CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 707

_id cdd4
authors Björk, Bo-Christer
year 2001
title Open Source, Open Science, OpenCourseWare
doi https://doi.org/10.52842/conf.ecaade.2001.013
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 13-17
summary The Internet has in just a few years radically changed the technical foundation for how the supply chain of scientific publications and teaching materials functions. As researchers we can with just a few clicks find a significant part of all the information we need for free on the World Wide Web. As teachers we can find huge amounts of digital material which can be downloaded or linked from the web and included in presentation overheads, or hyperlinked as reading material. Yet the business and legal (copyright issues) infrastructure has hardly changed and presents a barrier to innovation and reengineering of the overall process. This paper describes some recent trends in how the Internet influences these two fields (publication of research resuls and production of teaching material) as well as related developments in the organisation of software develop-ment, and discusses them both from an economic and philosophical perspective.
keywords Internet, Scientific Publication, Teaching Material, Open Source
series eCAADe
email
last changed 2022/06/07 07:52

_id ad6c
authors Brown, A., Gavin, L., Berridge, P. and Knight, M.
year 2001
title An Active World - Architectural Information Interchange via 3D Internet Environments
doi https://doi.org/10.52842/conf.ecaade.2001.365
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 365-370
summary The eCAADe organisation has the long term role to promote and facilitate the discussion and interchange of ideas relating to a broad range of issues in the field of CAAD education and research. The new technologies that have come together to give us the environment that we know as the Internet has offered a range of stimuli for new initiatives. A research group has been established to investigate and explore a particular aspect of this new potential with the goal of creating an eCAADe Virtual world as a vehicle for testing the associated ideas. This papers reports on the recent developments on this project.
keywords Internet, 3D-Worlds, Virtual Meeting, ECAADe, Collaboration
series eCAADe
email
last changed 2022/06/07 07:54

_id c596
authors Ekholm, Anders
year 2001
title Modelling of User Activities in Building Design
doi https://doi.org/10.52842/conf.ecaade.2001.067
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 67-72
summary Architects manage not only information about the building but also about the user organisation. Therefore, information systems for architectural design must be able to handle both building and organisational data. The paper describes architectural design as a creative problem solving process, and presents a recently developed prototype application for user activity modelling built as an add-on to ArchiCAD.
keywords Architectural Design, Problem Solving, User Activity Modelling, Model Based CAD
series eCAADe
email
last changed 2022/06/07 07:55

_id 89fe
authors Ferrar, Steve
year 2001
title The Nature of Non-Physical Space - Or how I learned to love cyberspace wherever it may be
doi https://doi.org/10.52842/conf.ecaade.2001.208
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 208-213
summary More designers are concerned with the occupation of the virtual world, through immersive techniques, for example, than in using it as a means for conceptualising and theorising architectural space. The paper examines how architects think about space and how our consideration of nonphysical space might assist in spatial theory and in teaching. It also considers cyberspace fiction both in writing and film to see how it might help us think about space in a more liberating way. Architects and architectural teaching tends to focus on space as an element of construction rather than a theoretical proposition. By discussing imaginary spaces in greater depth we could encourage students to think about space and spatial concepts in a less rigid way. In particular the paper addresses the issues of interaction and transactions in these environments and how information is represented and accessed in an apparently threedimensional manner. In his book ‘Snow Crash’, Neil Stephenson deals with many ideas concerning not only architectural space but also universal space and its organisation in space and time. He uses metaphor in his depiction of the ultimate in information gathering and management. These are compelling ways in which to communicate ideas about threedimensional thinking, and information collection and management to students of architecture as well as helping architects with the theory and visualisation of non-physical space.
keywords Space: Virtual Reality, Cyberspace, Film, Literature
series eCAADe
email
last changed 2022/06/07 07:56

