CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 717

_id 1b10
id 1b10
authors Bay, Joo-Hwa
year 2001
title Cognitive Biases - The case of tropical architecture
source Delft University of Technology
summary This dissertation investigates, i) How cognitive biases (or illusions) may lead to errors in design thinking, ii) Why architects use architectural precedents as heuristics despite such possible errors, and iii) Develops a design tool that can overcome this type of errors through the introduction of a rebuttal mechanism. The mechanism controls biases and improves accuracy in architectural thinking. // The research method applied is interdisciplinary. It employs knowledge from cognitive science, environmental engineering, and architectural theory. The case study approach is also used. The investigation is made in the case of tropical architecture. The investigation of architectural biases draws from work by A. Tversky and D. Kahneman in 1982 on “Heuristics and biases”. According to Tversky and Kahneman, the use of heuristics of representativeness (based on similarity) and availability (based on ease of recall and imaginability) for judgement of probability can result in cognitive biases of illusions of validity and biases due to imaginability respectively. This theory can be used analogically to understand how errors arise in the judgement of environmental behaviour anticipated from various spatial configurations, leading to designs with dysfunctional performances when built. Incomplete information, limited time, and human mental resources make design thinking in practice difficult and impossible to solve. It is not possible to analyse all possible alternative solutions, multiple contingencies, and multiple conflicting demands, as doing so will lead to combinatorial explosion. One of the ways to cope with the difficult design problem is to use precedents as heuristic devices, as shortcuts in design thinking, and at the risk of errors. This is done with analogical, pre-parametric, and qualitative means of thinking, without quantitative calculations. Heuristics can be efficient and reasonably effective, but may not always be good enough or even correct, because they can have associated cognitive biases that lead to errors. Several debiasing strategies are discussed, and one possibility is to introduce a rebuttal mechanism to refocus the designer’s thinking on the negative and opposite outcomes in his judgements, in order to debias these illusions. The research is carried out within the framework of design theory developed by the Design Knowledge System Research Centre, TUDelft. This strategy is tested with an experiment. The results show that the introduction of a rebuttal mechanism can debias and improve design judgements substantially in environmental control. The tool developed has possible applications in design practice and education, and in particular, in the designing of sustainable environments.
keywords Design bias; Design knowledge; Design rebuttal; Design Precedent; Pre-parametric design; Tropical architecture; Sustainability
series thesis:PhD
type normal paper
email
last changed 2006/05/28 07:42

