CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 671

_id d90f
authors Hanser, D., Halin, G. and Bignon, J.-C.
year 2001
title Relation-Based Groupware For Heterogeneous Design Teams
doi https://doi.org/10.52842/conf.ecaade.2001.086
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 86-91
summary This paper describes a work about coordination of concurrent engineering in the building construction and design. More particularly it describes the coordination of project teams which are heterogeneous and short-lived. The French context of the building trade is at present characterized by an increase of the quality requirements and by a reduction of the conception and realization delays. This induces the building sector to look for new modes of cooperation as they already exist in industry and services. With a few exceptions, the concurrent engineering tools taken from these sectors are not used in building projects. We make the assumption that the lack of use of these tools is due to the non-fitting of the common existing tools to the specificities of our sector. The solution we propose give a relational vision of the cooperation and the interactions existing during the processes of conception-construction in architectural works. Our first interest point concerns the representation of the actors, the documents and the assignments as a relational network and not as a hierarchical tree, mostly used in the groupware tools. In a second point, we use this relational network to produce a graphic and dynamic representation of the projects. The goal of this method is to reinforce the co-operation and the group awareness by supplying to the actors a good vision of the project evolution in order to increase the conception quality.
keywords Concurrent Engineering, Groupware, Project Management, Relational Model, Awareness
series eCAADe
last changed 2022/06/07 07:50

_id 0651
authors Petzold, F., Thurow, T., Richter, K. and Donath, D.
year 2001
title Planning-oriented building surveying - Modules in the computer aided architectural planning process of existing buildings
doi https://doi.org/10.52842/conf.ecaade.2001.144
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 144-149
summary Activities in the building industry in Germany concentrate increasingly on a combination of renovation and new-build. A prerequisite for computer-aided planning in the context of existing buildings is both the use of on-site computer aided surveying techniques and the integration of all professional disciplines in an integrated information and communication system. Current approaches to these issues are unsatisfactory. Methods and techniques in renovation work are being investigated as part of ongoing research at the Bauhaus- Universität Weimar (SFB524 - “Collaborative research center 524 „Materials and Structure in Revitalization of Buildings”). A sub-group (SFB524 - D2 „Planning-Relevant Digital Building Surveying and Information System”) is currently investigating the possibilities of computer-aided building surveying and of joint communcation platforms for engineering disciplines (www.uni-weimar.de/sfb: May 2001). The objective is the development of a general approach for the renovation of buildings. The paper discusses concepts and requirements for a computer-aided system supporting the entire surveying process from the initial site visit to its use in a CAD system.
keywords Surveying, CAAD Systems, Computer Aided Planning Process, Building Model
series eCAADe
email
last changed 2022/06/07 08:00

_id 8805
authors Flemming, U., Erhan, H.I. and Ozkaya, I.
year 2001
title Object-Oriented Application Development in CAD
source Technical Report 48-01-01. Pittsburgh, PA: Carnegie Mellon University, Institute of Complex Engineered Systems
summary This report describes a graduate interdisciplinary course offered to students in the graduate program of the School of Architecture at Carnegie Mellon and related departments in fall 2000. The motivation was the realization that when commercial CAD (Computer-Aided Design) systems recently switched from procedural application programming languages to object-oriented ones, third-party application must undergo a significant cognitive retooling"; i. e. they must know more than the syntax and semantics of the new programming language to be used and must be able to employ appropriate software development strategies that are appropriate for the new paradigm. especially with respect to the importance of modeling, a distinguishing characteristic of object-oriented programming. The goal of the course was (a) to introduce and test strategies of object-oriented application development in general and in the context of MicroStation, a state-of-the-art commercial CAD package; (b) to develop-as a course team project-an interesting application that gives students practice with these strategies and team work; and (c) to document our approach and findings so that others can learn from them. The strategies introduced were the use-case approach of Jacobson et al. and the complementary object-modeling tools of Rumbaugh that were recently integrated into the Unified Modeling Language UML. The software platform supporting the course comprised MicroStation, JMDL (a superset of Java) and ProjectBank on the CAD side and RationalRose on the modeling side. The application developed by students in the course supports the generation of drawings for remodeling projects from a set of dgn files describing the existing state of the building to be remodeled. The course was supported by a grant and in-kind contributions from Bentley with matching funds from the Pennsylvania Infrastructure Technology Alliance (PITA)."
