CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 515

_id b74f
authors Dijkstra, Jan and Timmermans, Harry
year 2002
title Towards a multi-agent model for visualizing simulated user behavior to support the assessment of design performance
source Automation in Construction 11 (2) (2002) pp. 135-145
summary We introduce the outline of a multi-agent model that can be used for visualizing simulated user behavior to support the assessment of design performance. We will consider various performance indicators of building environments, which are related to user reaction to design decisions. This system may serve as a media tool in the design process for a better understanding of what the design will look like, especially for those cases where design or planning decisions will affect the behavior of individuals. The system is based on cellular automata and multi-agent simulation technology. The system simulates how agents move around in a particular 3D (or 2D) environment, in which space is represented as a lattice of cells. Agents represent objects or people with their own behavior, moving over the network. Each agent will be located in a simulated space, based on the cellular automata grid. Each iteration of the simulation is based on a parallel update of the agents conforming local rules. Agents positioned within an environment will need sensors to perceive their local neighborhood and some means with which to affect the environment. In this way, autonomous individuals and the interaction between them can be simulated by the system. As a result, designers can use the system to assess the likely consequences of their design decisions on user behavior. We think that the system provides a potentially valuable tool to support design and decision-making processes, related to user behavior in architecture and urban planning.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ga0207
id ga0207
authors Fischer, T.
year 2002
title Computation-Universal Voxel Automata as Material for Generative Design Education
source International Conference on Generative Art
summary This paper is a report on the educational application of a voxel automata system for massively parallel execution of computation-universal cellular units in the generative design field. The software, designed and co-developed by the author to enable developmental strategies in generative design - for example with respect to 3D design generation, semantic self-evaluation and self-replication - was applied in teaching at the School of Design at The Hong Kong Polytechnic University to achieve two goals: to teach programming as part of the School’s Interactive Systems Design stream and to teach generative concepts at a theoretical, yet hands-on and highly intensive level. An introduction to the software, its development and its functions as well as a discussion of the teaching/learning experience is given, highlighting design educational aspects and student design work. The paper concludes with an analysis of how student approaches to generative concepts have been affected by the tool and how ideas and feedback from students have supported the ongoing development of the voxel automata system and its documentation.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddssup0208
id ddssup0208
authors Kawakami, Mitsuhiko and Zhenjiang, Shen
year 2002
title Formulation of an Urban and Regional Planning System Basedon a Geographical Information System and its Application- A Case Study of the Ishikawa Prefecture Area of Japan -
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary An Urban and Regional Planning System based on a geographical information system was developed using four sub-systems consisting of a digital map system, a database system, an analysis and forecast system and a planning system. In this case ARCVIEW GIS software was used as a development tool. The digital map system is formulated by the planar orthogonal coordinate system. The data is converted from digital maps issued by the Geographical Survey Institute of Japan (GSI). The database system has layers of data sets, which consist of statistical data, attribute data of geographical points and characteristics of natural features and the built environment. Several sets of principal census data havebeen converted to mesh data. These kinds of data sets are also utilized to this system. LANDSAT TM data is converted into vector data and linked to the same coordinate system. The analysis and forecast system consists of statistical or mathematical analysis, forecasts and visual presentations of the results. The planning system consists of some planning models and reviewing techniques to evaluate alternatives. As an example, this paper examines the relationship between land use and the temperatureon the ground level in built-up areas.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0215
id ddssup0215
authors Ruiz, M., Fornés, A., Ramon, J., Alorda, J. Goula, M. and Pié, R.
year 2002
title GIS Tools for Landscape Impact Assessment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This paper present the main results obtained by the development of the Artemis Project ”Design and Evaluation of Residential Patterns in the Mediterranan Region appropiate to sustainable development of environmentally deteriorated rural areas” 4th European Framework Program. Call ENVIRONMENT AND CLIMATE . ENV4-CT97-0656.) As results of the project an Integrated Landscape Assessment Model (AIAM) was created. AIAM is a resource modelling system focusing on the generation of a decision support system application oriented to provide criteria in order to evaluate effects and to optimise location of low density residential settlements. The Model includes a Landscape multicriteria analysis merged with spatial analysis tools set in a GIS Environment. The A.I.A.M. provides data structures, user interface components, and output mechanism witch allows the user to apply the knowledge acquired for Artemis Project. One of the main goals of the A.I.A.M is to give a landscape view of the territory including variables that are usually not considered in planning and environmental impact assessment processes. Also the models gives a sustainable support both to planner and designers projects. A.I.A.M. gives the data structure to define a residential patterns, the parameters through which a pattern is adequately described. This pattern definition allows comparison between the one’s of the reference area and so, extract conclusions about divergence between them.
series DDSS
last changed 2003/08/07 16:36

