CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 386

_id 9f7b
authors Heylighen, Ann and Segers, Nicole M.
year 2002
title Crossing Two Thresholds with one Stepping Stone – Scenario for a More Comfortable Design Environment
doi https://doi.org/10.52842/conf.acadia.2002.145
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 145-153
summary In architecture, design ideas are developed as much through interaction as by individuals in isolation.This awareness inspired the development of a dynamic architectural memory online, an interactiveplatform to share ideas, knowledge and insights among architects/designers in different contexts and atdifferent levels of expertise. User interaction revealed this platform to suffer from at least two thresholds:First of all, consultation during design is impeded by a physical threshold that separates the platformfrom the designer’s working environment. Secondly, designers tend to sense a psychological thresholdto share their ideas and insights with others. This paper proposes to cross both thresholds byconnecting the collective platform to a private design space, where designers can feel free to jot downand reflect on their ideas without fear for criticism, compromise or copying. This connection should allowthem to access the platform during the very act of designing, and to regulate to what extent they ‘giveaway’ their own ideas. The latter regulation is literally meant as a stepping stone that if not primes, thenat least paves the way for a sincere shift in mentality.
series ACADIA
email
last changed 2022/06/07 07:50

_id b255
authors Liew, Haldane
year 2002
title Descriptive Conventions for Shape Grammars
doi https://doi.org/10.52842/conf.acadia.2002.365
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 365-378
summary This paper introduces a new set of descriptive conventions for shape grammars, and illustrates howthey can be used to address problems with user experience. The shape grammar formalism has beenshown to be capable of generating designs such as Palladian villas, Prairie houses and Queen Annehouses. The formalism can describe the process to develop a design through the use of rules, symbols,and lines.The user’s experience in applying the rules is often neglected in the design of the grammars. Thiscreates four problems: 1) the user is unaware of the implicit sequencing of rules, 2) the user cangenerate invalid design states, 3) the user is forced to apply technical rules that do not change theoverall design, and 4) the user is only given a restricted set of design choices.To address these problems, a new set of descriptive conventions has been developed that provides alayer of abstraction built on top of the formalism. These conventions are currently being implementedusing the Visual LISP programming environment in AutoCAD. The program applies rules, whichincorporate the use of the new conventions, to produce a design.The conventions are based on two techniques. The first technique is an explicit control mechanism thatdetermines the sequencing of rules based on the success or failure of a rule application. Becausesome design changes require more than one rule, this allows the grammar to chain a sequence of rulesto create macros since. The second technique is a mechanism that demarcates an area of the drawingfor query. With this technique, a rule is able to recognize void spaces in a drawing.A comparison of the rules to construct a bi-laterally symmetrical grid in three grammars--Palladian,Yingzao Fashi, and Grid--will be used to demonstrate the advantages of the new conventions.
series ACADIA
email
last changed 2022/06/07 07:59

_id bcf7
authors Arvin, Scott A. and House, Donald H.
year 2002
title Modeling architectural design objectives in physically based space planning
source Automation in Construction 11 (2) (2002) pp. 213-225
summary Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, which allows a designer to easily make decisions whose consequences immediately propagate throughout the design. It combines the speed of automated design methods with the flexibility of manual design methods, while adding a highly interactive quality and a sense of collaboration with the design itself. In our approach, the designer creates a space plan by specifying and modifying graphic design objectives rather than by directly manipulating primitive geometry. The plan adapts to the changing state of objectives by applying the physics of motion to its elements. For design objectives to affect a physically based space plan, they need to apply appropriate forces to space plan elements. Space planning can be separated into two problems, determining topological properties and determining geometric properties. Design objectives can then be categorized as topological or geometric objectives. Topological objectives influence the location of individual spaces, affecting how one space relates to another. Geometric objectives influence the size and shape of space boundaries, affecting the dimensions of individual walls. This paper focuses on how to model a variety of design objectives for use in a physically based space planning system. We describe how topological objectives, such as adjacency and orientation can be modeled to apply forces to space locations, and how geometric objectives, such as area, proportion, and alignment, can be modeled to apply forces to boundary edges.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 077a
authors Boucard, D., Huot, S., Colin, Ch., Hégron, G. and Siret, D.
year 2002
title An Image-based and Knowledge-based System for Efficient Architectural and Urban Modeling
doi https://doi.org/10.52842/conf.acadia.2002.229
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 229-238
summary In this paper, we present two user-centered systems aiming at making easier the modeling ofarchitectural and urban scenes by using two different but complementary approaches. The first oneMArINa, an image-based modeler, allows the user to reconstruct urban scenes from one or moregraphical documents. This method focuses more on reconstructing models and is more dedicated tothe production of 3D sketches. The second modeler, MArCo is a knowledge-based modelercontaining the know-from and know-how on classical architecture. It allows the user to modelclassical architectural scenes verifying automatically all the domain rules. Finally, we show howMArINa and MArCo can cooperate providing the user a tool combining efficiently their respectivecapabilities.
series ACADIA
email
last changed 2022/06/07 07:54