series report
email
last changed 2003/04/23 15:50

_id 17cb
authors Pena-Mora, F. and Mills, J.W.
year 2001
title Component-based architecture for online collaborative disaster relief mission planning environments
source CIDAC, Volume 3 Issue 2 May 2001
summary International disaster relief mission planning situations involve geographically dispersed participants working in a stressful environment towards a common goal. When a large-scale disaster occurs, issues such as search and rescue, survivor relocation and infrastructure rebuilding need to be addressed in a short amount of time. Several constraints exist in this environment such as cultural differences among the relief agencies and the need for flexibility to handle changes in the situation. These constraints lead ot the need for a complex collaboration system which includes support for meeting protocol enforcement, session logging, multiple device access and reliability during periods of highly unstable network conditions.   A component based collaboration infrastructure to support multi-device web-based collaboration sessions has been designed to address such requirements. The system components include a data repository, a collaboration manager and an information policy enforcer to address such constraints. The system can support communcation applications like simulation systems, GIS mapping and resouce management. To support such a wide range of applications and provide access to their data from various hardware devices, the design of the system developed in this research effort is applicatin and configuration neutral for greatest flexibility and applicability.
keywords Internet Collaboration; Architecture; Mission; Planning
series journal paper
last changed 2003/05/15 20:39

_id 4dd3
authors Reymen, Isabelle M.M.J.
year 2001
title Improving design processes through structured reflection : a domain-independent approach
source Eindhoven University of Technology
summary In the world of designing, three fields of attention can be recognised, namely design research, design practice, and design education. Gaps exist between these three fields. In this thesis about designing, the focus is on the gap between design research and design practice. Design practice includes many design disciplines and an increasing number of multidisciplinary teams. Main problems in design practice are the communication between designers with a different background and the integration and co-ordination of important aspects during a design process. By tackling these problems, the effectiveness and efficiency of design processes in practice can be improved. The study of similarities and differences between design processes in several design disciplines and the development of support for reflection on design processes are topics that can improve design practice and that deserve more attention in design research. The goal of my research is to decrease the gap between design research and design practice in order to improve design processes. Reflection on design processes can help designers to improve their design process, its results, and the designer’s proficiency: By reflecting explicitly on the current design situation and on the performed design activities, in a systematic way and on a regular basis, designers can plan next design activities that can be performed effectively and efficiently given the design goal at that moment. In this thesis, the combination of systematic and regular reflection is called structured reflection. To improve design processes in various design disciplines in practice, the study of similarities and differences between design processes in several disciplines can be useful. Similarities between design processes are the basis for domain-independent design knowledge (as distinguished from domain-specific design knowledge). To reach the goal of my research, I have chosen to combine, in a broad explorative study, the development of support for structured reflection on design processes and the development of domain-independent design knowledge. This thesis describes a domain-independent approach to improve design processes through structured reflection. My research process can be summarised as follows. I studied three design disciplines, namely architecture, mechanical engineering, and software engineering. To get input from design practice, I did qualitative empirical research: I performed twelve case studies in the three disciplines to inventory characteristics of design processes and I compared the cases for similarities and differences. The similarities, together with the results of a literature study, have been the basis for the development of domain-independent descriptive design knowledge. The developed descriptive knowledge, in turn, formed the basis for developing domain-independent prescriptive design knowledge. At the end of the project, I confronted all results with design practice to get feedback on the results in another empirical study and I performed a literature study to position the results in the design literature. My design philosophy and design frame are the descriptive results developed to answer the first research question, namely “How to describe design processes in a domain-independent way?”