CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 509

_id 9dc7
authors Hwang, Jie-Eun and Choi, Jin-Won
year 2002
title SpaceCore: Metadata for Retrieving Spatial Information in Architecture
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 197-215
doi https://doi.org/10.52842/conf.acadia.2002.197
summary This research investigates the spatial information retrieval in architecture focused on constructingefficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured dataabout data’ to describe the resources especially in a digital method. In this research, metadata is a sortof data object to be used in searching spatial information, such as describing a raw spatial data objectnot only as attribute data but also as content, structurally and semantically. There are two issues thatmotivate this research; 1) the materialization of the intangible space as a data object, and 2) thecontent-based information retrieval. In the viewpoint of content-based retrieval, we analyze spatialinformation on the apartment unit floor plan common in Korea. Then we extract the metadata items in astructured manner. To manage the items efficiently, we develop a data model for spatial informationaccording to the concept of “Structured Floor Plan”. For exploiting the metadata, this research showsseveral possibilities of query operations to present a set of sample queries about L-D-K(Living room -Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) amodeling module, Vitruvis; 2) an indexing module, SpaceCore; and 3) a browsing module.
series ACADIA
email curiozen@yonsei.ac.kr
last changed 2022/06/07 07:50

_id c839
authors Hwang, Jie-Eun
year 2002
title SpaceScope: Developing a Spatial Information Retrieval System - Focused on Apartment Unit Floor Plans -
source Yonsei University, Dept. of Housing & Interior Design
summary This research investigates the spatial information retrieval (IR) in architecture focused on constructing efficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured data about data’ to describe resources especially in a digital format. In this research, metadata is a sort of data object to be useful in searching spatial information. Metadata is also used to describe raw spatial data object as not only attribute data but also content structurally and semantic ally. There are two issues that motivate this research; 1) what is the spatial information – that materializes the intangible space as a data object, and 2) how we can search the information efficiently – the content-based information retrieval. Although knowledge of a building’s spatial content is most important in architecture, there has been no logical method to manage it.

From the viewpoint of content-based retrieval, the researcher analyzes spatial information of a floor plan, with a focus on the apartment unit floor plan common in Korea. Then the metadata items are extracted in a structured manner. To manage the items efficiently, the researcher develops a data model for spatial information according to the concept of the “Structured Floor Plan”. The main object of content to retrieve is a spatial network that consists of nodes of spaces and their linkages. There are two ways to organize the metadata: the traditional index files and the RDF (Resource Description Framework). While the index files are still efficient with computability, the RDF applies greater options to retrieve, such as fuzzy predicates, semantic predicates, and so on. To exploit the metadata, this research shows several possibilities of query operations that present a set of sample queries about L-DK(Living room – Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) a modeling module using Vitruvius; 2) an indexing module using MS SQL Server? 2000 in conjunction XML; and 3) a browsing module using the SpaceScope browser.

The future works may consider XML-based databases and a knowledge based query language, such as RQL/XQL, working on such databases. The more specific domain knowledge is involved, the more practical systems would be. Even in architecture, there may be a diverse range of domain knowledge, such as design, building performance, facility management, energy management, post occupied evaluation, historical research, and so on. Also the issue of interface should be investigated in depth, so that it will be adequate to the needs of the architectural field.

keywords Content-based Information Retrieval; Metadata; RDF; XML; Spatial Information; Apartment Floor Plan; Semantics
series thesis:MSc
email curiozen@yonsei.ac.kr
last changed 2003/04/25 07:27

_id e526
authors Wang, Jun
year 2002
title VIDI: A Lightweight Protocol Between Visualization Systems and Digital Libraries
source Virginia Polytechnic Institute and State University
summary Achieving interoperability between digital libraries and visualization tools is a difficult problem. To solve this problem, a version of the Open Archives Initiative (OAI) Protocol for Metadata Harvesting called VIDI is proposed. It is a lightweight protocol, which contains only 5 request verbs -- Identify, ListMetadataFormats, ListVisdataFormats, ListTransformers, and RequestResultSet. It is extended from the OAI protocol, which enables its simplicity and wider acceptability. It is flexible, which avoids a rigid architecture in implementation. It is general, so it can apply to all kinds of Visualization Systems and Digital Libraries. But most importantly, it reaches our goal of enabling operability between Visualization Systems and Digital Libraries. The protocol design and implementation details are given. Two prototype systems are implemented to demonstrate the above features. Implementation details are given about ENVISION-ODL and ENVISION-MARIAN. Analysis, evaluation, and conclusions reinforce the discussion of the benefits of VIDI.
keywords OAI; VIDI; Interoperability; Protocol; Visualization; Digital Libraries
series thesis:MSc
email junw@vt.edu
more http://scholar.lib.vt.edu/theses/available/etd-07012002-145841/
last changed 2004/06/02 19:12

