CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 5c22
authors Durmisevic, S., Ciftcioglu, Ö. and Sariyildiz, S.
year 2001
title Quantifying the Qualitative Design Aspects
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 111-116
doi https://doi.org/10.52842/conf.ecaade.2001.111
summary Architecture is a mixture of art and technique. This implies that the architect deals not only with engineering aspects that can be easily quantified and thereafter processed, but deals with aesthetics as well which is in first place qualitative and therefore rather difficult to estimate and numerically represent. As an example, in such cases, these ‘qualitative quantities’ are expressed in linguistic form which should be somehow expressed in numerical form in order to treat such data by powerful and conclusive numerical analysis methods. Expressions such as: bright colour, light room, large space are some of these examples. These expressions are fuzzy concepts whose actual interpretation is hidden and all of them together attach a qualitative value to a certain space. To deal with such information the emerging technologies of the last decade can provide an important aid. One of them is the soft computing technology that can deal with such soft data. In this paper, based on the case studies, we explain the potential of using soft computing techniques.
keywords Qualitative Design Data, Information Processing, Soft Computing, Knowledge Modeling, Neuro-Fuzzy Network
series eCAADe
email
last changed 2022/06/07 07:55

_id 470c
authors Kuenstle, Michael W.
year 2001
title COMPUTATIONAL FLUID DYNAMIC APPLICATIONS IN WIND ENGINEERING FOR THE DESIGN OF BUILDING STRUCTURES IN WIND HAZARD PRONE AREAS (Computational Flow Dynamic Applications in Wind Engineering for the Design of Building Structures in Wind Hazard Prone Urban Areas)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 67-70
summary This paper documents an initial study investigating the integration of Computational Fluid Dynamics (CFD) simulation modeling into wind mitigation design for building structures located in wind hazard prone areas. Some of the basic principles and theoretical concepts of fluid flow and wind pressure as well as their translation into design criteria for structural analysis and design are reviewed, followed by a discussion of a CFD application case study for a simulated hurricane force wind flow over a low rectangular building using the k-epsilon turbulence model. The techniques and parameters for development of the simulation are discussed and some preliminary interpretations of the results are evaluated by comparing its predictions against existing experimental and analytical data, with special attention paid to the American Society of Civil Engineers, Minimum Design Loads for Buildings and Other Structures, ACSE 7-98 and the Uniform Building Code .
series SIGRADI
email
last changed 2016/03/10 09:54

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cf2009_585
id cf2009_585
authors E. Swarts, Matthew; A. Sheward, Hugo
year 2009
title Using multi-level virtual environments as a medium for conducting design review through a shared IFC dataset
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 585- 597
summary For a long time the Architecture-Engineering-Construction (AEC) community has had difficulty in communicating the content of their work, not only the various specialties involved, but also to their clients. Studies (Doorst and Cross 2001; Bakhtin 1994) suggest the importance of multi-role collaborative environments in supporting design processes. We are developing a Multi Level Design Review Tool for the AEC industry which allows multiple actors to congregate and interact as agents around a central Building Model. It merges real-time virtual 3D visualization technologies with Industry Foundation Classes (IFC) to support both high levels of semantic content and seamless interoperability.
keywords Design review, virtual environment, interoperability
series CAAD Futures
email
last changed 2009/06/08 20:53

_id 0b8e
authors Martini, Kirk
year 2001
title Non-linear Structural Analysis as Real-Time Animation Borrowing from the Arcade
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 643-656
summary The paper describes a computational method commonly used in interactive computer graphics and games, and demonstrates its application to structural engineering problems, using a prototype program called Arcade. The method enables a new model of interaction in structural analysis, where the simulated structure responds to user input in real time, in the same way that computer games respond. The method shows good engineering accuracy in simple verification problems involving the non-linear phenomena of buckling and beam yielding. The method offers the potential to make non-linear, timehistory analysis a much more common method in engineering practice, and to bring a greater emphasis on non-linear, dynamic structural behaviour in structural education.
keywords Structural Analysis, Interactive Design, Animation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 4b5f
authors Pang, King Wah
year 2001
title A Process planning and Optimization System for Laminated Object Manufacturing Application
source Hong Kong University of Schience and Technology (People’s Republic of China)
summary Rapid Prototyping (RP) technologies have emerged as a powerful set of manufacturing technologies in recent years. While these technologies invariably provide tremendous time-savings over traditional methods of manufacture of design prototypes, many are still quite inefficient. This thesis examines two ideas; first, that these processes can be optimized greatly by using better process planning; second, that several of these RP technologies use similar core planning technologies for optimization. The first hypothesis is verified in this thesis by presenting an improved process planning system for one RP technology, Laminated Object Manufacturing (LOM). The framework proposes the use of computational geometry and optimization tools at two levels to reduce process time and material wastage. Geometric techniques are used for process planning at the 3D part level. A genetic algorithm (GA) based path optimization technique is used for path planning optimization at the layer level. The second observation led to the development of an open architecture planning system for a host of RP technologies. A test-bed software system is described in this thesis. Evaluation on the performance of the new methodology is also provided. The methodologies developed can work equally well with the current industry standard STL format for storing object CAD data as well as direct slice data computed from the exact solid model of a part.
keywords Industrial Engineering; Mechanical Engineering
series thesis:PhD
last changed 2003/02/12 22:37