. My design philosophy is a set of domain-independent concepts and terms for describing a design process. The concepts and terms are based on an application of the general theory of state-transition systems to the context of designing; the concepts of state and state transition correspond to the main concepts of design situation and design activity in my design philosophy. The answer to the first research question given by the design philosophy is refined in a design frame: The design frame offers a means to structure the description of a design process in a domain-independent way. Major structuring concepts of the design frame are dimensions and subjects. I define three dimensions, namely level, perspective, and time. These dimensions define a three-dimensional space, called a positioning space, in which important aspects of design processes can be positioned. A positioning space must be defined for each subject, being the three parts of a design situation: the product being designed, the design process, and the design context. My design frame is a domain-independent structure formed by the combination of the three dimensions for each subject. My design method is the prescriptive result developed to answer the second research question, namely “How to support structured reflection on design processes in a domain-independent way?”. My design method is a domain-independent aid that offers designers support for reflecting on design processes in a structured way. Reflection on design processes is defined as an introspective contemplation on the designer’s perception of the design situation and on the remembered design activities. A reflection process is described as a process that consists of three steps that are called preparation, image forming, and conclusion drawing. The design method is based on two main concepts: The first concept is the systematic description and analysis of design situations and design activities by means of forms and checklists; only systematic support for the preparation step of a reflection process is developed. The second concept is the idea of design sessions, introduced to stimulate designers to reflect regularly during a design process. A design session is defined as a period of time during which one or more designers are working on a subtask of a certain design task, for example, one afternoon, a whole day, or a week. Both concepts are combined to support structured reflection on design processes. The complete design method consists of five steps for each design session, namely planning a design session, defining the subtask of the design session, reflecting at the beginning of a design session, designing during the core of a design session, and reflecting at the end of a design session. A prototype software tool, called ECHO, has been developed to explore the benefits of using a software system to facilitate the use of the design method. Together, the design philosophy and the design frame offer concepts, a vocabulary, and a structure to describe design processes in a domain-independent way. The design method is a first proposal of a method that supports structured reflection on design processes. My results are thus possible answers to the mentioned research questions and are starting points to improve the effectiveness and efficiency of design processes. Based on the feedback I collected, I am optimistic about the applicability of my results in design practice. By asking input from design practice and by developing results that are useful for design practice and that contribute to design research, I contribute to decrease the gap between design research and design practice. The most important recommendations for further research are to test all results extensively in design practice and to investigate how to apply the results in design education.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 5b64
authors Stouffs, R., Venne, R.F., Sariyildiz, S. and Tunçer, B.
year 2001
title Aspects and Technologies of E-learning in an Architectural Context
doi https://doi.org/10.52842/conf.ecaade.2001.358
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 358-363
summary The Web is assigned an increasingly important role as a medium for information and presentation, also in architectural education. Course websites may present course materials, handouts, and manuals online. Students create their own website as a showcase of their work, complementing their portfolio. With support from a database, course websites are commonly extended to allow for electronic submission and immediate presentation of the students’ work. Such websites may be further developed to support student collaboration and communication within the context of the course. The same tools can be provided to students in order to set up their own information environments to support groupwork. We envision this technology to become commonplace in educational environments, extending the current set of electronic information and communication tools available to students. Technological advances enable practitioners and students to make the design process more information-intensive, both in their own activities and in collaboration with others. For this purpose, it is important that students familiarize themselves with such technology and adopt it in ways that meet their needs and requirements. A flexible environment that provides them with the tools and means to adapt and apply this technology throughout the curriculum, supported by course specific e-learning offerings, is our ultimate goal. In this paper, we elaborate on the efforts at the faculty of architecture in integrating current digital initiatives into an e-learning environment and on extending this environment to support the entire architecture curriculum
keywords E-Learning, Information Environment, Groupwork, Architectural Education
series eCAADe
email
last changed 2022/06/07 07:56

_id d0b3
authors Tisken, S., Voormann, F., Franz, B., Koch, V. and Russell, P.
