CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 512

_id 192eaea2001
id 192eaea2001
authors Kardos, Peter
year 2002
title Perceptual Evaluation of the Spatial Manifestations of Urban Structures
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary The objective of this contribution is to bring to the attention of the community of experts in the field of architectural simulation the interdependence of the spatial manifestations of material components of urban environments and the phenomena of visual perception and imagination which we practically employ in education, professional design and which we also try to use in our contact with the clients. The way towards finding new qualities of urban environments should be dominated by our efforts to understand and perceive the urban structure as a real space-time manifestation, which is being mediated to the user also as a sensually experienced image (scene). Its atmosphere and informative content give impulses for an individualized reaction from various aspects. The content of the experience is multileveled and the sensorial effects of its iconic components can be precisely verified by means of simulation processes in temporal sequences. Taking these aspects as basis, we are developing methods, which would by taking determined conditions into consideration, broaden the spectrum of research, verification, or evaluation of the real spatial manifestations and interactive actions in situ as well as their possible anticipation and performance in laboratory conditions. Perceptual simulation is, together with the significance of experiencing and evaluating the urban environment in the eye-level horizon, a starting point of spatial model simulation methods as a supportive experimental creative and verification tool. The new information technologies and the creative technical cooperation of analog and digital iconic simulation systems create unconventional possibilities for exact recording of information and impulses for the complicated transformational process engaging more actively the community in their participation. Practice in teaching architectural design has verified
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 9c70
authors Stouffs, R., Tunçer, B., Venne, R-F. and Sariyildiz, I.S.
year 2002
title InfoBase: A multimedia learning environment to support group work
source Proceedings of ITC@EDU 1st International Workshop on Construction Information Technology in Education, Portoroz, Slovenia, 12-13 September 2002
summary We are developing a multimedia learning environment to support group work and discourse. It aims to offer the student the means and tools to organize his or her learning activities in cooperation with oth-ers. The focus is on information and document management, presentation and publication, communication and discourse, and cooperation and group work. The design of this environment is considered in relationship to an educational process in which the student becomes familiar with the use of ICT for supporting communi-cation and cooperation. We believe that such an environment plays a vital role in the application of e-learning to the design context, and that it will facilitate the initiation of networks or working groups that serve as vir-tual centers of knowledge and experimentation.
series other
email
last changed 2003/04/23 15:50

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
doi https://doi.org/10.52842/conf.caadria.2002.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id ga0207
id ga0207
authors Fischer, T.
year 2002
title Computation-Universal Voxel Automata as Material for Generative Design Education
source International Conference on Generative Art
summary This paper is a report on the educational application of a voxel automata system for massively parallel execution of computation-universal cellular units in the generative design field. The software, designed and co-developed by the author to enable developmental strategies in generative design - for example with respect to 3D design generation, semantic self-evaluation and self-replication - was applied in teaching at the School of Design at The Hong Kong Polytechnic University to achieve two goals: to teach programming as part of the School’s Interactive Systems Design stream and to teach generative concepts at a theoretical, yet hands-on and highly intensive level. An introduction to the software, its development and its functions as well as a discussion of the teaching/learning experience is given, highlighting design educational aspects and student design work. The paper concludes with an analysis of how student approaches to generative concepts have been affected by the tool and how ideas and feedback from students have supported the ongoing development of the voxel automata system and its documentation.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
doi https://doi.org/10.52842/conf.ecaade.2014.1.365
wos WOS:000361384700036
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id 5cb1
authors Jahn, Gonzalo Vélez
year 2002
title Laboratorios gráficos virtuales - Nuevo rol de la experimentación en la formación del arquitecto [Virtual Graphic Laboratories - New Role of the Experimentation in the Education of an Architect ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 146-150
summary New conceptions such as virtual environments for learning and virtual laboratories are beginning to configure an important body of knowledge and resources the benefits of which, once properly adapted and channeled to architectural formation should be incorporated to schools and faculties of architecture within an integrated optic seeking its most productive futureapplication. The purpose of the following work is to present an overview of advances, initiatives and resources currently under development in schools of architecture or related environments and, particularly, of those tools used as a basis for conducting virtual experiments in teaching and training regarding a future evaluation and orientation of such an activity within the different knowledge area The research actually underway is totally based upon resources and tools identified and available via the Internet-WWW
series SIGRADI
email
last changed 2016/03/10 09:53