_id 6fff
authors Talvittie, Juha
year 2002
title The Influence of Information and Communication Technology on Spatial Development and Planning
source CORP 2002, Vienna, pp. 453-456
summary We live in an era of rapid change moving towards the information/knowledge/network society. eCity, eRegion, eCountry, eEuropeand the like are targets of many authorities round the world. One of the driving forces of this development is the new information andcommunication technology, ICT. This technology has developed rapidly during the last 20 years and the pace of development of newtools and applications is intense.The microprocessor, personal computer, mobile phone, e-mail, Internet, WWW and a number of software are good examples of ICT.The use of these tools is growing continuously and rapidly. The productivity of industries and effectiveness of services haveincreased. Civil society has found new ways of networking. Individuals have easy access to information around the world. Mobileand wireless communication is becoming commonplace.One aspect of ICT has been rarely discussed and that is: will ICT affect spatial development. During the agrarian era rural areas werethe focus of life, during the industrial era urbanisation took place. Railways and roads shaped spatial structures. Moderntelecommunications can be seen not only as a new way to behave but also as new kind of traffic. New ICT is not limited by location;it affects place and distance as the determinants of location. Thus it can be predicted that ICT as an essential element of informationsociety will reshape in the long run current regional, urban and rural structures and create new spatial forms for urban and rural life.Although there is still only little empirical evidence about n_w spatial development tendencies, a number of scientists have describedthese changes and illustrated what could happen. Land use planners should be aware of these development tendencies and beprepared for the new challenges they are facing.
series other
email
more www.corp.at
last changed 2002/12/19 12:13

_id ddssup0201
id ddssup0201
authors Alexiou, K. and Zamenopoulos, T.
year 2002
title Artificial Design and Planning Support: Interactive Plan Generation andCoordination in Distributed Decision-Making
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In this paper we discuss some basic issues pertaining to artificial plan design as a paradigm for architectural design and urban planning support. We present a model for artificial design generation based on learning control methodologies. Plan design is seen as a search for "coordinated" solutions (changes) that satisfy distributed domain requirements and views expressed by human or artificial agents. Learning control is used as a method to search for solutions that direct partial descriptionsproduced by agents, to follow their dynamically defined targets -despite conflicting requirements. The model is simulated for land use and layout plan design, involving decisions for the location and physical configuration of a hypothetical housing and retail development.
series DDSS
last changed 2003/11/21 15:15

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id ga0217
id ga0217
authors Bentley, Katie A.
year 2002
title Exploring Aesthetic Pattern Formation
source International Conference on Generative Art
summary This paper is an exploration of an interdisciplinary nature. Through studies in fine art, pattern formation in nature, and artificial life, a mechanism for the artistic process is presented. Asynchronous updating schemes implemented in cellular automata and pheromonal agent swarms were evolved to produce aesthetic patterns and compared favourably to non-evolved synchronous production methods. The curious adaptive properties of the resulting patterns were investigated.
series other
email
more http://www.generativeart.com/
last changed 2003/11/21 15:16