year 2001
title Semi-Medial Post Professional Studies ”Building Conservation” for Architects and Structural Engineers
doi https://doi.org/10.52842/conf.ecaade.2001.323
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 323-328
summary The Post-Graduate studies for Building Restoration at the University of Karlsruhe is aimed at architects and construction engineers who wish to deepen their knowledge base as well as related professionals in the construction industry who wish to specialise. The goal of the project is to migrate the post graduate studies in restoration to a Master Degree program made up of physical and virtual presence requirements (dual mode university) and to transform the course materials into Learning Elements that can be used in other programs. The quality of the teaching should increase and reach a larger audience of interested parties at the same time. In particular, the program is aimed at current practitioners. A model is developed that incorporates classical presence based studies with modern internetbased learning methods to create a system, which does not completely replace presencebased learning: “semi-medial” studies.
keywords Distance Learning, Collaboration, CSCW, Renovation
series eCAADe
email
last changed 2022/06/07 07:58

_id 3e51
authors Cerulli, C., Peng, C. and Lawson, B.
year 2001
title Capturing Histories of Design Processes for Collaborative Building Design Development. Field Trial of the ADS Prototype
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 427-437
summary The ADS Project - Advanced Design Support for the Construction Design Process - builds on the technological results of the previous COMMIT Project to exploit and demonstrate the benefits of a CAD based Design Decision Support System. COMMIT provides a system for storing knowledge about knowledge within the design process. It records design decisions, the actors who take them and the roles they play when doing so. ADS links COMMIT to an existing object-oriented CAD system, MicroStation/J from Bentley Systems. The project focuses on tackling the problem of managing design information without intruding too much on the design process itself. It provides the possibility to effectively link design decisions back to requirements, to gather rationale information for later stages of the building lifecycle, and to gather knowledge of rationale for later projects. The system enables members of the project team, including clients and constructors, to browse and search the recorded project history of decision making both during and after design development. ADS aims to facilitate change towards a more collaborative process in construction design, to improve the effectiveness of decision-making throughout the construction project and to provide clients with the facility to relate design outcomes to design briefs across the whole building life cycle. In this paper we will describe the field trials of the ADS prototype carried out over a three-month period at the Building Design Partnership (BDP) Manchester office. The objective of these trials is to assess the extent, to which the approach underlying ADS enhances the design process, and to gather and document the views and experiences of practitioners. The ADS prototype was previously tested with historical data of real project (Peng, Cerulli et al. 2000). To gather more valuable knowledge about how a Decision Support System like ADS can be used in practice, the testing and evaluation will be extended to a real project, while it is still ongoing. The live case study will look at some phases of the design of a mixed residential and retail development in Leeds, UK, recording project information while it is created. The users’ feedback on the system usability will inform the continuous redevelopment process that will run in parallel to the live case study. The ADS and COMMIT Projects were both funded by EPSRC.
keywords Design Rationale, Design Support Systems, Usability Evaluation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id b0be
authors Chien, Sheng-Fen
year 2001
title Ensuring Usability of CAAD Systems. A Hybrid Approach
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 361-374
summary Many CAAD software prototypes today are developed with the aim to bring research results closer to practice. This paper describes a hybrid approach that integrates an Object-Oriented Software Engineering (OOSE) methodology with a usability analysis methodology—GOMS. This approach is examined through two case studies and has shown promising results. It enables CAAD system developers to be aware of usability issues and conduct usability evaluation as early as the analysis phase of the software development process. Consequently, this may improve the quality of CAAD software systems as well as ensure the usability of the systems.
keywords Usability Evaluation, GOMS Analysis, Usability Engineering, Object-Oriented Software Engineering
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 76ea
authors Petzold, F., Thurow, T. and Donath, D.
year 2001
title Planing relevant survey of buildings - starting point in the revitalization process of existing buildings - requirements, concepts, prototypes and visions
source Abstract Book CIPA 2001 International Symposium, Potsdam 2001, pp. 58
summary Future tasks for the building trade in Germany will be more and more a combination of the fields of revitalization and new building projects. Prerequisite for computer-aided planing for existing buildings is both, the use of onsite computer-aided measurement and the integration of all specialists involved in the building process. Existing approaches for this problem are not yet satisfying. The aim of this research project is twofold: to design a practice-relevant software concept and to develop various prototypic systems, for a structured way of capturing and organizing building-related information about existing buildings in digital form. The research is oriented towards existing buildings, in particular residential and commercial buildings. This project is a special branch of SFB524. The project is founded by "Deutsche Forschungsgesellschaft (DFG)".
