CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 515

_id 265f
authors Groisman, M., Montagu, A.F. and Pimentel, D.
year 2002
title El ciclo, la línea y la trama. Las formas de aproximación a una educación en perpetua reforma [The cycle, the line and the grid. Ways to approach towards a progressive education.]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 47-50
summary The present situation of the educational procedures in Latin American countries are under a critical process of paradigmatic changes as a by product of the last connection with the industrial world and the first one of the “information society”. The design disciplines has been affected by this situation and started to be the main challenge for architects and designers in order to understand the potentialities of the new technologies avoiding to be used as simple “cliches”. Regarding digital technologies, the graduated and post graduated strategy for the new courses should be organized as flexible and open systems avoiding the “clip art” environment and the obsolete models of education. The “digital culture” combined with extensive procedures of “information technology” has defined an overwhelming expansion of “virtual services” (intangibles) in opposition of the “world of objects” (tangibles). Therefore we have been organized a new “digitaldesign”course at post graduated level comprising five careers (Architecture, Industrial, Graphic, Textil and Garment, and Imageand Sound Design) of our Faculty.
series SIGRADI
email
last changed 2016/03/10 09:52

_id ga0213
id ga0213
authors Herr, Christiane M.
year 2002
title Generative Architectural Design and Complexity Theory
source International Conference on Generative Art
summary During the past decades, complexity theory has evolved as a new discipline that provides a broad scientific perspective towards dynamic real-life phenomena, challenging the classical linear worldview as well as simple cause-and-effect-style Newtonian physics. For architects, the advent of this new science offers the challenge as well as the chance to reconsider common design approaches and to invent new strategies based on the new paradigms. The actual application of complexity theory to architectural design, however, results in a fundamental dilemma: How can a reflective, ultimately retrospective body of thought (complexity theory) be applied to prospective design challenges (architecture)? Being part of a current MArch thesis project, the proposed paper focuses on this general dilemma between architectural design and complexity theory and discusses actual as well as potential future generative architectural design approaches involving complexity theory. Generative design strategies commonly apply algorithmic methods and formalisms, which can conveniently produce and deal with high levels of complexity. Complexity describes general properties of a system and can be further dissected into several modes: epistemic, ontological and functional complexity. This taxonomy offers insights into generative design applications, which have mostly focused on a limited set of complexity modes. Besides complexity generated by sheer numbers, aspects like functional or hierarchical complexity offer further perspectives on generative systems, processes and output. Considering these aspects of complexity theory, future challenges to generative architectural design can be predicted.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 1992
authors Russell, Peter
year 2002
title Using Higher Level Programming in Interdisciplinary teams as a means of training for Concurrent Engineering
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 14-19
doi https://doi.org/10.52842/conf.ecaade.2002.014
summary The paper explains a didactical method for training students that has been run three times to date. The premise of the course is to combine students from different faculties into interdisciplinary teams. These teams then have a complex problem to resolve within an extremely short time span. In light of recent works from Joy and Kurzweil, the theme Robotics was chosen as an exercise that is timely, interesting and related, but not central to the studies of the various faculties. In groups of 3 to 5, students from faculties of architecture, computer science and mechanical engineering are entrusted to design, build and program a robot which must successfully execute a prescribed set of actions in a competitive atmosphere. The entire course lasts ten days and culminates with the competitive evaluation. The robots must navigate a labyrinth, communicate with on another and be able to cover longer distances with some speed. In order to simplify the resources available to the students, the Lego Mindstorms Robotic syshed backgrounds instaed of synthetic ones. The combination of digitally produced (scanned) sperical images together with the use of HDR open a wide range of new implementation in the field of architecture, especially in combining synthetic elements in existing buildings, e.g. new interior elements in an existing historical museum).ural presentations in the medium of computer animation. These new forms of expression of design thoughts and ideas go beyond mere model making, and move more towards scenemaking and storytelling. The latter represents new methods of expression within computational environments for architects and designers.its boundaries. The project was conducted using the pedagogical framework of the netzentwurf.de; a relatively well established Internet based communication platform. This means that the studio was organised in the „traditional“ structure consisting of an initial 3 day workshop, a face to face midterm review, and a collective final review, held 3,5 months later in the Museum of Communication in Frankfurt am Main, Germany. In teams of 3 (with each student from a different university and a tutor located at a fourth) the students worked over the Internet to produce collaborative design solutions. The groups ended up with designs that spanned a range of solutions between real and virtual architecture. Examples of the student’s work (which is all available online) as well as their working methods are described. It must be said that the energy invested in the studio by the organisers of the virtual campus (as well as the students who took part) was considerably higher than in normal design studios and the paper seeks to look critically at the effort in relation to the outcomes achieved. The range and depth of the student’s work was surprising to many in the project, especially considering the initial hurdles (both social and technological) that had to overcome. The self-referential nature of the theme, the method and the working environment encouraged the students to take a more philosg and programming a winning robot. These differences became apparent early in the sessions and each group had to find ways to communicate their ideas and to collectively develop them by building on the strengths of each team member.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:56

