CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id 263a
authors Bermúdez, Julio
year 2002
title Implicaciones Arquitectónicas de La Naturaleza del Hacer en Ambientes Digitales [Architectonic Implications of the Nature of the Digital Atmosphere ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 142-145
summary Architectural Implications of the Nature of Making in Digital Environments There exists an a-priori relationship between the basic structural constrains of an environment and the types of construction that may evolve there. For instance, the inexorable laws of nature have caused architecture to develop as a physical, stable, containing and inert object. Hence there are good reasons to study how cyberspace with its different ontological foundations may define the architecture to be built there. This examination may be best accomplished by concentrating in how what is structurally unique to the cyber impacts architectural design This paper investigates the ontology of construction in cyberspace by analyzing ordinary digital laws that defy reality. The findings both challenge our traditional conceptions of architecture and guide us toward totally unprecedented design potentials. The goal is to begin building a fundamental theory of architectural space, design and construction applicable to cyberspace.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 63c3
authors Burdi, Luciana
year 2002
title Evaluating the Use of a Web-Based Collaborative Interactive Digital Model (CollABITA) in Supporting the Urban Design Approval Process1
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, III.1-III.15
summary This research, after analyzing the Urban Development Approval Process in its functionalities and methodologies, is showing the key points at which the process might be supported by new computer technologies, and it establishes a web-based Collaborative Interactive Digital Model (CollABITA Model) that relates and facilitates the graphical representation of the urban design process with some elements of the methodological approach. The CollABITA Model will dramatically facilitate the idea of broadening public participation, and indirectly by this, also collaboration. This new web-based support tool, is focusing on how new Informative Computer Technologies can be used in order to have a more co-operative design process. By utilizing the enormous potential of Internet for informing the process, and software for visualizing its products, the Model will provide an effective support, which will be able to deliver information in various forms to the Designers, Developers, Decision Makers, Agencies and the final user (the Citizens). The Model is concerned with the big challenge of supporting the urban design approval process itself, by exploring different kind of visualizations and communication tools, rather than producing a guide for carrying out the design. CollABITA Model is based on the existent framework structure of the extranet tool already available. Then, more then those, CollABITA Model will try to solve, by adding technical and collaborative functionalities, those issues that are characteristics in the urban design process and that are not jet solved by using one of the software .
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:43

_id 82ac
authors Caldas, Luisa Gama and Norford, Leslie K.
year 2002
title A design optimization tool based on a genetic algorithm
source Automation in Construction 11 (2) (2002) pp. 173-184
summary Much interest has been recently devoted to generative processes in design. Advances in computational tools for design applications, coupled with techniques from the field of artificial intelligence, have lead to new possibilities in the way computers can inform and actively interact with the design process. In this paper, we use the concepts of generative and goal-oriented design to propose a computer tool that can help the designer to generate and evaluate certain aspects of a solution towards an optimized behavior of the final configuration. This work focuses mostly on those aspects related to the environmental performance of buildings. Genetic Algorithms (GAs) are applied as a generative and search procedure to look for optimized design solutions in terms of thermal and lighting performance in a building. The GA is first used to generate possible design solutions, which are then evaluated in terms of lighting and thermal behavior using a detailed thermal analysis program (DOE2.1E). The results from the simulations are subsequently used to further guide the GA search towards finding low-energy solutions to the problem under study. Solutions can be visualized using an AutoLisp routine. The specific problem addressed in this study is the placing and sizing of windows in an office building. The same method is applicable to a wide range of design problems like the choice of construction materials, design of shading elements, or sizing of lighting and mechanical systems for buildings.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssup0206
id ddssup0206
authors Dickey, J.W. and Jones, Dennis B.
year 2002
title CyberQuest Prospector (CQP):A Guide for the Evolutionary Discovery Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary CyberQuest Prospector (CQP) is a tool to guide an individual or team through the evolutionary process of finding better approaches to a particular problem, project, program, plan, or design. This prospectingprocess can involve, for example, new definitions, different data, altered evaluation techniques and new ideas and actions on many other topics. CQP involves a five step process. At step zero all the requisite historical background knowledge is entered. This knowledge is divided into topical areas or statements. In step one the team updates the various knowledge statements in the system and then assigns a "maturity" to them. The team then adds any new statements (step two). Next, (step three) the team makes decisions on actions to be undertaken and also on the external factors likely to be "in play" in the upcoming time period. After that period (step four) the team records the results and rates the "success" achieved. CQP subsequently changes the associated knowledge statement confidences. In the last step the clock is advanced. The ultimate result is a set of definitions, data, relationships, experimental techniques, issues,implications, and even personality traits in which some degree of confidence has evolved. The CQP process is demonstrated here with an urban transportation planning example involving such diverse topics asplanning/analysis techniques, data collection methods, and procedures for working with advocacy coalition networks.
series DDSS
last changed 2003/08/07 16:36