series other
email
last changed 2003/02/26 18:58

_id 7702
authors Roy, U., Pramanik, N., Sudarsan, R., Sriram, R.D. and Lyons, K.W.
year 2001
title Function-to-form mapping: model, representation and applications in design synthesis
source Computer-Aided Design, Vol. 33 (10) (2001) pp. 699-719
summary Design of a new artifact begins with incomplete knowledge about the final product and the design evolves as it progresses from the conceptual design stage to a moredetailed design. In this paper, an effort has been made to give a structural framework, through a set of generic definitions, to product specification, functionalrepresentation, artifact representation, artifact behavior and tolerance representation. A design synthesis process has been proposed for evolution of a product from theproduct specification. The proposed design synthesis method is a mapping from the functional requirements to artifacts, with multi-stage constrained optimization duringstages of design evolution. Provisions have been kept to augment and/or modify the product specification and domain knowledge during stages of development to guidethe design process. The effectiveness of the proposed design process has been illustrated with a simple design example based on a sample artifact library. An overalldesign scheme has been presented.
keywords Design Synthesis, Function-To-Form Mapping, CAD, Object-Oriented Representation, Conceptual Design
series journal paper
email
last changed 2003/05/15 21:33

_id 793a
authors Turk, Ziga
year 2001
title Multimedia: providing students with real world experiences
source Automation in Construction 10 (2) (2001) pp. 247-255
summary Multimedia has been quickly accepted by the engineering community. In the first part of the paper, the author provides a theoretical explanation why multimedia is popular in engineering: because it tries to provide an artificial "being-in-the-world" experience. This explanation is backed-up by Heidegger's philosophy and Winogard's critique of artificial intelligence (AI). Heidegger believed that humans basically act pre-reflectively, depending on the situation into which they are thrown. Such decisions are based on common sense and intuitive knowledge accumulated while "being-in-the-world", and particularly during breakdowns. Engineering students have few opportunities to observe breakdowns, however, information technology, particularly virtual reality and multimedia provide them. In the second part of the paper, a system to teach earthquake engineering is presented, based on the principles of breakdown-oriented learning. The system is built around a multimedia database that contains digitised photographs of damages caused by some of the recent major earthquakes. To a large extent, such multimedia tools can replace the learning from real breakdowns and complements theoretical knowledge that can be passed on using traditional means.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id afd9
authors Yang, QZ and Li, Xiang
year 2001
title Representation and Execution of Building Codes for Automated Code Checking
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 315-329
summary Computer-based representation and execution of building codes are investigated from the perspective of facilitating the operation of automated building code checking. The automated procedure proposed in this paper is based on the object-oriented (OO) representations for both building design and building code. These OO representation models fully support the execution of building compliance checking automatically. A prototype in Java on Windows NT has been developed to implement our approaches presented in this paper. Case studies are also conducted by using this prototype for automatic checking of building designs compliance with building codes under the “Technical Requirements for Household and Storey Shelters” of Singapore.