_id e5a6
authors Senagala, Mahesh
year 2002
title Time-like Architectures: The Emergence of Post-spatial Parametric Worlds
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 69-76
doi https://doi.org/10.52842/conf.acadia.2002.069
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived fromthe language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselvesthrough globally networked control mechanisms are emerging. Such buildings maybe "pluggedinto" the information networks and can be manipulated through remote interaction. Architecture canbe published, literally. At this time there is no one theoretical framework available to address sucharchitectural efforts and the paper is aimed at providing a framework under the rubric of "TimelikeArchitectures". The paper addresses the unprecedented transformation of the spatial and temporalfoundations of architecture by a convergence of two technological developments: global real-timeinformation networks and kinetic, pneumatic tectonics. Envisioned and in some cases built by agroup of avant-garde architects, time-like architectures are poised to become a norm in a nottoo distant future. The paper will identify, define and outline few time-like works. The paper willalso outline the historical, theoretical and ethical relationships between post-spatial (authors term),post-modern and modern architectures using Charles Jencks’ structuralist classification,Evolutionary Tree.
series ACADIA
email
last changed 2022/06/07 07:56

_id d145
authors Senagala, Mahesh
year 2002
title Time-like Architectures - The Emergence of Post-spatial Parametric Worlds
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 254-261
doi https://doi.org/10.52842/conf.ecaade.2002.254
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe “plugged into” the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no one theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of “Time-like Architectures”. The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a coming together of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned, and, in some cases built, by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial, post-modern and modern architectures using Charles Jencks’ structuralist classification, Evolutionary Tree.
series eCAADe
email
last changed 2022/06/07 07:56

_id ff26
authors Paglini, Milena
year 2002
title Mandalas y Fractales: Morfologías de la Naturaleza [Mandalas and Fractals: Nature Morphologies ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 212-215
summary The research on the different morphological representations of Nature throughout History is only a general analysis of forms. In this case, the concepts of mandala and fractals will be found in different productions distant from one another both in time and culture. In the relationship between Art and Geometry, the mandala stands out as a way of representing nature, the one and the multiple, diversity and unity; a study of its manifestations in astrological calendars, in the rose windows of the Gothic cathedrals and the Tibetan images. The Theory of Fractals, in its differences from the Euclidean concept of dimension, will lead us to an interpretation of the “among”, the fractional, the sinuous, a continuos manifestation in nature itself; besides, bearing in mind the internal homothety, a pythagorical concept of the harmony of forms. A general look into the different modalities of representation of the same subject. The act of thinking, the reasoning on a process of geometrization on which man has always placed himself; an attempt to understand as well as to imitate what surrounds him.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
doi https://doi.org/10.52842/conf.ecaade.2002.246
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email
last changed 2022/06/07 07:54

