a group of objects, impose some restrictions to the objects that will govern the composition. These restrictions are those that will define the result through operations carried out by the designer. Among these operations the location of buildings in a determined area and the particular environmental qualities condition the final result. This work presents the results obtained by means of the implementation of a computing program of the type Evolution Program (EP) implemented in language C. The implementation of the program is explained in the first part of the paper. In the second part the successive steps are described. The numerical results obtained with the mentioned program are shown graphically. Examples of different complexity level illustrate the discussion of the theoretical matters.
keywords Positioning Buildings, Configurational Studies, Evolutionary Design, Evolutionary Algorithms, Evolutionary Programming
series eCAADe
last changed 2022/06/07 07:54

_id cf2003_m_040
id cf2003_m_040
authors BAY, Joo-Hwa
year 2003
title Making Rebuttals Available Digitally for Minimising Biases in Mental Judgements
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 147-156
summary The problem of heuristic biases (illusions) discussed by Tversky and Kahneman (1982) that can lead to errors in judgement by human designers, when they use precedent knowledge presented graphically (Bay 2001). A Cognitive framework of belief, goal, and decision, and a framework of representation of architectural knowledge by Tzonis are used to map out the problem of heuristic biases in the human mind. These are used to discuss what aspects of knowledge can be presented explicitly and digitally to users to make rebuttal more available for human thinking at the cognitive level. The discussion is applicable to both inductive and analytic digital knowledge systems that use precedent knowledge. This discussion is targeted directly at means of addressing bias in the human mind using digital means. The problem of human bias in machine learning and generalisation are discussed in a different paper, and the problems of international or non-intentional machine bias are not part of discussion in this paper.
keywords analogy, bias, design thinking, environmental design, heuristics
series CAAD Futures
last changed 2003/11/22 07:26

_id 1b10
id 1b10
authors Bay, Joo-Hwa
year 2001
title Cognitive Biases - The case of tropical architecture
source Delft University of Technology
summary This dissertation investigates, i) How cognitive biases (or illusions) may lead to errors in design thinking, ii) Why architects use architectural precedents as heuristics despite such possible errors, and iii) Develops a design tool that can overcome this type of errors through the introduction of a rebuttal mechanism. The mechanism controls biases and improves accuracy in architectural thinking. // The research method applied is interdisciplinary. It employs knowledge from cognitive science, environmental engineering, and architectural theory. The case study approach is also used. The investigation is made in the case of tropical architecture. The investigation of architectural biases draws from work by A. Tversky and D. Kahneman in 1982 on “Heuristics and biases”. According to Tversky and Kahneman, the use of heuristics of representativeness (based on similarity) and availability (based on ease of recall and imaginability) for judgement of probability can result in cognitive biases of illusions of validity and biases due to imaginability respectively. This theory can be used analogically to understand how errors arise in the judgement of environmental behaviour anticipated from various spatial configurations, leading to designs with dysfunctional performances when built. Incomplete information, limited time, and human mental resources make design thinking in practice difficult and impossible to solve. It is not possible to analyse all possible alternative solutions, multiple contingencies, and multiple conflicting demands, as doing so will lead to combinatorial explosion. One of the ways to cope with the difficult design problem is to use precedents as heuristic devices, as shortcuts in design thinking, and at the risk of errors. This is done with analogical, pre-parametric, and qualitative means of thinking, without quantitative calculations. Heuristics can be efficient and reasonably effective, but may not always be good enough or even correct, because they can have associated cognitive biases that lead to errors. Several debiasing strategies are discussed, and one possibility is to introduce a rebuttal mechanism to refocus the designer’s thinking on the negative and opposite outcomes in his judgements, in order to debias these illusions. The research is carried out within the framework of design theory developed by the Design Knowledge System Research Centre, TUDelft. This strategy is tested with an experiment. The results show that the introduction of a rebuttal mechanism can debias and improve design judgements substantially in environmental control. The tool developed has possible applications in design practice and education, and in particular, in the designing of sustainable environments.
keywords Design bias; Design knowledge; Design rebuttal; Design Precedent; Pre-parametric design; Tropical architecture; Sustainability
series thesis:PhD
type normal paper
email
last changed 2006/05/28 07:42