_id 3386
authors Gavin, L., Keuppers, S., Mottram, C. and Penn, A.
year 2001
title Awareness Space in Distributed Social Networks
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 615-628
summary In the real work environment we are constantly aware of the presence and activity of others. We know when people are away from their desks, whether they are doing concentrated work, or whether they are available for interaction. We use this peripheral awareness of others to guide our interactions and social behaviour. However, when teams of workers are spatially separated we lose 'awareness' information and this severely inhibits interaction and information flow. The Theatre of Work (TOWER) aims to develop a virtual space to help create a sense of social awareness and presence to support distributed working. Presence, status and activity of other people are made visible in the theatre of work and allow one to build peripheral awareness of the current activity patterns of those who we do not share space with in reality. TOWER is developing a construction set to augment the workplace with synchronous as well as asynchronous awareness. Current, synchronous activity patterns and statuses are played out in a 3D virtual space through the use of symbolic acting. The environment itself however is automatically constructed on the basis of the organisation's information resources and is in effect an information space. Location of the symbolic actor in the environment can therefore represent the focus of that person's current activity. The environment itself evolves to reflect historic patterns of information use and exchange, and becomes an asynchronous representation of the past history of the organisation. A module that records specific episodes from the synchronous event cycle as a Docudrama forms an asynchronous information resource to give a history of team work and decision taking. The TOWER environment is displayed using a number of screen based and ambient display devices. Current status and activity events are supplied to the system using a range of sensors both in the real environment and in the information systems. The methodology has been established as a two-stage process. The 3D spatial environment will be automatically constructed or generated from some aspect of the pre-existing organisational structure or its information resources or usage patterns. The methodology must be extended to provide means for that structure to grow and evolve in the light of patterns of actual user behaviour in the TOWER space. We have developed a generative algorithm that uses a cell aggregation process to transcribe the information space into a 3d space. In stage 2 that space was analysed using space syntax methods (Hillier & Hanson, 1984; Hillier 1996) to allow the properties of permeability and intelligibility to be measured, and then these fed back into the generative algorithm. Finally, these same measures have been used to evaluate the spatialised behaviour that users of the TOWER space show, and will used to feed this back into the evolution of the space. The stage of transcription from information structure to 3d space through a generative algorithm is critical since it is this stage that allows neighbourhood relations to be created that are not present in the original information structure. It is these relations that could be expected to help increase social density.
keywords Algorithmic Form Generation, Distributed Workgroups, Space Syntax
series CAAD Futures
email
last changed 2006/11/07 07:22

