CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 714

_id f95f
authors Angulo, A.H., Davidson, R.J. and Vásquez de Velasco, G.P.
year 2001
title Digital Visualization in the Teaching of Cognitive Visualization
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 292-301
doi https://doi.org/10.52842/conf.acadia.2001.292
summary Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, the visualization skills of our students are questioned. This paper will explain how faculty teaching design communication techniques, with traditional and digital media, are working together in the development of a teaching methodology that makes use of computers in support of our student’s training on cognitive visualization skills, namely; “The Third-Eye Method”. The paper describes the Third-Eye Method as an alternative to traditional methods. As evidence of the benefits offered by the Third-Eye Method, the paper presents the results of testing it against traditional methods among freshman students. At the end, the paper draws as conclusion that computers are not the main source of the problem but a potential solution.
keywords Pedagogy, Visualization, Media
series ACADIA
email
last changed 2022/06/07 07:54

_id bbfa
authors Donath, D., Beetz, J., Grether, K., Petzold, F. and Seichter, H.
year 2001
title Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 322-329
doi https://doi.org/10.52842/conf.acadia.2001.322
summary Building activity in Germany is moving increasingly toward combined newbuild and renovation projects. Essential for effective computer-aided planning within an existing context is not only the use of on-site computer-aided measurement tools but also an integrative cooperation between the different disciplines involved via an information and communication system. Interdisciplinary cooperation needs to be tailored to the integrative aspects in renovation and revitalisation work. Economic factors determine the viability of an architectural project, and reliable costing information is vital. Existing IT-approaches to this problem are not yet sufficiently exploited. In ongoing research at our university (collaborative research center ”Materials and Structure in the Revitalisation of Buildings”) methods and techniques of revitalisation are being investigated. A special branch of the collaborative research center is investigating possibilities of computer-aided building measurement and communication platforms for professional disciplines (www.uni-weimar.de/sfb). The aim is to develop a general approach to the revitalisation of buildings. This paper discusses possible application areas of AR/VR techniques in the revitalisation of buildings from the point of view of the user and are based on the real project “Cooling factory Gera”. Based on the necessities of revitalisation projects, technical requirements are developed. The project is funded by the Deutsche Forschungsgesellschaft (DFG).
keywords Augmented Reality, Architecture, Modernization, Measurement
series ACADIA
email
last changed 2022/06/07 07:55