_id da3a
authors Borges Sanches, Thais and Leão de Amorim, Arivaldo
year 2001
title AVALIAÇÃO DO USO DA SIMULAÇÃO COMPUTACIONAL EM PROJETOS DE ILUMINAÇÃO ARTIFICIAL (Evaluation of the Use of Computer Simulation for Artificial Illumination Projects)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 95-97
summary This paper tries to evaluate the quantitative e qualitative aspects of the uses of the computational simulation for the analysis of enclosed environments light designs, and its feasibility in teaching in Architectural and Urbanism courses. The importance of this paper is associated with the determining of the illumination levels and its effects. Simulations were made with the Lightscape software in a specific room and their results were compared with the experimental measurements taken in that place. From this comparison it was possible to make the analysis of the software characteristics and to evaluate the advantages or disadvantages of its uses. The results confirm its feasibility as a tool for illumination simulation and its adequate uses in the teaching of environmental comfort. The good correlation achieved in visual effects derived from the lighting design and also the information of values related to illuminance and luminance for the simulated space support this affirmative.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
doi https://doi.org/10.52842/conf.ecaade.2006
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id 1445
authors Caldas, L. and Rocha, J.
year 2001
title A generative design system applied to Sizaís school of architecture at Oporto
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 253-264
doi https://doi.org/10.52842/conf.caadria.2001.253
summary A new generative design system based on a genetic algorithm is tested within the framework of Alvaro Sizaís School of Architecture at Oporto, Portugal. The system works over a detailed three-dimensional description of the building and uses natural lighting and overall environmental performance as objective functions to guide the generation of solutions. This paper researches the encoding of architectural design intentions into the system, using constraints derived from Sizaís original design. Experiments using this generative system were performed on three different geographical locations to test the algorithmís capability to adapt solutions to different climatic characteristics within the same language constraints.
series CAADRIA
last changed 2022/06/07 07:54

_id 196a
authors Charitos, D., Pehlivanidou-Liakata, A., Bourdakis, V. and Kavouras, M.
year 2001
title Time Based Media as a Means to Enhance Spatial Representations - Teaching case studies in Greece
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 233-238
doi https://doi.org/10.52842/conf.ecaade.2001.233
summary This paper investigates the potential of time-based spatial representations as a means for enhancing our environmental perception – a tool for assessing and understanding space in the wider sense of the term. It attempts to document the way in which time-based representations of environments are addressed by architectural, planning and surveying education curricula in a number of related Departments in certain Greek Universities. More specifically, a report on the teaching practice and objectives of certain undergraduate and postgraduate courses, which deal with this issue in different ways, is made.
keywords Time-Based Media, Spatial Representations, Video, Virtual Reality, 3D Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ddss9829
id ddss9829
authors De Hoog, J., Hendriks, N.A. and Rutten, P.G.S.
year 1998
title Evaluating Office Buildings with MOLCA(Model for Office Life Cycle Assessment)
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary MOLCA (Model for Office Life Cycle Assessment) is a project that aims to develop a tool that enables designers and builders to evaluate the environmental impact of their designs (of office buildings) from a environmental point of view. The model used is based on guidelinesgiven by ISO 14000, using the so-called Life Cycle Assessment (LCA) method. The MOLCA project started in 1997 and will be finished in 2001 resulting in the aforementioned tool. MOLCA is a module within broader research conducted at the Eindhoven University of Technology aiming to reduce design risks to a minimum in the early design stages.Since the MOLCA project started two major case-studies have been carried out. One into the difference in environmental load caused by using concrete and steel roof systems respectively and the role of recycling. The second study focused on biases in LCA data and how to handle them. For the simulations a computer-model named SimaPro was used, using the world-wide accepted method developed by CML (Centre for the Environment, Leiden, the Netherlands). With this model different life-cycle scenarios were studied and evaluated. Based on those two case studies and a third one into an office area, a first model has been developed.Bottle-neck in this field of study is estimating average recycling and re-use percentages of the total flow of material waste in the building sector and collecting reliable process data. Another problem within LCA studies is estimating the reliability of the input data and modelling uncertainties. All these topics will be subject of further analysis.
keywords Life-Cycle Assessment, Office Buildings, Uncertainties in LCA
series DDSS
last changed 2003/08/07 16:36

