CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 690

_id 47a5
authors Mourshed, M.M., Kelliher, D. and Keane, M.
year 2001
title Spatial Representation in Product Modelling
source Proceedings of the IEEE International Conference on Information Visualisation, IV 2001, London, UK
summary An unambiguous definition of space is necessary before any attempt made to develop product or process models for concurrent engineering in the AEC Industry. The ambiguity is the result of different and even conflicting approach to its definition in the various phases of the building life cycle for different stakeholders, e.g. Architects, Engineers, and Building Services Engineer etc. Some researchers consider space as an abstract property of things, while others consider as a thing itself. Regardless of the definition, the space can be referred to as a collector of material objects and also as an object itself. This paper investigates the existing concepts & criteria of definition in various phases, compares with the factual and ontological meaning, and specifies conceptual schemas for representation of space, geometry, and buildings.
keywords Building Product Models; Space; IFC; STEP
series other
email
last changed 2003/03/31 19:49

_id avocaad_2001_08
id avocaad_2001_08
authors Ivanka Iordanova, Temy Tidafi
year 2001
title Design assistance by complexity-supporting precedents' modelling
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design processes imply complexity at every stage of the development of a project. On one hand, this complexity is rarely taken into consideration by the currently used CAD programs. On the other hand, recent theoretical researches indicate that a large proportion of architectural design processes are based on precedents as a source of inspiration or as a basis for reflection. A precedent is usually seen as a sketch, as a picture, as a drawing or as a visual memory of an architectural object or space. Recent research enlarges this concept into at least two directions: (1) precedents are looked for not only in the architectural space, and (2) it’s not only the visual aspect of a precedent that is important, but also its internal logic and structure, the know-how associated to it, and the actions needed for its creation. Usually, architectural design knowledge is implicitly presented by precedents. This design knowledge is applied to design-objects having various levels of generality, at different states of detailing and expected to be dynamically transformed during the following stages of design. Having in mind these characteristics of precedents called for during the architectural design process, we propose to join their visual representation with a description of their most important characteristics: structural organisation, way of production, functional organisation, spatial composition, etc. These can be either described or modelled by the original author, or interpreted by the precedent’s ‘user’. These design-knowledge models can be of use in several ways: (1) providing a library for search of precedents by semantic analogy, (2) offering ready-to-use capsules of design knowledge for new design situations, (3) enriching the ‘design world’ of the user-architect. We have implemented the proposed method of complexity-supporting precedents’ modelling by the means of the functional programming SGDL-Scheme language. The models (a programming function or a structure of programming functions) describe the actions necessary for the creation of an object (or its digital representation) and the structural organisation between the models in order to generate new, more complex ones. The concept of describing actions instead of shapes, provides a multi-level applicability of the models. Visual presentations (digital maquettes, images or animations) of newly generated objects can be stored in a visual-library of the assistant, thus creating a new ‘precedent’ that can be referred to in future by visual analogy. The design-knowledge that has generated the new object, is stored and linked to the image. Thus, the visual stimulus of a precedent can be joined with functional characteristics, production procedures and/or semantic meaning of the object. The paper will present the ‘engine’ of the proposed assistant, its organisation, as well as digital models of precedents that have served as a basis for the design of new architectural objects or structures. The assistant is conceived as an open, complexity supporting structure that can be further developed by the ‘user-architect’. We will discuss the advantages and limitations of the proposed assistant.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 34d2
authors Rottensteiner, Franz
year 2001
title Semi-automatic extraction of buildings based on hybrid adjustment using 3D surface models and management of building data in a TIS
source Vienna University of Technology
summary A new method for semi-automatic building extraction together with a concept for storing building models alongside with terrain data in a topographical information system (TIS) is presented. A user interface based on Constructive Solid Geometry is combined with an internal data structure completely based on boundary representation. Each building can be de-composed into a set of simple primitives which are reconstructed individually. After selecting a primitive from a data base of common building shapes, the primitive parameters can be modified by interactive measurement in digital images in order to provide approximate values for automatic fine measurement. In all phases, the properties of the boundary models are directly connected to parameter estimation: the parameters of the building primitives are determined in a hybrid adjustment of camera co-ordinates and fictitious observations of points being situated on building faces. Automatic fine measurement is an application of a general framework for object surface reconstruction using hierarchical feature based object space matching. The integration of object space into the matching process is achieved by the new modeling technique. The management of both building and terrain data in a TIS is based on a unique principle. Meta data are managed in a relational data base, whereas the actual data are treated as binary large objects. The new method is evaluated in a test project (image scale: 1:4500, 70 % overlap, 50 % side lap). The automatic tool gives results with an accuracy of +-2-5 cm in planimetric position and +-5-10 cm in height.
keywords Building Extraction; Semi-automatic building extraction; Object modelling; 3D City models; Data acquisition; Spatial Information Systems; Image matching; Photogrammetry
series thesis:PhD
email
more http://www.ipf.tuwien.ac.at/fr/buildings/diss/node5.html
last changed 2003/02/12 22:37

