CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id e997
authors Kós, J., Barki, J., Segre, R., Borde, A. and Vilas Boas, N.
year 2002
title Investigação digital dos projetos do MESP: a busca dos vestígios do modernismo brasileiro [Digital exploration of MESP projects: the search for the Brazilian Modernism footprints]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 75-78
summary This paper aims to demonstrate how the design process analysis of an important architectural icon of the city of Rio de Janeiro – the Ministry of Education and Public Health, MESP – allows the understanding of how the decisions taken during the design process synthesizes a way those involved in the project see the world, through an architectural artifact. This research presents, through 3D models, grouped in a hyperdocument, the project of that important Brazilian Modern Architecture icon. The 3D models were critical to the hypothesis development. They were a powerful tool to compare the different design versions while allowing projects with originally different forms of representation could be examined side by side from several equal point of views. Another important aspect of the investigation is the use of hyperdocument, through links of several document formats in an interactive way, to present the analysis.
series SIGRADI
email
last changed 2016/03/10 09:54

_id bb0c
authors Vilas Boas, Naylor Barbosa
year 2002
title A Computação Gráfica e a Pesquisa Acadêmica: Representando os Ícones da Cidade [Computer graphics and academic research: representing the city icons]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 84-86
summary This paper has the objective to expose ideas about the signification of computer graphics in an academic research environment. Those ideas and their consequent work methodologies were developed from experiences with 3d modeling related to the work produced within the research group LAURD, meaning Digital Representation and Urban Analysis Laboratory, which dedicates itself to research the potentialities of those tools in order to explore new possibilities of analysis and studies representations about architectural icons and their insertion in the urban environment. Along this process, could be developed some methodological concepts which conducted the elaboration of 3d models of LAURD’s main study case – the Health and Education Ministry building, also known as Gustavo Capanema Palace. In this paper will be explained the methodologies developed from those concepts, and the consequent results of the 3d model made with them.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 12d9
authors Anumba, C.J., Ugwu, O.O., Newnham, L. and Thorpe, A.
year 2002
title Collaborative design of structures using intelligent agents
source Automation in Construction 11 (1) (2002) pp. 89-103
summary The construction industry has a long tradition of collaborative working between the members of a construction project team. At the design stage, this has traditionally been based on physical meetings between representatives of the principal design disciplines. To aid these meetings, the information and communications technologies that are currently available have been utilised. These have yielded some success but are hampered by the problems posed by the use of heterogeneous software tools and the lack of effective collaboration tools that are necessary to collapse the time and distance constraints, within which increasingly global design teams work. In particular, there are very few tools available to support distributed asynchronous collaboration. Distributed artificial intelligence, which is commonly implemented in the form of intelligent agents, offers considerable potential for the development of such tools. This paper examines some of the issues associated with the use of distributed artificial intelligence systems within the construction industry. It describes the potential for the use of agent technology in collaborative design and then goes on to present the key features of an agent-based system for the collaborative design of portal frame structures. An example is presented to demonstrate the working and benefits of the prototype system, which makes a significant contribution by allowing for peer to peer negotiation between the design agents.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id fe60
authors Cumming, Michael
year 2002
title Flexible and distributed coordination models for collaborative design
doi https://doi.org/10.52842/conf.ecaade.2002.268
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 268-275
summary Designers working in collaborative design situations, attempt to plan or anticipate their activities, such that their work progresses in an orderly manner, according to technical demands of their domain. Designers, and the organizations that employ them, often attempt to formally represent such plans using process representations, such critical path diagrams, or Petri nets. Such process articulation and formalization can have benefits for designers and organizations, such as standardization and improvement of work practices, and improved collaboration and coordination between design parties. In addition to plan making, designers also try to coordinate their actions with the actions of others on the design team. This coordination, which often takes place in real time, is a process that is necessarily social, interactive, and iterative. Here the formulation of suitable process representations is more difficult, due to the dynamic and complex nature of social interactions. How to represent and design such coordination processes, is a continuing research question in the process modeling community. It is possible there exists general coordination mechanisms that could be useful in a variety of domains. Possibilities for distributed methods of design process coordination are examined. A coordination method is proposed that involves the exchange of design process models, represented as Petri nets. Rather than concentrating on the specific content of these models - which is assumed to vary considerably between design domains - general coordinating mechanisms are proposed. One such mechanism involves the communication of social commitments to process models, in addition to communication of the content and authorship of these models.
series eCAADe
email
last changed 2022/06/07 07:56

