CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 509

_id 3a3d
authors Coors, Volker
year 2002
title Resource-Adaptive 3D Maps for Location Based Services
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.29-I.38
summary In this paper, we present a database driven approach for managing and visualizing 3D urban city models and related multimedia content. Such a 3D database is a core component of a 3D Cadastre system (Coors 2002a). In the TellMaris project (IST 2000- 28249, www.tellmaris.com), we will make use of the 3D database to generate 3D maps. The objective of TellMaris is the development of a generic 3D-map interface to tourist information on mobile computers. The interface provides a new concept for creating value added information services on mobile computers for the European citizens related to geographical information. The interface is in the project used for accessing tourist information relevant for boat tourism in the Baltic Sea and Aegean Sea area in the Mediterranean. In this paper we focus on the online generation and compression of 3D-maps in order to make use of these maps in a mobile enviroment.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:42

_id b7de
authors Flemming, Ulrich, Erhan, Halil and Ozkaya, Ipek
year 2002
title Object-Oriented Application Development in CAD: A Graduate Course
doi https://doi.org/10.52842/conf.acadia.2002.025
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 25-36
summary The programming languages typically offered by CAD systems for third-party application developerswere procedural or functional. A major shift is currently occurring in that new versions of commercialCAD software will support object-oriented programming languages for application development.Developers who wish to take advantage of this new kind of environment must undergo a considerablecognitive “retooling” and adopt new software engineering strategies. We describe a graduate coursethat aims at introducing students to effective object-oriented development strategies, especially usecase-driven development and the tools provided by the Unified Modeling Language (UML). Studentsgained experience with these tools by forming, together with the instructors, a single development teamwriting an application on top of MicroStation/J using JMDL as programming language. The paperdescribes the instructors’ experience with this approach.
series ACADIA
email
last changed 2022/06/07 07:51

_id 8585
authors Rügemer, Jörg
year 2002
title From Digital to Real Theoretical-digital architectural concepts and the realization of complex spatial forms
doi https://doi.org/10.52842/conf.ecaade.2002.194
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 194-200
summary To summarize former experiences of design seminars of the past years, the paper describes how new thinking and development structures within a design process, in conjunction with digital design media, requires new approaches to the design process itself. Also required are new solutions in adequate, three-dimensional, haptic presentation methods (model making), in order to secure the physical control of the computer-generated data structures. Points of origin have been several student projects whose conception was based on the idea of the contradiction of a modern architectural approach with its inclination to industrialized parts and series. The promise of the computer based design and manufacturing process seemed to allow the realization of almost every imaginable architectural shape for the same costs as those in regular planning and manufacturing processes. The different projects explored both static modeling methods and dynamic computer- driven development and presentation techniques. The latest project touches the field of an algorithm-based design process. Finally a possible process chain from early design stage into a three-dimensional, physical model is described. Considering the resources and financial budgets at universities, the development of an efficient manufacturing process with effective interfaces will summarize the method and finalize the study process.
series eCAADe
email
last changed 2022/06/07 07:56

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
doi https://doi.org/10.52842/conf.ecaade.2002.310
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id 26a2
authors Brown, A., Zhu, M., Knight, M. and Berridge, Ph.
year 2002
title i-architecture: the Virtual Campus eCAADe 2002 – Warsaw
doi https://doi.org/10.52842/conf.ecaade.2002.532
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 532-537
summary There are a great number of current web accessible city models, that take a variety of approaches to representing the 2D, 3D and associated graphical information that they embody. The work described here represents a stage in the development of an urban modeling approach that we intend will lead to cost effective and computationally efficient systems for such systems. Our aim is to contribute to the range of approaches being adopted by different research and development groups, across the world, and particularly within Europe.
series eCAADe
email
last changed 2022/06/07 07:54

_id 63c3
authors Burdi, Luciana
year 2002
title Evaluating the Use of a Web-Based Collaborative Interactive Digital Model (CollABITA) in Supporting the Urban Design Approval Process1
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, III.1-III.15
summary This research, after analyzing the Urban Development Approval Process in its functionalities and methodologies, is showing the key points at which the process might be supported by new computer technologies, and it establishes a web-based Collaborative Interactive Digital Model (CollABITA Model) that relates and facilitates the graphical representation of the urban design process with some elements of the methodological approach. The CollABITA Model will dramatically facilitate the idea of broadening public participation, and indirectly by this, also collaboration. This new web-based support tool, is focusing on how new Informative Computer Technologies can be used in order to have a more co-operative design process. By utilizing the enormous potential of Internet for informing the process, and software for visualizing its products, the Model will provide an effective support, which will be able to deliver information in various forms to the Designers, Developers, Decision Makers, Agencies and the final user (the Citizens). The Model is concerned with the big challenge of supporting the urban design approval process itself, by exploring different kind of visualizations and communication tools, rather than producing a guide for carrying out the design. CollABITA Model is based on the existent framework structure of the extranet tool already available. Then, more then those, CollABITA Model will try to solve, by adding technical and collaborative functionalities, those issues that are characteristics in the urban design process and that are not jet solved by using one of the software .
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:43