_id cd47
authors Park, Hyeonsoo
year 2001
title Distributed Representation of an Architectural Model
source Harvard University
summary This thesis proposes a new strategy for design representation that uses dynamically decentralized design objects, distributed over the web and instantiated just-in-time, instead of the traditional centralized, static and local CAD model. It addresses the problem of coping with dynamic information changes that architects face when designing with increasingly time-sensitive product information from multiple suppliers. The dissertation describes the new distributed architecture for design representation, and outlines a corresponding new process model to address the needs of AEC (Architectural, Engineering and Construction) industries' architectural designers during design and procurement phases. The feasibility of the process was tested in a prototype system that combines existing state-of-the-art technologies. The prototype integrates the direct manipulation functionality of Autodesk's i-Drop technology with the Internet communication protocols HTTP and TCP/IP, and a VBA macro running from within AutoCAD 2000i. In the proposed model, libraries of AEC objects, representing suppliers' products, are located in multiple suppliers' databases and are made available to CAD designers remotely over the Web. Suppliers using the system are expected to produce product information as XML documents. This standardizes the interface with the remote designers.
keywords Architecture; Design and Decorative Arts; Agriculture; Wood Technology
series thesis:PhD
last changed 2003/02/12 22:37

_id 4dd3
authors Reymen, Isabelle M.M.J.
year 2001
title Improving design processes through structured reflection : a domain-independent approach
source Eindhoven University of Technology
summary In the world of designing, three fields of attention can be recognised, namely design research, design practice, and design education. Gaps exist between these three fields. In this thesis about designing, the focus is on the gap between design research and design practice. Design practice includes many design disciplines and an increasing number of multidisciplinary teams. Main problems in design practice are the communication between designers with a different background and the integration and co-ordination of important aspects during a design process. By tackling these problems, the effectiveness and efficiency of design processes in practice can be improved. The study of similarities and differences between design processes in several design disciplines and the development of support for reflection on design processes are topics that can improve design practice and that deserve more attention in design research. The goal of my research is to decrease the gap between design research and design practice in order to improve design processes. Reflection on design processes can help designers to improve their design process, its results, and the designer’s proficiency: By reflecting explicitly on the current design situation and on the performed design activities, in a systematic way and on a regular basis, designers can plan next design activities that can be performed effectively and efficiently given the design goal at that moment. In this thesis, the combination of systematic and regular reflection is called structured reflection. To improve design processes in various design disciplines in practice, the study of similarities and differences between design processes in several disciplines can be useful. Similarities between design processes are the basis for domain-independent design knowledge (as distinguished from domain-specific design knowledge). To reach the goal of my research, I have chosen to combine, in a broad explorative study, the development of support for structured reflection on design processes and the development of domain-independent design knowledge. This thesis describes a domain-independent approach to improve design processes through structured reflection. My research process can be summarised as follows. I studied three design disciplines, namely architecture, mechanical engineering, and software engineering. To get input from design practice, I did qualitative empirical research: I performed twelve case studies in the three disciplines to inventory characteristics of design processes and I compared the cases for similarities and differences. The similarities, together with the results of a literature study, have been the basis for the development of domain-independent descriptive design knowledge. The developed descriptive knowledge, in turn, formed the basis for developing domain-independent prescriptive design knowledge. At the end of the project, I confronted all results with design practice to get feedback on the results in another empirical study and I performed a literature study to position the results in the design literature. My design philosophy and design frame are the descriptive results developed to answer the first research question, namely “How to describe design processes in a domain-independent way?”. My design philosophy is a set of domain-independent concepts and terms for describing a design process. The concepts and terms are based on an application of the general theory of state-transition systems to the context of designing; the concepts of state and state transition correspond to the main concepts of design situation and design activity in my design philosophy. The answer to the first research question given by the design philosophy is refined in a design frame: The design frame offers a means to structure the description of a design process in a domain-independent way. Major structuring concepts of the design frame are dimensions and subjects. I define three dimensions, namely level, perspective, and time. These dimensions define a three-dimensional space, called a positioning space, in which important aspects of design processes can be positioned. A positioning space must be defined for each subject, being the three parts of a design situation: the product being designed, the design process, and the design context. My design frame is a domain-independent structure formed by the combination of the three dimensions for each subject. My design method is the prescriptive result developed to answer the second research question, namely “How to support structured reflection on design processes in a domain-independent way?”