_id avocaad_2001_21
id avocaad_2001_21
authors Martijn Stellingwerff
year 2001
title Visual Cues in the CYBER-REAL Complex
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Current Computer Aided Architectural Design deals with issues of complexity in creation and interpretation of the built environment, complexity of the computer systems and complexity of the representations of the design object. The term ‘CYBER-REAL Complex’ in this paper is defined as the whole (un)conscious state of the architectural design project in the heads of the design-group and as how it is maintained in CAAD systems. The ‘CYBER-REAL Complex’ contains the design, its context and all related information such as planning, product specifications and design ideas. An Intranet is an interesting means for storage and approach of such complex project-data. However the knowledge and data of the project participants remains in their heads and new methods have to be developed in order to get each participant to share his or her personal information about the project. Meetings and intense data retrieval by an Intranet can establish a useful ‘CYBER-REAL Complex’. Then, as a designer wants to approach and change the information in the ‘CYBER-REAL Complex’, a very good set of tools, methods and media has to be at hand. The complexity of all the information can be overwhelming and it can take much effort to re-understand and re-interpret the information before new decisions and design-steps can be made. Currently, the understanding of CAAD representations by the designer and the deliberate execution of operations on increasingly complex datasets through increasingly complex user interfaces takes too much time and effort. An enhanced way of representation in the ‘CYBER-REAL Complex’ could help the approach and understanding of the information. Therefore the visual language of information systems needs further research and development. This paper explores several limits of human perception and ways to adhere to the human way of visual thinking in order to find and add new visual cues in CAAD, VR interfaces and in the ‘CYBER-REAL Complex’ as a whole. Successively the perceptive aspects of complex information, the role of visual cues in complex information and several examples of visual cues in research tests are presented. The paper draws from knowledge of the Gestalt Theory, Perception Research and findings of a PhD research project about Visual Language for Context Related Architectural Design. Findings of this research show that designers use distinct views to get overview and insight in the project data and that different kinds of data representation are needed for different phases in the design process. Finally it showed that abstract represented and filtered information can be very useful for remaining focus in the otherwise overwhelming dataset.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 4b5f
authors Pang, King Wah
year 2001
title A Process planning and Optimization System for Laminated Object Manufacturing Application
source Hong Kong University of Schience and Technology (People’s Republic of China)
summary Rapid Prototyping (RP) technologies have emerged as a powerful set of manufacturing technologies in recent years. While these technologies invariably provide tremendous time-savings over traditional methods of manufacture of design prototypes, many are still quite inefficient. This thesis examines two ideas; first, that these processes can be optimized greatly by using better process planning; second, that several of these RP technologies use similar core planning technologies for optimization. The first hypothesis is verified in this thesis by presenting an improved process planning system for one RP technology, Laminated Object Manufacturing (LOM). The framework proposes the use of computational geometry and optimization tools at two levels to reduce process time and material wastage. Geometric techniques are used for process planning at the 3D part level. A genetic algorithm (GA) based path optimization technique is used for path planning optimization at the layer level. The second observation led to the development of an open architecture planning system for a host of RP technologies. A test-bed software system is described in this thesis. Evaluation on the performance of the new methodology is also provided. The methodologies developed can work equally well with the current industry standard STL format for storing object CAD data as well as direct slice data computed from the exact solid model of a part.
keywords Industrial Engineering; Mechanical Engineering
series thesis:PhD
last changed 2003/02/12 22:37

_id 7134
id 7134
authors Penttilä, Hannu (Ed.)
year 2001
title Architectural Information Management [Conference Proceedings]
source 19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1 / Helsinki (Finland) 29-31 August 2001, 578 p.
doi https://doi.org/10.52842/conf.ecaade.2001
summary Several common phrases, such as “information society” or “virtual reality” point out the fact that information technology, digital tools and numerous different services via various communication networks have become crucially important factors of our western lifestyle and living environment. The trends of the society reflects naturally the working environments of the construction field, architectural discipline being amongst them. It is almost inconceivable to even imagine an architect without computer-based tools anymore. This evolutional development process has, from historical perspective, only recently started. The process is constantly evolving and rapidly increasing our possibilities to use and enjoy these modern digital fruits. The sometimes unpredictable and rapid changes in our working environment should make architects nervous about the impacts of the changes. All those delicate methods and collective traditions of the several thousand year architectural discipline(!), just simply cannot be transferred into the digital realm in a few decades. Researchers and teachers should very carefully, but still open mindedly, critically explore, analyse and adjust the so-called “modern technology” into the world of architecture, construction, design, planning – and education. We are not just “endusers”, It is we, in fact, who should define what, where and how are we willing to use it(IT). The value of information is constantly growing in our society, and in the future it will evidently be even more so. The value of information is quite hard to define with measurable or agreed concepts, but information evidently contains value-factors. The information which the architects are creating, modifying and manipulating, contains essential and valuable core data concerning the whole built environment of our society. It affects the physical surroundings of our society, in which we will be living for decades – hence, the information has a historical basis. The architectural core information also very strongly affects the quality of life of our fellow citizens – consequently, it has deep social meaning. The essentials of architectural information relies on the tradition of centuries – hence, it clearly has acknowledged cultural values, which are also extremely difficult to quantify. So how could architectural information be described? The information covers a wide range of heterogeneous concepts, items, values, methods, tools, materials, true facts, rumours, intuition and knowledge, plus a multitude of yet undefined or unpredictable factors, which still have to be watched and prepared for. Since the information deals with common and general subjects, it should also be described with common and general concepts. On the other hand as the information is also concerned with the minutiae of specific projects, the architectural information should also be described with well identified and unique entities. With our digital tools we handle all information – including architectural – more and more digitally. We have to handle and manipulate information currently as digital data, which could be understood the ”raw material” of architectural information. Digital data becomes valuable information, when some kind of meaning or purpose to somebody can be attributed to it. In the early gloomy days of ”digital architecture” in the 1960’s and 1970’s, researchers tried to describe architectural artefacts and even design process mathematically. The details of architectural information were quite difficult to describe with binary alphanumeric information of main-frame machines. The architects’ tools development then led to a trend where architects could better represent and visualize the design objects digitally. The widespread and common use of 2D-drawing and 3D-modelling tools is still a very strong trend within our discipline. In fact it is “the way” the majority of architectural information is managed today. During the last 15–20 years, so-called conceptual modelling or product data modelling, done in various technical and construction field research units worldwide, has from one viewpoint clarified the basis and essence of architectural information. Hence, it’s not only CAD-software application development, but also elementary and theoretical research that gives us valuable help to survive among the ever growing seas of terabits of data in the future to come. Architectural information is something that simply cannot be described just with DWG-drawings or dummy scanned photographs any more. Although drawings and photos may contain very important bits of architectural documentation, we need ntimes more “complexity layers”, concepts and tools to manage and understand the essence of architectural information today. A proper way to manage the data we are working with, has to cover the whole architectural discipline. The methods and tools also have to be valid and flexible for several decades in the future.
keywords Information Management & Data Structuring, Education & Curricula, Modeling & City Planning
series eCAADe
email
more http://www.hut.fi/events/ecaade/
last changed 2022/06/07 07:49

