CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 8 of 8

_id 11fc
authors Tang, S.K., Liu, Y.T., Fan, Y.C., Wu, Y.L., Lu, H.Y., Lim, C.K., Hung, L.Y. and Chen, Y.J.
year 2002
title How to Simulate and Realise a Disappeared City and City Life? - A VR Cave Simulation
doi https://doi.org/10.52842/conf.caadria.2002.301
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 301-308
summary Computer simulation is used well in historical architecture restoration and research in a small scale for a long time, and should be used in a larger scale to represent a city, especially a disappeared city. Therefore how to utilize computers to coordinate both architectural and cultural data of a city becomes an important issue. This study takes Chang-an City that existed 1400 years ago but disappeared now as example and tries to develop a computerized and visualized method to simulate and realize a disappeared city and it’s life. Finally, we represent simulations in a virtual reality cave (VR Cave) to make navigators evolving in and interacting with the virtual Chang-An City.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 5c07
authors Lee, H.-L., Liu, Y.-T., Chen, S.-C., Tang, S.-K. and Huang, C.-P., Huang, C.-H., Chang, Y.-L., Chang, K.-W. and Chen, K.-Y.
year 2002
title A Comparative study of protocol analysis for - Spatiality of a Text-based Cyberspace
doi https://doi.org/10.52842/conf.ecaade.2002.262
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 262-266
summary Graduate Institute of Architecture, National Chiao Tung University, Hsinchu, 30050, TAIWAN The adaptation of the word cyberspace (Gibson, 1984) following the emergence of the World Wide Web Internet not only succinctly revolutionized the correlation of time and space but also poised to challenge how we view the existing spatial concept. This research tries to use protocol analysis to examine text-based cyberspace, such as bulletin board, chart rooms and so forth, and the objective of this research is to realize the spatiality of cyberspace through the cognitive point of view, and to compare the differences of the definitions and perception ways of spatiality between people with general domain and in design fields. Finally, we validate the existence of cyberspace, where the process not only allows further categorization of spatial elements concluded from the earlier study, but discover that varied backgrounds can affect how a user defines and perceives cyberspace (Strate, 1999).
series eCAADe
email
last changed 2022/06/07 07:51

_id 9d2e
authors Liu, H., Tang, M. and Frazer, J. H.
year 2002
title A Knowledge Based Collaborative Design Environment
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 233-246
summary In this paper, we propose an agent based collaborative design environment in which human designers and software agents interact with each other, exchange design information and keep track of state information to assist with collaborative design. First of all, it presents a hierarchical multi-agent system architecture for integrating design and engineering tools, software agents and human specialists in an open environment. The hierarchical multi-agent system architecture offers a promising framework with their novel approaches for dynamically creating and managing design tasks in widely distributed and ever-changing design environments. Secondly, it introduces a collaborative design process model and the dynamic management approach for collaborative design process. Then, the structure of a design agent, its static knowledge and dynamic knowledge are introduced respectively. The knowledge based design approach provides a foundation for supporting reusable design activities. Finally, the cooperative design process is illustrated by a bicycle design example.
series other
email
last changed 2003/05/10 10:16

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id ga0202
id ga0202
authors Frazer, Jh., Frazer, J., Liu X., Tang M. and Janssen, P.
year 2002
title Generative and Evolutionary Techniques for Building Envelope Design
source International Conference on Generative Art
summary The authors have been involved in the use of generative techniques for building envelope design since 1968 and the use of genetic algorithms since 1990. Recent work has focused on incorporating optimisation functions into form generating processes in order for new forms responding to varied design environments to be created and determined. This paper will summarise the authors’ previous work in this field and explain the theory behind this approach, and illustrate recent developments. While the initial implementation of a new building envelope design system is reported in more details in a related paper at this conference, this paper outlines its main features and points out the direction at which it is to be fully developed and further improved.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0226
id ga0226
authors Liu, X., Frazer, Jh. and Tang, M.X.
year 2002
title A generative design system based on evolutionary and mathematical functions
source International Conference on Generative Art
summary Previous work by Professor John Frazer on Evolutionary Architecture provides a basis for the development of a system evolving architectural envelopes in a generic and abstract manner. Recent research by the authors has focused on the implementation of a virtual environment for the automatic generation and exploration of complex forms and architectural envelopes based on solid modelling techniques and the integration of evolutionary algorithms, enhanced computational and mathematical models. Abstract data types are introduced for genotypes in a genetic algorithm order to develop complex models using generative and evolutionary computing techniques. Multi-objective optimisation techniques are employed for defining the fitness function in the evaluation process.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id b605
authors Tang, Shen-Kai and Liu, Yu-Tung
year 2002
title A Digital Reconstruction Procedure for a Disappeared City Space and Its Activities
doi https://doi.org/10.52842/conf.ecaade.2002.603
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 603-608
summary Graduate Institute of Architecture, National Chiao Tung University, Hsinchu, 30050, TAIWAN Computer simulation technology was used well in virtual archaeology during the past five years but will be insufficient gradually in the future, just because the simulations have extended from static issues, such as implements, architectures and a whole city, to motional issues, such as cultural activities in a city. This paper developed a digital reconstruction procedure that integrated three main technologies including 3D scanner, motion capture and virtual reality cave (VR Cave), and implemented it to virtually reconstruct Chang-an City that existed 1400 years ago but disappeared now. The results of the simulations are not only realistic enough to being inside but also highly approved by archeologists, art historian and architects.
series eCAADe
email
last changed 2022/06/07 07:56

_id ga0223
id ga0223
authors Tang, Zhong and Zhang, Yijie
year 2002
title The generate method of Multi-storey Chinese Pagodas
source International Conference on Generative Art
summary As many traditional Chinese architecture, pagodas are also very mature and formal. In this paper, we try to find the rule of the shape of Multi-storey Chinese Pagodas, and try to describe the rule in logical math language. This study will help computer programmer create the model of the pagoda in parameter-driven way. We wish more scholars were interested in study traditional Chinese architecture by generate method.
keywords Generate, Pagoda, Chinese, Math
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

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