_id 8183
authors Lahti, J., Alavalkama, I. and Häikiöv, J.
year 2002
title Representing and distributing 3D-content in webbased architectural design education - Evaluating 3D-presentation methods for e-learning
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 96-104
doi https://doi.org/10.52842/conf.ecaade.2002.096
summary As information telecommunication technology develops, teaching at universities changes. E-learning and working on-line create new challenges for the development of architectural education. Education of architecture contains special challenges. With new presentation technologies ideas and objects can be presented graphically in 3- dimensions on the e-learning environment. In a research project the Architectural Media Laboratory (AML) at the Tampere University of Technology (TUT) has studied the use of different techniques utilizing computer modelling and photography-based methods in presenting and teaching architecture.
series eCAADe
email
last changed 2022/06/07 07:52

_id d5a7
authors Mark, E., Martens, B. and Oxman, R.
year 2002
title Round Table Session on “Theoretical and Experimental Issues in the Preliminary Stages of Learning/Teaching CAAD”
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 205-212
doi https://doi.org/10.52842/conf.ecaade.2002.205
summary According to eCAADe’s mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical and administrative approaches in the different schools and countries, can be regarded as a core activity. The current education session follows up on a round table discussion held at eCAADe 2000 in Weimar, Germany, which was continued in the form of a plenary session at eCAADe 2001, focusing on sharing ideas on a more progressive curriculum under the topic “The Ideal Computer Curriculum”. The primary objective for the 2002 education session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round-table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to weigh in on the issues discussed. The panel will critique current patterns teaching of computer aided design in schools of architecture, a review of past practices with the potential for guiding future direction.
series eCAADe
email
last changed 2022/06/07 07:59

_id 76f8
authors Silva, Neander F. and Lima, Ecilamar M.
year 2002
title Design Process Simulation in Design Computing Teaching: The Evolution and Assessment of the Efficacy of a Hybrid Problem-Based Approach
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 236-239
summary Teaching Design Computing in the context of a design task is an idea derived from the problem based learning, PBL, movement. However, a PBL curriculum has rarely been implemented in architectural education, let alone in Design Computing education. The development and implementation of a feasible PBL Design Computing curriculum is described in this paper. The idea of teaching design computing through design-based approaches has been increasingly adopted over the past 15 years. However, most of the resulting experiments have been limited to specific courses within larger programmes. This approach has rarely affected a dedicated design computing curriculum. We describe here a post-graduate programme that has been structured around a specific design project through a set of courses in which the emphasis falls on the needs of the design process rather than on software categories. We also describe the preliminary results of the assessment carried out to verify the efficiency of theadopted approach and developed model.
series SIGRADI
email
last changed 2016/03/10 10:00

_id c30d
authors Vassigh, Shahin
year 2002
title Learning in Digital Space: Dynamic Visualization of Structural Behavior as a Teaching Strategy
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 37-45
doi https://doi.org/10.52842/conf.acadia.2002.037
summary This article explores the problems with the existing models employed as a basis for teachingstructures effectively in architecture programs. As a solution, it outlines the development of a multimediaeducational software package as an alternative to the less effective traditional approach.The software described utilizes a wide range of high-quality graphics, computer-generated models,animations, Virtual reality models and audio to demonstrate the principles and applications ofstructural analysis. The development of the educational software aims to provide structural analysisinstruction that is better suited to the skills, disposition, and learning needs of architecture students.
series ACADIA
email
last changed 2022/06/07 07:58