_id a2bb
authors Shih, Shen-Guan and Huang, Wei-Lung
year 2001
title Toward the integration of spatial and temporal information for Building Construction
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 47-60
summary Building construction is a kind of complex process that integrates activities regarding design, materials, personnel and equipments. Information systems that describe building construction need to represent both the spatial information of the building design and the temporal information of construction plan. We classify four levels of integration for spatiotemporal information in building construction. We consider that the classification is important for the guidance of our research for that it distinguishes levels of complexity and applicability of data models that integrates spatiotemporal information. A prototype system is developed and tested for providing us a means to gain more insights to the problem.
keywords Building Construction, Project Modelling, Representation
series CAAD Futures
email
last changed 2006/11/07 07:22

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss2004_ra-177
id ddss2004_ra-177
authors Ballas, D., R. Kingston, and J. Stillwell
year 2004
title Using a Spatial Microsimulation Decision Support System for Policy Scenario Analysis
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 177-191
summary This paper discusses the potential of a spatial microsimulation-based decision support system for policy analysis. The system can be used to describe current conditions and issues in neighbourhoods, predict future trends in the composition and health of neighbourhoods and conduct modelling and predictive analysis to measure the likely impact of policy interventions at the local level. A large dynamic spatial micro-simulation model is being constructed for the population of Leeds (approximately 715,000 individuals) based on spatial microsimulation techniques in conjunction with a range of data, including 2001 Census data for Output Areas and sample data from the British Household Panel Survey. The project has three main aims as follows: (i) to develop a static microsimulation model to describe current conditions in Leeds; (ii) to enable the performance of ‘What if?’ analysis on a range of policy scenarios; and (iii) to develop a dynamic microsimulation model to predict future conditions in Leeds under different policy scenarios. The paper reports progress in meeting the above aims and outlines the associated difficulties and data issues. One of the significant advantages of the spatial microsimulation approach adopted by this project is that it enables the user to query any combination of variables that is deemed desirable for policy analysis. The paper will illustrate the software tool being developed in the context of this project that is capable of carrying out queries of this type and of mapping their results. The decision support tool is being developed to support policy-makers concerned with urban regeneration and neighbourhood renewal.
keywords Spatial Microsimulation, Spatial Decision Support Systems, Geotools
series DDSS
last changed 2004/07/03 22:13

_id 196a
authors Charitos, D., Pehlivanidou-Liakata, A., Bourdakis, V. and Kavouras, M.
year 2001
title Time Based Media as a Means to Enhance Spatial Representations - Teaching case studies in Greece
doi https://doi.org/10.52842/conf.ecaade.2001.233
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 233-238
summary This paper investigates the potential of time-based spatial representations as a means for enhancing our environmental perception – a tool for assessing and understanding space in the wider sense of the term. It attempts to document the way in which time-based representations of environments are addressed by architectural, planning and surveying education curricula in a number of related Departments in certain Greek Universities. More specifically, a report on the teaching practice and objectives of certain undergraduate and postgraduate courses, which deal with this issue in different ways, is made.
keywords Time-Based Media, Spatial Representations, Video, Virtual Reality, 3D Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ga0120
id ga0120
authors Devetakovic, M.
year 2001
title Communicating Generic Process – Some Issues of Representation Related to Architectural Design
source International Conference on Generative Art
summary It is commonly the intent of an architect to represent the development of an idea from the early sketches to the final artefact, as well as to explain particular functions of its parts or complex construction processes. But the opening of the secret of generic process to the public - presenting a range of possibilities instead of one final solution and even involving external participants in the creation process - is brand new. The contemporary communication of architectural ideas presumes both – visual/formal representation and interaction. As a result of research in the field of communication in architecture, this paper is focused ongeneric process phenomena, in particular on issues of its representation. It is based on analysis of a wide range of examples that have appeared in recent years, either in electronic, printed or physical form. It offers a systematization of approaches to representation and discusses thepotential and limitations of each type – series of physical objects, sequences of graphics (single, linear, planar and spatial) and animation, as well as their combinations (sequences of animations). A particular emphasis is placed on increasing the functionality of sequence-basedrepresentation (interacting, navigating…) and its interdependence with animation as a special case. Finally, the author proposes a rethinking of the role of both the architect, who defines a system of possibilities rather than a single solution, and the information recipient, who becomes not merely a passive spectator, but a creative participant in the design process.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 3847
authors Gattis, Merideth
year 2001
title Space as a Basis for Reasoning
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary We use space as a basis for reasoning whenever we use aspatial representation of a nonspatial concept to make decisions orinferences. From a psychological perspective, our tendency to create andreason fluidly from spatial models is somewhat surprising, becauseusing a spatial model to reason involves creating correspondencesbetween two semantically unrelated concepts: space, and something thatisn’t space, whether that be time, performance, or the desirability of anew job. Our proficiency in using space as a basis for reasoning reliesour abilities to detect similarities in the structures of very differentconcepts. In this paper I discuss two types of similarities between spaceand nonspatial concepts and describe how those similarities influencereasoning from spatial representations.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:16