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id ee65
authors Bourdakis, Vassilis and Charitos, Dimitris
year 2002
title Teaching Virtual Environment Design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 42-49
doi https://doi.org/10.52842/conf.ecaade.2002.042
summary In a previous paper, the authors considered the design and development of virtual environments (VEs) pointing out the need for a new direction within architectural education, leading towards a generation of VE architects. It was suggested that there is an urgent need for educating practitioners who will contribute to the design of 3D content for multimedia and virtual reality applications. This paper focuses on the application of these principles and ideas into the structure and methodology of three VE design courses, taught by the authors. These courses are by no means suggested as exhaustive examples of teaching this subject. They are seen as preliminary approaches, adapting to the educational context they are integrated within. Bearing in mind the problems relating to teaching large numbers of students with a design studio approach, difficult concepts, resources availability, fighting misconceptions, techno-phobia the following areas are discussed in the hope that they will contribute to VE design curricula in the near future.
series eCAADe
email V.Bourdakis@prd.uth.gr
last changed 2022/06/07 07:54

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
doi https://doi.org/10.52842/conf.acadia.2017.202
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email danacupkova@gmail.com
last changed 2022/06/07 07:56

_id 0d4c
authors Fischer, T., Herr, C.M., Burry, M.C. and Frazer, J.H.
year 2002
title Tangible Interfaces to Explain Gaudi's Use of Ruled-Surface Geometries: Interactive Systems Design for Haptic, Non-verbal Learning
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 131-138
doi https://doi.org/10.52842/conf.caadria.2002.131
summary This paper summarises the development of a machinereadable model series for explaining Gaudí’s use of ruled surface geometry in the Sagrada Familia in Barcelona, Spain. The first part discusses the modeling methods underlying the columns of the cathedral and the techniques required to translate them into built structures. The second part discusses the design and development of a tangible machine-readable model to explain column-modeling methods interactively in educational contexts such as art exhibitions. It is designed to explain the principles underlying the column design by means of physical interaction without using mathematical terms or language.
series CAADRIA
email sdtom@polyu.edu.hk
last changed 2022/06/07 07:50

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
doi https://doi.org/10.52842/conf.acadia.2002.013
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email tfowler@calpoly.edu
last changed 2022/06/07 07:51

_id ae2a
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 24-27
summary This paper will discuss an unconventional methodology for using physical and digital media strategies interchangeably in a tightly structured framework for the integration of environmental control systems (ECS) principles into a third year design studio. An eight-step methodology enabled architectural explorations of rich tactile and luminous engagement. The principles that provide the foundation for these integrative strategies between a design studio and building technology course, spring from a systematic approach that follows the tradition of the Bauhaus principles (e.g., Albers, Moholy-Nagy, Kandinsky and Kepes) of craftsmanship and visual perception.A series of intense short workshops focused on day lighting, electric lighting, and skin vocabulary to lead students to consider these components as part of their form-making inspiration. Examples of student work and their feedback on this methodology process will show how the exercises were linked to allow for a clear design progression.
series SIGRADI
email tfowler@calpoly.edu, bmuller@calpoly.edu
last changed 2016/03/10 09:52

_id 71a0
authors Gasparski, Wojciech W.
year 2002
title Designer’s Responsibility: Methodological and Ethical Dimensions
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 10-011
doi https://doi.org/10.52842/conf.ecaade.2002.010
summary A designer is anybody who designs, where ‘to design’ - from Latin designare - means ‘to mark out’. Those who design professionally are professional designers, i. e. who „see and seek value in new designs“. Seeing an seeking might be done in two ways: narrower or broader. According to the approach characteristic for design-methodological reductionism those things which are designed are considered the designed objects. In this approach the designer’s task is limited to narrowly understood artifacts like buildings, bridges, machines, devices etc. The relation between a designed object and the reminder of the world is of a secondary consideration or ignored even. The postponed consequences are of physical, social, psychological, and economical nature. Systemic design methodology is different. It describes that ‘what is designed’ in terms of an object of design, a system (a whole) separated from the ‘rest of the world’ to an extent that can minimise a negative ‘immunological effect’. The object of design is a spectem is used. An independently developed programming language entitled NQC (Not Quite C) is used to program the robots. The students are initially given three lectures dealing with robotics in general, methods of locomotion and state based programming principles. Small workshops and discussions about ways of tackling the assigned problem followed these lectures. The work of Rechtin is shown wherein the methodology of “architecting” combines heuristics, hierarchies and intuition to reach design solution spaces. The students are then allowed to form teams whereby they must include members from each faculty. The students are also responsible for forming committees to collectively make decisions about the competitions. The committees decide general attributes of the robots such as size (Constructors Committee) as well as the rules for the competition (Race Committee). The Communication Committee was entrusted to develop a communication protocol (using Infrared transmitters) and the Code Committee decided whuse. Once producing and teaching good science is the main tasks of scholars, those among the scholars who are involved in design science are responsible not only for producing good design science but also for educating designers as reflective practitioners conscious of what every designer should know about objects of design and ethics related to the profession.
series eCAADe
email wgaspars@ifispan.waw.pl
last changed 2022/06/07 07:51