_id c229
authors Cavazos, María Estela Sánchez
year 2002
title Experiencia en Digitalización de Procesos de Diseño Arquitectónico Caso Taller de Modelación Espacial, Universidad Autónoma de Aguascalientes [Experience in Digitalization Processes of Architectural Design: Study Case of Space Modeling, Independent University of Aguascalientes ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 252-256
summary This project has been based in an experience that took time in the years 1999 and 2000 where a group of 13 students of the Architectonic Design Masters in the U.A.A. were submitted to a project that consisted in register their Architectonic Design Processing during a year with the main purpose of having the most complete material possible to be used as material for different research projects. At the end of the architectonic project the students scanned all the graphics and ordered them in the format that was established by the group using ACDSee32 as the program, which resulted very simple to manage and permitted to order the graphics and write comments to them as it was thought. The result obtained was 12 ordered texts by seven segments pefectly identifi ed and with easy manage for any investigation that you want to realice with them, in fact today exist two fi nished investigations that were realized with this information added to one formal investigation and some informal in process.
series SIGRADI
email
last changed 2016/03/10 09:48

_id 154d
authors Colajanni, B., Pellitteri, G. and Concialdi, S.
year 2002
title Intelligent Structures for Collaborating with the Architect
doi https://doi.org/10.52842/conf.ecaade.2002.360
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 360-364
summary The number of different designers with different competencies collaborating in a building project is today conspicuous. An undesired consequence is the possible rise of conflicts between decisions taken independently by more than one specialist on the same building object. The early detection of such conflicts is then one of the most important features in collaborative design. Moreover, of great interest would be the possibility not only of automatic detection but also of solution proposal of at least the most manageable of those conflicts. In this perspective smart models of building components could be very useful. This is possible giving the building elements, represented as objects, the specific intelligence. A simple example of this possibility is given in this paper. In a precedent work we proposed a way of managing elementary spatial conflicts between building components tending to occupy the same spaces. The automatic detection derived from the previous declaration of two levels of constraints (soft constraint and hard constraints) in such way that a violation of them could be immediately signaled to the actor wanting to take the decision triggering the conflict. In this paper the topic is the consequences of the rise of a spatial conflict (occupation of the same space) between a column of a spatial frame of columns and beams, and another building object of any sort subject to a soft or hard constraint. The procedure identifies the minimum displacement of the two objects, propagates the column displacement to the other structural elements connected to it and checks the feasibility of the new configuration of the structural schema both with regard to the possible rise of new conflicts and with the compliance to previous structural criteria.
series eCAADe
email
last changed 2022/06/07 07:56