_id 3386
authors Gavin, L., Keuppers, S., Mottram, C. and Penn, A.
year 2001
title Awareness Space in Distributed Social Networks
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 615-628
summary In the real work environment we are constantly aware of the presence and activity of others. We know when people are away from their desks, whether they are doing concentrated work, or whether they are available for interaction. We use this peripheral awareness of others to guide our interactions and social behaviour. However, when teams of workers are spatially separated we lose 'awareness' information and this severely inhibits interaction and information flow. The Theatre of Work (TOWER) aims to develop a virtual space to help create a sense of social awareness and presence to support distributed working. Presence, status and activity of other people are made visible in the theatre of work and allow one to build peripheral awareness of the current activity patterns of those who we do not share space with in reality. TOWER is developing a construction set to augment the workplace with synchronous as well as asynchronous awareness. Current, synchronous activity patterns and statuses are played out in a 3D virtual space through the use of symbolic acting. The environment itself however is automatically constructed on the basis of the organisation's information resources and is in effect an information space. Location of the symbolic actor in the environment can therefore represent the focus of that person's current activity. The environment itself evolves to reflect historic patterns of information use and exchange, and becomes an asynchronous representation of the past history of the organisation. A module that records specific episodes from the synchronous event cycle as a Docudrama forms an asynchronous information resource to give a history of team work and decision taking. The TOWER environment is displayed using a number of screen based and ambient display devices. Current status and activity events are supplied to the system using a range of sensors both in the real environment and in the information systems. The methodology has been established as a two-stage process. The 3D spatial environment will be automatically constructed or generated from some aspect of the pre-existing organisational structure or its information resources or usage patterns. The methodology must be extended to provide means for that structure to grow and evolve in the light of patterns of actual user behaviour in the TOWER space. We have developed a generative algorithm that uses a cell aggregation process to transcribe the information space into a 3d space. In stage 2 that space was analysed using space syntax methods (Hillier & Hanson, 1984; Hillier 1996) to allow the properties of permeability and intelligibility to be measured, and then these fed back into the generative algorithm. Finally, these same measures have been used to evaluate the spatialised behaviour that users of the TOWER space show, and will used to feed this back into the evolution of the space. The stage of transcription from information structure to 3d space through a generative algorithm is critical since it is this stage that allows neighbourhood relations to be created that are not present in the original information structure. It is these relations that could be expected to help increase social density.
keywords Algorithmic Form Generation, Distributed Workgroups, Space Syntax
series CAAD Futures
email
last changed 2006/11/07 07:22

_id ef84
authors Gero, John S. and Kazakov, Vladimir
year 2001
title Entropic-Based Similarity and Complexity Measures of 2D Archtectural Drawings
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary In this paper we construct an information-theoretic model ofarchitectural drawings. This model is then used to quantify and measurethe complexities and similarities of drawings. The approach is appliedwithin a linear qualitative shape representation but can be generalized toother types of representation. The descriptive and analytic power of theproposed methods are demonstrated by studying the time evolution ofthe architectural plans produced by Aalto and Kahn and by comparingthem to each other.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:13