_id 3e6a
authors Wittkopf, Stephen
year 2001
title I-Light, a webbased learning system for architectural lighting design
source TU Darmstadt
summary With the rising meaning of architectural lighting also the requirement at appropriate light planning rises. The possibilities of digital instruments were realized by several lamp manufacturers, which use 3D-CAD to present visualizations and use the Internet for their distribution. However in the field of universities it is important to offer instruments and methods with which the interaction of light and architecture can be learned descriptive, comprehensibly and interactively. Introductory in a theoretical section the bases of light planning and learn-educational concepts are pointed out. Parallel the state of the art in the areas of computer-aided learning and the light simulation is presented and evaluated regarding the learn-educational suitability. Thereupon an action requirement is formulated, which designates a new integration of the individual areas. It flows into the development of an interactive Web-based training system for the design with light - I-Light - whose concept and implementation in the following sections is described. In an application of examples the author points out finally, how this innovative connection of the Internet, 3D-CAD and simulation supports a better understanding of the medium light in the architecture perception. A new virtual light laboratory forms the core of this training system, in which architectural planning examples can be represented three-dimensional and changed interactively. A developed semantic scene model ensures for the fact that lighting, materials and delimitation surfaces are varied didactically appropriately and compared, so that visual effects and important interrelation can be assumed and checked. The author orients itself at the methodology by simulation and merges 3D-CAD and light simulation programs into the training system. The calculated photo-realistic picture is regarded not - as otherwise usual - as presentation material, but as interactive tools. Since 3D-CAD and light simulation programs presuppose much application knowledge, the author does not pursue to confront the user with these complex programs. He developed a new system with a Web-based graphic surface, that enables 3D-scenes to be loaded, be changed and stored easily (front-end). Furthermore it enables the remote control to an automatic, photo-realistic simulation on push of a button on an external high end render machine, that is connected via Internet, where at least all files are externally stored. For the operation of the front-end is only an average PC with a standard Webbrowser necessary. For the receiving station the author develops a new interface, which extends a standard Web server by the new possibility of storing and executing lighting simulations (back-end). The system presented by the author differs in the didactical concept and in the technical implementation from the solutions existing so far in similar areas. The interactive virtual light laboratories of the architectural planning examples represent a new beginning of Web-based learning environments. To the selected tools (HTML, Java, VRML, Web server, Lightscape) there yet exist no matured alternatives.
series thesis:PhD
email
more http://elib.tu-darmstadt.de/diss/000131/
last changed 2003/02/12 22:37