_id 6b70
authors Af Klercker, Jonas and Pittioni, Gernot
year 2002
title Architect and Structural Engineer in interactive design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 386-389
doi https://doi.org/10.52842/conf.ecaade.2002.386
summary We are convinced that an interactive design process involving engineers and architects will create values to a project. Looking back there have been some obstacles, like a week’s time for exchange of drawings with traditional postal services; manual calculation methods, which could not be spoiled on loose grounds like architect’s sketches; different media – architect’s drawings and engineer’s numbers in tables; attitudes and traditional roles, implemented already in education. Today most of these obstacles can be overcome and we have made a test. We have used ArchiCad by Graphisoft and FEM-design by SKANSKA IT Solutions to test to make an interactive design. Our conclusions are that exchange of information, drawings and other documents is more or less routine in praxis, and it works almost instantly. Computers make calculation faster and easier for the engineer. Though we would wish to have software which manages to do more rapid estimations. Even simulations such as of loads on a structure are practically possible. By using model based CAD the data can be used for transferring quantities for calculations as well as visualization of the design as a platform for collaborate analysis. The technique is developed and usable but to gain acceptance and make use of it is also a matter of attitudes and of application activities in education.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ee65
authors Bourdakis, Vassilis and Charitos, Dimitris
year 2002
title Teaching Virtual Environment Design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 42-49
doi https://doi.org/10.52842/conf.ecaade.2002.042
summary In a previous paper, the authors considered the design and development of virtual environments (VEs) pointing out the need for a new direction within architectural education, leading towards a generation of VE architects. It was suggested that there is an urgent need for educating practitioners who will contribute to the design of 3D content for multimedia and virtual reality applications. This paper focuses on the application of these principles and ideas into the structure and methodology of three VE design courses, taught by the authors. These courses are by no means suggested as exhaustive examples of teaching this subject. They are seen as preliminary approaches, adapting to the educational context they are integrated within. Bearing in mind the problems relating to teaching large numbers of students with a design studio approach, difficult concepts, resources availability, fighting misconceptions, techno-phobia the following areas are discussed in the hope that they will contribute to VE design curricula in the near future.
series eCAADe
email
last changed 2022/06/07 07:54

_id aef6
authors Chang, David C. and Szalapaj, Peter
year 2002
title Making Sense of Presenting Design Ideas through Animated Form
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 560-563
doi https://doi.org/10.52842/conf.ecaade.2002.560
summary This paper describes both conventional and computational ways of expressing and exploring design concepts with the use of models. We explain the role and function of the model in the design process, and investigate the ways in which models become reflections and representations of architects’ design thinking. We compare and contrast the physical properties of conventional models with those of three-dimensional computer models, and the corresponding processes of model creation, model development, and model modification. The paper includes a brief overview of commonly used forms of computer representations often encountered in Computer Aided Design applications. Whatever the visual richness of computer models in virtual environments can be, we believe that, just as in the use of conventional two-dimensional architectural drawings, computational presentations of architectural design concepts have their own conventions of use. This paper addresses the need to more accurately understand these conventions of using computer models for the representation of architectural design concepts. Therefore, we will illustrate the more dynamic qualities of computer models, which have the potential to allow designers to escape from the restrictions and constraints of physical form. In particular, we demonstrate these qualities in the context of architectural presentations in the medium of computer animation. These new forms of expression of design thoughts and ideas go beyond mere model making, and move more towards scenemaking and storytelling. The latter represents new methods of expression within computational environments for architects and designers.
series eCAADe
email
last changed 2022/06/07 07:56