_id 1389
authors Bustos, Gabriela L. and Burgos, Iván P.
year 2002
title Desarrollo y Aplicabilidad de Menús Virtuales en VRML [Architectonic Development and Applicability of Virtual Menus in VRML]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 199-202
summary The Virtual Reality Modeling Language (VRML), has allowed extend all of its resources and possibilities for Architectural Applications under the same Virtual Reality’s technology platform. In order to take advantages of its possibilities, this resource focus on exposes the development and application of virtual menus in VRML and Java Script as a first step for the creation of Synthetic Environment Laboratory in the faculty of Architecture and Design of University of Zulia, Venezuela. It presents in short, how algorithms were defined to design the menus, the use of a program in Visual Basic that permit addition of virtual menus toany WRL file, without any programming approach, as well as specific samples of applicability of the menus developed in a VRMLenvironment and how they are included in a methodological model of architectural design.
keywords virtual reality, synthetic environments, architectural design, inmersive projection systems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2d54
authors Clayton, M.J., Warden, R.B. and Parker, Th.W.
year 2002
title Virtual construction of architecture using 3D CAD and simulation
source Automation in Construction 11 (2) (2002) pp. 227-235
summary 3D modeling and computer simulations provide new ways for architecture students to study the relationship between the design and construction of buildings. Digital media help to integrate and expand the content of courses in drafting, construction and design. This paper describes computer-based exercises that intensify the student's experience of construction in several courses from sophomore to senior level. The courses integrate content from drafting and design communication, construction, CAD, and design. Several techniques are used to strengthen students' awareness and ability in construction. These include: Virtual design–build projects in which students construct 3D CAD models that include all elements that are used in construction. Virtual office in which several students must collaborate under the supervision of a student acting as project architect to create a 3D CAD model and design development documents. Virtual sub-contracting in which each student builds a trade specific 3D CAD model of a building and all of the trade specific models must be combined into a single model. Construction simulations (4D CAD) in which students build 3D CAD models showing all components and then animate them to illustrate the assembly process. Cost estimating using spreadsheets. These techniques are applied and reapplied at several points in the curriculum in both technical laboratory courses and design studios. This paper compares virtual construction methods to physical design–build projects and provides our pedagogical arguments for the use of digital media for understanding construction.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 0d4c
authors Fischer, T., Herr, C.M., Burry, M.C. and Frazer, J.H.
year 2002
title Tangible Interfaces to Explain Gaudi's Use of Ruled-Surface Geometries: Interactive Systems Design for Haptic, Non-verbal Learning
doi https://doi.org/10.52842/conf.caadria.2002.131
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 131-138
summary This paper summarises the development of a machinereadable model series for explaining Gaudí’s use of ruled surface geometry in the Sagrada Familia in Barcelona, Spain. The first part discusses the modeling methods underlying the columns of the cathedral and the techniques required to translate them into built structures. The second part discusses the design and development of a tangible machine-readable model to explain column-modeling methods interactively in educational contexts such as art exhibitions. It is designed to explain the principles underlying the column design by means of physical interaction without using mathematical terms or language.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 5938
authors Hong, Z., Shi, J.J. and Tam, C.M.
year 2002
title Visual modeling and simulation for construction operations
source Automation in Construction 11 (1) (2002) pp. 47-57
summary Simulation practitioners in construction often experience difficulties in developing simulation models, i.e., tediousness and error-proneness. The visual environment presented in this paper gives users user-friendly support throughout the entire simulation development process, with the provision of a visual modeling interface, easy-to-use icon animation, and dynamic statistics. Under the visual modeling interface, modeling construction operations is completed through editing activity-based graphics as the standard graphic editing tools do, and no programming is required. An easy-to-use animation can facilitate communication between the simulation model and users, and assist users in verification and validation of the simulation model. Instead of creating 3-D images with adequate skills and much time, this animation takes the graphic simulation model as the background images and the pre-created 2-D iconic images as moving objects, in order that the preparing for animation is simple.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 9f9c
authors Hu, Xiaochun
year 2002
title An Information-based Framework for Composites Design
source Drexel University
summary The heterogeneity of composites determines that composite materials can be engineered to better satisfy a specific design requirement. The main problems that have hindered the application of composites are the need for the material and manufacturing design to be conducted simultaneously, the involvement of a large number of design factors, the difficulty in the characterization of composites, and the inherent repetition of the design process. Considering these problems, this thesis presents an information-based framework for composites design. This research consists of four main aspects: (1) The development of a heterogeneous CAD modeling algorithm and an integrated CAD/CAE method, and their application in a unit cell-based characterization of composite materials with a complex fiber form; (2)The development of a unit cell database for improving the material and manufacturing process design, which covers the design of its database model and the access strategies based on the logic architecture of unit cells and the relationships among elements of unit cells and with the environments; (3)The design of an Information-Based Design Support System (IBDSS) to support the composites design by using the unit cell database, in which the blackboard framework is adopted for the system to organize various computer techniques for different design stages, and to support the design iterating to satisfactory ones incrementally and efficiently, and the data structure of the blackboard, the algorithm to control design iterations, and design procedures for every stage are studied; and (4) The introduction of a ranking-based unit cell evaluation methodology and effective ranking factors for facilitating and improving the composite design process. The approach improves the efficiency of composites design by automating design iterations, supporting composite characterization, alleviating the cost of composite material and manufacturing method design, and assisting in tailored material selection. Case studies are presented to show how the IBDSS is applied to support composites design.
keywords Mechanical Engineering
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 2005_695
id 2005_695
authors Kouzeleas, Stelios Th.
year 2005
title Definition of a Method of Limits of the Simplification of a Hall Model in a CAD System to Diminish Falsification of Acoustic Simulation Results
doi https://doi.org/10.52842/conf.ecaade.2005.695
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 695-704
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi- EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
keywords Calculation Cad Program Integrated Development ; Design Process ; 3D Modeling ; Performance Simulation ; Acoustic Simulation Results
series eCAADe
email
last changed 2022/06/07 07:52