_id 1df8
authors Fedeski, M. and Sidawi, B.
year 2002
title The Management of Internet Use, in UK Architectural Practices
doi https://doi.org/10.52842/conf.acadia.2002.357
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 357-364
summary The architectural profession has been slow to adopt new innovations in such areas as buildingtechnology, management, and CAD, as earlier research has shown. The Internet presents a particularchallenge. With even greater changes to the Internet expected in the near future, it is timely to ask howthe profession is adapting.Field research conducted by the author has found shortcomings in the way that architects use Internettechnology in the U.K. These involve the decisions to adopt the Internet, the management of its dailyuse, and forward planning for future adaptation. U.K. architects under-use the services available, andexperience problems with the services they do use. Their resultant dissatisfaction with what the Internetcan offer leads to a reluctance to adopt and use further Internet services.This paper discusses one aspect of that research, which is how architects are managing Internetresources in their practices. It argues that many of the difficulties that architects have are related topractice management. The paper presents these under the headings of the knowledge and attitude ofthe staff, and the decisions made by practice managers. The paper highlights features that needattention from practices and from the architects who guide them.
series ACADIA
email
last changed 2022/06/07 07:55

_id 5b94
authors Jefferis, A., Jones, M. and Jefferis, T.
year 2001
title AutoCAD 2002 for Architecture
source Autodesk Press
summary Fully updated to power readers to new levels of productivity, AutoCAD(r) 2002 for Architecture is a concise guide to mastering the commands used to create 2D drawings, step-by-step. All examples and exercises are architecture-specific, enabling readers to focus squarely on developing the specific computer skills and drafting expertise required to excel in the architectural and construction fields today.
series other
last changed 2003/02/26 18:58

_id 6cde
authors Liapi, Katherine A.
year 2002
title Transformable Architecture Inspired by the Origami Art: Computer Visualization as a Tool for Form Exploration
doi https://doi.org/10.52842/conf.acadia.2002.381
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 381-388
summary Membrane packaging has been the main feature of the earliest prototypes of transformablearchitecture. Similar concepts of spatial transformation are encountered in the origami art where aplanar paper surface, after folding, transforms to a 3-dimentional object. The geometric configuration ofcreases on a sheet of paper before folding, as well as the topological properties of 3D origami papermodels, have been recently addressed, and can be used as a guide for the design of new forms.Because membranes in general can be considered surfaces of minimal thickness, principles of theorigami art and math can find applications in the conception and design of transformable membranestructures for architecture. This paper discusses how computer visualization can be used to explorethe potential application of ideas borrowed from the origami art in the conceptual design oftransformable structures. A two-case study that shows how origami math is integrated in the computervisualization of a potential architectural application is included. The same study also shows thatanimated simulations of the transformation process during folding can identify problems in the initialgeometric conception of an origami type structure, and can be used for further morphologicalexplorations.
series ACADIA
last changed 2022/06/07 07:59

_id bffe
authors Scaletsky, Celso
year 2002
title O sistema “Kaléidoscope” de organização de referências ao projeto arquitetural [The system "Kaléidoscope" for reference organization in architectural design]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 129-132
summary Our research focuses on how to create new types of computer tools, which aims to help early architectural design phase. Therefore we constructed a prototype named “kaleidoscope “. This system is based on the notion that architects use some external references as a strategy to construct new project ideas and that it is possible to organize this referential knowledge.This article presents four guide-lines which allowed the development of the first version of “kaleidoscope” system. As we succeed in broadening and deepening our knowledge - theoretical and empirical – about computers, wediscover that in large part their behavior is governed by simple general laws, that what appeared as complexity in the computer program was to a considerable extent complexity of the environment to which the program was seeking to adapt its behavior.
series SIGRADI
email
last changed 2016/03/10 09:59

