CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id d5a7
authors Mark, E., Martens, B. and Oxman, R.
year 2002
title Round Table Session on “Theoretical and Experimental Issues in the Preliminary Stages of Learning/Teaching CAAD”
doi https://doi.org/10.52842/conf.ecaade.2002.205
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 205-212
summary According to eCAADe’s mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical and administrative approaches in the different schools and countries, can be regarded as a core activity. The current education session follows up on a round table discussion held at eCAADe 2000 in Weimar, Germany, which was continued in the form of a plenary session at eCAADe 2001, focusing on sharing ideas on a more progressive curriculum under the topic “The Ideal Computer Curriculum”. The primary objective for the 2002 education session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round-table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to weigh in on the issues discussed. The panel will critique current patterns teaching of computer aided design in schools of architecture, a review of past practices with the potential for guiding future direction.
series eCAADe
email
last changed 2022/06/07 07:59

_id 5781
authors Woo, J., Clayton, M., Johnson, R., Flores, B. and Ellis, Ch.
year 2002
title Dynamic Knowledge Map: Reusing Experts’ Tacit Knowledge in the AEC Industry
doi https://doi.org/10.52842/conf.acadia.2002.407
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 407-411
summary Much knowledge in the Architecture, Engineering and Construction (AEC) industry is experience-basedand tacit. Nevertheless, the typical strategy for knowledge management is focused on computer-basedapproaches for capturing and disseminating explicit knowledge. AEC firms have been successful atcollecting and storing explicit information in enterprise databases, but they are poor at knowledgeretrieval and exchange. Consequently, AEC professionals find it difficult to reuse core experts’knowledge for highly knowledge-intensive AEC activities. This situation calls for a method fordisseminating tacit knowledge from experts’ brains to achieve higher quality AEC projects.The primary purpose of this paper is to set a theoretical foundation for clarifying the contribution ofexperts’ tacit knowledge in the AEC industry. The secondary purpose is to describe the concept forprototype software, Dynamic Knowledge Map, that can assist in the reuse of experts’ tacit knowledge.Dynamic Knowledge Map is a Web-based knowledge navigator that searches for experts and facilitatescommunication with those experts by using internet technology. Higher performance levels theoreticallycan be achieved while accelerating the knowledge transfer processes. Future research will test thesuitability of Dynamic Knowledge Map for tacit knowledge utilization in AEC organizations.
series ACADIA
email
last changed 2022/06/07 07:57

_id 71a0
authors Gasparski, Wojciech W.
year 2002
title Designer’s Responsibility: Methodological and Ethical Dimensions
doi https://doi.org/10.52842/conf.ecaade.2002.010
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 10-011
summary A designer is anybody who designs, where ‘to design’ - from Latin designare - means ‘to mark out’. Those who design professionally are professional designers, i. e. who „see and seek value in new designs“. Seeing an seeking might be done in two ways: narrower or broader. According to the approach characteristic for design-methodological reductionism those things which are designed are considered the designed objects. In this approach the designer’s task is limited to narrowly understood artifacts like buildings, bridges, machines, devices etc. The relation between a designed object and the reminder of the world is of a secondary consideration or ignored even. The postponed consequences are of physical, social, psychological, and economical nature. Systemic design methodology is different. It describes that ‘what is designed’ in terms of an object of design, a system (a whole) separated from the ‘rest of the world’ to an extent that can minimise a negative ‘immunological effect’. The object of design is a spectem is used. An independently developed programming language entitled NQC (Not Quite C) is used to program the robots. The students are initially given three lectures dealing with robotics in general, methods of locomotion and state based programming principles. Small workshops and discussions about ways of tackling the assigned problem followed these lectures. The work of Rechtin is shown wherein the methodology of “architecting” combines heuristics, hierarchies and intuition to reach design solution spaces. The students are then allowed to form teams whereby they must include members from each faculty. The students are also responsible for forming committees to collectively make decisions about the competitions. The committees decide general attributes of the robots such as size (Constructors Committee) as well as the rules for the competition (Race Committee). The Communication Committee was entrusted to develop a communication protocol (using Infrared transmitters) and the Code Committee decided whuse. Once producing and teaching good science is the main tasks of scholars, those among the scholars who are involved in design science are responsible not only for producing good design science but also for educating designers as reflective practitioners conscious of what every designer should know about objects of design and ethics related to the profession.
series eCAADe
email
last changed 2022/06/07 07:51

_id 24ff
authors Mark, Earl and Aish, Robert
year 2002
title Exploring New Pathways Between Physical and Virtual Models - The Vaults at Fountains Abbey
doi https://doi.org/10.52842/conf.ecaade.2002.464
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 464-470
summary The first generations of computer aided design systems were largely characterized by geometrical modeling software that could, in some applications, generate physical output in the form of computer aided manufacturing. More recently the technology has expanded to include a variety of ways to reverse direction, such that physical objects are captured and translated into computer graphics geometrical models. Laser surveying methods that produce point clouds are among the newer technologies that make this possible. The interpretation of the point clouds and translation of them into a computer graphics three-dimensional model can be subject to various mediation processes. This paper reports on a translation environment that interprets the point clouds so as to not just replicate the physical world, but rather encapsulates it towards the refinement and realization of geometry design objectives. A case study of Fountains Abbey, a Cistercian Abbey in the United Kingdom, serves as the basis for experimentation and control of surface geometry.
series eCAADe
email
last changed 2022/06/07 07:59

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