_id avocaad_2001_08
id avocaad_2001_08
authors Ivanka Iordanova, Temy Tidafi
year 2001
title Design assistance by complexity-supporting precedents' modelling
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design processes imply complexity at every stage of the development of a project. On one hand, this complexity is rarely taken into consideration by the currently used CAD programs. On the other hand, recent theoretical researches indicate that a large proportion of architectural design processes are based on precedents as a source of inspiration or as a basis for reflection. A precedent is usually seen as a sketch, as a picture, as a drawing or as a visual memory of an architectural object or space. Recent research enlarges this concept into at least two directions: (1) precedents are looked for not only in the architectural space, and (2) it’s not only the visual aspect of a precedent that is important, but also its internal logic and structure, the know-how associated to it, and the actions needed for its creation. Usually, architectural design knowledge is implicitly presented by precedents. This design knowledge is applied to design-objects having various levels of generality, at different states of detailing and expected to be dynamically transformed during the following stages of design. Having in mind these characteristics of precedents called for during the architectural design process, we propose to join their visual representation with a description of their most important characteristics: structural organisation, way of production, functional organisation, spatial composition, etc. These can be either described or modelled by the original author, or interpreted by the precedent’s ‘user’. These design-knowledge models can be of use in several ways: (1) providing a library for search of precedents by semantic analogy, (2) offering ready-to-use capsules of design knowledge for new design situations, (3) enriching the ‘design world’ of the user-architect. We have implemented the proposed method of complexity-supporting precedents’ modelling by the means of the functional programming SGDL-Scheme language. The models (a programming function or a structure of programming functions) describe the actions necessary for the creation of an object (or its digital representation) and the structural organisation between the models in order to generate new, more complex ones. The concept of describing actions instead of shapes, provides a multi-level applicability of the models. Visual presentations (digital maquettes, images or animations) of newly generated objects can be stored in a visual-library of the assistant, thus creating a new ‘precedent’ that can be referred to in future by visual analogy. The design-knowledge that has generated the new object, is stored and linked to the image. Thus, the visual stimulus of a precedent can be joined with functional characteristics, production procedures and/or semantic meaning of the object. The paper will present the ‘engine’ of the proposed assistant, its organisation, as well as digital models of precedents that have served as a basis for the design of new architectural objects or structures. The assistant is conceived as an open, complexity supporting structure that can be further developed by the ‘user-architect’. We will discuss the advantages and limitations of the proposed assistant.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2ab7
authors Ozcan, Oguzhan
year 2001
title Integration of Architectural Education in Teaching Interactive Media Design - A Course for Space Composition
doi https://doi.org/10.52842/conf.ecaade.2001.245
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 245-248
summary In accordance with our design knowledge, the users’ expectations and the level of the technology reached, show us that interactive media design is not only an interactive environment which depends on two dimensional typographic composition any more. Spatial data has an important role in the formation of interactive media design (TUFTE 1995 p.38). From this point of view, the main factors of this issue are: (1) design of the storyboards, especially for gamedesign, that are made up of spatial perception, (2) the spatial organisations in which info-kiosks take place in public environment, (3) the relation between the screen and the organisation of space in interactive exhibition design. // When we consider the matter above, we understand that throughout the process of the curriculum of interactive media design for undergraduate education, only the traditional communication design and programming education is not sufficient enough, but architectural education must also take a part of this education in some degree. In this paper, as the theme of the considerations above, it is examined what kind of basic problems is to be faced in the integration of architectural education to that of the interactive media design and also the solution propositions formed for these problems.
keywords Interactive Media, Architecture, Education, Design
series eCAADe
email
last changed 2022/06/07 08:00

_id ga0110
id ga0110
authors Torriani, Franco
year 2001
title Organic-inorganic - The body: the displaced interface
source International Conference on Generative Art
summary Our body, as for other living creatures, is a set of organs, of elements pertaining to life. The Greek organikos, what serves as organon, is also an element of a working system, of an organisation. The body is an articulation of the environment, a link with what populates and forms it, a node of anindependent collective entity with which it establishes a relation, building artificial realities and symbols, thus something that represents something else. As an interface the body travels between adjoining areas extending the existing - creating... I share with Margaret A. Boden the thesis thatcreativity is not a natural category, remembering that her starting question: "what is creativity?" concerns the relation between the latter and the use of the computer
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 8d50
authors Turk, Z., Cerovsek, T. and Martens, B.
year 2001
title The Topics of CAAD. A Machine's Perspective
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 547-560
summary Ontology of a scientific field typically includes a taxonomy that breaks up the field into several topics. The break-up is present in the organisation of information in books, libraries and on the Web. An on-line database of papers related to CAAD called CUMINCAD was created and it includes over 3000 papers with abstracts. They are available through the search interface - one knows an author or a keyword and can find the papers where such keyword or author's name appears. Alternative interface would be through browsing papers topic by topic. The papers, however, are not categorised. In this paper, we present the efforts to use the machine learning and data mining techniques to automatically group the papers into clusters and create a set of keywords that would label a cluster. The hypothesis was that an algorithm would create clusters of papers automatically and that the clusters would be similar to the groupings a human would have made. We investigated several algorithms for doing an analysis like that but were unable to prove the original hypothesis. We conclude that it requires more than objective statistical analysis of the words in abstracts to create an ontology of CAAD.
keywords CAAD, Machine Learning, Clustering, Pattern Recognition
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 81ba
authors Bilda, Zafer
year 2001
title Designers‚ Cognition in Traditional versus Digital Media during Conceptual Design
source Bilkent University Ankara Turkey
summary Designers depend on representations to externalize their design thoughts. External representations are usually in the form of sketches (referred to as traditional media) in architectural design during the conceptual design. There are also attempts to integrate the use of digital representations into the conceptual design in order to construct a digital design medium. This thesis aims at gaining an insight on designers’ cognitive processes while sketching in digital versus traditional media. The analysis of cognitive processes of designers based on their protocols is necessary to reveal their design behavior in both media. An experiment was designed employing six interior architects (at Bilkent University) solving an interior space planning problem by changing the design media they work with. In order to encode the design behavior, a coding scheme was utilized so that inspecting both the design activity and the responses to media transition was possible in terms of primitive cognitive actions of designers. The analyses of the coding scheme constituents, which are namely segmentation and cognitive action categories enabled a comparative study demonstrating the effect of the use of different media in conceptual design phase. The results depicted that traditional media had advantages over the digital media such as supporting perception of visual-spatial features, and organizational relations of the design, production of alternative solutions and better conception of the design problem. These results also emerged implications for the computer aid in architectural design to support the conceptual phase of the design process. 
keywords Design Cognition; Protocol Analysis; Sketching; Digital Media
series thesis:MSc
email
last changed 2003/05/01 20:14