_id a555
authors Trujillo, Iván León
year 2002
title Hacia un vínculo entre el boceto y las herramientas de modelado NURBS: La representación de superficies de doble curvatura en el diseño industrial [The link between the Sketch and Tools of Modeled NURBS: The Representation of Surfaces of Double Curvature in Industrial Design ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 289-290
summary This poster shows a methodological approach developed at the School ofIndustrial Design (Universidad de Los Andes, Venezuela) in order to achievethree objectives. Firstly, to assist future industrial designers to analyze and guide their ideas during the early stages of the design process with a sort of graphics, whose expressive precision is different to the metric one. Secondly, to help students to improve their graphic skills in order to communicate their ideas to others during the form creation phases of thedesign process. Thirdly, to promote the use of drawing as a way to define a link between hand drawing and modeling in CAD’s NURBS*. These aspects are especially relevant if we consider that such methodological links, although are frequently assumed by some design firms, they have been hardly visualized in the academic environment as part of the “teaching- learning” process.
keywords Industrial design / Double-curved surfaces / Representation and communication / Product’s graphics.
series SIGRADI
email
last changed 2016/03/10 10:01

_id bcf7
authors Arvin, Scott A. and House, Donald H.
year 2002
title Modeling architectural design objectives in physically based space planning
source Automation in Construction 11 (2) (2002) pp. 213-225
summary Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, which allows a designer to easily make decisions whose consequences immediately propagate throughout the design. It combines the speed of automated design methods with the flexibility of manual design methods, while adding a highly interactive quality and a sense of collaboration with the design itself. In our approach, the designer creates a space plan by specifying and modifying graphic design objectives rather than by directly manipulating primitive geometry. The plan adapts to the changing state of objectives by applying the physics of motion to its elements. For design objectives to affect a physically based space plan, they need to apply appropriate forces to space plan elements. Space planning can be separated into two problems, determining topological properties and determining geometric properties. Design objectives can then be categorized as topological or geometric objectives. Topological objectives influence the location of individual spaces, affecting how one space relates to another. Geometric objectives influence the size and shape of space boundaries, affecting the dimensions of individual walls. This paper focuses on how to model a variety of design objectives for use in a physically based space planning system. We describe how topological objectives, such as adjacency and orientation can be modeled to apply forces to space locations, and how geometric objectives, such as area, proportion, and alignment, can be modeled to apply forces to boundary edges.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id f71b
authors Cuberos, Ricardo and Indriago, Jose
year 2002
title Hypermedia approaching to digital cities - 3D Maracaibo Project
doi https://doi.org/10.52842/conf.ecaade.2002.417
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 417-421
summary This paper relates preliminary experiences creating a comprehensive digital model of a 2 million inhabitant’s city in Venezuela. Applying multiple computer strategies, professors and graduate students are working together in order to get a 22 thousand hectares 3D model of Maracaibo city, the second largest in the country.
series eCAADe
email
last changed 2022/06/07 07:56

_id f6d6
authors El Araby, Mostafa
year 2002
title Possibilities and Constraints of using Virtual Reality in Urban Design
source CORP 2002, Vienna, pp. 457-463
summary This study aims at exploring the rapid growth of the use of Virtual Reality techniques in the field of Urban Design. Currently, VirtualReality —the ultimate representation— and Virtual Environments are the most growing fields of information technology and have agreat media attention. This research discusses the possibilities and limitations of applying Virtual Reality (VR) technology inenvironmental simulations for urban design practice. There is evidence to suggest that the use of such technology will enhanceconceivable image of any proposed project at any urban setting for users, designers and clients. Therefore, city officials andadministrators (clients) and the public (users) can reach better decisions regarding proposed projects within their towns and cities.Specifically, this research structured in several interdependent parts: the first part is concerned with the definition of VR as well as abackground of its history and current achievements. Types and components of VR systems are described and traditional simulationtechniques are reviewd. In addition, a discussion of current attempts in incorporating VR in urban design disciplines are presented.This discussion raises the question of appropriateness of the VR techniques in urban design projects. An assesment of both potentialsand limitations of aplying this technique, i.e. VRML (Virtual Reality Modelling Language), are discussed. This study definespotentialities, constraints and problems of using this technique, and recommends future research efforts in the field of using theVirtual Reality as a medium for delivering real content for those interested in the design of the built environment.
series other
email
more www.corp.at
last changed 2002/12/19 12:19

