CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 513

_id 263a
authors Bermúdez, Julio
year 2002
title Implicaciones Arquitectónicas de La Naturaleza del Hacer en Ambientes Digitales [Architectonic Implications of the Nature of the Digital Atmosphere ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 142-145
summary Architectural Implications of the Nature of Making in Digital Environments There exists an a-priori relationship between the basic structural constrains of an environment and the types of construction that may evolve there. For instance, the inexorable laws of nature have caused architecture to develop as a physical, stable, containing and inert object. Hence there are good reasons to study how cyberspace with its different ontological foundations may define the architecture to be built there. This examination may be best accomplished by concentrating in how what is structurally unique to the cyber impacts architectural design This paper investigates the ontology of construction in cyberspace by analyzing ordinary digital laws that defy reality. The findings both challenge our traditional conceptions of architecture and guide us toward totally unprecedented design potentials. The goal is to begin building a fundamental theory of architectural space, design and construction applicable to cyberspace.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_b2-1
id caadria2003_b2-1
authors Rafi, Ahmad M.E.
year 2003
title i-putra.com: a Digital Soft City of Putrajaya
doi https://doi.org/10.52842/conf.caadria.2003.225
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 225-236
summary This paper presents our experiment and development of i.Putra.com - a digital soft city of Malaysia's new administrative Capital Putrajaya. This project is funded by Putrajaya Holdings Sdn. Bhd. Malaysia and was originally developed by the Multimedia University before finally executed by I-Design Sdn. Bhd. It is designed to be an interactive channel for the civic and urban activities that parallel, enhance, compliment, and sometimes 'compete' with physical Putrajaya. Putrajaya's goal is to be the administrative capital for the governance of cyber communities where digital bits rather than physical assets are the primary scarce resource (Putrajaya Holdings, 2002). The guiding principle for i.Putra.com is content, context, community and commerce in which they will be integrated with the city information such as residential, commercial, service and public areas. As the city is being built, i.Putra.com will expand to provide an interactive channel for those who live in, work in, or visit Putrajaya.
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id 265f
authors Groisman, M., Montagu, A.F. and Pimentel, D.
year 2002
title El ciclo, la línea y la trama. Las formas de aproximación a una educación en perpetua reforma [The cycle, the line and the grid. Ways to approach towards a progressive education.]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 47-50
summary The present situation of the educational procedures in Latin American countries are under a critical process of paradigmatic changes as a by product of the last connection with the industrial world and the first one of the “information society”. The design disciplines has been affected by this situation and started to be the main challenge for architects and designers in order to understand the potentialities of the new technologies avoiding to be used as simple “cliches”. Regarding digital technologies, the graduated and post graduated strategy for the new courses should be organized as flexible and open systems avoiding the “clip art” environment and the obsolete models of education. The “digital culture” combined with extensive procedures of “information technology” has defined an overwhelming expansion of “virtual services” (intangibles) in opposition of the “world of objects” (tangibles). Therefore we have been organized a new “digitaldesign”course at post graduated level comprising five careers (Architecture, Industrial, Graphic, Textil and Garment, and Imageand Sound Design) of our Faculty.
series SIGRADI
email
last changed 2016/03/10 09:52