_id 7e02
authors Elger, Dietrich and Russell, Peter
year 2002
title The Virtual Campus: A new place for (lifelong) learning?
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 472-477
doi https://doi.org/10.52842/conf.ecaade.2002.472
summary 472 eCAADe 20 [design e-ducation] Modeling Real and Virtual Worlds Session 13 In the early spring of 2001 a collection of German universities founded a virtual faculty of architecture, which was named „Liquid Campus“. Current thinking about future forms of education in the field of architecture combined with over 4 years of experience with net-based design studios, led to questions about the future of existing universities, their buildings and their use. This problem was put to 43 students in the form of a design exercise to create a place for a virtual university. In the current situation, in which the administration of knowledge is more and more located on the internet, and even the so-called meeting places themselves can be virtualised through the help of video-conference-software, the exercise was to design a virtual campus in the framework and to carry out this design work in a simulation of distributed practice. Initial criticism of the project came from the students in that exemplary working methods were not described, but left for the students to discover on their own. The creation of a concept for the Liquid Campus meant that the participants had to imagine working in a world without the face to face contacts that form the basis (at present) of personal interaction. Additionally, the assignment to create or design possible links between the real and the virtual was not an easy task for students who normally design and plan real physical buildings. Even the tutors had difficulties in producing focused constructive criticism about a virtual campus; in effect the virtualisation of the university leads to a distinctive blurring of its boundaries. The project was conducted using the pedagogical framework of the netzentwurf.de; a relatively well established Internet based communication platform. This means that the studio was organised in the „traditional“ structure consisting of an initial 3 day workshop, a face to face midterm review, and a collective final review, held 3,5 months later in the Museum of Communication in Frankfurt am Main, Germany. In teams of 3 (with each student from a different university and a tutor located at a fourth) the students worked over the Internet to produce collaborative design solutions. The groups ended up with designs that spanned a range of solutions between real and virtual architecture. Examples of the student’s work (which is all available online) as well as their working methods are described. It must be said that the energy invested in the studio by the organisers of the virtual campus (as well as the students who took part) was considerably higher than in normal design studios and the paper seeks to look critically at the effort in relation to the outcomes achieved. The range and depth of the student’s work was surprising to many in the project, especially considering the initial hurdles (both social and technological) that had to overcome. The self-referential nature of the theme, the method and the working environment encouraged the students to take a more philosophical approach to the design problem. The paper explores the implications of the student’s conclusions on the nature of the university in general and draws conclusions specific to architectural education and the role of architecture in this process.
series eCAADe
email
last changed 2022/06/07 07:55

_id 1804
authors Chitchian, D. and Bekkering, H.
year 2002
title An Urbanistic Design Tool
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 339-344
doi https://doi.org/10.52842/conf.acadia.2002.339
summary The existing CAD and CAAD programs and design applications hardly support the urbanistic designactivities. Although those applications are useful means to be utilized generally in design tasks, they arenot suitable tools as urbanism community needs. Most existing CAD programs are based on thearchitectural design process and therefore not suitable for urbanistic design. The conceptual differencebetween architecture and urbanism necessitates developing new CAD software based on the urbanisticdesign process. We believe that our developed Urban-CAD system assists designers with urbanisticdesign activities and overcomes the limitations of the already existing CAD applications.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id c8df
authors Issa, Rajaa and Moloney, Jules
year 2002
title The Potential of Computer Modeling Software to Support a Consideration of Building Materials in Architectural Design Education
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 440-447
doi https://doi.org/10.52842/conf.ecaade.2002.440
summary Most CAAD software in use for architectural education relies heavily on abstract geometry manipulation to create architectural form. Building materials are usually applied as finishing textures to complement the visual effect of the geometry. This paper attempts to investigate the limitations of commonly used CAAD software in terms of encouraging an intuitive thinking about the physical characteristics of building materials in the design studio environment. A case study involving 90 students is presented. The possibility of developing software that uses geometrical abstractions of different materials as the basis for modeling architectural form in the design studio is introduced.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Prêt-à-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id f299
authors Martens, Bob and Peter, Herbert
year 2002
title Developing Systematics Regarding Virtual Reconstruction of Synagogues
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 349-356
doi https://doi.org/10.52842/conf.acadia.2002.349
summary Computer-assisted reconstruction of no-longer existent (architectural) objects and their surroundingsamounts to a “virtual comeback”. Irreversible destruction having removed identity-establishing buildingsfrom the urban surface forever is the principal reason for re-creating them by imagination. Following thedestruction during the so-called “Reichskristall-Night” of November 1938, the synagogues of the Jewishcommunity in Vienna will only survive by means of virtual reconstruction. Sixty years later, in the commemorativeyear of 1998, the first synagogue reconstruction was initiated. The medium-range goal,however, aims at the reconstruction of at least ten additional synagogues as a project to be carried outin stages over a period of several years. Changes in personnel also call for a structure to be trackeddown later on. This paper deals with handling of modeling in a systematic manner, taking intoconsideration personnel changes,aiming at a traceable data structure for subsequent use and follow-upwork.
series ACADIA
email
last changed 2022/06/07 07:59