_id ecaade2024_230
id ecaade2024_230
authors Fekar, Hugo; Novák, Jan; Míèa, Jakub; Žigmundová, Viktória; Suleimanova, Diana; Tsikoliya, Shota; Vasko, Imrich
year 2024
title Fabrication with Residual Wood through Scanning Optimization and Robotic Milling
doi https://doi.org/10.52842/conf.ecaade.2024.1.025
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 25–34
summary The project deals with the use of residual wood of tree stumps and roots through scanning, optimization and robotic milling. Wood logging residue makes up to 50 percent of the trees harvested biomass. (Hakkila and Parikka 2002). Among prevailing strategies is leaving residue on site, and recovering residue for bioenergy. (Perlack and others 2005). The project explores the third strategy, using parts of the logging residue for fabrication, which may reduce the overall amount of wood logging volume. Furthermore approach aims for applying residue in its natural form and taking advantage of specific local characteristics of wood (Desch and Dinwoodie 1996). The project applies the strategy on working with stump and roots of an oak tree. Due to considerations of scale, available milling technics and available resources, chosen goal of the approach is to create a functioning chair prototype. Among the problems of the approach is the complex shape of the residue, uneven quality of wood, varying humidity and contamination with soil. After cleaning and drying, the stump is scanned and a 3D model is created. The 3D model od a stump is confronted with a 3D modelled limits of the goal typology (height, width, length, sitting surface area and overal volume of a chair) and topological optimization algorithm is used to iteratively reach the desired geometry. Unlike in established topological optimization proces, which aims for a minimal volume, the project attempts to achieve required qualities with removing minimal amount of wood. Due to geometric complexity of both stump and goal object, milling with an 6axis industrial robotic arm and a rotary table was chosen as a fabrication method. The object was clamped to the board (then connected to a rotary table) in order to provide precise location and orientation in 3D space. The milling of the object was divided in two parts, with the seating area milled in higher detail. Overall process of working with a residual wood that has potential to be both effective and present aesthetic quality based on individual characteristics of wood. Further development can integrate a generative tool which would streamline the design and fabrication proces further.
keywords Robotic arm milling, Scanning, Residual wood
series eCAADe
email
last changed 2024/11/17 22:05

_id b7de
authors Flemming, Ulrich, Erhan, Halil and Ozkaya, Ipek
year 2002
title Object-Oriented Application Development in CAD: A Graduate Course
doi https://doi.org/10.52842/conf.acadia.2002.025
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 25-36
summary The programming languages typically offered by CAD systems for third-party application developerswere procedural or functional. A major shift is currently occurring in that new versions of commercialCAD software will support object-oriented programming languages for application development.Developers who wish to take advantage of this new kind of environment must undergo a considerablecognitive “retooling” and adopt new software engineering strategies. We describe a graduate coursethat aims at introducing students to effective object-oriented development strategies, especially usecase-driven development and the tools provided by the Unified Modeling Language (UML). Studentsgained experience with these tools by forming, together with the instructors, a single development teamwriting an application on top of MicroStation/J using JMDL as programming language. The paperdescribes the instructors’ experience with this approach.
series ACADIA
email
last changed 2022/06/07 07:51

_id f231
authors Hammond, T.,Gajos, K., Davis, R. and Shrobe, H.
year 2002
title An Agent-Based System for Capturing and Indexing Software Design Meetings
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 203-218
summary We present an agent-based system for capturing and indexing software design meetings. During these meetings, designers design object-oriented software tools, including new agent-based technologies for the Intelligent Room, by sketching UML-type designs on a white-board. To capture the design meeting history, the Design Meeting Agent requests available audio, video, and screen capture services from the environment and uses them to capture the entire design meeting. However, finding a particular moment of the design history video and audio records can be cumbersome without a proper indexing scheme. To detect, index, and timestamp significant events in the design process, the Tahuti Agent, also started by the Design Meeting Agent, records, recognizes, and understands the UML-type sketches drawn during the meeting. These timestamps can be mapped to particular moments in the captured video and audio, aiding in the retrieval of the captured information. Metaglue, a multiagent system, provides the computational glue necessary to bind the distributed components of the system together. It also provides necessary tools for seamless multi-modal interaction between the varied agents and the users.
series other
email
last changed 2003/05/10 10:16

_id c986
authors Kim, M., Bae, H., Kang, S., Kim, H., Shin, S., Yang, M., Lee, K. and Yoon, Ch.
year 2002
title The Representation of Design Constraints for the Building Product Model of Korean Traditional Buildings Differences in Applying Physical constraints vs. spatial constraints
doi https://doi.org/10.52842/conf.ecaade.2002.350
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 350-355
summary A Korean traditional building has both canonical methods of building up structural framework and typical rules of spatial arrangement. The uniqueness of its building style results from these canonical methods of physical elements as well as those typical rules of spatial elements. Both canonical methods and typical rules can be represented as the constraints among physical and spatial elements. This study aims to investigate the design process of Korean traditional building with respect to physical and spatial constraints.
series eCAADe
email
last changed 2022/06/07 07:52