_id 6756
authors Butler, K.S., Rincón, H., Maria Lane, K. and Brand, R.
year 2001
title Construyendo una ciudad sostenible en la frontera: planificación de la ciudad de Colombia, Nuevo León, México [Constructing A Sustainable City In the Border: Planning of the City of Colombia, Nuevo León, Mexico ]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 194-203
summary The policy rationale for promotion of urban development in the Mexico-Texas borderland of Nuevo León is likely to be sustained and even strengthened. The University of Texasí participation in new town planning for Colombia spans at least three hierarchical levels with students, faculty members, practitioners and government officials joining efforts. At the ìstudio levelî, students completed a comprehensive landscape assessment for portions of the future city using GPS surveying and GIS database and modeling. Graduate students, using field data, updated 2000 maps/shapefiles, and spatial modeling as an analysis tool, created a series of spatial models to produce useful information about the study areaís inherent suitability for agriculture, human settlement and preservation. This work culminated in a research symposium, planning charrette, refinement of land use and infrastructure assumptions, and the development of masterplan elements for the future city. In contrast to the professional firm, the project provides unique opportunities for intensive learning and applied research that contribute to the ecological, social and economic well-being of new cities and developing regions,
keywords USA-Mexico Border; Sustainable Development; Regional Planning; Arch View
series other
email
last changed 2003/02/14 08:29

_id 6473
authors Caneparo, Luca and Robiglio, Matteo
year 2001
title Evolutionary Automata for Suburban Form Simulation
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 767-780
summary The paper outlines a research project to develop a dynamic simulation of suburbanization processes. The approach to simulating suburban form relies on modelling different interacting processes on various scales. Two layered models are implemented, the Socio-Economic and Zoning model and the Suburban Form model, respectively by means of cellular automata and genetic programming. The Socio-Economic and Zoning model simulates exogenous factors and endogenous processes of large-scale suburban dynamics. The model approximates the area by means of a rectangular grid to the scale of hundred meters. The Suburban Form model uses a smaller grid, to the scale of meters, and is three-dimensional. The resulting dynamic, 3D, fine-scale model will create scenarios of suburban growth, allowing evaluation of their consequences on built environment and landscape.
keywords Urban Morphology, Model Based Design Support System, Urban Design, Landscape, Genetic Programming, Cellular Automata
series CAAD Futures
email
last changed 2006/11/07 07:22