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id a28d
authors Koutamanis, A., Van Leusen, M. and Mitossi, V.
year 2001
title Route analysis in complex buildings
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 711-724
summary Analysis of pedestrian circulation in buildings is usually performed in the early stages of the design process or later on with respect to a specific design problem such as fire safety. In both cases, the analysis relates more to wayfinding, i.e. search for a route on the basis of fundamental normative criteria. Wayfinding analysis in existing buildings is useful for the comparison between “rational” behaviour and actual usage but this comparison does little to explicate the observed structure of pedestrian circulation. In contrast to wayfinding, route analysis deals with the registration and assessment of actual patterns of pedestrian circulation in existing buildings. These patterns are represented topologically and geometrically. The geometric representation makes use of norms underlying building codes in order to reach an appropriate level of abstraction. Route representations are implemented on top of a building representation of relevant spatial and building elements. The building representation serves both as input and output for the route analysis. Input and output are largely automated, including production of the geometric route locally (i.e. within each space) and measurement of route distance and complexity. Use data are collected in an alphanumeric database and linked dynamically to the geometric and topological representation. Route analysis supports and refines other forms of post-occupancy evaluation by adding important dynamic aspects to activity allocation and compartmentalization.
keywords Pedestrian Circulation, Analysis, Representation, Interaction
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 17ba
authors Koutamanis, Alexander
year 2001
title Fuzzy Modeling of Floor Plan Layout
doi https://doi.org/10.52842/conf.acadia.2001.314
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 314-321
summary Fuzzy modeling provides methods and techniques for qualifying and quantifying imprecise and uncertain information. The main advantages of fuzzy design representation are fluency, abstraction and continuity, at a level similar to that of analogue techniques, as well as the possibility of local autonomy, i.e. segmentation of a representation into self-regulating and cooperating components. The paper investigates the applicability of fuzziness to digital architectural sketching of floor plan layouts. Based on an analysis of the paradigmatic dimension in analogue floor plan sketches three alternative forms are proposed: (1) Canonical objects with tolerances, (2) objects described by minimal and maximal values, and (3) point sets which decompose the form of an object into a number of discrete, autonomous particles that describe the object by their position and spatial or structural relationships.
keywords Representation, Sketching, Floor Plan, Fuzziness
series ACADIA
email
last changed 2022/06/07 07:51

_id dee5
authors Koutamanis, Alexander and Mitossi, Vicky
year 2001
title A "spelling" checker for architectural drawings: Grammatical and syntactic analysis in structured representations
doi https://doi.org/10.52842/conf.caadria.2001.369
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 369-378
summary CAAD representations for the early design stages have traditionally focused on aspects apparently relating to design creativity. These, however, may be unconnected to the control and analysis of design constraints that affect the further development of the design. The stability and reliability of control and analysis rely on what (despite the dangers of the linguistic analogy) we might call the grammatical and syntactic well-formedness of the representation. The paper reports on the control of grammar and syntax in a representation of spatial and building elements with respect to both the syntagmatic and the paradigmatic dimension.
series CAADRIA
email
last changed 2022/06/07 07:51

_id a64e
authors Liu, Yu-Tung
year 2001
title Spatial Representation of Design Thinking in Virtual Space
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary “Space” has long been an important concept in architecture;and architectural spaces and forms have been continuously evolved dueto the appearance of new concepts of space. Since the invention ofInternet, new spaces have been created through the computer. Tounderstand how human beings in the digital age experience these newvirtual spaces, and to discover the implications of the possible newconcepts of space into the physical architectural world, this paperdiscusses the nature of virtual spaces by examining the verbal and visualelements involved in the creation of a sense of virtual spaces. All theverbal and visual elements of virtual spaces discovered through ourexperiments and interviews are presented. It is found that the three coreelements of both verbally and visually constructed virtual spaces are:movements, interactions, and acoustic effects. In addition, a comparisonbetween verbally and visually constructed spaces, and between physicaland virtual spaces are explored. Finally, further studies related to therole of digital media in the construction of a sense of space aresuggested at the end of this paper.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:15