_id ddssup0206
id ddssup0206
authors Dickey, J.W. and Jones, Dennis B.
year 2002
title CyberQuest Prospector (CQP):A Guide for the Evolutionary Discovery Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary CyberQuest Prospector (CQP) is a tool to guide an individual or team through the evolutionary process of finding better approaches to a particular problem, project, program, plan, or design. This prospectingprocess can involve, for example, new definitions, different data, altered evaluation techniques and new ideas and actions on many other topics. CQP involves a five step process. At step zero all the requisite historical background knowledge is entered. This knowledge is divided into topical areas or statements. In step one the team updates the various knowledge statements in the system and then assigns a "maturity" to them. The team then adds any new statements (step two). Next, (step three) the team makes decisions on actions to be undertaken and also on the external factors likely to be "in play" in the upcoming time period. After that period (step four) the team records the results and rates the "success" achieved. CQP subsequently changes the associated knowledge statement confidences. In the last step the clock is advanced. The ultimate result is a set of definitions, data, relationships, experimental techniques, issues,implications, and even personality traits in which some degree of confidence has evolved. The CQP process is demonstrated here with an urban transportation planning example involving such diverse topics asplanning/analysis techniques, data collection methods, and procedures for working with advocacy coalition networks.
series DDSS
last changed 2003/08/07 16:36

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ga0220
id ga0220
authors Eleni, P., Turner, A. and Thum, R.
year 2002
title Interacting unities: an agent-based system
source International Conference on Generative Art
summary Recently architects have been inspired by Thompson’s Cartesian deformations and Waddington’s flexible topological surface to work within a dynamic field characterized by forces. In this more active space of interactions, movement is the medium through which form evolves. This paper explores the interaction between pedestrians and their environment by regarding it as a process occurring between the two. It is hypothesized that the recurrent interaction between pedestrians and environment can lead to a structural coupling between those elements. Every time a change occurs in each one of them, as an expression of its own structural dynamics, it triggers changes to the other one. An agent-based system has been developed in order to explore that interaction, where the two interacting elements, agents (pedestrians) and environment, are autonomous units with a set of internal rules. The result is a landscape where each agent locally modifies its environment that in turn affects its movement, while the other agents respond to the new environment at a later time, indicating that the phenomenon of stigmergy is possible to take place among interactions with human analogy. It is found that it is the environment’s internal rules that determine the nature and extent of change.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
doi https://doi.org/10.52842/conf.acadia.2002.013
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email
last changed 2022/06/07 07:51

_id ddssup0207
id ddssup0207
authors Geurts, K., Wets, G., Brijs, T. and Vanhoof, K.
year 2002
title The Use of Rule-Based Knowledge Discovery Techniques to Profile Black Spots
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In Belgium, traffic safety is currently one of the highest topics on the list of priorities of the government. The identification of black spots and black zones and profiling them in terms of accident related data and location characteristics must provide new insights into the complexity and causes of road accidents which, in turn, provide valuable input for government actions. Data mining is the extraction of information from large amounts of data. The use of data mining algorithms is therefore particularly useful in the context of large datasets on road accidents. In this paper, association rules are used to identify accident circumstances that frequently occur together. The strength of this descriptive approach lies within the definition of different accident types and the identification of relevantvariables that make a strong contribution towards a better understanding of accident circumstances. An analysis of the produced set of rules, describing underlying patterns in the data, indicates that fiveaspects of traffic accidents can be discerned: collision with a pedestrian, collision in parallel, sideways collision, week/weekend accidents and weather conditions. For each of these accident types, different variables play an important role in the occurrence of the accidents.
series DDSS
type normal paper
last changed 2008/11/01 07:38

_id bca4
authors Glaser, D., Warfield, R., Carrier, K., Lam, A., Yong, Y.,Canny, J., Ubbelohde, M. and Do, E.
year 2002
title Multi-Resolution Sky Visualization: Daylight Design and Design Tools
doi https://doi.org/10.52842/conf.acadia.2002.251
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 251-261
summary This paper describes how building designers make sense of the sky and modern visualizationtechniques for representing them. The dialectic approach addresses technological innovation withrespect to existing social practices. This is done for two reasons—to illustrate where practices are andhow they can be extended with innovative technologies. It is shown that building designers maintainvarious levels of expertise for managing daylight design. Visualization prototypes are introduced alsowith different degrees of precision. The paper concludes with implications for the development ofdesign tools and use by building designers.
series ACADIA
email
last changed 2022/06/07 07:51