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
doi https://doi.org/10.52842/conf.acadia.2002.013
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email
last changed 2022/06/07 07:51

_id ecaade2023_221
id ecaade2023_221
authors Imam, Chowdhury Ali and Ligler, Heather
year 2023
title 3D Voxel Grammar of Mangalabas (Goodwill House)
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 441–450
doi https://doi.org/10.52842/conf.ecaade.2023.2.441
summary Mangalabas (Goodwill House) is a historic multi-court mansion in Farashganj, Old Dhaka, Bangladesh. The spatial layout combines multiple courtyards, demonstrating how the courtyard is an integral part of traditional Bengali houses and vernacular buildings. During the British colonial period, Mangalabas and many other multi-court mansions were built in Dhaka by combining the native spatial organization of courtyard buildings with imported European elements (Rahmam and Haque, 2001). This typology is unique to Bangladesh and offers configurations with spatial, social, and environmental values that are often missing from contemporary housing in Dhaka. This paper revisits the vernacular essence of Bengali courtyard-based living and presents a 3D voxel-based interpretation of Mangalabas to promote the potential of this building form. The research focuses on inferring shape rules of the volumetric composition to understand the programmatic relations between the courtyards and overall massing. Voxels are used to represent these relationships in a straightforward way and to strategize for the computer implementation of grammar in future work. The current study sets a foundation for understanding this Bengali housing type and the logic of its building form as a basis for designing new housing prototypes that learn from this vernacular.
keywords Shape Grammar, Voxel Grammar, Courtyard, Colonial Architecture
series eCAADe
email
last changed 2023/12/10 10:49

_id 7c0e
authors Koutamanis, Alexander and Den Hartog, Peter
year 2001
title Simulation and representation. Learning from airflow analyses in buildings
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 657-666
summary The simulation of environmental aspects is a current priority in design research and practice. The availability of relatively efficient and reliable simulation systems and the emphasis on environmental aspects throughout a building’s lifecycle combine to stimulate exploration of aspects such as lighting and air quality by computational means. Nevertheless, a frequent complaint is that the addition of such simulations makes design information processing timeconsuming and cumbersome, thereby increasing uncertainty and indecision. Therefore, it is imperative that simulation is integrated in the strategies and tools normally used by the digitally-minded architect. In this respect a central issue is the relations between the simulation and the design representation used as connecting tissue for the whole design environment. Input of design information in the simulation means identification of relevant objects, aspects, parts and properties of these objects, as well as relationships between objects. The explicit description of objects such as spaces, doors and windows in the design representation allows for ready extraction of relevant information, including automatic recognition of relationships such as adjacency between a window and a space. The addition of information specific to the airflow analysis was resolved by the extension of the representation to cover front-end service components such as inlets and outlets and general properties (annotations) such as activities accommodated in a space and the primary choice of cooling and heating subsystems. The design representation is also the obvious target for the output of the simulation (feedback). Visualization of airflow in terms of the resulting voxels makes effortless and enjoyable viewing but merely allowing the visualization to coexist with the representation of spaces and building elements does not provide design guidance. One way of achieving that is by treating spaces not as integral entities but as containers of relevant surfaces. These surfaces determine the adaptive subdivision of the space and function as attractors for voxel clustering.
keywords Simulation, Representation, Visualization
series CAAD Futures
email
last changed 2006/11/07 07:22

_id a760
authors Laurini, R.
year 2001
title Information Systems for Urban Planning
source Taylor & Francis London and New York
summary Urban planners who need to design information systems require an understanding of systems analysis, data acquisition and GIS. Planners have moved beyond drawing land use plans, to examining the evolution of urban activities to monitor and analyze urban societal and environmental problems. Novel tools, like using multimedia information systems and GIS, will become an increasingly important, eventually essential part of the job. Both practitioners and students will find this book useful, provided they have an adequate grounding in computing, data analysis and GIS and they are looking to use and design computer systems for developing maps and written statements for city planning.
series other
last changed 2003/04/23 15:14