_id ddssar0207
id ddssar0207
authors Conti, G. and Ucelli, G.
year 2002
title A Java3D Tool for Real-Time Collaboration in a Virtual Reality CAADEnvironment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Today the development of network-based virtual communities and the use of avatars have brought a new level of complexity to the meaning of virtuality, providing the technology for remote presence and collaborative experiences. In this project the intention was to pursue this articulated vision of VR in order to assist the design profession during the early stages of the design process. The objective was to provide a tool that is capable of creating 3D shapes in a shared VR environment, thus allowing thedesign and its evolution to be shared. The use of the Java programming language was a natural choice for this project. Because of Java’s performance scalability and hardware independence the concept ofCAAD has been extended, making it possible to create a VR environment that can co-exist between high-end supercomputers and standard PCs. The project is currently being tested using PCs and an SGI system running a Reality Centre. The research reported in this paper describes the architecture and application of software that aims to increase the opportunity for collaboration within virtual worlds and enable effective and transparent information exchange.
series DDSS
last changed 2003/08/07 16:36

_id ddssar0208
id ddssar0208
authors Cumming, Michael
year 2002
title A Bottom-Up Approach to Design Coordination
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The design industry like any other industry could benefit from process support for its practitioners. However, what constitutes legitimate process support for designers is a difficult research question. In order to support designers in their processes, first one needs to know what designers do. This is not only a question of knowing what designers do in general, but also what particular designers do in their own individual design practice. How to find out what designers do, that is, how to acquire knowledge abouttheir design processes, is also a difficult research question. Providing process support for designers is seen as a task, which cannot be divorced from design process acquisition. That is, one is unlikely to provideprocess support, without acquiring an understanding, what individual designers actually do, and conversely, one is unlikely to acquire an understanding of what designers do, without providing process support for designers. An application whose goal it is to provide both design process support for designers working in collaborative design teams, and also acquires a particular type of design process representationof design processes, is described.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0205
id ddssup0205
authors Deguchi, A., Tabira, Y., Matsuura, H., Nakano, H. and Arima, T.
year 2002
title Integration System of Archaeological and Geographical Informationfor Planning in Historical Regions
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This study aims to construct the GIS for supporting the planning process and archaeological analysis in the historical regions by integrating geographical data and archaeological data on the sites with ruinsand remains in various period from ancient through medieval which had been buried and was recently excavated in geologic layers and mounds. First, for understanding the trends of environmental condition the excavated sites, we analyze the relationship between the site location and the condition ofgeography and natural environment by using the constructed system.Secondary, we develop the system to make it possible to browse and operate the information on the GIS through the internet. This web GIS constructed by us supports sharing the information on planning for preservation of historical sites among city planners, archaeologists and citizens, and serve as a tool for the collaboration and the coordination of urban development and historical preservation. Finally, as the application with the GIS, we show the results of case studies and point out the merits and effects about usage of the GIS for archaeological analysis as well as learning the local history.
series DDSS
last changed 2003/08/07 16:36

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ddssar0211
id ddssar0211
authors Fröst, Peter
year 2002
title Interactive Tools for Collaborative Architectural Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Today’s rapidly changing society is continuously developing towards an increased demand for multistakeholder knowledge and influence in the architectural planning and design process. Accordingly, we are working with developing and setting up a partner engaged collaborative design process. It includes active collaboration between users, external partners and designers, and visualizations in conceptual design and scenario building. My research is focusing on integrating visualization technology in theseprocesses by application of digital tools. We have developed a working prototype for an interactive design tool. The prototype is an extremely “easy to use” digital modeling tool called “ForeSite Designer.” With this tool one builds one’s own spatial environment with elements on a 2D surface.With one command the 2D layout is exported to a lit-up 3D/Virtual Reality world in the computer game “Half-Life”. ForeSite Designer has lately been used in a series of workshops together with external users. In these processes ForeSite Designer has played a crucial role as an arena of building spatially arranged concepts of future environments. The results show that it works, and, importantly, promotes a collaborative engagement among the users.
series DDSS
last changed 2003/08/07 16:36