_id d65c
authors Glymph, J., Shelden, D., Ceccato, C., Mussel, J. and Schober, H.
year 2002
title A Parametric Strategy for Freeform Glass Structures Using Quadrilateral Planar Facets
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 303-321
doi https://doi.org/10.52842/conf.acadia.2002.303
summary The design and construction of freeform glass roofing structures is generally accomplished through theuse of either planar triangular glass facets or curved (formed) glass panes. This paper describesongoing research on the constructability of such structures using planar quadrilateral glass facets for theJerusalem Museum of Tolerance project by Gehry Partners, in collaboration with Schlaich Bergermann& Partners, engineers. The challenge here lies not only in the development of a geometric strategy forgenerating quadrilateral planar facet solutions, but also in the fact that said solutions must closely matchthe designs created initially in physical model form by the architects.We describe a simple but robust geometric method for achieving the structure by incorporating thenecessary geometric principles into a computational parametric framework using the CATIA Version 5system. This generative system consists of a hierarchical set of geometric ‘control elements’, that drivethe design toward constructible configurations. Optimization techniques for approximating the generatedstructural shape to the original created by the designers are also described. The paper presents theunderlying geometric principles to the strategy and the resulting computational approach.
series ACADIA
email cc@asyncc.com
last changed 2022/06/07 07:51

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
doi https://doi.org/10.52842/conf.ecaade.2014.1.365
wos WOS:000361384700036
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email ivo.vrouwe@kuleuven.be
last changed 2022/06/07 07:50

_id 31a4
authors Koszewski, K., Kowal, S., Rzadkiewicz, R., Slyk, J. and Wrona, S.
year 2002
title Virtual Modeling and Multimedia Presentation as the Basic Principles of CAAD Education in Warsaw School of Architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 126-129
doi https://doi.org/10.52842/conf.ecaade.2002.126
summary Virtuality versus reality in the teaching concepts is one of the most important issues in our traditionally and professionally oriented school. Computer modelling techniques and interactive presentations as a communication media used to express students sophisticated aesthetics intentions in conceptual design are the subject of our peculiar interest. The goal of our study is to find out how students may use virtual tools to communicate the design ideas.
series eCAADe
email wrona@arch.pw.edu.pl
last changed 2022/06/07 07:51

_id ddssar0218
id ddssar0218
authors Koutamanis, Alexander
year 2002
title Information Amount Measurement in Generative Systems:An Objective Approach to Termination
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Termination in computational generative systems is linked increasingly to user intervention: the generative system concludes when the user chooses it to do so. The similarities between this approach to termination and the creative artistic process suggest that the products of generative systems are amenable to analysis in terms of well-formedness leading to a formal measure that acts as an automatic termination trigger. The paper proposes that such a measure can be derived from structural information theory. By applying the compression of structural information theory to meaningful principles of a design world we derive a consistent, universal description of the design result at any given state. This description expresses the correlation of the design with its formal constraints, as well as the general perception of the design’s patterns.
series DDSS
last changed 2003/08/07 16:36

_id 6cde
authors Liapi, Katherine A.
year 2002
title Transformable Architecture Inspired by the Origami Art: Computer Visualization as a Tool for Form Exploration
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 381-388
doi https://doi.org/10.52842/conf.acadia.2002.381
summary Membrane packaging has been the main feature of the earliest prototypes of transformablearchitecture. Similar concepts of spatial transformation are encountered in the origami art where aplanar paper surface, after folding, transforms to a 3-dimentional object. The geometric configuration ofcreases on a sheet of paper before folding, as well as the topological properties of 3D origami papermodels, have been recently addressed, and can be used as a guide for the design of new forms.Because membranes in general can be considered surfaces of minimal thickness, principles of theorigami art and math can find applications in the conception and design of transformable membranestructures for architecture. This paper discusses how computer visualization can be used to explorethe potential application of ideas borrowed from the origami art in the conceptual design oftransformable structures. A two-case study that shows how origami math is integrated in the computervisualization of a potential architectural application is included. The same study also shows thatanimated simulations of the transformation process during folding can identify problems in the initialgeometric conception of an origami type structure, and can be used for further morphologicalexplorations.
series ACADIA
last changed 2022/06/07 07:59