keywords Object Orientation, Design Representation, Code Representation, Rule Execution, Automated Building Code Checking
series CAAD Futures
last changed 2006/11/07 07:22

_id avocaad_2001_05
id avocaad_2001_05
authors Alexander Koutamanis
year 2001
title Analysis and the descriptive approach
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The rise of consciousness concerning the quality of working and living conditions has been a permanent though frequently underplayed theme in architecture and building since the reconstruction period. It has led to an explosive growth of programmatic requirements on building behaviour and performance, thus also stimulating the development of design analysis. The first stage of development was characterized by the evolution of prescriptive systems. These reversed the structure of pre-existing proscriptive systems into sequences of known steps that should be taken in order to achieve adequate results. Prescriptive systems complemented rather than replaced proscriptive ones, thereby creating an uncertain mixture of orthodoxy and orthopraxy that failed to provide design guidance for improving design performance and quality.The second stage in the development of design analysis focuses on descriptive methods and techniques for analyzing and supporting evaluation. Technologies such as simulation and scientific visualization are employed so as to produce detailed, accurate and reliable projections of building behaviour and performance. These projections can be correlated into a comprehensive and coherent description of a building using representations of form as information carriers. In these representations feedback and interaction assume a visual character that fits both design attitudes and lay perception of the built environment, but on the basis of a quantitative background that justifies, verifies and refines design actions. Descriptive analysis is currently the most promising direction for confronting and resolving design complexity. It provides the designer with useful insights into the causes and effects of various design problems but frequently comes short of providing clear design guidance for two main reasons: (1) it adds substantial amounts of information to the already unmanageable loads the designer must handle, and (2) it may provide incoherent cues for the further development of a design. Consequently the descriptive approach to analysis is always in danger of been supplanted by abstract decision making.One way of providing the desired design guidance is to complement the connection of descriptive analyses to representations of form (and from there to synthesis) with two interface components. The first is a memory component, implemented as case-bases of precedent designs. These designs encapsulate integrated design information that can be matched to the design in hand in terms of form, function and performance. Comparison between precedents with a known performance and a new design facilitate identification of design aspects that need be improved, as well as of wider formal and functional consequences. The second component is an adaptive generative system capable of guiding exploration of these aspects, both in the precedents and the new design. The aim of this system is to provide feedback from analysis to synthesis. By exploring the scope of the analysis and the applicability of the conclusions to more designs, the designer generates a coherent and consistent collection of partial solutions that explore a relevant solution space. Development of the first component, the design case-bases, is no trivial task. Transformability in the representation of cases and flexible classification in a database are critical to the identification and treatment of a design aspect. Nevertheless, the state of the art in case-based reasoning and the extensive corpus of analysed designs provide the essential building blocks. The second component, the adaptive generative system, poses more questions. Existing generative techniques do not possess the necessary richness or multidimensionality. Moreover, it is imperative that the designer plays a more active role in the control of the process than merely tweaking local variables. At the same time, the system should prevent that redesigning degenerates into a blind trial-and-error enumeration of possibilities. Guided empirical design research arguably provides the means for the evolutionary development of the second component.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 9bbb
authors Lees, B., Branki, C. and Aird, I.
year 2001
title A framework for distributed agent-based engineering design support
source Automation in Construction 10 (5) (2001) pp. 631-637
summary Concurrent engineering draws together team working and cooperation, with the aim of reducing the need for costly design modifications in the later stages of design and product development. However, the complexities arising in the process of design, in general, defy formal analysis and computational support is required. In providing intelligent computational support for concurrent engineering, a combination of various problem-solving strategies may be required for complex design situations. It is proposed that an appropriate model for such provision is in the form of a set of interacting autonomous intelligent agents, possessing different problem-solving capabilities and differing degrees of intelligence. The requirements for such agent-based design support are discussed and possibilities for its realisation, with the aid of Web technology, in a distributed design environment are explored.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id cf2011_p163
id cf2011_p163
authors Park, Hyoung-June
year 2011
title Mass-Customization in the Design of 4,000 Bus Stops
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 265-278.