_id 3ad9
authors Dierckx, T., Stellingwerff, M. and Verbeke, J.
year 2002
title Relating to the ‘real’ Theories for and Experiences with Educational Database Systems
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 80-87
doi https://doi.org/10.52842/conf.ecaade.2002.080
summary One of the most ubiquitous computer applications is the database. Common databases are capable of handling massive amounts of data, which allow users to instantly find the factual data they seek. In most cases the assistance of a database is straightforward and objective. However, when people work with databases with a rich and diverse content, this can lead to unexpected findings, surprises and possibly a revolution in their understanding of a design problem. Furthermore multimedia databases and the systems with a more enhanced set of interactive features provide more appealing results. Databases become most interesting when the creators and the users can rise the data to a level that touches knowledge, wisdom and creativity. This paper goes into questions about the application of databases in architectural education. What can be the role of databases in the education of next generation architects? What should educators offer the students through database content, or what should be left open for creative initiatives? We present a broad overview of possible database content, various modes of interaction with the databases and several ways of representation of the database content. The overview shows areas where educational database technology is still underdeveloped and areas where a lot of concurrent databases exist. The theoretical overview enabled us to set out a further strategy for database applications in our school of Architecture. Besides the theory, we present our recent experiences with a database for architectural realizations. The database of buildings can be used in different educational exercises.
series eCAADe
email
last changed 2022/06/07 07:55

_id ga0220
id ga0220
authors Eleni, P., Turner, A. and Thum, R.
year 2002
title Interacting unities: an agent-based system
source International Conference on Generative Art
summary Recently architects have been inspired by Thompson’s Cartesian deformations and Waddington’s flexible topological surface to work within a dynamic field characterized by forces. In this more active space of interactions, movement is the medium through which form evolves. This paper explores the interaction between pedestrians and their environment by regarding it as a process occurring between the two. It is hypothesized that the recurrent interaction between pedestrians and environment can lead to a structural coupling between those elements. Every time a change occurs in each one of them, as an expression of its own structural dynamics, it triggers changes to the other one. An agent-based system has been developed in order to explore that interaction, where the two interacting elements, agents (pedestrians) and environment, are autonomous units with a set of internal rules. The result is a landscape where each agent locally modifies its environment that in turn affects its movement, while the other agents respond to the new environment at a later time, indicating that the phenomenon of stigmergy is possible to take place among interactions with human analogy. It is found that it is the environment’s internal rules that determine the nature and extent of change.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 8301
authors Garner, S. and Mann, P.
year 2002
title Interdisciplinarity: Perceptions of the Value of Computer Supported Collaborative Work in Design for the Built Environment
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 221-228
doi https://doi.org/10.52842/conf.caadria.2002.221
summary This paper presents the findings from a study into the current exploitation of CSCW in design for the built environment in the UK. The research is based on responses to a web-based questionnaire. Members of various professions including civil engineers, architects, building services engineers and quantity surveyors were invited to complete the questionnaire. The responses reveal important trends in the breadth and size of project teams at the same time as new pressures are emerging regarding team integration and efficiency. The findings suggest that while CSCW systems may improve project management (e.g. via project documentation) and the exchange of information between team members it has yet to significantly support those activities that characterize integrated collaborative working between disparate specialists. The authors conclude by combining the findings with a wider discussion of the application of CSCW to design activity – appealing for CSCW to go beyond multidisciplinary working to achieve interdisciplinary working.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 1627
authors Gorczyca, Adam
year 2002
title Changes in Group Communication in the Context of “virtual/real Ratio”
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 378-381
doi https://doi.org/10.52842/conf.ecaade.2002.378
summary It is generally perceived that within the everyday work, there is a growing level of both the abstract and the virtual, especially for the teamwork participants dispersed within the global network. Purpose of this paper is to “translate” this feeling into a systematic scientific apparatus. The paper examines following factors: the time and place of mediation between participants, as well as personal and modal dimension. These factors are specified for communication tools used by architects.
series eCAADe
email
last changed 2022/06/07 07:51