_id 7e52
authors Achten, Henri
year 2001
title Normative Positions in Architectural Design - Deriving and Applying Design Methods
doi https://doi.org/10.52842/conf.ecaade.2001.263
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 263-268
summary This paper presents a recently finished course of eight weeks where CAAD skills, design methodology, and architectural theory are combined to discuss possible perspectives on the use of the computer in design, and its influence on architecture. In the course, three contemporary architects were studied; Peter Eisenman, Ben van Berkel, and Greg Lynn. Each was discussed on aspects of ontology (which are the elements of discourse), design method (design process and organization of the process), and the use of the computer (techniques and approaches). These were linked with design theory, architectural theory, and CAD-theory. The reflection on the work of the architects resulted in a number of design methods for each architect. The design methods were adapted to the available technologies in the university as well as to the scope of the exercise, since the period of eight weeks for an exercise cannot compete with design processes in practice that take many participants and much time. The students then applied the design methods to a design task: student housing and an exhibition pavilion on the campus area of the university. The task was so devised, that students could focus on either architectural or urban design level with one of the design methods. Also, the choice of architects and accompanying design methods was made in such a way that students with low, medium, and advanced computer skills could take part in the course and exercise. In a workshop held at the Czech Technical University (CVUT) in Prague, the same procedure was used in a one-week period for a different design task, but in an otherwise almost identical setting with respect to the CAAD software used. The methods and material were easily transferred to the other setting. The students were able to cope with the task and produced surprising results in the short time span available. The paper will provide an overview of the course, discuss the pedagogical implications of the work, and discuss how this particular work can be generalized to incorporate other architects and approaches.
keywords CAAD: Design Methods, Pedagogy
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2003_b6-1
id caadria2003_b6-1
authors Howe, A.S., Kang, P. and Nasari, Omid
year 2003
title Digiosk Digital Design to Robotic Deployment in Two Months
doi https://doi.org/10.52842/conf.caadria.2003.811
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 811-826
summary In this paper, we discuss Kit-of-parts Theory and how it applies to the design, manufacture, and operation of a small robotic deployable demonstration structure called the Digiosk (Howe, 2001). "Kit-of-parts Theory" refers to the study and application of objectoriented building techniques, where building components are predesigned / pre-engineered / pre-fabricated for inclusion in joint-based (linear element), panel-based (planar element), module-based (solid element), and deployable (time element) construction systems. The Digiosk is an exposition display kiosk that was designed and manufactured digitally, and brought from concept to robotic functionality in a short period of time. Using kinematic mechanisms the cylinder opens up and deploys into a 2.7m cubical display booth complete with integral power and network connections. The kiosk was designed using a solid modeler, from which data was extracted to drive digital manufacturing processes. Owing to the well-developed understanding of Kit-of-parts Theory and the new "kinematic architecture" principles, the paperless process yielded a working prototype only eight weeks after initial conceptualization. The paper concludes with a discussion of how these concepts can be applied to large-scale projects and design processes.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 554e
authors Koutamanis, Alexander
year 2001
title 3 x 2 Approaches to Design Management
doi https://doi.org/10.52842/conf.ecaade.2001.220
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 220-225
summary Following the arguably successful introduction of building, project and real estate management to traditional architectural areas, design management is emerging as the new hot issue. One of the main arguments for it is the alleged low performance of the architect in the face of the technical complexity and operational intricacy that characterizes current design problems. In this respect, management is seen as the missing link in the architect’s methodical and operational framework. The paper suggests that this link derives more from the constraints of the domain and its subject matter rather than a management perspective. Design management refers to two main dimensions of architectural design, these of design method and of design subject. With respect to the first dimension we distinguish between three main categories: proscriptive, prescriptive and descriptive approaches. In the second dimension the distinction is between the coordination of the design process and that of the design product. The 3x2 matrix defined by these two dimensions stresses the significance of descriptive approaches for the informatization of the representation and communication of the design product. In this framework design information management emerges as an applied area of (computational) design theory that facilitates the amphidrome development of a design, i.e. not only from brief to postoccupancy but also from detail, case and precedent to design idea and solution, as well as the identification and management of critical moments, i.e. moments characterized by convergence of activities and hence extensive and intensive communication.
keywords Method, Management, Descriptive, Informatization
series eCAADe
email
last changed 2022/06/07 07:51

_id 3fb6
authors Mann, Darrell L. and Ó Catháin, Conall
year 2001
title Computer-based TRIZ - Systematic Innovation Methods for Architecture
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 561-575
summary The Russian Theory of Inventive Problem Solving, TRIZ, is the most comprehensive systematic innovation and creativity methodology available. Essentially the method consists of restating a specific design task in a more general way and then selecting generic solutions from databases of patents and solutions from a wide range of technologies. The development of computer databases greatly facilitates this task. Since the arrival of TRIZ in the West at the end of the Cold War, it has begun to be used with great success across a wide variety of different industries. Application of the method to the field of architecture has so far been very limited. The paper outlines how TRIZ methods may be applied to a number of architectural problems.
keywords Architectural Design, Concept Design, Creativity, Innovation, Knowledgemanagement, Complexity-Management, TRIZ
series CAAD Futures
email
last changed 2006/11/07 07:22