_id d2fb
authors Lima, F.C., Nunes Cosenza, C.A., Lima, P.R. and Rheingantz, P.A.
year 2001
title MAQUETE VIRTUAL APLICADA EM DIAGNÓSTICO DE ADEQUAÇÃO: EDIFÍCIO CORPORATIVO DO INPI / RJ - BRASIL (Virtual Model Applied to Adequacy Diagonosis: INPI Corporate Building (Rio de Janeiro - Brasil))
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 291-294
summary This paper presents a case study were computer aided graphic modelling was applied for environmental diagnostics of the INPI building at Rio de Janeiro. The research improved a walk-thought analysis in order to identify user conditions (ergonomics, layout, maintenance, security, etc.). Using CAD / PC, we developed a virtual model of the building and its workspaces, and both the results of diagnosis applied forms, updated plants and photos were organised in the virtual model, linked to a database containing tables with elements of the case study. This database is intended to support decisions in organisational planning, by query (SQL routines) on virtual model (CAD), providing graphically visualised answers and extracts of data search results.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 360e
authors Mahdjoubi, Lamine and Wiltshire, John
year 2001
title Towards a framework for evaluation of computer visual simulations in environmental design
source Design Studies 22 (2) (2001) pp. 193-209
summary Research has been conducted into the assessment of visual simulation as a credible method for predicting future environments, especially in building and landscape evaluation. Despite this work a conceptual framework to guide research and practice in this field has not been developed. The recent and increasingly widespread use of computer simulation in design has created an urgent need to develop a conceptual framework which can test prevailing assumptions and provide the basis for the development of an accepted theory in the field. This paper proposes such a framework, and identifies and relates the significant variables, which impact upon the application of visual simulation in an environmental design, task-orientated context.
series journal paper
last changed 2003/05/15 21:45

_id 0865
authors Mishima, Yoshitaka and Szalapaj, Peter John
year 2001
title Architectural Design Development through Multimedia Interaction
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 299-314
summary This paper describes the development of a multimedia system aimed at architects and architectural students for the purpose of helping them to understand the basic concepts of architectural analysis. Analytical features in the system that we have developed include many design-theoretic concepts such as massing, balance and circulation. Other concepts are more directly related to the built environment and include elements such as lighting, structure and construction. The system illustrates architectural analysis carried out on a range of building types dynamically, and allows users to navigate architectural analyses interactively. Users can learn about the differences between buildings and their corresponding analyses in a supportive non-linear learning process, and can explore building types depending upon their own interests or needs. The prototype system contains analyses of three British building projects. They show different types of architecture in order to demonstrate important design theoretic and environmental differences. Conceptual models in the system show important aspects of a particular analysis simply, and each analysis is additionally described with text, animations, video clips and interviews with architects (talking heads). Most of the models were generated by the use of architectural CAD software. Animation techniques were used to describe the analyses of buildings clearly and dynamically. Users can visualise how whole buildings were designed from an analytical point of view, and the system illustrates design thinking by showing dynamic presentations of analyses. Users can structure their own design learning processes through a series of interactions. These interactions are supported with flexible cross-referencing mechanisms implemented in Macromedia Director 8.0 exploiting Frame Markers, Event Handling, Navigation, and Buttons in the context of the object-oriented Lingo programming language. The navigation component of this system has a logical matrix structure reflecting the fact that analytical information is interrelated across building types, giving rise to vertical and horizontal patterns of access. The features of Director 8.0 can control this navigation in a flexible yet structured way. Users not only learn about analysis, but also how to present their own designs to the public through the use of different kinds of presentation techniques, particularly through the use of conceptual models. We intend that users can show their projects from their own analytical viewpoints instead of simply showing realistic images of final designs. Presentations can also be recorded in the system, and these can in turn be used as reference material for other users. This system is currently being developed further by storing presentations and translating them into different languages (e.g. Japanese) so that foreign users in other institutions can interact with these presentations. This system has been evaluated in the context of an undergraduate CAD course at the School of Architecture, University of Sheffield, UK. We are currently examining the usefulness of the system based upon an evaluation process, in addition to including more building types for future study.
keywords Analysis Of Form, Dynamic Interaction, Conceptual Models
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 7655
authors Okeil, Ahmad and El Araby, Mostafa
year 2003
title Realism vs. Reality in Digital Reconstruction of Cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The digital reconstruction of existing cities using virtual reality techniques is being increasingly used. For consultants, municipalities and planning departments these models provide decision support through visual simulations (El Araby, 2001). For academia they provide a new tool for teaching students urban design and planning (Okeil, 2001). For authorities they provide a tool for promoting the city on the world wide web trying to attract more businesses and tourists to it. The built environment is very rich in detail. It does not only consist of open spaces surrounded by abstract buildings but it also includes many smaller objects such as street furniture, traffic signs, street lights, different types of vegetation and shop signs for example. All surfaces in the built environment have unique properties describing color, texture and opacity. The built environmentis dynamic and our perception is affected by factors such as pedestrian movement, traffic, environmental factors such as wind, noise and shadows. The built environment is also shaped by the accumulation of changes caused by many influences through time. All these factors make the reconstruction of the built environment a very complex task. This paper tries to answer the question: how realistic the reconstructed models of urban areas can be. It sees “Realism“ as a variable floating between three types of realties. The reality of the physical environment which we are trying to represent. The reality of the digital environment which will host the digitally reconstructed city. And the reality of the working environment which deals with the problem of limitation of resources needed to digitally reconstruct the city. A case study of building a 3D computer model of an urban area in the United Arab Emirates demonstrates that new time-saving techniques for data acquisition can enhance realism by meetingbudget limitations and time limitations.
keywords Virtual Reality; Photo Realism; Texture Maps; 3D Modeling; Urban Design
series other
email
last changed 2003/03/11 20:39