_id 5cb1
authors Jahn, Gonzalo Vélez
year 2002
title Laboratorios gráficos virtuales - Nuevo rol de la experimentación en la formación del arquitecto [Virtual Graphic Laboratories - New Role of the Experimentation in the Education of an Architect ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 146-150
summary New conceptions such as virtual environments for learning and virtual laboratories are beginning to configure an important body of knowledge and resources the benefits of which, once properly adapted and channeled to architectural formation should be incorporated to schools and faculties of architecture within an integrated optic seeking its most productive futureapplication. The purpose of the following work is to present an overview of advances, initiatives and resources currently under development in schools of architecture or related environments and, particularly, of those tools used as a basis for conducting virtual experiments in teaching and training regarding a future evaluation and orientation of such an activity within the different knowledge area The research actually underway is totally based upon resources and tools identified and available via the Internet-WWW
series SIGRADI
email
last changed 2016/03/10 09:53

_id d7b0
authors Kvan, Thomas and Kolarevic, Branko
year 2002
title Rapid prototyping and its application in architectural design
source Automation in Construction 11 (3) (2002) pp. 277-278
summary At the beginning of the 20th century, the clarion call of the Modern Movement was sounded to awaken architects to the purity and clarity of engineered and manufactured goods. In this aesthetic, the house was to be considered a manufactured item, drawing upon scientific and engineering logic for the design to be clarified and reduced to the essential. Mass production of the house would bring the best to a wide market and design would not cater to the elite. At the start of the 21st century, the goal remains, although reinterpreted, with the process inverted. No longer does factory production mean mass production of a standard item to fit all purposes, i.e., one size fits all. Instead, we now strive for mass customization, bringing the benefits of factory production to the creation of a unique component or series of similar elements differentiated through digitally controlled variation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 49e5
authors Lehtinen, Saku
year 2002
title Visualization and teaching with state-of-the-art 3D game technologies
doi https://doi.org/10.52842/conf.ecaade.2002.538
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 538-541
summary This paper describes the use of the latest 3D game technologies and game editing tools in architectural modeling and visualization. The differences to more conventional rendering techniques, the benefits and the disadvantages of using these tools in architectural teaching are discussed.
series eCAADe
email
last changed 2022/06/07 07:52

_id 3c37
authors Lira, Roberto O. and Vidal, Claudia G.
year 2002
title Evaluación de un instrumento para medir el acceso a equipamientos urbanos: el caso de Concepción [Tool evaluation to measure the access to urban equipment: Concepcion's case]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 101-104
summary The paper explains the evaluation of an instrument, based on a GIS to asses the level of proximity of neighborhood locations to urban services and facilities. Starting from a selected set of these, circles are drawn on a city map with radii representing neighborhood access. The areas within the circles are identified as having a certain level of access. Neighborhood locations within the intersection of two or more of these circles are assigned increasing levels of access. The result is an “access map” atthe city level which represents the amount of services or “urban benefits” that a person can get from a specific neighborhood location. This map is then compared to population distribution and analyzed in terms of deficit of services and facilities.
series SIGRADI
email
last changed 2016/03/10 09:55

_id d372
authors Voigt, A., Schmidinger, E., Walchhofer, H.P. and Linzer, H.
year 2002
title Conception of Urban Space – Simulators Supporting Planning Work
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 87-90
summary Experimenting with “space”, joint exploring solution possibilities with all those concerned and the anticipation of the future involving as little risks as possible are important functions of space-related simulation contributing to increasing of knowledge, decision-finding and communication throughout the planning process. Questions as to conception of urban space, the modeling of urban volume and urban design, the improvement of spatial match (“fit”) and workability regarding utilization (”fitness for use”) call for suited simulators supporting planning work. All planning phases of urban-spatial planning processes are to benefit thereby: understanding is promoted, spatial characteristics developed, preservation- and renewal priorities are deduced, variants are conceived, spatial impact analysis of spatial ideas and graphic communication are to act as basis fordecision-finding. The present contribution also discusses the application possibilities of the “CAVE” (space with threedimensional image projections) as planning tool. The following questions are to be covered: qualitative and quantitative aspects of modeling of urban space, planning benefits arising from differing “levels of details” (LOD’s), “navigation in” and “interaction with urban spaces”, testing in line with requirements and examples of planning practice as well as current research- and development needs.
series SIGRADI
email
last changed 2016/03/10 10:02