. My design method is a domain-independent aid that offers designers support for reflecting on design processes in a structured way. Reflection on design processes is defined as an introspective contemplation on the designer’s perception of the design situation and on the remembered design activities. A reflection process is described as a process that consists of three steps that are called preparation, image forming, and conclusion drawing. The design method is based on two main concepts: The first concept is the systematic description and analysis of design situations and design activities by means of forms and checklists; only systematic support for the preparation step of a reflection process is developed. The second concept is the idea of design sessions, introduced to stimulate designers to reflect regularly during a design process. A design session is defined as a period of time during which one or more designers are working on a subtask of a certain design task, for example, one afternoon, a whole day, or a week. Both concepts are combined to support structured reflection on design processes. The complete design method consists of five steps for each design session, namely planning a design session, defining the subtask of the design session, reflecting at the beginning of a design session, designing during the core of a design session, and reflecting at the end of a design session. A prototype software tool, called ECHO, has been developed to explore the benefits of using a software system to facilitate the use of the design method. Together, the design philosophy and the design frame offer concepts, a vocabulary, and a structure to describe design processes in a domain-independent way. The design method is a first proposal of a method that supports structured reflection on design processes. My results are thus possible answers to the mentioned research questions and are starting points to improve the effectiveness and efficiency of design processes. Based on the feedback I collected, I am optimistic about the applicability of my results in design practice. By asking input from design practice and by developing results that are useful for design practice and that contribute to design research, I contribute to decrease the gap between design research and design practice. The most important recommendations for further research are to test all results extensively in design practice and to investigate how to apply the results in design education.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id cc97
authors Zhou, Q., Krawczyk, R.J. and Schipporeit, G.
year 2002
title From CAD to iAD - A Web-based Steel Consulting of Steel Construction in Architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 346-349
doi https://doi.org/10.52842/conf.ecaade.2002.346
summary Information technology has become so powerful that what is conventionally called CAD might evolve to iAD (Internet Aided Design) (Zhou 2000). For Internet applications in the AEC industry, most of the efforts and success have been concentrated on project management and collaboration, while in the design and engineering consulting area, limited progress has been made. At the same time, contemporary development has not changed the nature of the fragmentation of the AEC industry. Based on previous research of surveys of development of Internet applications in the AEC industry (Zhou 2001), and the proposal of conceptual model of Internet-based engineering consulting in architecture (Zhou2002), we try to apply these theories and concepts into a specified area, steel construction consulting for architects. In previous research, first of all, we defined the contents and scope of steel construction consulting and their potential application. Second, we proposed a solid working model covering structure organization, audience, services provided and technology. In this research, a web-based application will be out by prototyped by conducting a conceptual design consulting in steel structure in order to show the whole process of how this Internet-based consulting model works.
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2003_a7-3
id caadria2003_a7-3
authors Zhou, Q.
year 2003
title From CAD to iAD - A Prototype Simulation of the Internet-based Steel Construction Consulting for Architects
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 919-936
doi https://doi.org/10.52842/conf.caadria.2003.919
summary Information technology has become so powerful and interactive that what is conventionally called CAD might evolve into iAD (Internet Aided Design). For Internet applications in the AEC (Architecture, Engineering and Construction) industry, most of the efforts and applications have been concentrated on project management and collaboration, while in the area of design and engineering consulting, limited progress has been made. Even with some of this success, contemporary development has not changed the nature of the fragmentation of the AEC industry. Based on previous research surveys (Zhou & Krawczyk 2001) of the development of Internet applications in the AEC industry and the proposal of a conceptual model of Internet-based engineering consulting in architecture, this research will apply these theories and concepts into a specified area of steel construction consulting for architects. The first phase of this research will define the content and scope of steel construction consulting and the potential Internet application. Second, a proposed solid working model is developed covering organizational structure, user network, services provided and technology. In the third phase (as this paper presented), a prototype simulation is used to apply the concepts and methodology in a preliminary design application to demonstrate how this Internet-based consulting model would work.
series CAADRIA
last changed 2022/06/07 07:57