_id f9d8
authors De Valpine, John and Black, Benjamin
year 2001
title Physically Based Daylight Simulation and Visualization
doi https://doi.org/10.52842/conf.acadia.2001.406
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 406-407
summary While architects typically agree that daylight is a powerful influence for design, architects rarely collect and use daylighting data to help make informed design decisions. This deficiency exists partially because there are no common tools available to provide useful and accessible data. The objective of this project is to provide accurate daylighting data of a prominent urban building site and present it in a clear way so that the architects can make well informed design decisions that respond to site daylighting conditions and improve architectural performance. An urban 3D computer model was created with AutoCad, a commercial CAD application. Daylight was simulated with Radiance, the physically based rendering engine developed at Lawrence Berkeley National Laboratory. The standard CIE model for clear sky and sun was used to produce over 500 images that represent daylight conditions for three different times of year at 10 minute intervals in both luminance and illuminance formats. The simulation data was packaged for analysis with a unique browser tool that enables the architect to easily cycle through the data to evaluate and compare behavior by time of day and by season. The architect can also toggle between luminance and illuminance format to easily visualize both qualitative and quantitative data. The exploration and use of the simulation data can be applied with sensitivity to inform the design and decision making process for the exterior building site.
series ACADIA
last changed 2022/06/07 07:55

_id caadria2006_545
id caadria2006_545
authors DIETRICH ELGER, ANDREAS DIECKMANN, PETER RUSSELL, THOMAS STACHELHAUS
year 2006
title THE INTEGRATED DESIGN STUDIO: A VIEW BEHIND THE SCENES:Liquid Campus 3
doi https://doi.org/10.52842/conf.caadria.2006.x.v4r
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 545-548
summary Over 10 months ending in July 2005, architecture students from Aachen, Karlsruhe and Weimar took part in a design studio that differed significantly from other studios in that the result of the studio was a 1:1 realisation of the design. This is part of an evolution of the virtual faculty of architecture “Liquid Campus”, founded in 2001, which has seen the complexity of the projects steadily rise and this continued in the Project “Ein Fest: Ein Dach”. The integrated studio is arranged to encourage an active, economic and transparent learning process, which encompasses design, communication and cooperation issues. The stated goal at the beginning of the two-semester process is to build and although only a few of the ideas are realised, all participants are involved in the realisation. In this case, the project was to create “roofs” for an open-air concert for 200,000 people in Karlsruhe, Germany. The planning was carried out using the Netzentwurf platform, with which the authors have several years experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id b31a
authors Dodge, M. and Kitchin, R.
year 2001
title Mapping Cyberspace
source Routledge, London and New York
summary A ground-breaking book, Mapping Cyberspace provides an understanding of what cyberspace looks like and the social interactions that take place there. Written by and inter-disciplinary team of scholars this study explores the impacts of cyberspace on cultural, political and economic relations. Information on a companion website is also included.
series other
last changed 2003/04/23 15:14

_id bbfa
authors Donath, D., Beetz, J., Grether, K., Petzold, F. and Seichter, H.
year 2001
title Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments
doi https://doi.org/10.52842/conf.acadia.2001.322
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 322-329
summary Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective computer-aided planning within an existing context is not only the use of on-site computer-aided measurement tools but also an integrative cooperation between the different disciplines involved via an information and communication system. Interdisciplinary cooperation needs to be tailored to the integrative aspects in renovation and revitalisation work. Economic factors determine the viability of an architectural project, and reliable costing information is vital. Existing IT-approaches to this problem are not yet sufficiently exploited. In ongoing research at our university (collaborative research center ”Materials and Structure in the Revitalisation of Buildings”) methods and techniques of revitalisation are being investigated. A special branch of the collaborative research center is investigating possibilities of computer-aided building measurement and communication platforms for professional disciplines (www.uni-weimar.de/sfb). The aim is to develop a general approach to the revitalisation of buildings. This paper discusses possible application areas of AR/VR techniques in the revitalisation of buildings from the point of view of the user and are based on the real project “Cooling factory Gera”. Based on the necessities of revitalisation projects, technical requirements are developed. The project is funded by the Deutsche Forschungsgesellschaft (DFG).
keywords Augmented Reality, Architecture, Modernization, Measurement
series ACADIA
email
last changed 2022/06/07 07:55