_id e526
authors Wang, Jun
year 2002
title VIDI: A Lightweight Protocol Between Visualization Systems and Digital Libraries
source Virginia Polytechnic Institute and State University
summary Achieving interoperability between digital libraries and visualization tools is a difficult problem. To solve this problem, a version of the Open Archives Initiative (OAI) Protocol for Metadata Harvesting called VIDI is proposed. It is a lightweight protocol, which contains only 5 request verbs -- Identify, ListMetadataFormats, ListVisdataFormats, ListTransformers, and RequestResultSet. It is extended from the OAI protocol, which enables its simplicity and wider acceptability. It is flexible, which avoids a rigid architecture in implementation. It is general, so it can apply to all kinds of Visualization Systems and Digital Libraries. But most importantly, it reaches our goal of enabling operability between Visualization Systems and Digital Libraries. The protocol design and implementation details are given. Two prototype systems are implemented to demonstrate the above features. Implementation details are given about ENVISION-ODL and ENVISION-MARIAN. Analysis, evaluation, and conclusions reinforce the discussion of the benefits of VIDI.
keywords OAI; VIDI; Interoperability; Protocol; Visualization; Digital Libraries
series thesis:MSc
email
more http://scholar.lib.vt.edu/theses/available/etd-07012002-145841/
last changed 2004/06/02 19:12

_id 899b
authors Alvarado, R.G., Abufarde, F.B., Moreno, P.R. and Bravo, M.P.
year 2002
title Modelación de Actividades [Modeling of Activities]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 151-154
summary Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure developed and reflections about temporal representation, demonstrating that modeling of activities allows to suggest functional and spatial improvements.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 8780
authors Abdelhameed, W., Ozel, F., Addelatiff, M. and Daef, A.
year 2002
title Assessment of the Impact of Digital-Manual Media Types on the Basic Design Capabilities of Architects: A Proposed Framework and Directive Measures
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 275-276
summary The research attempts to defi ne and classify the design capabilities of architects into a basic framework. This defi nition will be useful in understanding and determining the types and nature of impact introduced by digital and manual media used during architecturaldesign process. The research consists of three parts. The First part reviews the main stages, tasks and activities of the architectural design process. The second part builds the proposed framework of design capabilities relating them to the specifi c tasks and activities conductedby the architect along the design process. The third part proposes some useful measures as to how to make use of the proposed framework in assessing the impact of media on the design capabilities of architects.
series SIGRADI
last changed 2016/03/10 09:47

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 15:15

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
doi https://doi.org/10.52842/conf.ecaade.2002.246
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email
last changed 2022/06/07 07:54

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email
more www.corp.at
last changed 2003/11/21 15:15

_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
doi https://doi.org/10.52842/conf.ecaade.1997.x.o8u
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2022/06/07 07:50

_id 6b70
authors Af Klercker, Jonas and Pittioni, Gernot
year 2002
title Architect and Structural Engineer in interactive design
doi https://doi.org/10.52842/conf.ecaade.2002.386
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 386-389
summary We are convinced that an interactive design process involving engineers and architects will create values to a project. Looking back there have been some obstacles, like a week’s time for exchange of drawings with traditional postal services; manual calculation methods, which could not be spoiled on loose grounds like architect’s sketches; different media – architect’s drawings and engineer’s numbers in tables; attitudes and traditional roles, implemented already in education. Today most of these obstacles can be overcome and we have made a test. We have used ArchiCad by Graphisoft and FEM-design by SKANSKA IT Solutions to test to make an interactive design. Our conclusions are that exchange of information, drawings and other documents is more or less routine in praxis, and it works almost instantly. Computers make calculation faster and easier for the engineer. Though we would wish to have software which manages to do more rapid estimations. Even simulations such as of loads on a structure are practically possible. By using model based CAD the data can be used for transferring quantities for calculations as well as visualization of the design as a platform for collaborate analysis. The technique is developed and usable but to gain acceptance and make use of it is also a matter of attitudes and of application activities in education.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 10:48

_id 461b
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2002
title The Role of Advanced VR Interfaces in Knowledge Management and Their Relevance to CAD
doi https://doi.org/10.52842/conf.caadria.2002.277
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 277-284
summary This paper introduces knowledge management and computer aided visualisation as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool and outlines the mechanics that enable the working prototype that focuses on CAD.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
doi https://doi.org/10.52842/conf.caadria.2002.151
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email
last changed 2022/06/07 07:54

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