_id ga0135
id ga0135
authors Roncoroni, Umberto
year 2001
title BioIcons
source International Conference on Generative Art
summary BioIcons are images developed with artificial life, especially modified Cellular Automata to simulate a sort of living artistic tool. Each image is a spontaneous creation of Artificial Life: different shapes and colors are assigned to each cell of the digital being; this is done linking the “biological” state of each cell and the auto similarity existing between the cell and the digital being as a whole. The resulting picture is like a microscopic view, because we can endlessly magnify portions of the image, using this process to reach, conceptually and visually, the integration between Fractals andArtificial Life. BioIcons, as the rest of my work, is the product of my programming efforts: I think that using proprietary algorithms supports autonomy and originality. I started this work studying Cellular Automata algorithms; some of them are mutations of classic Cellular Automata, others are my own creations. After that, I studied how to force the Cellular Automata to behave like an artistic tool, introducing special parameters linked with color theory, perception and auto similarity. Finally, I studied an interface in such a way to allow interaction between the artificial artists and the user, and to transform the image into an interactive and dynamic process. The dynamic interactions between the piece of art and the public, the transformation of the artistic process into something open and free and the close connections between art and investigation are the orienting ideas of my artistic effort. Yet I’m also concerned with digital technology as it should be applied to art, mainly to discover the medium’s artistic language. I consider of great importance, for my artistic development, the opportunity to integrate my strong love for nature and life with art and mathematics, with the help of computer technologies.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 0bab
authors Araya, Hirokazu and Kagoshima, Masayuki
year 2001
title Semi-automatic control system for hydraulic shovel
source Automation in Construction 10 (4) (2001) pp. 477-486
summary A semi-automatic control system for a hydraulic shovel has been developed. Using this system, unskilled operators can operate a hydraulic shovel easily and accurately. A mathematical control model of a hydraulic shovel with a controller was constructed and a control algorithm was developed by simulation. This algorithm was applied to a hydraulic shovel and its effectiveness was evaluated. High control accuracy and high-stability performance were achieved by feedback plus feedforward control, nonlinear compensation, state feedback and gain scheduling according to the attitude.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 5d19
authors Gómez Arvelo, Susana Carolina
year 2001
title Simulador de proyecciones de sombras sobre modelos computarizados en 3d. Herramienta para evaluar la eficiencia de modelos de proteccion solar. [Shade simulator On 3D Computer Models. A Tool to Evaluate the Efficiency of Models for Solar Protection]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 156-165
summary A Program of Graphic Computing, developed in the Language of Programming AUTOLISP and run in AUTOCAD 2000, which is guided toward the Investigation in Bioclimatic Architecture, is presented. Before a model of solar protection in 3D, and loading the input data of the geographical localization and orientation, time and evaluation date (chosen by the user), the program calculates and projects the simulation of the corresponding shade contours on every plane that constitutes the 3D pattern (openings, walls, protections, floor...). In this research different areas of knowledge concur: Plane and spherical trigonometry applied to the solar ray and to the Bioclimatic Architecture, space geometry, plane graphical representation of three-dimensional objects, a concept of the transformation of vision for the three-dimensional representation of the objects in computers, and modern programming techniques.
keywords Bioclimatic Architecture; Heat Gaining Control; 3D Shades Simulator; Solar Protection
series other
email
last changed 2003/02/14 08:29

_id 6795
id 6795
authors KOUZELEAS Stelios
year 2005
title DEFINITION OF A METHOD OF LIMITS OF THE SIMPLIFICATION OF A HALL MODEL IN A CAD SYSTEM TO DIMINISH FALSIFICATION OF ACOUSTIC SIMULATION RESULTS
source International Congress eCAADe 2005 (Education and research in Computer Aided Architectural Design in Europe), subject : “Digital Desing : the quest for new paradigms”, ISBN 0-9541183-2-4, pp. 695-704, Technical University of Lisbon, Portugal, 21-24 September 2005
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi-EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
series other
type normal paper
email
more http://www.civil.ist.utl.pt/ecaade05/
last changed 2005/10/25 12:19

_id 2005_695
id 2005_695
authors Kouzeleas, Stelios Th.
year 2005
title Definition of a Method of Limits of the Simplification of a Hall Model in a CAD System to Diminish Falsification of Acoustic Simulation Results
doi https://doi.org/10.52842/conf.ecaade.2005.695
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 695-704
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi- EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
keywords Calculation Cad Program Integrated Development ; Design Process ; 3D Modeling ; Performance Simulation ; Acoustic Simulation Results
series eCAADe
email
last changed 2022/06/07 07:52