_id avocaad_2001_13
id avocaad_2001_13
authors Alexander Koutamanis
year 2001
title Modeling irregular and complex forms
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Computational technologies provide arguably the first real opportunity architectural design has had for a comprehensive description of built form. With the advent of affordable computer-aided design systems (including drafting, modeling, visualization and simulation tools), architects believe they can be in full control of geometric aspects and, through these, of a wide spectrum of other aspects that are implicit or explicit in the geometric representation. This belief is based primarily on the efficiency and effectiveness of computer systems, ranging from the richness and adaptability of geometric primitives to the utility of geometric representations in simulations of climatic aspects. Such capabilities support attempts to design and construct more irregular or otherwise complex forms. These fall under two main categories: (1) parsing of irregularity into elementary components, and (2) correlation of the form of a building with complex geometric structures.The first category takes advantage of the compactness and flexibility of computational representations in order to analyse the form of a design into basic elements, usually elementary geometric primitives. These are either arranged into simple, unconstrained configurations or related to each other by relationships that define e.g. parametric relative positioning or Boolean combinations. In both cases the result is a reduction of local complexity and an increase of implicit or explicit relationships, including the possibility of hierarchical structures.The second category attempts to correlate built form with constraints that derive usually from construction but can also be morphological. The correlation determines the applicability of complex geometric structures (minimally ruled surfaces) to the description of a design. The product of this application is generally variable in quality, depending upon the designer's grounding in geometry and his ability to integrate constraints from different aspects in the definition of the design's geometry.Both categories represent a potential leap forward but are also equally hampered by the rigidity of the implementation mechanisms upon which they rely heavily. The paper proposes an approach to making these mechanisms subordinate to the cognitive and technical aspects of architectural thinking through fuzzy modeling. This way of modeling involves a combination of (a) canonical forms, (b) tolerances around canonical forms and positions, (c) minimal and maximal values, (d) fuzzy boundaries, and (e) plastic interaction between elements based on the dual principles of local intelligence and autonomy. Fuzzy models come therefore closer to the intuitive manners of sketching, while facilitating transition to precise and complex forms. The paper presents two applications of fuzzy modeling. The first concerns the generation of schematic building layouts, including adaptive control of programmatic requirements. The second is a system for designing stairs that can adapt themselves to changes in their immediate environment through a fuzzy definition of geometric and topological parametrization.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_05
id avocaad_2001_05
authors Alexander Koutamanis
year 2001
title Analysis and the descriptive approach
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The rise of consciousness concerning the quality of working and living conditions has been a permanent though frequently underplayed theme in architecture and building since the reconstruction period. It has led to an explosive growth of programmatic requirements on building behaviour and performance, thus also stimulating the development of design analysis. The first stage of development was characterized by the evolution of prescriptive systems. These reversed the structure of pre-existing proscriptive systems into sequences of known steps that should be taken in order to achieve adequate results. Prescriptive systems complemented rather than replaced proscriptive ones, thereby creating an uncertain mixture of orthodoxy and orthopraxy that failed to provide design guidance for improving design performance and quality.The second stage in the development of design analysis focuses on descriptive methods and techniques for analyzing and supporting evaluation. Technologies such as simulation and scientific visualization are employed so as to produce detailed, accurate and reliable projections of building behaviour and performance. These projections can be correlated into a comprehensive and coherent description of a building using representations of form as information carriers. In these representations feedback and interaction assume a visual character that fits both design attitudes and lay perception of the built environment, but on the basis of a quantitative background that justifies, verifies and refines design actions. Descriptive analysis is currently the most promising direction for confronting and resolving design complexity. It provides the designer with useful insights into the causes and effects of various design problems but frequently comes short of providing clear design guidance for two main reasons: (1) it adds substantial amounts of information to the already unmanageable loads the designer must handle, and (2) it may provide incoherent cues for the further development of a design. Consequently the descriptive approach to analysis is always in danger of been supplanted by abstract decision making.One way of providing the desired design guidance is to complement the connection of descriptive analyses to representations of form (and from there to synthesis) with two interface components. The first is a memory component, implemented as case-bases of precedent designs. These designs encapsulate integrated design information that can be matched to the design in hand in terms of form, function and performance. Comparison between precedents with a known performance and a new design facilitate identification of design aspects that need be improved, as well as of wider formal and functional consequences. The second component is an adaptive generative system capable of guiding exploration of these aspects, both in the precedents and the new design. The aim of this system is to provide feedback from analysis to synthesis. By exploring the scope of the analysis and the applicability of the conclusions to more designs, the designer generates a coherent and consistent collection of partial solutions that explore a relevant solution space. Development of the first component, the design case-bases, is no trivial task. Transformability in the representation of cases and flexible classification in a database are critical to the identification and treatment of a design aspect. Nevertheless, the state of the art in case-based reasoning and the extensive corpus of analysed designs provide the essential building blocks. The second component, the adaptive generative system, poses more questions. Existing generative techniques do not possess the necessary richness or multidimensionality. Moreover, it is imperative that the designer plays a more active role in the control of the process than merely tweaking local variables. At the same time, the system should prevent that redesigning degenerates into a blind trial-and-error enumeration of possibilities. Guided empirical design research arguably provides the means for the evolutionary development of the second component.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0b74
authors Chow, B., Lam, S. and Tsou, J.
year 2001
title The impact of computer-based design tools for daylighting simulation and prediction for a built environment
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 169-179
doi https://doi.org/10.52842/conf.caadria.2001.169
summary This paper investigates the application of computer daylighting simulation to provide qualitative assessment and comparison for designers to improve the built environment especially for non-technical architecture students. A comprehensive study was carried out to evaluate different daylighting design tools and to identify the limitation of current systems in the academic field. The paper will focus mainly on the dynamic information exchange between scientific visualization and the design decision-making process. Both architectural design studio environment and practical design problems in the real world setting were experimented and evaluated. Two case studies are presented: a proposed gallery space for a museum, and a detail architectural design of a community church. Architectural design alterations are proposed, simulated and discussed. The recursive feedback of the designers are studied and documented. Through a combination of qualitative assessment and comparison, designers can evaluate and compare different design options in the computing environment before implementing in the real world situation.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 04f2
authors Cimerman, Benjamin
year 2001
title Clients, architects, houses and computers: Experiment and reflection on new roles and relationships in design
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 100-109
doi https://doi.org/10.52842/conf.acadia.2001.100
summary This paper reports on recent work that focused on the potential impact of standard computer technology on the relationship between client and architect in the context of residential design. A study of software applications a client could use to develop and evaluate ideas exposed the dearth of software available for the design of spatial complexity by individuals without advanced computer skills, and led to the design of a specific piece of software we call “Space Modeler.” It was prototyped using off-the-shelf virtual reality technology, and tested by a group of freshmen students. The paper discusses the specificities of the software and provides analysis and reflection based on the results of the test, both in terms of design artifacts and users’ comments. The paper concludes that the evolution of the interface to electronic environments is a matter of interest for those concerned with rethinking the training, role and activity of the architect. In the near future prospective homeowners may be able to experience and experiment with the space of their home before it is built. How can the profession embrace new information technology developments and appropriate them for the benefits of society at large?
keywords Design Software, Design Participation, Visualization, Simulation
series ACADIA
email
last changed 2022/06/07 07:52