_id 40a6
authors Ennis, Gareth and Lindsay, Malcolm
year 2001
title VRGLASGOW.CO.UK implementation of internet multi-user functionality to Glasgow's virtual city
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 135-142 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary The development of the Virtual Reality Modelling Language (VRML) for the Internet has resulted in the emergence of a multiplicity of 3D web sites. The metaphor used by these sites varies enormously from virtual galleries to virtual cities and style varies from abstract to reality. Additionally these worlds are populated by virtual objects, some having reactive or interactive properties, including movement, audio, video, databases, artificial intelligence etc. Perhaps the most stimulating embodiment of these new environments are those that offer the participant the opportunity to meet and communicate with other visitors exploring the same virtual space/world. The Glasgow Directory is an established 3D web space, with around 10,000 visitors per year. The model represents approximayely 10,000 properties in the city and is populated by contextual information on its culture and socio-economic topography. This paper will describe the background to this VR space, and suggest a set of design criteria for successfully deploying multi-user software within this and similar environments. These criteria will take into account lessons learned by 'observing' and analysing how participants interact with the existing system under different conditions and also what benefits they perceive on entering the environment via the multi-user interface. These recommendations will hopefully be applicable to a wide spectrum of internet virtual environment builders and users.
series other
email
last changed 2001/09/14 21:30

_id 3dcd
authors Ennis, Gary and Maver, Tom
year 2001
title Visit VR Glasgow - Welcoming multiple visitors to the Virtual City
doi https://doi.org/10.52842/conf.ecaade.2001.423
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 423-429
summary The development of the Virtual Reality Modelling Language (VRML) for the Internet has resulted in the emergence of a multiplicity of 3D web sites. The metaphor used by these sites varies enormously from virtual galleries to virtual cities and style varies from abstract to reality. Additionally these worlds are populated by virtual objects, some having reactive or interactive properties, including movement, audio, video, databases, artificial intelligence etc. Perhaps the most stimulating embodiment of these new environments are those that offer the participant the opportunity to meet and communicate with other visitors exploring the same virtual space/world. The Glasgow Directory is an established 3D web space, with around 10,000 visitors per year. The model represents approximately 10,000 properties in the city and is populated by contextual information on its culture and socio-economic topography. This paper describes the background to this VR space, and suggests a set of design criteria for successfully deploying multi-user software within this and similar environments. These criteria take into account lessons learned by ‘observing’ and analysing how participants interact with the existing system under different conditions and also what benefits they perceive on entering the environment via the multi-user interface. These recommendations will hopefully be applicable to a wide spectrum of internet virtual environment builders and users.
keywords Virtual, City, 3-D, Databases, Interaction
series eCAADe
email
last changed 2022/06/07 07:55

_id 5eb9
authors Gröhn, M., Mantere, M., Savioja, L. and Takala, T.
year 2001
title Background screens on three walls and floor. The stereoscopic 3D Visualization of Building Services in Virtual Environment
doi https://doi.org/10.52842/conf.ecaade.2001.523
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 523-528
summary In currently on-going project we develop methods and techniques for visualizing building services in our virtual room. At first we have established a conversion and transmission path from contractors’ lighting modeling software to virtual environment software. Secondly we have visualized air flow data in a photo-realistic room in such a way that a nonspecialist can easily understand the behavior of air flow. Thirdly we have developed navigation techniques which allow an arbitrary visitor to explore the model without guidance.
keywords Virtual Environment, Building Services, Flow Visualization, Interaction Techniques
series eCAADe
email
last changed 2022/06/07 07:51

_id 8652
authors Han, Seung-Hoon and Turner, James A.
year 2001
title An Architectural Approach to Virtual Reality Support of Multi-user Environments
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 439-452
summary The Internet and its multimedia component, the World Wide Web (WWW), are the essential technological foundations, and the tools to construct cyberspace on these foundations are beginning to be created. Two of those tools are the network programming language, Java, and the 3D graphics standard for the Internet, the Virtual Reality Modelling Language (VRML) which has the ability to support programmable behavior. This paper documents at experiment with the use of networks with Java-VRML connectivity, applying it to a collaborative system which will make it possible for multiple users to navigate and dynamically update an architectural VR environment.
keywords Collaborative Design, Distributed Virtual Environments, Multi-User, Internet
series CAAD Futures
email
last changed 2006/11/07 07:22

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