CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id 3d67
authors Breen, J., Nottrot, R. and Stellingwerff, M.
year 2002
title Relating to the ‘real’ Perceptions of Computer Aided and Physical Modelling
doi https://doi.org/10.52842/conf.ecaade.2002.134
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 134-138
summary Designing - giving form to new objects or environments - is largely a question of anticipating the workings of spatial and material environments, which can become ‘reality’ only by being built. Until ‘realized’ a design is essentially a figment of the designer’s imagination, although his or her ideas may be laid down and conveyed to others via specialized design media. In this way impressions of the design may be shared with clients, colleagues or other ‘actors’ in the design process. Such products of the designer’s imaging process can be relatively abstract or begin to approach - future - reality. Form & Media research can be ‘revealing’, stimulating insights concerning preferences, working processes and the effects of products of the designer’s imagination. In the past ten years we have gained considerable practical experience with both virtual and tangible (scale) models. We have compared different techniques in conference workshops, within educational settings and in our Form & Media research laboratory. The research projects ranged from the development of practical techniques and working methods to protocol analyses of designing architects. This contribution draws comparisons between different computer aided modelling techniques, with an indication of their perspectives, making use of the experience gained from various experiments in an educational context, and will highlight the potentials for different combinations of digital and physical modelling techniques.
series eCAADe
email
last changed 2022/06/07 07:54

_id bb75
authors Montagu, Arturo F.
year 2002
title Urbamedia Desarrollo de una base de datos de fragmentos urbanos de ciudades argentinas y latinoamericanas utilizando tecnología digital “VRML” (Virtual Reality Modelling Language) [“Urbamedia” Database Development of urban fragments of Argentinean and Latin cities utilizing the digital technology of VRML (Virtual Reality Modeling Language)]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 112-115
summary The proposal of “Urbamedia” is to undertake the development of a 3D virtual and interactive model of an historical area of the city of Buenos Aires. The selected zone is the “Mayo Avenue” including the “Mayo Square”; this project is financed by the National Agency of Scientific and Technological Development of Argentina and the University of Buenos Aires.We are presenting and experimental model of the “Mayo Square” that has been developed at ABACUS, Department of Architecture & Building Aids Computer Unit, University of Strathclyde UK. We are also looking to include histórical areas of three cities (Mar del Plata, Rosario and Santa Fe) and eventually other cities from Latin América. Due that ABACUS has a strong experience in city modelling plus the powerful software and hardware used there, we must develop a VRML customized menu to be adapted to our low cost PC equipment. The 3D model will be used mainly in urban design simulation procedures and the idea is to extend to other type of simulationsof the environmental parameters.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 8ea2
authors Simondetti, Alvise
year 2002
title Computer-generated physical modelling in the early stages of the design process
source Automation in Construction 11 (3) (2002) pp. 303-311
summary This paper illustrates some of the opportunities arising from the introduction of computer-generated physical modelling1 in the early stages of the architectural design process. The use of this technology in the design process differs from previous research and practise in that it looks at the use of computer-generated physical modelling recursively in design process rather than as a means to create a final presentation model [W.J. Mitchell, M. McCullough, Digital Design Media, Van Nostrand Reihnold, New York, 1994]. Previous research in the field by the author identified recursive strategy in the design process as the area in which computer-generated physical modelling offers unique opportunities to the designer. Three unique advantages in the use of computer-generated physical modelling technology are illustrated by three case studies. These advantages are: (1) understanding kinetic design, (2) understanding design involving complex geometry and (3) understanding design at the interface with the human body.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 1083
authors Wu, Rui
year 2002
title Computer Aided Dimensional Control in Building Construction
source Eindhoven University of Technology
summary Dimensional control in the building industry can be defined as the operational techniques and activities that are necessary, during the construction process of a building, for the assurance of the defined dimension quality of a building (Hoof, 1986). Efficient and precise dimensional control of buildings under construction is becoming ever more important because of changes in the construction industry. More prefabricated components are used; more regulations appear; newly designed buildings have more complex shapes, and building construction is speeding up. To ensure the predefined dimensional quality, a plan of dimensional control must be designed, on the basis of building drawings and specifications delivered by architects, before the building is constructed. The dimensional control plan must provide site personnel with adequate information on, among others, setting out and assembling building components, which can often be done by means of Total Stations. The essence of designing a dimensional control plan is to find out which points should be used as positioning points, which points should be set out in advance or controlled afterwards, and not to forget why. In an effort to contribute to the improvement of the dimensional control of on-site construction projects, this research tries to capture the knowledge required to design an adequate dimensional control plan and make that knowledge more generally available, and build a digital connection between CAD systems and Total Stations, focusing on prefabricated concrete building structural elements. The instrument developed in this research for capturing of essential dimensional control information and knowledge makes use of Product Data Technology (PDT) and Knowledge Technology (KT). The chosen solution supports the stochastic analysis of optimal positioning points taking account of various sorts of deviations and their mutual relationships. The resulting information model has been written in a standardized information modelling language called UML (Unified Modelling Language). The model has been implemented in a Dimensional Control System (DCS) and applied in the “La Tour” construction project in Apeldoorn, the Netherlands. The DCS provides a digital way to bridge the floor plan design with dimensional control, predict dimensional deviation limits and output the data needed for a Total Station. The case study of “La Tour” tests the UML model and prototype of the DCS. The results prove that direct positioning of objects (by putting reflectors on the objects and using a Total Station and by inputting coordinates extracted and calculated from the AutoCAD drawings) provides higher speed, accuracy and reliability. It also shows a way to (pre)position free form objects in 3D where traditional methods cannot. In conclusion: (1) it seems to be justified to expect that the application of the DCS will contribute to increased confidence in dimensional control and the reduction of costs of failure, which potentially could support the increased use of cheaper construction methods, and will also contribute to the improvement of building design and construction process. (2) the scientific contribution of this research is a first step towards providing dimensional quality in a construction process covered by stochastic dimensional uncertainty, even for positioning of free form objects.
keywords Construction Management; Constructional Engineering; Computer Applications
series thesis:PhD
last changed 2003/02/12 22:37