_id e997
authors Kós, J., Barki, J., Segre, R., Borde, A. and Vilas Boas, N.
year 2002
title Investigação digital dos projetos do MESP: a busca dos vestígios do modernismo brasileiro [Digital exploration of MESP projects: the search for the Brazilian Modernism footprints]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 75-78
summary This paper aims to demonstrate how the design process analysis of an important architectural icon of the city of Rio de Janeiro – the Ministry of Education and Public Health, MESP – allows the understanding of how the decisions taken during the design process synthesizes a way those involved in the project see the world, through an architectural artifact. This research presents, through 3D models, grouped in a hyperdocument, the project of that important Brazilian Modern Architecture icon. The 3D models were critical to the hypothesis development. They were a powerful tool to compare the different design versions while allowing projects with originally different forms of representation could be examined side by side from several equal point of views. Another important aspect of the investigation is the use of hyperdocument, through links of several document formats in an interactive way, to present the analysis.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ga0229
id ga0229
authors Liou, S.-R.
year 2002
title Design from Known to New -Issues of Generative Architecture under Digital Environment
source International Conference on Generative Art
summary Given the power of digital design media, architects are confronting a new territory of architectural morphology. This paper attempts to explore the issues of generative architecture under digital environment. It is concerned with architectural precedents, their morphological attributes, and morphological analysis as the point of departure for generating new designs. Three design experiments are employed for the exploration. The first experiment addresses the issue of a single building. The second experiment focuses on the problem of urban architecture. The third design experiment places emphasis on the issue of urban landform. In addition to the exciting novel forms and spaces generated from the afore-mentioned design experiments, a number of critical issues on generative architecture are raised and discussed in the paper. Among them are: (1) the concept and logic underlying the methodology of the design experiments; (2) the formulation of the generative design systems utilizing the existing morphological structures; (3) the employment of the digital design media (e.g. image processing, 3D abstraction and extrusion) for various purposes during the process of analysis and generation.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 012c
authors De Araujo, Tereza Cristina Malveira and Rossi, Angela Maria Gabriella
year 2002
title O real, o virtual e a Internet na era da Informação [The Real, the virtual and the Internet in the Information Age]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 28-30
summary Over the last decade, advances in computer graphics plus the growing popularity of the Internet have incorporated the words reality and virtuality into our vocabulary, at the same time, making the distance between the words shorter. In this article, we discuss the two concepts - reality and virtuality - and analyze how this question has affected human communication, specially in the Web environment. This analysis will be used as a basis for research on the impact of “non-presence” in working relationships in a virtual environment, more specifically in the architecture and engineering areas where we find the Web being used as a communication tool for the development of collaborative design between groups involved with the design process of the built environment.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 1fda
authors Rashid, Hani and Couture, Lise Anne
year 2002
title Virtual Architecture – Real Space
doi https://doi.org/10.52842/conf.caadria.2002.005
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 005-8
summary We are in the very early stages of a digital revolution whose direction we will not be certain of for sometime, much in the same way that Enlightenment-era architects, theologians, and thinkers did not quite comprehend the profound changes taking place in their own time. Today’s digital technologies are having profound effects on many different aspects of our contemporary understanding from the human genome to the mapping of the cosmos. Digital manipulations that use virtual-reality technologies form a major part of this revolution. As architects we are responding in a number of ways, by conceiving of entirely new geometric principles, new methodologies, and entirely novel approaches to representation beyond perspectival geometry.
series CAADRIA
email
more http://www.asymptote.net
last changed 2022/06/07 08:00

_id e8f8
authors Simpson, M.R.
year 2002
title The Virtual Designer: The Application of VRML to Collaborative Design
doi https://doi.org/10.52842/conf.caadria.2002.183
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 183-190
summary At present the architectural design process contains many inefficiencies. The tools of the collaborative design process tend to lack the high levels of interaction and communication required. All approaches in the modern design profession point to the utilisation of virtual space to maintain effective collaboration on all production levels. It is no longer relevant for outdated forms of physical communication to be expected to provide optimum collaborative work in the digital era. A new approach is needed. Rather than redesigning the process, the alteration of how communication between team members occurs is more appropriate.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2c3e
authors Estévez, Alberto T.
year 2002
title El nuevo proyectar cibernético-digital y El nuevo proyectar ecológico-medioambiental [The new cyber-digital project and the new ecological-environmental project.]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 10-13
summary “Genetic architectures”, not only like a metaphorical name. New materials and new tools give a new architecture. Up to now the human being had to conform with acting only at the superficial level of objects. Now, it’s possible to think further away and descend to actions at the molecular level, influencing on genetic design and on programming chains which are then developed by themselves as artificial computing elements and natural live elements. It’s time to apply all these to architecture, when these can become an integrating part of architecture. These should include an advanced contemporary architecture versus (and basing itself on) the use of the computer as a mere substitute of manual drafts while improving pintoresque ecology: “the new cibernetic-digital architectural design & the new ecological-environmental architectural design”. Not building in the nature, building with the nature, building the nature self. The utopy of today is the reality of tomorrow.
series SIGRADI
email
last changed 2016/03/10 09:51