_id 1edc
authors Mourshed, M.M., Matipa, W.M., Kelliher, D. and Keane, M.
year 2002
title Towards Interoperability: ICT in Academic Curricula for Sustainable Construction
source Proceedings CIB W107 Conference: Creating a sustainable construction industry in developing countries, South Africa
summary Sustainability has been regarded as a key issue in both process and product development in industries, e.g., manufacturing, production. The construction industry has recently recognized the importance of sustainable processes in achieving overall sustainability. Demands for cheaper, faster and better products coupled with the globalisation of the economic markets are forcing the construction industry to move towards an integrated business process. In order to achieve this integration, information and knowledge sharing are considered vital to reduce waste of resources hence fostering sustainability.

Integration of process and information in a diversified, multi-disciplinary workforce like construction depends mostly on the individual’s level of expertise. Efforts at producing interoperable information standards by a growing number of alliances changing the information flow from horizontal to vertical and from sequential to cyclic. This implies that the actors in the industry must be proficient with the current and emerging Information and Communication Technologies (ICT). Recent surveys show that, there is a widening gap between required ICT skill in the workplace and those taught in academic institutions.

This paper establishes the need for ICT in construction education emphasizing interoperability as a concept among processes to achieve sustainability.

keywords Sustainable Construction; Interoperability; ICT; Academic Curriculum
series other
email
last changed 2003/03/31 21:13

_id d4c7
authors Penttilä, Hannu
year 2002
title Architectural-IT and Educational Curriculumns - A European Overview
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 106-109
doi https://doi.org/10.52842/conf.ecaade.2002.106
summary The main objective of this on-going post-graduate study, is to describe the role of ”modern digital information technology” within the educational curriculumns of European schools of architecture. Information technology understood in its widest meaning. Essential questions of the study are: [1] How widely the digital media, tools and methods have been adopted in the education? [the volume] [2] In what ways information technology is utilized in architectural education of our age [the methods]. [3] What kind of changes the digital media in fact has caused to the architectural working and educational environments. The results will be published and “weblished” in the form of searchable public web-databases. The results should contain helpful elementary information for those developing and targeting the future architectural education of “the digital age” The research study was started in April/2002, and will [hopefully] reach the conclusion during the year 2002.
series eCAADe
email
last changed 2022/06/07 08:00

_id b207
authors Smith, Gregory J. and Gero, John S.
year 2002
title Interaction and Experience - Situated Agents and Sketching
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 115-132
summary Cognitive studies of designers often involve sketching, but studies using artificial intelligence often apply a search paradigm. Sketching is an interaction between an agent and an environment. Perception influences how shape rules are applied, and the application of the rules influences future perception. One motivation behind our work is to computationally model an autonomous design agent that is based on interaction; an agent that can interact with an external representation of a developing design. We describe an interactive model of an agent. In our model an agent has six parts: sensors, perceptors, a conceptor, an action activator, a hypothesiser, and effectors. In this paper we describe our model and a trial implementation involving learning, perception and action activation
series other
email
last changed 2003/05/10 10:16

_id 2d44
authors Tsou, Jin-Yeu and Chow, Benny
year 2002
title Integrating Scientific Simulation with Rapid-Prototyping Modeling for Design Curriculum Development
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 548-551
doi https://doi.org/10.52842/conf.ecaade.2002.548
summary Although Computer-Aided Architectural Design tools have been introduced to studios for design visualization and communication, tangible models constructed by cardboard or other modeling materials still play an important role in assisting students on developing their conceptual framework related to spatial organization. A Rapid Prototyping (RP) system could provide a paradigm shift from the existing workflow of hand-made architectural model into an automated computer-aided manufacturing (CAM) environment. The introduction of computer controlled manufacturing technology will not limit the use of current conventional model making, and it will provide new capabilities for precise scaled model making and the possibility to generate free-form surface models for design representation. Because the technical capabilities of RP system could dramatically change the design workflow, the computer-aided manufacturing approach for architectural design has been adopted by overseas and local academic institutions. In this paper, we report the findings of a pilot study that applied rapid prototyping technology in architectural design education for helping students exploring an automated computer-aided manufacturing environment during early stage of design development.
series eCAADe
email
last changed 2022/06/07 07:57

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