_id 2d54
authors Clayton, M.J., Warden, R.B. and Parker, Th.W.
year 2002
title Virtual construction of architecture using 3D CAD and simulation
source Automation in Construction 11 (2) (2002) pp. 227-235
summary 3D modeling and computer simulations provide new ways for architecture students to study the relationship between the design and construction of buildings. Digital media help to integrate and expand the content of courses in drafting, construction and design. This paper describes computer-based exercises that intensify the student's experience of construction in several courses from sophomore to senior level. The courses integrate content from drafting and design communication, construction, CAD, and design. Several techniques are used to strengthen students' awareness and ability in construction. These include: Virtual design–build projects in which students construct 3D CAD models that include all elements that are used in construction. Virtual office in which several students must collaborate under the supervision of a student acting as project architect to create a 3D CAD model and design development documents. Virtual sub-contracting in which each student builds a trade specific 3D CAD model of a building and all of the trade specific models must be combined into a single model. Construction simulations (4D CAD) in which students build 3D CAD models showing all components and then animate them to illustrate the assembly process. Cost estimating using spreadsheets. These techniques are applied and reapplied at several points in the curriculum in both technical laboratory courses and design studios. This paper compares virtual construction methods to physical design–build projects and provides our pedagogical arguments for the use of digital media for understanding construction.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 204eaea2001
id 204eaea2001
authors Niemann, T., Schmidt, A. and Reiss, S.
year 2002
title The Use of New Media Tools in Environmental Simulation
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary Urban design model simulations serve to let us envision the future environment. These models are important tools in planning processes and serve to democratize improve the comprehension of decision processes. Those affected and (often) laypeople help in the formulation of opinions. Not lastly, model simulations facilitate the evaluation of the quality of the future urban design spaces and allow for corrections in the optimization of designs. Model simulations can be created by the help of endoscopic techniques already well known to medicine. Nowadays, virtual simulations can, on the other hand, be entirely created on a computer through the use of suitable programs. At the present time a comparative investigation into the performance capabilities of analog and digital technologies is still pending. In a two-group comparative study, static analog and digital simulations were compared by using categorical scales to answer questions on urban design layout and living space quality. The results demonstrated that analog and digital simulations lead to similar value judgments. However, layout and living space quality in the analog simulations were given somewhat higher rankings, on average. A conclusive statement about the performance capabilities of analog or digital simulations in urban design processes is still premature. Future studies should take this context into consideration. Aside from the performance capabilities of a simulation, other aspects are also to be considered, such as the resource requirements for practical urban planning processes. At this time the use of analog simulations is often recommended. This is because the use of analog simulations brings similar results using fewer resources than digital simulations. To the observer, analog simulations retain a more natural quality. Now as before, models are often constructed during the performance of urban design projects, reducing even further the resource demands of an analog model, which in the end is reflected in the costs.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ddssup0202
id ddssup0202
authors Antoni, J.P.
year 2002
title Urban Sprawl Modelling: Combining Models to Make Decision
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incollaboration between the urban planning agency of Belfort and the laboratory of geography of Strasbourg. It requires three steps: 1. quantification of the sprawl (how much areas are involved in theurban sprawl process?); 2. location of the sprawl (where are the areas defined in the first step?); 3. differentiation of the sprawl (what are the areas located in the second step?). Of course, the successionof the three stages makes the use of the complete model more complex. So, a global ergonomic user interface is being developed within the GIS, allowing to modify each parameter and to play easily numerous simulations.
series DDSS
last changed 2003/11/21 15:15