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id ga0108
id ga0108
authors Caicco, Gregory P.
year 2001
title Cunning Crafts or Poetic Place-Making? Towards a Historiography of Generative Art
source International Conference on Generative Art
summary This paper begins by considering the meaning and relationship between generativity and art. From there an historical analysis of these terms maps out the philosophical terrain of generative art in practice and theory. It is hypothesized that the degree to which a generativity, or birthing, may be understood as inherent in art understood as a poetic making, is the degree to which the term generative becomes a redundant qualifier of the term art. An argument is then made that art and art-making as a poetic production has an ethical vocation to critique its sources and its media in order to imagine worlds where the marginalized other, as other, is received. As a result, the unqualified adoption of computer, machine, biologicalor chemical media, as well as the mathematic or pragmatic instructions that define the execution of their works, needs to be questioned.I conclude with an historiographical examination of the Babylonian abacus and the medieval ars memoritiva, in particular, Ramon Lull’s 1274 figura universalis. Even though computing historians have claimed these as proto-computers, a deeper examination of their meaning, use and context reveal a fundamentally mimetic vocation that provides the possibility of poetic place-making, as an ethics, which is otherwise absent in thecontemporary microprocessor. The question is therefore raised whether the works presented at “generative art” galleries, websites and conferences such as this may make any claim to poetry, ethics or art per se if their use of mathematics and automation remains uncritical.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0116
id ga0116
authors Chapuis, J. and Lutton, E.
year 2001
title ArtiE-Fract: Interactive Evolution of Fractals
source International Conference on Generative Art
summary Non-linear Iterated Functions Systems (IFSs) are very powerful mathematical objects related to fractal theory, that can be used in order to generate (or model) very irregular shapes. We investigate, in this paper, how an inetractive eveolutionary algorithm can be efficiently exploited in order to generate randomly or interactively artistic "fractal" "D shapes. this algorithm has been build up in an easy to use interface ArtiE-Fract with advanced interactive tools.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0123
id ga0123
authors Coates P., Appels, T. Simon, C. and Derix, C.
year 2001
title Current work at CECA
source International Conference on Generative Art
summary The centre for environment computing and architecture continues to experiment with new ways to form, and this paper presents three recent projects from the MSc programme. The three projects all share underlying assumptions about the use of generative algorithms to constructform, using fractal decomposition, lindenmayer systems and the marching cubes algorithm respectively to construct three dimensional "architectural" objects. The data needed to drive the morphology however ranges from formal proportional systems and Genetic L systems programming through swarming systems to perceptive self organising neural nets. In all cases, the projects pose the question what is architectural form. While after Stanford Anderson (Anderson 66) we know it is simplistic to say that it is an automatic outcome of a proper definition of the brief, it is also difficult to accept that the form of a building is an entirely abstract geometrical object existing without recourse to social or contextual justification. In anattempt to resolve these issues we have turned to the study of systems and general system theory as a way of understanding the mechanics of emergence and morphogenesis generally, and the
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ea46
authors Colajanni B., Concialdi, S. and Pellitteri, G.
year 2001
title Construction or Deconstruction: Which is the Best Way to Learn Architecture?
doi https://doi.org/10.52842/conf.ecaade.2001.299
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 299-304
summary The actual shift of the teaching methods from teacher-centred expository methods, to learner-centred exploratory ones. The educational goals are no more the construction of a solid theory knowledge from which the behaviour is driven. It is the acquisition of capabilities and skills directly related to the professional activity. The consequence is that the teacher has the task of endowing the student not only with a large amount of documentation but also with at least suggestions of the way to use it. One of these suggestions is the deconstruction (in a literal and not philosophical sense) as a way of investigating the structure of buildings. In a first phase in order to acquire, through generalisation a systematic knowledge of the way the parts of a building (their subsystems) contribute to the global architectural organism. In a second phase in order to explore buildings of special interest aiming at mastering their peculiar solutions. An example of this method is presented, limited to the spatial analysis only both for brevity sake and for particular difficulties presented.
keywords Deconstruction, Learn Architecture, Learning By Experience
series eCAADe
email
last changed 2022/06/07 07:56

_id 8ff1
authors Cáceres Jara, Hugo
year 2001
title EL COLOR DIGITAL EN EL DISEÑO DE TESELACIONES PERIODICAS (The Digital Color in the Design of Periodical Teselations)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 64-66
summary The present study of fundamentally exploratory type tries to examine the distribution of the color in the structures of repetition designed according to the Mathematical Theory of the Tessellations and inspired in the grafphic work of the artist holandes M.C.Escher. The results reached are product of the exercises pedagogicos carried out in the catedra of design of the color of the Design Workshop I, Universidad del Bío-Bío, among the years 1996 and 2000 to pursue a design graphic degree.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id 7d11
authors Duda, R.O., Peter, E.H. and Stork, D.G.
year 2001
title Pattern Classification
source Wiley Interscience, New York
summary Pattern recognition systems play a role in applications as diverse as speech recognition, optical character recognition, image processing, and signal analysis. This reference provides information needed to choose the most appropriate of the many available techniques for a given class of problems. The latest edition includes explanations of classical and new methods, including neural networks, stochastic methods, genetic algorithms, and theory of learning. It provides algorithms to explain specific pattern-recognition and learning techniques as well as appendices covering the necessary mathematical background.
series other
last changed 2003/04/23 15:14

_id a3e8
authors Economou, Athanassios
year 2001
title Four Algebraic Structures In Design
doi https://doi.org/10.52842/conf.acadia.2001.192
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 192-201
summary A constructive program for the generation of three-dimensional languages of designs based on nested group structures is outlined.
keywords Computational Design, Symmetry, Group Theory, Shape Grammars, VRML
series ACADIA
email
last changed 2022/06/07 07:55

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