_id ga0205
id ga0205
authors Krawczyk, Robert J.
year 2002
title Architectural Interpretation of Cellular Automata
source International Conference on Generative Art
summary Mathematical constructions and concepts can be utilized in a number of methods to investigate the process of generating architectural forms. One is to technically layout architectural elements along such constructions, another is to explicitly develop forms corresponding exactly to the underlying concept, and another is to use such concepts as inspiration, a starting point for design. A hybrid method is to follow an interpretive approach, one that uses a mathematical concept as a framework to begin to investigate architecture forms. Architectural considerations are applied both at the beginning of the process and continually throughout the process as a better understanding of the underlying concept is developed. This paper attempts to use cellular automata is such a way. The process of investigating such concepts, it is believed, will help other such approaches, as well as, more traditional approaches of design development.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 8e1e
authors Krawczyk, Robert J.
year 2002
title Experiments in Architectural Form Generation Using Cellular Automata
doi https://doi.org/10.52842/conf.ecaade.2002.552
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 552-555
summary These experiments are based on previous work in developing cellular automata in three dimensions and to suggest architectural forms. Current research is extended by including explicit architectural considerations, such as, individual space units, supporting structure, floor plates, and the development of an envelope. A basic spatial shape is demonstrated in both linear and curved configurations. Also included is a discussion to not only explicitly use mathematically based concepts for form generation but more importantly their interpretation into architectural forms, as well as, the concept of considering architectural elements from the very start of the generative process.
series eCAADe
email
last changed 2022/06/07 07:51

_id ddssup0210
id ddssup0210
authors Krempi, A.P., Brondino, N.C.M. and Silva, A.N.R.
year 2002
title Evaluating Transportation Accessibility with Spatial Statistics Toolsin a GIS Environment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In several developing countries it is often assumed that low-income segments of the population living at the periphery of the cities are those affected the most by poor conditions of transportation accessibility. Inorder to gain a better understanding of the way transportation accessibility is distributed across different regions of an urban area, the main aim of this work is to analyze, making use of Spatial Statistics tools ina GIS (Geographical Information System) environment, the relationship between accessibility and geographical locations in a medium-sized Brazilian city. Data of an origin-destination (O-D) survey carried out in the city of Bauru, which brings information about four different transportation modes, were used in this study. Such data, grouped following the census tracts, were carefully examined in a Geographic Information System in order to look for spatial patterns of accessibility that are not visible inthe traditional approaches. One of the interesting outcomes of the application was the identification of regions with particular dynamics, which go against the pattern found in the overall urban area. This andother results of the case study clearly indicate that Spatial Statistics analyses in a GIS environment create a powerful tool to extend conventional transportation accessibility analysis.
series DDSS
last changed 2003/08/07 16:36