_id f9d8
authors De Valpine, John and Black, Benjamin
year 2001
title Physically Based Daylight Simulation and Visualization
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 406-407
doi https://doi.org/10.52842/conf.acadia.2001.406
summary While architects typically agree that daylight is a powerful influence for design, architects rarely collect and use daylighting data to help make informed design decisions. This deficiency exists partially because there are no common tools available to provide useful and accessible data. The objective of this project is to provide accurate daylighting data of a prominent urban building site and present it in a clear way so that the architects can make well informed design decisions that respond to site daylighting conditions and improve architectural performance. An urban 3D computer model was created with AutoCad, a commercial CAD application. Daylight was simulated with Radiance, the physically based rendering engine developed at Lawrence Berkeley National Laboratory. The standard CIE model for clear sky and sun was used to produce over 500 images that represent daylight conditions for three different times of year at 10 minute intervals in both luminance and illuminance formats. The simulation data was packaged for analysis with a unique browser tool that enables the architect to easily cycle through the data to evaluate and compare behavior by time of day and by season. The architect can also toggle between luminance and illuminance format to easily visualize both qualitative and quantitative data. The exploration and use of the simulation data can be applied with sensitivity to inform the design and decision making process for the exterior building site.
series ACADIA
last changed 2022/06/07 07:55