_id 6eda
authors Logie, Robert H.
year 2001
title Working Memory: A Mental Space for Design and Discovery
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The design process can be viewed as the product of human creativethinking; the skills of generating new knowledge from old within theexternal constraints of the items to be designed. Expert designers have highlevel skills that assist them in this process. However design effectivenessand the training of design skills could benefit from an understanding of howhuman cognition undertakes the process of creative thinking without suchspecialist training, and what aspects of human cognition impede or enhancethis process. In this paper, I shall discuss some of the empirical researchand theoretical developments that have contributed to an understanding ofon-line visual and spatial cognition that might support creative thinking.The paper starts with a discussion of a particular theoretical frameworkreferred to as working memory, and some of the empirical work that hasused this framework to explore visual and spatial cognitive functions. Thisdiscussion will set the background of the general thesis for the chapter thatvisual and spatial aspects of working memory might play important roles increative thinking and design. This will lead to a discussion of the ways inwhich human working memory and the use of external aids to thinkingmight facilitate or constrain aspects of the creative process. The paper willend with a discussion of why human beings might have developed a workingmemory system, with the possibility that its primary purpose is to supportthe process of generating new knowledge.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:12

_id avocaad_2001_03
id avocaad_2001_03
authors M.K.D. Coomans, J.P. van Leeuwen, H.J.P. Timmermans
year 2001
title Abstract but Tangible, Complex but Manageable
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the VR-DIS research program, an innovative design-information modelling technique has been proposed that is based on features. In this modelling technique, the designer is invited not only to model the form and spatial aspects of his or her design, but also to model the structure of the data behind the design. The designer is offered a way to control how abstract design data is structured and stored. In this way, the designer is given the power to model concepts like conformity, contrast, and scale on the formal data level, and this for both graphical and non-graphical design characteristics. Further, the designer is invited to input formal descriptions of own design concepts, and use these personal concepts during the design process. With this new information modelling technique, we expect that the designers will be better capable to handle the complexity of linking diverse kinds of information involved in a design process. This new way of computer aided design offers a unique design freedom: any design concept becomes addressable. On the other hand, this technique also puts the responsibility for the content of the CAD database entirely in the hands of the designer. In order to be able to enjoy the design freedom fully and at the same time handle the responsibility over the design database, a computer tool is needed that shows the precise content of the database, and that is easy and quick to interact with. Only with such a tool, the designer will be capable of keeping the complex data model in pace with his or her design reasoning. To realise this requirement, a “feature browser” has been developed with a 3D graphical user interface. It shows the data objects as 3D blocks, mutually linked by rubber-band arrows that closely reflect the database structure. The whole forms an interactive 3D graph. The intuitiveness and user friendliness of the interface was improved by adding features like the visualisation of the browsing history, the visualisation of link-semantics, and animated visual feedback effects. The hardware part of the interface is worked out as a Fish Tank VR set-up. This hardware configuration improves the experienced realism of the displayed 3D objects up to a feeling of physical presence. The interface as a whole therefore provides a highly attractive display of the abstract design data; abstract but tangible. It is a tool in which complex data structures can be explored and controlled: complex but manageable.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2905
authors Pereira, Gilberto Corso
year 2001
title Urban Information Visualization - The Salvador project
doi https://doi.org/10.52842/conf.ecaade.2001.517
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 517-521
summary Before popularity of GIS a map is a tool with two basic functions - storage of spatial data and presentation of spatial information. Now, a digital database store spatial data and cartographic visualization is how spatial information usually is presented. Recent technological development applied to visualization area can increase analyse and interpretation capacity of professionals concern with urban planning, design and management. In other hand, many professionals and students involved with urban studies are not familiar with GIS software and this can limit casual users to access urban databases. One solution is to build software that allows direct visualization of spatial information based in users needs and knowledge. The project discussed in this paper introduces a computer application structured like a hypermedia atlas using concepts from cartographic modelling. The city of Salvador is represented by a model based in a combination of maps, and others images. User composes visualization.
keywords Visualization, Hypermedia, GIS, Urban Information, Digital Atlas
series eCAADe
email
last changed 2022/06/07 08:00

_id 0b10
authors Strehlke, Kai and Engeli, Maia
year 2001
title Roomz]&[connectionz]. Scenarios in Space and Time
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 173-186
summary New opportunities for architectonic design and representation in threedimensional virtual spaces have arisen thanks to computers, networks, and new media in general. An environment with unique three-dimensional interfaces for the creation of spatial scenarios has been developed. The possibilities were explored in two successive courses in architecture and new media. Design in space and time, the investigation of special characteristics of digital spaces and the creation of a hyperstructure were the main topics of the creative work.
keywords Virtual Reality, Three-Dimensional User Interface, Narrative Structures, Webbased Environment, Digital Space Design, Architectonic Representation
series CAAD Futures
email
last changed 2006/11/07 07:22

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