_id 7acb
authors Kuenstle, Michael W.
year 2002
title Auto-Generative Urban Interventions: A Study of the Relationship between Building Form Generation and Urban Context Mapping
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 297-298
summary This project documents the progress of research developed to explore the unique relationship between building form and urban context with the application of a novel auto-generative modeling process incorporated into a speculative design methodology. The techniques and parameters for the project are reviewed relative to key concepts of D’Arcy Thompson’s dynamic “theory of transformation” and the development of the auto-generative modeling process. This is followed by a detailed discussion of the set of exchanges between the urban context (field of influence) and the formation of the building intervention that were subsequently mappedthrough a series of diagramming studies. Specific issues explored in the project focus on Thompson’s descriptive analysis of form as a “diagram of forces” and his use of flexible, deformable topological Cartesian nets (Method of Coordinates) to subject the stasis of geometric types to dynamic transformation. Some preliminary interpretations of the project results are evaluated through studies of the generative schemes deployed in different urban situations. The initial results of the study are demonstrated with a resultant schematic building design for a modest scaled intervention in the city of Miami.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ddssar0224
id ddssar0224
authors Mardjono, F., Trum, H.M.G.J. and Janssen, J.
year 2002
title Development of a Decision Support Tool for Bamboo Building Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The design process of a bamboo building is sometimes very complex for building designers, since there is no accepted design methodology for it. This process may be caused by a lack of relevant information provided to the designer. Based on this issue, this paper proposes a decision support system for application in bamboo building design that might be helpful for the designer in his/her design process. For this purpose, a decision support tool for bamboo building design process is being developed. Thedevelopment of the tool uses approaches, i.e. a taxonomy of bamboo building to identify the design problems, IDEFÆ to model the decision support tool, and develops a dedicated tool for Bamboo building design process. This tool has been tested in an international bamboo-housing workshop, hence results, suggestions, and recommendations from the workshop will be analysed. With this tool, the bamboo-building designer can make a bamboo building design in a systematic way. This tool also helpsthe designer to be as best informed, explicit, correct, and complete as possible during the design process.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0212
id ddssup0212
authors Nascimento, M.A.P., Francisco, S.D., Souza, L.C.L. and Silva, A.N.R.
year 2002
title A Multimedia Application to Support Professionals in an EnvironmentallyResponsible Building Design Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary One of the problems faced by the design professionals in trying to incorporate thermal and acoustic concerns when designing a building is the quantity and diversity of building materials that can be applied to improve a poor indoor environment and, in many cases, to later reduce energy consumption. The large amount of information on building materials usually provided as documents makes it almost impossible to the designer to compare products. In the light of the stated facts, the objective of this work was the development of a multimedia application, which was thought as a module of a more comprehensive system able to support professionals in an environmentally responsible building design process. The application takes advantage of the ability of computers to handle texts, images, sounds and movies to introduce several building materials and their characteristics to the designers, in an interactive way. The conclusion of this stage shows that rather than being a module of a larger system, the developed application can work as a powerful standalone multimedia catalogue of building materials that have special interest on thermal, acoustic, and thermal-acoustic applications. It is an application that are notonly fundamental in a support system for effective building design, but also a powerful tool for training architecture students as part of an environmentally responsible building design process.
series DDSS
last changed 2003/08/07 16:36

_id 4f57
authors Nikiforiadis, Faidon and Pitts, Adrian
year 2002
title A Study of the Accuracy of Daylighting Simulation of Heavily Obstructed Buildings in the Urban Canyons of Athens
doi https://doi.org/10.52842/conf.ecaade.2002.456
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 456-463
summary This paper deals with the use and evaluation of daylighting simulation tools in relation to a complex urban environment. The environment concerned is one commonly found in city centre areas where the proximity of buildings leads to the creation of ‘urban canyons’; the result of this is that assessment and simulation of daylight requires a more sophisticated approach than for other situations. In urban areas building layout is the most important factor effecting daylight, sunlight and solar heat gain reaching a building. It also affects sunlight in open spaces, ventilation, shelter and the dispersal of pollutants. In order to produce a more realistic understanding of the dynamic effects of daylight, there is a need not only for the research and development of advanced CAD and lighting simulation tools, but also of the study of possible alternative methods in their application. In the work reported in this paper, an attempt has been made to move the focus of lighting and daylighting simulation from the scale of a room to that of a whole building; the building itself being surrounded by its specific urban environment (including its microclimate). The study evaluates if there is sufficient evidence that it is possible with such complexity to reach reliable computation results after executing the simulation. The case study presented uses a 4D model of an urban canyon to investigate the sensitivity of such a complex simulation system. It can also be used to find ways to analyse and predict how daylight is reflected, refracted, scattered, diffused, polarised, diffracted and absorbed as it traverses an urban environment.
series eCAADe
email
last changed 2022/06/07 07:58

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