_id ed3c
authors Kuenstle, Michael W.
year 2002
title Escarpment Study in a Virtual Flow Environment: A Comparative Analysis of a Single Building Type Modeled in Varying Topological Situations
doi https://doi.org/10.52842/conf.acadia.2002.239
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 239-247
summary This paper documents the progress of research to investigate the integration of 3-dimensionalcomputational modeling techniques into wind mitigation analysis and design for building structureslocated in high wind prone areas. Some of the basic mechanics and theoretical concepts of fluid flowand wind pressure as well as their translation into design criteria for structural analysis and design arereviewed, followed by a discussion of a detailed Computational Fluid Dynamics (CFD) application casestudy for a simulated "3-second gust" hurricane force wind flow over a low rectangular building locatedin a coastal region of south Florida. The case study project models the wind flow behavior and pressuredistribution over the building structure when situated in three varying conditions within a single terrainexposure category. The simulations include three-dimensional modeling of the building type constructed(1) on-grade in a flat coastal area, (2) above grade with the building elevated on structural columns, and(3) on-grade downwind of an escarpment. The techniques and parameters for development of thesimulations are discussed and some preliminary interpretations of the results are evaluated bycomparing their predictions to existing experimental and analytical data, with special attention paid tothe numerical methods outlined in the American Society of Civil Engineers, Minimum Design Loads forBuildings and Other Structures, ASCE 7-98.
series ACADIA
email
last changed 2022/06/07 07:52