_id 3847
authors Gattis, Merideth
year 2001
title Space as a Basis for Reasoning
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary We use space as a basis for reasoning whenever we use aspatial representation of a nonspatial concept to make decisions orinferences. From a psychological perspective, our tendency to create andreason fluidly from spatial models is somewhat surprising, becauseusing a spatial model to reason involves creating correspondencesbetween two semantically unrelated concepts: space, and something thatisn’t space, whether that be time, performance, or the desirability of anew job. Our proficiency in using space as a basis for reasoning reliesour abilities to detect similarities in the structures of very differentconcepts. In this paper I discuss two types of similarities between spaceand nonspatial concepts and describe how those similarities influencereasoning from spatial representations.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:16

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2905
authors Pereira, Gilberto Corso
year 2001
title Urban Information Visualization - The Salvador project
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 517-521
doi https://doi.org/10.52842/conf.ecaade.2001.517
summary Before popularity of GIS a map is a tool with two basic functions - storage of spatial data and presentation of spatial information. Now, a digital database store spatial data and cartographic visualization is how spatial information usually is presented. Recent technological development applied to visualization area can increase analyse and interpretation capacity of professionals concern with urban planning, design and management. In other hand, many professionals and students involved with urban studies are not familiar with GIS software and this can limit casual users to access urban databases. One solution is to build software that allows direct visualization of spatial information based in users needs and knowledge. The project discussed in this paper introduces a computer application structured like a hypermedia atlas using concepts from cartographic modelling. The city of Salvador is represented by a model based in a combination of maps, and others images. User composes visualization.
keywords Visualization, Hypermedia, GIS, Urban Information, Digital Atlas
series eCAADe
email
last changed 2022/06/07 08:00

_id 4c45
authors QaQish, Ra'Ed K.
year 2001
title Exploiting Tools of Evaluation to Improve CAAD Teaching Methods. A Case Study of Inter & Intra ECTM Model
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 215-230
summary This paper reports on an ongoing research study model into the Evaluation of CAAD Teaching Methods (ECTM) of which a number of resolutions and strategies were attained via an empirical investigation. The first stage of the study findings proposed a framework for the evaluation of architecture courses in tandem with CAAD. The second stage was based on the Inter & Intra ECTM design model as a strategy for acquiring solutions to CAAD problems through the exploitation of CAAD evaluation tools. The ECTM model structure criteria: the Model Concepts, the Operational Context, Dialectic Meanings, Relational Context, Performing Methods and Level of Integration were illuminated. ECTM model has a twofold involvement junctures, which describe CAAD evaluation behaviour. The first involves the evaluator in an interdepartmental comparison of CAAD integration into the curriculum, and/or between schools of architecture. The second engages the evaluator in an intradepartmental study of CAAD integration, and within the institution. The study projected an attempt to validate the Inter & Intra ECTM design model in concert with evaluation. The paper presents an extended description of the objectives, procedures and testing designed for the two abovementioned junctures composing the proposed ECTM case studies. Sequences of methods of data collection employed as a vehicle for the ECTM were Kirkpatrick model, questionnaire survey, observation (using an ECTM checklist) and experimental studies. The paper also explores variables and indicators used, and advances to shed some light on the methods of statistical analysis employment. ECTM model as a tool to attain CAAD effectiveness might redefine the role of collaborators/ team partnerships in CAAD tuition; and induce the level of technology selection and adaptation amongst schools, e.g. tutors and coursework interconnectivity. The ECTM model may also work as a framework of strategies to augment interactivity and positive learning amongst both staff and students.
keywords Evaluation, Teaching Methods, Interactivity, Effectiveness
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 22ec
authors Bechthold, Martin
year 2001
title Complex shapes in wood: Computer-aided design and manufacture of wood-sandwich roof shells
source Harvard University
summary Computer-Aided-Design, Engineering and Manufacturing (CAD/CAE/CAM) technology has changed the way consumer products, automobiles or airplanes are designed and made. The emerging applications for CAD/CAE/CAM technology in architecture, and the way this technology impacts how we design and construct the built environment, are yet unclear. This thesis investigates the relation between advanced digital design tools and the making of physical objects by focusing on an exemplary architectural element—wooden roof shells. The research objective is to expand the scope of architectural design through the application of CAD/CAE/CAM technology rather than to use this technology to streamline existing processes. The thesis develops a specific technical solution that allows the design and manufacture of new types of wooden roof shells. These are complexly shaped multifunctional construction elements that are manufactured off-site. Based on the close connection between digital design tools and the new Computer-Numerically-Controlled manufacturing process the author proposes a theoretical model of shared digital environments for collaborative design in architecture. The proposed manufacturing process treats wood as a modern composite material. Thin wood strips and foams combine into structural sandwich panels that can then be joined into a roof shell. The geometrically complex panels are generated by a combination of subtractive Computer-Numerically-Controlled machining processes and manual work. Infrastructure elements can be embedded into the sandwich build-up in order to enhance the functionality of the roof as a building envelope. Numerical tools are proposed that allow the determination of manufacturing-related parameters in the digital design environment. These inform the architectural and structural design in the early design phases. The digital collaborative design environment is based on a shared parametric solid model and an associated database. This collectively owned, feature-based design model is employed throughout the design and manufacturing process and constitutes the means of concurrent design coordination of all participants. The new manufacturing process for wood/foam sandwich shells is verified by designing and manufacturing prototypes. Design guidelines and a cost estimation are presented as the practical basis for architects and engineers to incorporate new types of roof shells into architectural projects.
keywords Architecture; Agriculture; Wood Technology; Design and Decorative Arts
series thesis:PhD
last changed 2003/02/12 22:37