_id e80d
authors Szewczyk, Jaroslaw
year 2002
title Architectural Meaning in the Existing Architectural Notations - The Technologies for Interoperable Architectural Data Management
doi https://doi.org/10.52842/conf.ecaade.2002.230
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 230-237
summary The paper presents results of investigations upon possible representations of architectural objects containing ‘architectural meaning’. Five groups of such existing representations are analyzed briefly: (1) structural EXPRESS–based definitions, (2) object EXPRESS- and IFC- based notations, (3) XML-based notations, (4) experimental ones, and (5) binary notations. The working taxonomy of the notations is presented and their shortcomings are mentioned. The potential of XML notations for CAD data has been recognized by software vendors and standard organizations all over the world. Many corporations and standardization bodies are developing XML-based notations of CAD data, focusing on interoperability problems. Some of these notations are becoming standards (aecXML, i-drop), influencing the development of all CAAD industry. There are some main groups of problems with the existing commercial standards: Lack of ‘open’ data in its ‘open’ context, lack of architectural meaning in commercial notations, problems with simpler intuitive standards for notation of conceptual design data in early design stages, too complex data semantics, too atomized data, and richness of the data structures. The problems are taken under consideration in order to discuss the present state of architectural standards. Nowadays architects are forced to work with semi-architectural notations, lacking their essence, i.e. lacking methods to describe elements of cultural heritage connected to geometry forms. Instead of language of architecture they deal with virtual cyber-slang.
series eCAADe
email
last changed 2022/06/07 07:56

_id 63d1
authors Rapid Prototyping Group Rapid Design and Manufacture Centre (RDM), Ryder, G., Ion, B., Green, G., Harrison, D. and Wood, Bruce
year 2002
title Rapid design and manufacture tools in architecture
source Automation in Construction 11 (3) (2002) pp. 279-290
summary The continuing development of Rapid Prototyping technologies and the introduction of Concept Modelling technologies means that their use is expanding into a greater range of applications. The primary aim of this paper is to give the reader an overview of the current state of the art in Layered Manufacturing (LM) technology and its applicability in the field of architecture. The paper reports on the findings of a benchmarking study, conducted by the Rapid Design and Manufacturing (RDM) Group in Glasgow [G.J. Ryder, A. McGown, W. Ion, G. Green, D. Harrison, B. Wood, Rapid Prototyping Feasibility Report, Rapid Prototyping Group, Glasgow School of Art, 1998.], which identified that the applicability of LM technologies in any application can be governed by a series of critical process and application specific issues. A further survey carried out by the RDM group investigated current model making practice, current 3D CAD use and current use of LM technologies within the field of architecture. The findings are then compared with the capabilities of LM technologies. Future research needs in this area are identified and briefly outlined.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id c1f5
authors Blaszczyszyn, Maciej
year 2002
title Day-to-day Reality of Web-based Collaboration - Tools among European Architect Professionals
doi https://doi.org/10.52842/conf.ecaade.2002.110
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 110-113
summary On behalf of phenomenal advantages of project extranet technology You can believe in improving communication among professionals in design and construction industry. But until now, the reality appears not as good. It is technological irony, as evidenced in below presented survey, that advanced solutions for a better collaboration may set up unbreakable barriers. Therefore knowledge of everyday reality in the field of webbased collaboration tools use is critical to all participants of this process, commercial as well academic ones. It is especially important to all European professionals, who are aware of consequences of extending in nearest future borders of European Union, the second biggest market in the world.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2003_092
id sigradi2003_092
authors Castañé, D., Tessier, C. and Deho, C.
year 2003
title Prácticas educativas: su impacto y riesgo en las tecnologías digitales (Educational Practices: Their impact and risk in digital technologies)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Based on the latest didactic teaching theories, this project presents a critical analysis of dynamic educational practices, which have been actively utilized through the last decade by the department of research and instruction in the School of Architecture at the University of Buenos Aires. This work proposes a journey through the landmarks that recognize the impact of technology on teaching best practices, mainly contained in a technical course. It presents the didactic theories of Bruner (90), Perkins, Gardner (93), Burbules (2001), E. Litwin (2002) and others. Crucial representative work developed by students has been taken to introduce criteria and construct practical reflections to arrive at an enriching proposition.
series SIGRADI
email
last changed 2016/03/10 09:48