_id e4a7
authors Espina B., Jane J.
year 2001
title La tecnologia digital en las edificaciones arquitectonicas de la modernidad [The Digital Tecnology In Modern Architectural Constructions]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 136-145
summary This paper gives an overview of the experience developed by Computer Graphics II course of department of Communication in School of Architecture and Design of University of Zulia which was initiated since 1999.The work describes the methodology used by two groups of objectives: general of the course and those generated by experiences in two levels: one as analysis instruments and the other one during process of design. Course is looking for trainning in CAD system uses by 3D representation of modern buildings, so at the end of the experience students were succeed : 1) analysis of projects of modern architecture, 2) quick visualization and efficient volumetric representation, 3) make a digital format library of differents buildings of the city and 4) comprehension and historic knowledge of city. CAD systems used for representation of 2d and 3D drawings offer to architects tools as color, textures, shadows, plus generation of different points of view as isometrics, perspectives and realistic representations. The digital format of the selected buildings gives to drafts an additional value.
keywords Modern Architecture; Three-Dimensional; Realistic Representation; CAD Systems; Digital Format
series other
email
last changed 2003/02/14 08:29

_id caadria2007_233
id caadria2007_233
authors Hoseini, Ali Ghaffarian; Rahinah Ibrahim
year 2007
title Using Social Network Analysis for Visualising Spatial Planning During Conceptual Design Phase
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.i8r
summary Spatial diagramming exercises with clients are difficult when most clients are not able to visualize the end results of their requirements. This paper would like to introduce a computational tool—Social Network Analysis (SNA)—commonly used in the communications field to study relationships between people we believe can resolve this visualization problem. Our research intent is to affirm whether or not we can use SNA as a spatial planning tool during conceptual building design. We posit that since the nodes and structural relationships between the nodes may have similar architectural characteristics, the tool would enable architects to make changes by moving any spaces on a floor plan while safely maintaining their spatial relationships to other spaces. In this paper, we would like to develop a proof-of-concept model using an available SNA tool to facilitate spatial diagramming visualization during conceptual design phase. We tested the use of a SNA tool at four levels. The first level determined whether we could develop spatial relationship between functional spaces (such as the living room must be adjacent to the front entry). The second level is on setting priorities values for the different nodes and the linkages. The third level determined whether we could develop grouping relationship between several functional spaces that have a common characteristic (such as public versus private spaces) on one horizontal plane. The final fourth level determined whether we could develop multiple layers that are connected by one common connector (such as a staircase in a double-story house). Our models are validated intellectually by visual comparison between our model and another diagramming by Nooshin (2001) that was developed manually. We are most interested in the fourth level because complexity in the spatial diagramming exercises is caused by multi-layered spatial arrangements at the horizontal and vertical planes. We expect our study to provide us guidelines in developing a prototype for a spatial diagramming tool using SNA, which architects can use to resolve visualization problems when conducting the exercise with their clients.
series CAADRIA
email
last changed 2022/06/07 07:50