_id ddssar0217
id ddssar0217
authors Kacher, S., Bignon, J.C., Halin, G. and Duffing, G.
year 2002
title The Content-Based Image Retrieval as an Assistance Tool to the Architectural Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The architectural design requires a research of ideas and a documentation to help the designer in its creation work. It is a domain where the use of pictures (drawing, photography,…) is essential, because the information transmitted by photographic images are often more easily to understand than the one transmitted by texts. The goal of this work is to show the help that can bring the research of pictures indexed by visuals criteria, as colour, texture and shape, in the architectural design domain. If weaccept the principle that " an image is better than 10000 words ", we can make the hypothesis that an image research indexed by visual criteria can bring a supplementary help to the designer when he tries to resolve design problems. We tested a research tool resting on image indexation with graphic attributes. Two types of corpora have been used. The first one contains images illustrating building products and the second one shows buildings or parts of buildings, which illustrate the wood architecture domain. The objective of this experiment is to evaluate the relevance of this type of image indexing according to identified users needs. We try to determine which type of visual criteria is the most appropriate to help the designer in the various phases of the design process.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0209
id ddssup0209
authors Koshak, Nabeel and Flemming, Ulrich
year 2002
title Object-Oriented Data Modeling and Warehousing to Support Urban Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary All over the world, local authorities are moving towards managing and storing urban data in digital form. But the data storage devices used are heterogeneous and typically include relational database managementsystems (DBMS), GIS and CAD files. As a result, data are present in different locations on different platforms and under different schemas. This poses a problem for software applications meant to supportdecision-making in urban design that require input from more than one data source. We demonstrate in our paper how data warehousing—combined with object-oriented data modeling—is able to provide a general solution for this problem. Data warehousing is a technique initially developed for businessapplications, but is equally useful for urban design: The data warehouse constitutes a communication layer between the urban design applications and data sources. It makes the data available through a unified interface that hides the sources themselves and represents that data in terms of a general-purpose, preferably object-oriented, model. We also describe an implementation prototype that supports different applications. The City of Makkah in Saudi Arabia provides us with real-world data and a context to test our prototype.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0203
id ddssup0203
authors Kovács, L.B., Kotsis, I. and Dobosy, A.
year 2002
title A Generic Support Module to Site Planning with Road Access
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary The aim of this paper is to present a generic module providing several support functions for site planning. The site will be composed of several building lots in harmony with each other and the surroundings. The site plan should satisfy the goals, conditions, rules and regulations explicitly orimplicitly indicated by the design brief. The maximum size and the placement area for the building on each of the lots are part of the plan. Proper road access should be provided for each of the building lots.A variety of ideas and patterns are used to create unified groups of building lots subject to certain restrictions on size, form and other attributes of the composition. Two basically different approachesfor the road planning will be compared. One of them is space planning first with some preconceptions on the structure of the road network, followed by the actual road formation. The other one starts with planning the road access first - provided that the site is properly divided into subareas. In the second phase of this approach the building lots are formed on each of the sites created by the road network. In both approaches several iterations might be necessary. A logic programming prototype with Prologimplementation is presented. Connection to earlier support modules and ideas for an integrated support system are outlined.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0210
id ddssup0210
authors Krempi, A.P., Brondino, N.C.M. and Silva, A.N.R.
year 2002
title Evaluating Transportation Accessibility with Spatial Statistics Toolsin a GIS Environment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In several developing countries it is often assumed that low-income segments of the population living at the periphery of the cities are those affected the most by poor conditions of transportation accessibility. Inorder to gain a better understanding of the way transportation accessibility is distributed across different regions of an urban area, the main aim of this work is to analyze, making use of Spatial Statistics tools ina GIS (Geographical Information System) environment, the relationship between accessibility and geographical locations in a medium-sized Brazilian city. Data of an origin-destination (O-D) survey carried out in the city of Bauru, which brings information about four different transportation modes, were used in this study. Such data, grouped following the census tracts, were carefully examined in a Geographic Information System in order to look for spatial patterns of accessibility that are not visible inthe traditional approaches. One of the interesting outcomes of the application was the identification of regions with particular dynamics, which go against the pattern found in the overall urban area. This andother results of the case study clearly indicate that Spatial Statistics analyses in a GIS environment create a powerful tool to extend conventional transportation accessibility analysis.
series DDSS
last changed 2003/08/07 16:36