_id ddssar0218
id ddssar0218
authors Koutamanis, Alexander
year 2002
title Information Amount Measurement in Generative Systems:An Objective Approach to Termination
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Termination in computational generative systems is linked increasingly to user intervention: the generative system concludes when the user chooses it to do so. The similarities between this approach to termination and the creative artistic process suggest that the products of generative systems are amenable to analysis in terms of well-formedness leading to a formal measure that acts as an automatic termination trigger. The paper proposes that such a measure can be derived from structural information theory. By applying the compression of structural information theory to meaningful principles of a design world we derive a consistent, universal description of the design result at any given state. This description expresses the correlation of the design with its formal constraints, as well as the general perception of the design’s patterns.
series DDSS
last changed 2003/08/07 16:36

_id b255
authors Liew, Haldane
year 2002
title Descriptive Conventions for Shape Grammars
doi https://doi.org/10.52842/conf.acadia.2002.365
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 365-378
summary This paper introduces a new set of descriptive conventions for shape grammars, and illustrates howthey can be used to address problems with user experience. The shape grammar formalism has beenshown to be capable of generating designs such as Palladian villas, Prairie houses and Queen Annehouses. The formalism can describe the process to develop a design through the use of rules, symbols,and lines.The user’s experience in applying the rules is often neglected in the design of the grammars. Thiscreates four problems: 1) the user is unaware of the implicit sequencing of rules, 2) the user cangenerate invalid design states, 3) the user is forced to apply technical rules that do not change theoverall design, and 4) the user is only given a restricted set of design choices.To address these problems, a new set of descriptive conventions has been developed that provides alayer of abstraction built on top of the formalism. These conventions are currently being implementedusing the Visual LISP programming environment in AutoCAD. The program applies rules, whichincorporate the use of the new conventions, to produce a design.The conventions are based on two techniques. The first technique is an explicit control mechanism thatdetermines the sequencing of rules based on the success or failure of a rule application. Becausesome design changes require more than one rule, this allows the grammar to chain a sequence of rulesto create macros since. The second technique is a mechanism that demarcates an area of the drawingfor query. With this technique, a rule is able to recognize void spaces in a drawing.A comparison of the rules to construct a bi-laterally symmetrical grid in three grammars--Palladian,Yingzao Fashi, and Grid--will be used to demonstrate the advantages of the new conventions.
series ACADIA
email
last changed 2022/06/07 07:59

_id 7400
authors Rizal, H. and Ahmad Rafi, M.E.
year 2002
title The Impact of Internet Enabled Computer Aided Design (iCAD) in Construction Industry
doi https://doi.org/10.52842/conf.caadria.2002.085
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 085-92
summary The advent of the Internet has opened up and given, particularly, the developing countries and the world in general, a transformation into collective intelligence (Levy, 1998) societies linked to digital communication (Rafi, 2001). Apart from large corporations, the rapid evolution of border-less communication has also synergise between the art and science expertise to form low-cost internet-based networks that have become multi-million dollar companies within a short period of time (e.g. Linux) (Rafi, 2001). In the context of architectural designs and construction industries, the birth of Internet-based CAD (iCAD) solutions has offered a new dimension to architectural practice. The function of CAD has expanded as a tool to communicate and collaborate as well as to better control all phases of the architectural practices. This paper will review the current available iCAD tools and explore the possible utilisation of iCAD in architectural practices. The opportunities for modifying current professional practice standards to best use iCAD will be rationalised as well as the elements in ensuring the effectiveness of iCAD implementation. The final component of the paper will be an evaluation framework to measure the value of iCAD in an architectural practice. The framework will become an early platform for an architectural practice to decide and plan their future in utilising and applying iCAD in the most efficient way.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id 8244
authors Stoter, Jantien E. and Ploeger, Hendrik D.
year 2002
title Multiple Use of Space: Current Practice of Registration and Development of a 3D Cadastre
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.1-I.16
summary A cadastral registration system provides insight in rights and limited rights related to (2D) parcels. In case of multiple use of space, the 2D parcel has shown its limitations. To illustrate this we describe two cases in this paper. At our Department a research is carried out in collaboration with the Netherlands’ Kadaster to study the 3D issue of cadastral registration in a fundamental way. During this research a prototype of a 3D cadastre is being developed, in which rights established on 2D parcels can be represented in 3D (3D right-objects). We give a description of this prototype and demonstrate that the introduction of 3D right-objects improves the insight in the vertical component of rights considerably by applying this concept to the described cases. Future research will focus on defining the 3D right-objects more precisely in 2D and 3D (geometrically as well as topologically) and on the registration of 3D physical objects (objects as they occur in the real world). The last will require more drastic adjustments in the current cadastral registration system.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:40

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