_id f037
authors Jaeger, Stephanie
year 2001
title Lotus Pond Bridge: A Case Study in Collaboration Using Parametric Modeling
source ACADIA Quarterly, vol. 20, pp. 8-9
doi https://doi.org/10.52842/conf.acadia.2001.008
summary One of my tasks while working for Arup in Los Angeles was to teach engineers how to design and communicate using the same tools as architects. As increasing numbers of clients provided us with virtual massing and conceptual models to work from, my colleagues began to acknowledge the need to develop engineering solutions within these same virtual environments. So, my challenge was to not only utilize 3D modeling for visualization but also for design, analysis and production.
series ACADIA
email
last changed 2022/06/07 07:52

_id da9f
authors Kamat, Vineet R. and Martinez, Julio C.
year 2001
title Visualizing Simulated Construction Operations in 3D
source Journal of Computing in Civil Engineering -- October 2001 -- Volume 15, Issue 4, pp. 329-337
summary Simulation modeling and visualization can substantially help in designing complex construction operations and in making optimal decisions where traditional methods prove ineffective or are unfeasible.However, there has been limited use of simulation in planning construction operations due to the unavailability of appropriate support tools that can provide users with a more realistic and comprehensiblefeedback from simulation analyses. Visualizing simulated construction operations in 3D can significantly help in establishing the credibility of simulation models. 3D visualization can also provide valuableinsight into the subtleties of construction operations that are otherwise nonquantifiable and presentable. This paper describes the methodology and a first version of a general-purpose 3D visualization system thatis simulation and CAD software independent. This system, the Dynamic Construction Visualizer, enables spatially and chronologically accurate 3D visualization of modeled construction operations and theresulting products.
series journal paper
last changed 2003/05/15 21:45

_id 3c96
authors Kang, H., Anderson, S.D. and Clayton, M.J.
year 2001
title Web4D: Challenges and Practices for Construction Scheduling
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 132-141
doi https://doi.org/10.52842/conf.acadia.2001.132
summary Research has demonstrated that four-dimensional computer aided design (4D CAD), in which a three-dimensional (3D) CAD model is animated through time, is useful in helping professionals understand the construction schedule. However, cumbersome processes to update a 4D CAD model, which involve changing geometry representations, changing schedules and bar charts, linking the geometry to the scheduling information, and generating animations, may discourage professionals from using 4D CAD in actual construction projects. A software prototype implementing 4D CAD in a Web environment overcomes limitations of current 4D CAD tools. This software permits editing of the construction schedule over the Internet and shows the revised construction sequence visually on a Web browser using 3D computer graphics. This software is composed of a database on a server, Active Server Pages (ASP) scripts, and a Java applet that was developed using Java 3D Application Programming Interface (API) and Java JDBC. The Java applet retrieves the 4D model at the appropriate level of completion over the Internet and allows users to navigate around the model on the Web browser. Web4D visualization software can help professionals to expedite the schedule updating process by involving designers and constructors in collaborative decision- making.
keywords Web4D, 4D CAD, 4D Visualization, Construction Schedule, Internet
series ACADIA
email
last changed 2022/06/07 07:52