_id 1ac6
authors Cheng, Min-Yuan and Chen, Jiann-Chyun
year 2001
title Integrating barcode and GIS for monitoring construction progress
source Automation in Construction 11 (1) (2002) pp. 23-33
summary This study focuses on developing an automated schedule monitoring system for precast building construction. Erection of prefabricated structural components is the major critical activity for precast building construction. An efficient lifting schedule and control plan can significantly reduce construction conflicts and project delay. In this research, the system ArcSched was developed to assist engineers in controlling and monitoring the erection process in a real time basis. ArcSched is composed of a Geographic Information System (GIS) integrated with a database management system. Through systematic monitoring of the construction process and representation of the erection progress in graphics and colors, the scheduled components for erection are repetitively tracked and well controlled to implement the lifting schedule as planned.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id fe60
authors Cumming, Michael
year 2002
title Flexible and distributed coordination models for collaborative design
doi https://doi.org/10.52842/conf.ecaade.2002.268
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 268-275
summary Designers working in collaborative design situations, attempt to plan or anticipate their activities, such that their work progresses in an orderly manner, according to technical demands of their domain. Designers, and the organizations that employ them, often attempt to formally represent such plans using process representations, such critical path diagrams, or Petri nets. Such process articulation and formalization can have benefits for designers and organizations, such as standardization and improvement of work practices, and improved collaboration and coordination between design parties. In addition to plan making, designers also try to coordinate their actions with the actions of others on the design team. This coordination, which often takes place in real time, is a process that is necessarily social, interactive, and iterative. Here the formulation of suitable process representations is more difficult, due to the dynamic and complex nature of social interactions. How to represent and design such coordination processes, is a continuing research question in the process modeling community. It is possible there exists general coordination mechanisms that could be useful in a variety of domains. Possibilities for distributed methods of design process coordination are examined. A coordination method is proposed that involves the exchange of design process models, represented as Petri nets. Rather than concentrating on the specific content of these models - which is assumed to vary considerably between design domains - general coordinating mechanisms are proposed. One such mechanism involves the communication of social commitments to process models, in addition to communication of the content and authorship of these models.
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ddssar0212
id ddssar0212
authors Scott Gowans and John Graham
year 2002
title Appropriate Collectives: A Contemporary Structure For Collaborative Working
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary This paper attempts to illustrate the importance of the conceptual initiative in the design process and how, through the development of a poetic narrative, it can inform the process of creative design andmanufacture. The argument outlined proposes the adoption of a poetic narrative as a mechanism for defining and clarifying the designers’ intention with the use of metaphorical associations advocated as ameans of exploiting our innate ability for intuitive extrapolation. Our approach gives emphasis to the conceptual corollary or intellectual process that underpins all considered design work and challenges the traditionally accepted methods of project development where this phase of the process is seen as having a pre-prescribed beginning and end. The paper is also intended as a statement of intent that celebrates the unique nature of our interdisciplinary working practices and, as a contextualisingdocument that posits a realistic and contemporary vision for the future of collaborative endeavours. We illustrate how, through the adherence to a philosophy of creative realism and by the establishment of legitimate, ephemeral collectives; we can effectively instigate and address opportunities in many areas at any given time. In the paper we actively promote an expansive and creative engagement with the dynamics of project inception, development and control as a means of realising our collective aspirations and of ensuring project ownership in the widest sense. The paper discusses creatively critical architectural and new media projects that attempt to subvert a number of modern orthodoxies bysupplanting them with an affective internal logic.
series DDSS
last changed 2003/08/07 16:36

_id bf54
authors Vásquez De Velasco, Guillermo
year 2002
title The Computer is to Blame - The Disruptive Potential of a CAD Curriculum in an Architecture / Curriculum
doi https://doi.org/10.52842/conf.ecaade.2002.050
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 50-54
summary In 2001 “DesignIntelligence” and the “Almanac of Architecture and Design” conducted a survey in which they interviewed over 800 leading U.S. architecture firms. The fundamental question was: “In your firm’s hiring experience within the past five years, which schools do you feel have best prepared students for the architecture profession?” This survey produces one of the most respected rankings of schools of architecture in the U.S., but in addition to that critical question, the survey gathers data on a number of additional parameters that are of fundamental importance on why some schools are doing better than others. If we compare current figures with figures of previous years we see that our students are improving in their computer skills at the same time that they are loosing ground in other skills and fields of knowledge. For a non-inquisitive mind the reason is simple: “Our students are too busy working on the computer and are failing to put attention to other important stuff”. This paper makes an attempt to understand the problem from a fair perspective and highlight ways in which our growth in the field of CAD, and the pervasive presence of computer technology in our classrooms, can be used to enhance our teaching / learning capabilities in fields that are currently failing to achieve excellence.
series eCAADe
email
last changed 2022/06/07 07:58

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