CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
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_id 7012
authors Sheng-Fen, Chien
year 2002
title Design Gaming, Designing Games - Learning Design through Game Playing and Game Making
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 28-33
doi https://doi.org/10.52842/conf.ecaade.2002.028
summary This is an ongoing effort to make design learning fun and constructive. The process of designing, in many respects, is very similar to playing games: exploring possibilities under certain constraints. Since 1999, the “designing as game playing” concept has been used in architectural design studios and related courses in my institution. In the early years, preexisting games or games created by instructors were used. These games were played in a junior-year course that emphasized design decision-making and design collaborations. In recent two years, design game making has been used as a vehicle for senior-year student to strengthen their analytical skills. So far, students have developed games of Mario Botta, Le Corbusier (Villa Savoy), Aldolf Loos, Mies van der Rohe, and Richard Meier. Two more games are underdevelopment: the games of Isosaki and Tadao Ando. Some of these games have been used in freshman-year courses to introduce certain principles of form composition. Playing design games enables students to gain design knowledge as well as to be able to view design constraints constructively as special characteristics on the game board that may turn to their advantages rather than as useless stumbling blocks. Designing games requires students to analyze existing designs in great details as well as to be able to organize certain relationships of these details into operable rules that could produce new designs. The experience of teaching “games and design” to-date has been a very fruitful one. Future work will focus on design gaming for freshman students and game designing for senior students, as well as the interaction between the freshmen (game players) and the seniors (game designers).
series eCAADe
email
last changed 2022/06/07 07:56

_id ddssup0219
id ddssup0219
authors Van der Waerden, P., Van de Voort, R. and Da Silva, A.N.R.
year 2002
title Studying Pedestrian Movements in Central Shopping and Business Areas with a Dedicated Geographical Information System
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This paper pays attention to pedestrians’ route choice behaviour in central shopping and business areas, and the various ways this behaviour can be investigated. One of the tools available to carry out this kind of analysis is currently offered by the GIS-software TransCAD. This dedicated GIS software offers a route system routine that is suitable to store and examine in details pedestrians’ movements. In order to deeply explore the potential of these tools, they are used to investigate pedestrians’ movements in the central shopping and business area of Montreal (Canada). More than 360 individual routes have been entered in the route system. These observed routes were compared with (shortest path) routes generated by TransCAD using different network settings. The first network was based on the length of links. A second network was based on both the length of links and the fact that a link was an underground link or not. The final network was based on the length of links in combination with several characteristics of the links (such as presence of shops, presence of restaurants, presence of offices, and located in Old Montreal). The investigation shows that it is very easy to generate alternative routes based on different network settings. The routes generated with the network based on several characteristics of the network links correspond best with the observed routes. This network is used to generate routes after some planning measures (opening of new network links and renewal of some existing network links) are implemented. The result of this exercise is presented in a map.
series DDSS
last changed 2003/08/07 16:36

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