summary In Hawaii, ‚"TheBus‚" has been a main transportation system since 1971. Considering the high cost of living in Hawaii and the absence of a rail system, the use of ‚"TheBus‚" has been an instrumental vein of the city life in Honolulu with rhythmical pauses at about 4,000 bus stops in Honolulu. However, existing undifferentiated bus stops are developed from a cost effective mass production system so that they have been problematic for satisfying specific needs from various site conditions. In this research, an integrated computational method of mass-customization for designing 4,000 bus stops is introduced. According to various site conditions, the design of each bus stop is customized. Unlike the mass‚Äêproduced bus stops commonly seen in cities today, the proposed computational method in this paper produces bus stop design outcomes that fit into the physical characteristics of the location in which they are installed. Mass-customization allows for the creation and production of unique or similar buildings and building components, differentiated through digitally‚Äêcontrolled variation (Kolarevic, 2003). The employment of a computational mass‚Äêcustomization in architectural design extends the boundary of design solutions to the satisfaction of multi-objective requirements and unlimited freedom to search alternative solutions (Duarte, 2001; Caldas, 2006). The computational method developed in this paper consists of 1) definition of a prototype, 2) parametric variation, 3) manual deformation, and 4) simulation based deformation. The definition of a prototype is the development of a basic design to be transformed for satisfying various conditions given from a site. In this paper, the bus stop prototype is developed from the analysis of more than 300 bus stops and the categorization of the existing bus stops according to their physical conditions, contextual conditions, climatic conditions, and existing amenities. Based upon the outcome of the analysis, the design variables of a bus stop prototype are defined. Those design variables then guide the basic physical parameters for changing the physical configuration of the prototype according to a given site. From this, many possible design outcomes are generated as instances for further developments. The process of manual deformation is where the designer employs its intuition to develop the selected parametric variation. The designer is compelled to think about the possible implication derived from formal variation. This optional process allows every design decision to have a creative solution from an individual designer with an incidental quality in aesthetics, but substantiated functional quality. Finally the deformation of the selection is guided and controlled by the influence of sun direction/ exposure to the selection. The simulation based deformation starts with the movement of the sun as the trigger for generating the variations of the bus stop prototype. The implementation of the computational method was made within the combination of MEL (Maya Enbedded Language), autodesk MAYA and Ecotect environment.
keywords mass-customization, parametric variation, simulation based deformation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id avocaad_2001_07
id avocaad_2001_07
authors Stefan Wrona, Adam Gorczyca
year 2001
title Complexity in Architecture - How CAAD can be involved to Deal with it. - "Duality"
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary “Complexity “ is for us a very ambigous notion. It may be understood in two contexts.1.Thorough solution of a problem.Complexity means full recognition of design area, followed by appropriate work. That work must be thorough and interdisciplinary – if necessary, separated to different co-operatives. These trade designers reqiure a branch coordination and – the most important- all of them must have a „common denominator”. Such as a proper CAAD platform and office standards. That will reduce costs of changes, improve an interplay between designers and somtimes enable to face up a new challenge.Nowadays architects are no longer “solitary” individualists working alone – they must concern a team – they become a member, a part of a huge design machine. “Import/export”, compatibility, interplay – these words must appear and we have to put a stress on them. How to organize work for different trade-designers? How to join in common database architectural design ,engineering design, HVAC design, electricity design, technology design, computer network design and all other trades ?...A key to solve this range of problems is in good work organization. Universal prescription does not exist, but some evergreen rules can be observed. We are going to present a scheme of work in CAAD application ALLPLAN FT v.16 with a Group manager , which starts to conquest polish market and is widely spread in Germany. “Golden rules” of ALLPLAN FT There is one database – it is placed on server. It includes all projects. There is a well-developed office standard. It must be created at the beginning of collaboration, although it is possible to improve it later. It consist of hatches, fonts, symbols, macros, materials, pen-widths, and – the most important –layers . A layer set – predefined structure divided into functional groups – e.g. drafting, text, dimensioning, architecture, HVAC, engineering, urban design, etc.That stucture is a part of an office standard – all workers use a relevant part of it. No name duplicates, no misunderstandings... If however design extends, and a new group of layers is required, it can be easily added, e.g. computer networks, fireguard systems. Administrator of ALLPLAN network defines different users and gives them different permitions of access. For example – an electrician will be able to draft on layer “electricity”, but he won’t modify anything at layer “architecture – walls”, and he won’t even see a layer “engineering- slabs”, because he doesn’t need it..At the same time our electrician will be able to see , how architect moves some walls and how HVAC moved and started to cross with his wires. Every user is able to see relevant