_id 0767
authors Ries, Robert and Mahdavi, Ardeshir
year 2001
title Evaluation of Design Performance through Regional Environmental Simulation
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 629-642
summary Computational building simulation tools have historically viewed buildings as artefacts isolated and disconnected from their contexts. At most, the external environmental conditions have been viewed as outside influences or stressors encapsulated in, for example, weather files for energy simulation or sky models for lighting simulation. In the field of environmental assessment, life cycle analysis (LCA) has followed a similar path of isolating the artefact under analysis from its context. Modeling the building artefact as a participant in multiple contexts over time so that the interactions and dependencies between the regions and the building can be adequately explored in the design process requires support for the modeling of regional areas, as well as the artefact and the related life cycle processes. Using computational design and evaluation tools can provide the computing capability required for effective design decision support. This paper presents the implementation of the affordance impact assessment method and the regional environmental simulation in Ecologue. Ecologue is the computational tool for life cycle environmental impact assessment in the SEMPER integrated building design and simulation system. Ecologue contains a building model and an environmental model. The building model is automatically derived from the shared building model of the SEMPER system. The environmental model is a combination of a representation of the processes and emissions occurring in the life cycle of buildings and an impact assessment model. The impact assessment model is a combination of a context model of the physical characteristics of a region and a sub-regional fate and transport model based on the fugacity concept.
keywords Environmental Simulation, Design Decision Support, Life Cycle Analysis
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 09cd
authors Roberts, Andrew and Marsh, Andrew
year 2001
title ECOTECT: Environmental Prediction in Architectural Education
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 342-347
doi https://doi.org/10.52842/conf.ecaade.2001.342
summary This paper evaluates the integration and use of ECOTECT, an environmental prediction software package into teaching within the authors’ school of architecture. ECOTECT is relatively unique amongst performance analysis tools in that it is aimed primarily at architects and is intended for use during the earliest, most conceptual stages of design. It integrates a relatively simple and intuitive 3D modeling interface with a range of analysis functions.
keywords Environmental Design, Predication, Architecture, Integration, Software
series eCAADe
email
last changed 2022/06/07 07:56