_id 3a28
authors Laiserin, Jerry
year 2002
title From atelier to e-telier: virtual design studios
source Architectural Record
summary The design studio, as physical place and pedagogical method, is the core of architectural education. Ateliers clustered around rue Napoleon in Paris defined the École des Beaux Arts. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. From programs, schemes, and parti to desk crits, pin-ups, and charrettes-language and behavior learned in the studio establish the profession's cultural framework. Advances in CAD and visualization, combined with technologies to communicate images, data, and "live" action, now enable virtual dimensions of studio experience. Students no longer need gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up-if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to favor collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The catch is predicting whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series journal paper
last changed 2003/04/23 15:50

_id bff9
authors Proctor, George (Ed.)
year 2002
title ACADIA 2002 [Conference Proceedings]
source Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X / Pomona (California) 24-27 October 2002, 446 p.
doi https://doi.org/10.52842/conf.acadia.2002
summary The 2002 ACADIA conference finds digital tec_nology ubiquitous as the Association for Computer Aided Design in Architecture moves into its third decade. The organization of ACADIA is on the threshold of restating its mission. After 20 years, many of the organization’s initial objectives have been achieved. ACADIA members have been instrumental in the development of design software, and in bringing computers and digital technology into architectural practice and design school curriculum. At first, ACADIAns faced the debate over the appropriateness and utility of digital technology in the disciplines of architecture, planning and building science. Today the use of computers and information technology is widely accepted by architects and CAAD and digital technology have brought profound change to design practice. The debate in ACADIA has long since moved from "should we use this technology" to "how", "for what" and "why". Now that many practitioners, learning institutions and professional organizations have taken up the call, ACADIA must restate its mission, if it wishes to remain “distinct”. This does not mean that the work of ACADIA is complete. Much remains to be done and much more needs to be improved. ACADIA’s Mission Statement places particular focus on “education and the software, hardware and pedagogy involved in education.” And “(t)he organization is also committed to the research and development of computer aides that enhance design creativity, and that aim at contributing to the construction of humane physical environments.” These are the areas that continue to evolve, grow and provide for ACADIA’s continued relevance. The ACADIA 2002 conference theme reflects the state of digital technology’s application to the discipline, as much as it refers to ACADIA’s future. With the general acceptance of digital technology and CAAD, we have arrived at a place where the work of great interest and relevance lies in the space between what is digital and what is analog. The environments of real space and cyberspace have in a very short time become so intertwined that the space between real and virtual (not to be confused with reality and fantasy) is becoming indistinguishable. You cannot eat, travel, use public utilities, bank, shop, vacation or recreate without at the very least coming into contact with or passing through information space. The landscape between these two environments has become a cultural phenomenon for those societies with access to the Internet and information networks. And while the computer and World Wide Web have empowered individuals, the collective impact of the technology holds all the potential and problems that similarly emerged in other technology induced landscapes. Consider this last point in the context of ACADIA’s stated mission to “enhance design creativity while contributing to the construction of humane physical environments.” And you can see why many of the 260 initial submissions to this conference were in the area of design artifacts and design methodology, providing evidence that ACADIA’s mission remains relevant and in accord with the trends of research and professional creative activity.
series ACADIA
email
last changed 2022/06/07 07:49

_id 1fda
authors Rashid, Hani and Couture, Lise Anne
year 2002
title Virtual Architecture – Real Space
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 005-8
doi https://doi.org/10.52842/conf.caadria.2002.005
summary We are in the very early stages of a digital revolution whose direction we will not be certain of for sometime, much in the same way that Enlightenment-era architects, theologians, and thinkers did not quite comprehend the profound changes taking place in their own time. Today’s digital technologies are having profound effects on many different aspects of our contemporary understanding from the human genome to the mapping of the cosmos. Digital manipulations that use virtual-reality technologies form a major part of this revolution. As architects we are responding in a number of ways, by conceiving of entirely new geometric principles, new methodologies, and entirely novel approaches to representation beyond perspectival geometry.
series CAADRIA
email
more http://www.asymptote.net
last changed 2022/06/07 08:00