_id caadria2006_581
id caadria2006_581
authors KUO-HSIEN HUANG, CHING-HUI HUANG
year 2006
title APPLICATIONS OF THE DIGITAL MODEL DATABASE FOR TAIWAN CITY AND ARCHITECTURE: The interactive entertainment platform
doi https://doi.org/10.52842/conf.caadria.2006.x.d1a
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 581-583
summary In Taiwan, the National Science Council (NSC) has launched the “National Digital Archives Program” (NDAP) since 2002. We participated in two projects: “The 3D digital museum of Taiwan city and architecture” and “Digital model database and professional service for Taiwan city and architecture”. The first one attempted to build a virtual museum for Taiwan city and architecture through the past four hundred years. The second one was a value-added project which intended to further apply the digital contents of the previous one. This project was consisted of 3D refined data, digital knowledge database, and architecture professional service. We were responsible for the 3D refined data. As a result, the digital model database included three cities: Hsinchu, Chiayi, and Tainan, as well as sixty-four architecture models. The interactive entertainment platform is an important leisure in our daily life. In general, the interactive entertainment includes five types: arcade game, PC game, on-line game, TV game, and mobile entertainment. This research pays attentions to the arcade game which presents dynamic interactions between machine and users. Following the improvements of design techniques, we have opportunities to experience many arcade games with different purposes, such as drum game, dance game, and fishing simulator. However, we further apply the digital model database to create an interactive entertainment platform for a racing arcade game.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 5c30
authors Linder, Mark and Clutter, McLain
year 2002
title Modeling Urban Spaces: GIS and CAD Compared
doi https://doi.org/10.52842/conf.acadia.2002.345
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 345-348
summary This research is producing digital cartographic models of the urban space of Rome, NY. Workingbetween two software packages for spatial visualization that are now ubiquitous in architecture (FormZ)and geography (ArcView), the project takes an interdisciplinary approach to understanding howavailable data sources and modes of visualization enable or discourage particular understandings ofurban space. The project is designed specifically to work within, and develop, a critique of theconstraints of the two software packages. Rather than encouraging a deceptively smooth integration ofwhat may be fundamentally incommensurable forms of knowledge, this project begins with the premisethat vocabularies and conceptions of space vary considerably in various disciplines, as do the modes ofvisualization that each has developed to represent, document, examine, and produce space.
series ACADIA
email
last changed 2022/06/07 07:59

_id f2da
authors Menegotto, José Luis
year 2002
title Sistema interativo para análise das relações de afinidade entre o círculo e a elipse [Interactive system for analysis of the circle and ellipse affinity relations]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 258-260
summary This paper will try to establish a dialogue between the process of rational geometric construction and the intuitive process of discovering shapes. This will involve: a geometric principle that works as a geometric generation law and two interactive macros. The geometric principle is the affinity between circles and ellipses. The macros, developed in VisualLisp languagefor AutoCAD, allow the students to construct 3D abstract structures. In order to provide support for the student in the task of analysing the 3D structures a methodology has been established to classify shapes giving each one an alphanumeric string. The string reflects the transformation order during the creation of each spacial structure. With the aid of interactivity it is intended that this exercise in discovering space creates a tension allowing the rational and intuitive states of mind overlap.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 7032
authors More, G., Harvey, L. and Burry, M.
year 2002
title Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications
doi https://doi.org/10.52842/conf.acadia.2002.333
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 333-338
summary The ability to arrange information graphically in digitally represented Cartesian space offers obviousadvantages over two-dimensional graphical reductions. Adding time to the spatial palette provides adynamic dimension. Cartesian space used for these purposes, however, reinforces an ocular-centricapproach to information delivery. We can include sound in order to seek a sensory balance, therebyimproving cognition and enhancing dimensionality within an ‘information space’, especially for complexmaterial requiring greater interactivity or ‘audience’ participation. Combined visual and audio synthesisoffers multidimensional and multi-sensorial environments that challenge existing linear and twodimensionalpresentation orthodoxies – ‘audience’, for instance, presupposes a lecture to be listened to.This paper presents work in progress investigating the use of sonification as both a thematic andnavigational vehicle in dynamic presentation environments.
series ACADIA
email
last changed 2022/06/07 07:58

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