_id 4664
authors Russell, Peter
year 2001
title Visualising Non-Visual Building Information
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 546-551
doi https://doi.org/10.52842/conf.ecaade.2001.546
summary Architecture can be understood as a process and as an object. In both forms, it consists of a complex of mass, monetary, energy and information flows that occur over time scales ranging from hours and days to centuries. The parts or elements making up buildings and the processes involved in producing, maintaining, using and disposing of them are highly intertwined and multi-dimensional. The field of Architecture can range from complete building stocks down to individual buildings, their elements, and the materials and processes making up these elements. What is more, it is also necessary to introduce time as a dimension in order to model the complete life cycle of buildings. Current CAD systems concentrate primarily on the replication of the traditional drawing process (sometimes in three dimensions) and the visualisation of the finished building. While these models describe the geometry and visual appearance of buildings, the bulk of the information about the building remains unseen. Recently developed systems such as the German LEGOE system have combined a materials database with specification and CAD systems, which allows for a more comprehensive description of the building. However, this additional information is displayed either rudimentarily or as lists of numbers. The information describing the position or visual quality of building elements is, in fact, minuscule in comparison to that describing the properties of the materials involved, their production methods, the energy needed to produce, transport and install the elements, and information concerning toxicology and environmental issues. What is more, these materials are not simply in situ, but can be considered to flow through the building. These flows also occur at widely varying rates according to the type of material and the type of building. The view is taken that buildings are actually temporary repositories of various “flows” which occupy the building during its lifetime. Thus seen, the various aspects of a building at a certain stage of its life are taken to be the total sum of its inputs and outputs at any given time. Currently, its complexity and the lack of cognitive assistance in its presentation limit the understanding of this information. The author postulates that to better understand this information, visual displays of this “non-visual” building information are needed, at least for those who, like architects, are more visually inclined. The paper describes attempts made to go beyond conventional two-dimensional charts, which have tended to only complicate understanding. This is partly due to the need to display a high number of dimensions in one space. Examples are shown of experimental visual displays using three-dimensional graphs created in VRML as well as a “remodelling” of the building based on statistical rather than spatial information to form a building “artefact”. The remodelled artefacts are based on a null-value three-dimensional form and are then modified according to the specific database information without changing their topology. These artefacts are initially somewhat idiosyncratic, but become more useful when a large enough population has been created. With sufficient numbers, it is possible to compare and classify the artefacts according to their visually discernible attributes. The classification of the artefacts is useful in understanding building types independent of their formal “architectural” or spatial qualities, particularly with age-use-classes. The paper also describes initial attempts to create building information landscapes that unfold from the artefacts allowing detailed views of the summarised information displayed by the individual artefacts.
keywords Building Information, Visualisation, VRML, Life Cycle Analysis
series eCAADe
email
last changed 2022/06/07 07:56

_id 2dba
id 2dba
authors Tasli, S
year 2001
title WHAT DOES COMPUTER AIDED DESIGN OFFER FOR PRODUCING LIVABLE BUILDINGS IN THE 21ST CENTURY?
source Proceedings of the Livable Environments and Architecture International Congress (LIVENARCH 2001). July 4-7, 2001, Trabzon, Turkey, pp. 278-282.
summary Designing livable buildings has always been a major concern for architects but they are often criticized on account of failing in this aim. However, this is not only due to the ignorance of the designers, but also of the complexity of the factors that are essential to design but difficult to incorporate the design process. Buildings are shaped and occupied under several dynamically changing conditions and paper-based media and conventional Computer Aided Design (CAD) tools are inefficient in representing them. This paper aims to discuss the changing role of digital media for architectural design in response to the increasing complexity of design processes. Some proposals, supported by recent technological innovations, are suggested for the future and they are compared with the conventional uses of CAD. It is claimed that in the 21st century, the main advantage of using computers will be to dynamically simulate buildings in time in highly visualized virtual environments to evaluate the future performance of proposed designs. The design model will not only look as if it were real, but it will also “behave” as if it were real so as to provide dynamic and intelligent response. The two key technologies for the development of such modeling, virtual reality and object-oriented programming are addressed and four promising application areas for near future (evaluation of user-building interaction, visualization of environmental factors, construction scheduling, and combined CAD-GIS) are discussed. Some important considerations for the development of dynamically simulated virtual models are analyzed and suggestions are made for further research.

keywords Architectural Design, Dynamic Simulation, and Virtual Environments
series other
type normal paper
email
last changed 2005/12/01 16:02

For more results click below:

this is page 0show page 1HOMELOGIN (you are user _anon_228489 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002