_id 3322
authors Klinger, Kevin R.
year 2001
title Making Digital Architecture: Historical, Formal, and Structural Implications of Computer Controlled Fabrication and Expressive Form
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 239-244
doi https://doi.org/10.52842/conf.ecaade.2001.239
summary Digital output from computer modeling represents a significant new method for visualization and fabrication of architecture. The ability to move directly from three-dimensional modeling to real three-dimensional output challenges the need for traditional means of representation such as plan, section, etc. Moreover, the necessity for conversion of architectural intentions into a code (construction documents, shop drawings, etc.) to be translated by the contractor will also be tested with these new potentials in fabrication. This subjugation of traditional forms of representation and fabrication has serious implications for architectural design process and production. The intention of this paper is to scrutinize underlying issues inherent in a design process of developing architectural solutions using the computer both as a tool for threedimensional visualization as well as for guiding three-dimensional fabrication. Precedent of historic expressive architectural form (seen through the lens of fabrication) will be presented to lay the foundation for the examination of new fabrication techniques and structural concerns for computer generated expressive forms. A series of rapid prototype studies from a digital architecture seminar will also be analyzed to outline the need for developing visualization/fabrication process ideas and research into methods for making digital architecture.
keywords Expressive Form, Digital Visualization, Digital Fabrication, Rapid Prototyping, Five-Axis Milling
series eCAADe
email
last changed 2022/06/07 07:51

_id 7c0e
authors Koutamanis, Alexander and Den Hartog, Peter
year 2001
title Simulation and representation. Learning from airflow analyses in buildings
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 657-666
summary The simulation of environmental aspects is a current priority in design research and practice. The availability of relatively efficient and reliable simulation systems and the emphasis on environmental aspects throughout a building’s lifecycle combine to stimulate exploration of aspects such as lighting and air quality by computational means. Nevertheless, a frequent complaint is that the addition of such simulations makes design information processing timeconsuming and cumbersome, thereby increasing uncertainty and indecision. Therefore, it is imperative that simulation is integrated in the strategies and tools normally used by the digitally-minded architect. In this respect a central issue is the relations between the simulation and the design representation used as connecting tissue for the whole design environment. Input of design information in the simulation means identification of relevant objects, aspects, parts and properties of these objects, as well as relationships between objects. The explicit description of objects such as spaces, doors and windows in the design representation allows for ready extraction of relevant information, including automatic recognition of relationships such as adjacency between a window and a space. The addition of information specific to the airflow analysis was resolved by the extension of the representation to cover front-end service components such as inlets and outlets and general properties (annotations) such as activities accommodated in a space and the primary choice of cooling and heating subsystems. The design representation is also the obvious target for the output of the simulation (feedback). Visualization of airflow in terms of the resulting voxels makes effortless and enjoyable viewing but merely allowing the visualization to coexist with the representation of spaces and building elements does not provide design guidance. One way of achieving that is by treating spaces not as integral entities but as containers of relevant surfaces. These surfaces determine the adaptive subdivision of the space and function as attractors for voxel clustering.
keywords Simulation, Representation, Visualization
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 625d
authors Liapi, Katherine A.
year 2001
title Geometric Configuration and Graphical Representation of Spherical Tensegrity Networks
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 258-267
doi https://doi.org/10.52842/conf.acadia.2001.258
summary The term “Tensegrity,” that describes mainly a structural concept, is used in building design to address a class of structures with very promising applications in architecture. Tensegrity structures are characterized by almost no separation between structural configuration and formal or architectural expression (Liapi 2000). In the last two decades structural and mechanical aspects in the design of these structures have been successfully addressed, while their intriguing morphology has inspired several artists and architects. Yet, very few real world applications of the tensegrity concept in architecture have been encountered. The geometric and topological complexity of tensegrity structures that is inherent to their structural and mechanical basis may account for significant difficulties in the study of their form and their limited application in building design. In this paper an efficient method for the generation of the geometry of spherical tensegrity networks is presented. The method is based on the integration of CAD tools with Descriptive Geometry procedures and allows designers to resolve and visualize the complex geometry of such structures.
keywords Tensegrity Networks, Visualization, Geometric Configuration
series ACADIA
email
last changed 2022/06/07 07:59

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