changes, after they are saved by author. Two different users can not access at the same time the same file. That excludes inconsistent or overlapping changes . All users operate on a 3D model. While putting some data into a model, they must remember about a “Z” coordinate at work-storey. But at the same time all create a fully-integrated, synchronous database, which can be used later for bills of quantities, specifications, and – of course – for visuaisation. That method can be described as “model-centric”. To simplify complex structure of architectural object -ALLPLAN offers files. Usually one file means one storey, but at special designs it might become a functional part of a storey, or whatever you wish. Files connected with layers easy enable to separate certain structural elements, e.g. if we want to glance only at concrete slabs and columns in the building – we will turn on all files with “layer filter” – “slabs” and “columns”. ALLPLAN is of course one of possible solutions. We described it , because we use it in our workshop. It seems to be stretchy enough to face up every demand and ever-increasing complexity of current projects. The essence of the matter, however, is not a name or version of application – it is a set of features, we mentioned above, which allows to deal with EVERY project. The number of solutions is infinite.2. Increasing difficulties during design process. It may be associated with more and more installations inside of new buildings, especially some “high-tech” examples. The number of these installations increases as well as their complexity. Now buildings are full of sensors, video-screens, computer networks, safety-guard systems... Difficulties are connected with some trends in contemporary architecture, for example an organic architecture, which conceives “morphed” shapes, “moving” surfaces, “soft” solids. This direction is specially supported by modelling or CAD applications. Sometimes it is good – they allow to realize all imaginations, but often they lead to produce “unbuildable” forms, which can exist only in virtual world.Obstacles appear, when we design huge cubatures with “dense” functional scheme. Multi-purposed objects, exhibition halls, olimpic stadium at Sydney – all of them have to be stretchy, even if it requires sliding thousands pound concrete blocks! Requirements were never so high.The last reason, why designs become so complex is obvious - intensifying changes due to specific requirements of clients/developers.We could say “ signum tempori” – everything gets more and more complicated , people have to become specialists, to face up new technology. But how CAAD can help us with it? How?! We have already answered that question. Sometimes CAAD is the only way to imagine and sketch something, to visualize something, to compute a construction , to prepare a simulation... So that human must “only” interprete ready solutions. Sometimes CAAD help us to notify a problem. It works exactly in the same way, as spy-glasses does. For example – without a real-time visualization we we would have never realised (until finished!) some strange interference of solids, which have occured in the upper roof part of our new appartment-house.ConclusionsTemporary CAAD is an integral part of design process – not only as a tool, but sometimes as an inspiration. It helps to organize our work, to define problems, to filter relevant elements and to render our visions. It becomes an integral part of our senses – and that will be a real complexity in architecture...
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 6fb3
authors Bemergui Holcblat, Jeanette and Ortega Díaz - Arias, Félix
year 2001
title Usabilidad: su incorporación en la formación de los diseñadores de sitios web eficaces [Usability: Its Incorporation In the Creation of the Efficient Web Designers]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 184-193
summary To design in the user's function has become the fundamental key to achieve the effectiveness of a Web site. This work is guided to approach a key and fundamental concept to guarantee the success of a design for a web site that is the "usability". It is presented in first term the basic concepts of the usability, the importance of the establishment of some principles based on the usability engineering. In a second he/she leaves they will expose some guidelines, rules and methods that he/she offers this technique and that they constitute the essence of the design centered in users. some of the keys of the usability methods will be described.
keywords Web Site; Usability; Design
series other
email
last changed 2003/11/21 15:16

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id 28b9
authors Achten, Henri
year 2001
title Future Scenario for a Collaborative Design Session
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 163-168 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary A collaborative design project consists of a team of design partners who are engaged during the period of the project in a particular design task. The group forms a short-lived community with the goal to create a design. The environment in which this is done today, consists of the participants office spaces, completed with equipment such as drawing tables, coffee machines, fax machines, CAD stations, etc. None of these elements reflect the existence of the (temporary) community that a design partner participates in. In this workshop paper we propose that the current two-dimensional desktop metaphor in a computer does not adequately support collaborative design. The typical 2D-desktop multiple open windows with different applications gives a fractured view of the design project in which by contrast the designer as a person conceives of himself as a whole. Moreover, the sense of place, or a consistent identity in which the design takes place is also lacking. The notion of _virtual environmentsÑ can assist in further developing design support for collaborative design in the future, as is sketched in the following outline.
series other
email
last changed 2001/09/14 21:30

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