_id 3ff7
authors Mohd Fazidin, J. and Ahmad Zuhairi, A.M.
year 2002
title Principles and Methods of Interface Design: New Courseware to Design and Develop Electronic Products
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 321-328
doi https://doi.org/10.52842/conf.caadria.2002.321
summary Current problems in designing products or devices that carries content such as WAP phones, Digital Satellite TVs, PDAs and GPS Navigation system demands more than the traditional means of product or industrial design theories and techniques. Designers of such devices cannot rely only on physical appearance or technology alone. Interface Design, Bachelors in Multimedia course offered by the Faculty of Creative Multimedia, Multimedia University, is tailored to solve some of the above issues.321-328
series CAADRIA
email fazidin@mmu.edu.my
last changed 2022/06/07 07:58

_id 3a23
authors Mullins, M., Zupancic-Strojan, T. and Juvancic, M.
year 2002
title Experts and Users Efficiency and Accuracy in the Presentation of Design Ideas Across Networks
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 430-439
doi https://doi.org/10.52842/conf.ecaade.2002.430
summary This paper describes means to enhance projects where local communities collaborate in the design process through information and communication technologies (ICTs). Recent examples of neighbourhood-scale renewal projects illustrate experiences in the dialogue between ‘experts’ and ‘users’, and draw attention to the application of ICTs in that dialogue. The authors’ research is directed towards a quantitative and qualitative description of differences in how the general public and professionals perceive and understand architectural representations across a broad range of presentation types. Two initial studies by the authors are described. The first examines the accuracy and efficiency of architectural presentations. The second study investigates the relationship of physical to virtual environment with regard to the subjects’ prior knowledge of the physical. Analysis of the research work undertaken to date by the authors indicates an appropriate use and combination of experiential and conceptual means of presentation in communicating accurate information about spatial environments between expert and user. The analysis indicates that architectural intentions and user expectations coincide more closely through the means of experiential media, and confirms the hypothesis that there are principles that can be described to enhance their correlation.
series eCAADe
email tadeja.zupancic@arh.uni-lj.si
last changed 2022/06/07 07:58

_id ga0225
id ga0225
authors Radojevic, Mirjana Devetakovic and Turner, Raewyn
year 2002
title Spatial Forms Generated by Music – The Case Study
source International Conference on Generative Art
summary This paper resulted from the first stage of an ongoing collaborative research between a multi-senses artist (R. T.) from New Zealand and an architect interested in generic architecture (M. D.) from Yugoslavia. The research examines potential relations between music and architecture and explores the ways music could be a source for generation of spatial forms, and vice versa, whether architecture might generate music. In the first stage of the research two different existing generic principles were combined. The graphical interpretation of the music served as a pattern for creating the spatial forms. In this experiment the Brahms’s Hungarian Dance No1 has been used as an initial generator. The music is transformed into the sequence of linear drawings. Every single drawing potentially defines a spatial composition, while each single line represents an axis of the future spatial form. Together with geometric definitions there are some ambient values, like color, transparency and many others, that can be determined by music. After an overview of results, paper concludes with perspectives for future research that will include time as an additional dimension towards generating dynamic spatial concepts based on music.
series other
email eaoyu@ptt.yu
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 1fda
authors Rashid, Hani and Couture, Lise Anne
year 2002
title Virtual Architecture – Real Space
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 005-8
doi https://doi.org/10.52842/conf.caadria.2002.005
summary We are in the very early stages of a digital revolution whose direction we will not be certain of for sometime, much in the same way that Enlightenment-era architects, theologians, and thinkers did not quite comprehend the profound changes taking place in their own time. Today’s digital technologies are having profound effects on many different aspects of our contemporary understanding from the human genome to the mapping of the cosmos. Digital manipulations that use virtual-reality technologies form a major part of this revolution. As architects we are responding in a number of ways, by conceiving of entirely new geometric principles, new methodologies, and entirely novel approaches to representation beyond perspectival geometry.
series CAADRIA
email info@asymptote.net
more http://www.asymptote.net
last changed 2022/06/07 08:00

_id ga0203
id ga0203
authors Riley, Howard
year 2002
title Generative Art: Multi-Modal Meanings
source International Conference on Generative Art
summary This paper introduces the concept of multi-modality, drawing upon recent work in the field of social semiotics [1] in an attempt to theorise how art generated through a variety of media deployed in a variety of modes may be understood through semiotic principles applicable to them all. Medium is defined as the means of expression (material and other technologies); mode is defined as the manner of expression. Case studies from the field of sculpture are illustrated.
series other
email howard.riley@sihe.ac.uk
more http://www.generativeart.com/
last changed 2003/08/07 17:25

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