_id 3071
authors Kuenstle, Michael W.
year 2002
title Escarpment Study in a Virtual Flow Environment A Comparative Analysis of a Single Building Type Modeled in Varying Topological Situations [Escarpment Study in a Virtual Flow Environment. A Comparative Analysis of a Single Building Type Modeled in Varying Topological Situations]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 167-171
summary This paper documents the progress of research to investigate the integration of 3-dimensional computational modeling techniques into wind mitigation analysis and design for building structures located in high wind prone areas. Some of the basic mechanics and theoretical concepts of fluid flow and wind pressure as well as their translation into design criteria for structural analysis and design are reviewed, followed by a discussion of a detailed Computational Fluid Dynamics (CFD) application case study for asimulated “3-second gust” hurricane force wind flow over a low rectangular building located in a coastal region of south Florida. The case study project models the wind flow behavior and pressure distribution over the building structure when situated in three varying conditions within a single terrain exposure category. The simulations include three-dimensional modeling of the building type constructed (1) on-grade in a flat coastal area, (2) above grade with the building elevated on structural columns, and (3) ongradedownwind of an escarpment. The techniques and parameters for development of the simulations are discussed and some preliminary interpretations of the results are evaluated by comparing their predictions to existing experimental and analytical data, with special attention paid to the numerical methods outlined in the American Society of Civil Engineers, Minimum Design Loads for Buildings and Other Structures, ASCE 7-98.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 7acb
authors Kuenstle, Michael W.
year 2002
title Auto-Generative Urban Interventions: A Study of the Relationship between Building Form Generation and Urban Context Mapping
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 297-298
summary This project documents the progress of research developed to explore the unique relationship between building form and urban context with the application of a novel auto-generative modeling process incorporated into a speculative design methodology. The techniques and parameters for the project are reviewed relative to key concepts of D’Arcy Thompson’s dynamic “theory of transformation” and the development of the auto-generative modeling process. This is followed by a detailed discussion of the set of exchanges between the urban context (field of influence) and the formation of the building intervention that were subsequently mappedthrough a series of diagramming studies. Specific issues explored in the project focus on Thompson’s descriptive analysis of form as a “diagram of forces” and his use of flexible, deformable topological Cartesian nets (Method of Coordinates) to subject the stasis of geometric types to dynamic transformation. Some preliminary interpretations of the project results are evaluated through studies of the generative schemes deployed in different urban situations. The initial results of the study are demonstrated with a resultant schematic building design for a modest scaled intervention in the city of Miami.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 79b4
authors Kuenstle, Michael W.
year 2002
title Flow Structure Environment Simulation - A Comparative Analysis of Wind Flow Phenomena and Building Structure Interaction
doi https://doi.org/10.52842/conf.ecaade.2002.564
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 564-568
summary This paper documents the progress of research to investigate the integration of computational modeling techniques into wind mitigation analysis and design for building structures located in high wind prone areas. Some of the basic mechanics and theoretical concepts of fluid flow and wind pressure as well as their translation into design criteria for structural analysis and design are reviewed, followed by a discussion of a detailed Computational Fluid Dynamics (CFD) application case study for a simulated “3-second gust” wind flow over a low rectangular building located in a coastal region. The case study project models the wind flow behavior and pressure distribution over the building structure when situated in three varying conditions within a single terrain exposure category. The simulations include three-dimensional modeling of the building type constructed (1) on-grade in a flat coastal area, (2) above grade with the building elevated on structural columns, and (3) on-grade downwind of an escarpment. The techniques and parameters for development of the simulations are discussed and some preliminary interpretations of the results are evaluated by comparing their predictions to existing experimental and analytical data.
series eCAADe
email
last changed 2022/06/07 07:52

_id 76d6
authors Kós, José Ripper
year 2002
title The Digital Historical Researcher
doi https://doi.org/10.52842/conf.ecaade.2002.502
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedi_gs / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 502-510
summary Abstract. 3D modeling is many times applied as a tool to represent historical buildings or urban settings. Most of the time, however, its importance in the research process is minimized. Few researchers credit it as an instrument to discover and understand a historical process. The objective of this paper is to present 3D modeling as an important part of an architectural or urban historical research process. This argument is presented through 3D modeling previous experiences related to historical research, the concept of ‘ur-history’, conceived by Walter Benjamin during his major research project about the history of XIX Century Paris and also our research group examination of the growth of a South American city and the design development of a Modern Architecture icon in that city. In both cases historical research was based primarily in the modeling process, which synthesizes all data collected from plans, archive images and documents, books and analyses of existing artifacts.
series eCAADe
email
last changed 2022/06/07 07:52

_id e414
authors Lee, H.-L.
year 2002
title A Preliminary Study of Computerized Design Process and Methods
doi https://doi.org/10.52842/conf.ecaade.2002.290
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 290-295
summary Graduate Institute of Architecture, National Chiao Tung University, Hsinchu 30050, Taiwan The evolution of design media has kept a close relationship with the development of design methods in the history. Nowadays, different computer media have been used in different stages of the design process. It is to believe that computer media have great impact on the design process and methods. The objective of this paper is to realize the design process and methods when designers use computer modeling to tackle an architectural design problem. The methodologies are non- participant observation and retrospection. The findings of this research prove that media does contribute to the changes in design process and methods. Not only does its conclusion help to better understand properties of different media, but also benefit the development of computer media.
series eCAADe
email
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