_id 6fb3
authors Bemergui Holcblat, Jeanette and Ortega Díaz - Arias, Félix
year 2001
title Usabilidad: su incorporación en la formación de los diseñadores de sitios web eficaces [Usability: Its Incorporation In the Creation of the Efficient Web Designers]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 184-193
summary To design in the user's function has become the fundamental key to achieve the effectiveness of a Web site. This work is guided to approach a key and fundamental concept to guarantee the success of a design for a web site that is the "usability". It is presented in first term the basic concepts of the usability, the importance of the establishment of some principles based on the usability engineering. In a second he/she leaves they will expose some guidelines, rules and methods that he/she offers this technique and that they constitute the essence of the design centered in users. some of the keys of the usability methods will be described.
keywords Web Site; Usability; Design
series other
email
last changed 2003/11/21 15:16

_id bfc8
authors Fukai, Dennis and Srinivasan, Ravi
year 2001
title PCIS Revisited: A Visual Database for Design and Construction
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 372-379
doi https://doi.org/10.52842/conf.acadia.2001.372
summary This paper presents research on a piece-based construction information system called PCIS(pronounced “pieces”) first published as a visual information concept at ACADIA’96, Tucson. After more than five years of development it has evolved into a multidimensional visual information system for design and construction. It includes a piece-based anatomical construction model layered according to a work breakdown structure; a dataTheater that surrounds the model as an index to plans, elevations, sections, and details; and a dataWorld with cameras fixed to the intersections of its latitudes and longitudes to add context and perspective. A standard services matrix (SSM) controls layer visibility and camera settings. PCIS can be “played” to access archived resources; support design development, analyze and resolve preconstruction conflicts, and coordinate construction activities. Current research will be used to demonstrate how PCIS might be valuable to increase the potential for technical cooperation, collaboration, and communication by literally aligning the points of view of architectural, engineering, and construction methodology.
keywords Construction, Pictorial, 3D/4D, Modeling, Database
series ACADIA
email
last changed 2022/06/07 07:50

_id avocaad_2001_11
id avocaad_2001_11
authors Gernot Pittioni
year 2001
title Handling of Complex Projects As Engineering-Partner of Planning Groups
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The collaborative handling of design activities is a growing matter of present planning processes. Most planning partners in the meantime have agreed on using CAD-systems. The common use of the design information is a vital factor which enables us to handle complex problems.The instruments offered by the CAD-systems are performing on a very low level. Many intelligent features get lost by data-transfer. But experience shows that more obstacles are built up by ineffective and insufficient use of the CAD-system and their properties.Huge efforts have to be done in improving the knowledge and the handling abilities of many users. They often do not even know that they are not using their systems in an appropriate way. In fact looking only at the plotted results nobody would guess that the data sometimes are entirely worthless for common use. This only turns out when complex projects rely on timesaving common data use and the partners get stuck in endless difficulties trying to get some information out of badly organised project files.
series AVOCAAD
email
last changed 2005/09/09 10:48

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