_id 0e4c
authors Uddin, M. Saleh and Yoon, So-Yeon
year 2002
title Peter Eisenman’s House X, Scheme G: 3D Game Engine for Portable Virtual Representation of Architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 526-531
doi https://doi.org/10.52842/conf.ecaade.2002.526
summary Recently introduced 3D games, game editors, along with gaming software offer great potential for delivering three-dimensional, collaborative virtual environments for online audiences. These capabilities have significant potential in architectural visualization. The University of Missouri-Columbia’s Emerging Technology Group developed the Virtual Campus Project introducing the university campus to prospective students through the Internet. Fascinating quality, seamless real time rendering, and smooth navigation are enough to impress visitors. However, the developers had to use eye measures and guesses based on photos rather than architectural drawings for initial 3D computer models. The absence of a precise scaling system as well as not being able to recognize a standard 3D architectural drawing format in a virtual environment were the prime generators of this paper. One important goal for this paper is to suggest architects the potentials of using universal or exchangeable formats of 3D models with accurate structure data to build virtual models. A second goal is to provide better understanding of potentials in 3D game engines for virtual representation of architecture.
series eCAADe
email
last changed 2022/06/07 07:57

_id 1083
authors Wu, Rui
year 2002
title Computer Aided Dimensional Control in Building Construction
source Eindhoven University of Technology
summary Dimensional control in the building industry can be defined as the operational techniques and activities that are necessary, during the construction process of a building, for the assurance of the defined dimension quality of a building (Hoof, 1986). Efficient and precise dimensional control of buildings under construction is becoming ever more important because of changes in the construction industry. More prefabricated components are used; more regulations appear; newly designed buildings have more complex shapes, and building construction is speeding up. To ensure the predefined dimensional quality, a plan of dimensional control must be designed, on the basis of building drawings and specifications delivered by architects, before the building is constructed. The dimensional control plan must provide site personnel with adequate information on, among others, setting out and assembling building components, which can often be done by means of Total Stations. The essence of designing a dimensional control plan is to find out which points should be used as positioning points, which points should be set out in advance or controlled afterwards, and not to forget why. In an effort to contribute to the improvement of the dimensional control of on-site construction projects, this research tries to capture the knowledge required to design an adequate dimensional control plan and make that knowledge more generally available, and build a digital connection between CAD systems and Total Stations, focusing on prefabricated concrete building structural elements. The instrument developed in this research for capturing of essential dimensional control information and knowledge makes use of Product Data Technology (PDT) and Knowledge Technology (KT). The chosen solution supports the stochastic analysis of optimal positioning points taking account of various sorts of deviations and their mutual relationships. The resulting information model has been written in a standardized information modelling language called UML (Unified Modelling Language). The model has been implemented in a Dimensional Control System (DCS) and applied in the “La Tour” construction project in Apeldoorn, the Netherlands. The DCS provides a digital way to bridge the floor plan design with dimensional control, predict dimensional deviation limits and output the data needed for a Total Station. The case study of “La Tour” tests the UML model and prototype of the DCS. The results prove that direct positioning of objects (by putting reflectors on the objects and using a Total Station and by inputting coordinates extracted and calculated from the AutoCAD drawings) provides higher speed, accuracy and reliability. It also shows a way to (pre)position free form objects in 3D where traditional methods cannot. In conclusion: (1) it seems to be justified to expect that the application of the DCS will contribute to increased confidence in dimensional control and the reduction of costs of failure, which potentially could support the increased use of cheaper construction methods, and will also contribute to the improvement of building design and construction process. (2) the scientific contribution of this research is a first step towards providing dimensional quality in a construction process covered by stochastic dimensional uncertainty, even for positioning of free form objects.
keywords Construction Management; Constructional Engineering; Computer Applications
series thesis:PhD
last changed 2003/02/12 22:37

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