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ijac201412305
id ijac201412305
authors Davis, Daniel
year 2014
title Quantitatively Analysing Parametric Models
source International Journal of Architectural Computing vol. 12 - no. 3, 307-320
summary Architectural practices regularly work with parametric models, yet almost nothing is known about the general properties of these models. We do not know how large a typical model is, or how complicated, or even what the typical parametric model does. These knowledge gaps are the focus of this article, which documents the first large-scale quantitative parametric model survey. In this paper three key quantitative metrics - dimensionality, size, and cyclomatic complexity - are applied to a collection of 2002 parametric models created by 575 designers. The results show that parametric models generally exhibit a number of strong correlations, which reveal a practice of parametric modelling that has as much to do with the management of data as it does with the modelling of geometry. These findings demonstrate the utility of software engineering metrics in the description and analysis of parametric models.
series journal
last changed 2019/05/24 09:55

_id ddssar0229
id ddssar0229
authors De Vries, B., Jessurun, A.J. and J. Dijkstra, J.
year 2002
title Conformance Checking by Capturing and Simulating Human Behaviour in the Built Environment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to model natural human behaviour, it is necessary to capture this behaviour. First, we will start out by modelling behaviour for specific situations, such as taking a seat in a theatre. To capture humanbehaviour, the following experiment is performed: Given a virtual environment, a sufficient number of subjects (real humans) are asked to execute a human task in this virtual environment (e.g. take a seat inthe theatre). Whenever the subject deviates from the shortest path, the system will ask for a clue why this is done. The hypothesis is that the combination of the motion paths and the clues for making/changing decisions will provide decision rules to make reliable predictions about human behaviour under the same conditions when using virtual persons. To test the hypothesis, we propose to use the university’s main conference and presentation hall as a test case. A 3D model and a motion pathgraph are constructed that enables a virtual person to find its way to a selected chair. The clues from the experiment are implemented as decision rules that determine a virtual person’s behaviour. Running thesimulation will result in the following data: Time per person to find a chair, Deviation from the shortest path, Distance covered per person to find a chair, Distribution of seated persons over time and Relocation of persons. To validate the test case, the process of people entering the hall and finding a chair is recorded on videotape. The walking behaviour of the people observed on the video is analysed and compared with the data from the simulation.
series DDSS
last changed 2003/08/07 16:36

_id 2205
authors Gabriel, Gerard Cesar and Maher, Mary Lou
year 2002
title Coding and modelling communication in architectural collaborative design
source Automation in Construction 11 (2) (2002) pp. 199-211
summary Although there has been some research done on collaborative face-to-face (FTF) and video-conferencing sessions involving architects, little is known about the effects these different media have on collaborative design in general and on collaborative communication and design representation in particular. In this paper, we argue that successful computer-mediated collaborative design (CMCD) does not necessarily mean emulating close-proximity environments. In order to investigate this view, we carried out experiments examining the effect and significance of different communication channels in collaborative sessions between architects. The experiments were conducted in different environments and classified into three categories. The first category is FTF. The second, CMCD sessions with full communication channels, CMCD-a. The third category was conducted also through CMCD sessions but with limited communication channels, CMCD-b. A custom coding scheme is developed using data, external and theoretically derived coding categories as a base. Examples of how the proposed coding scheme works are given from all three categories of experiments. The coding scheme provides the basis for modelling and understanding communication in collaborative design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 2acf
authors Gero, John
year 2002
title Situated Computing: A New Paradigm for Design Computing
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, p. 1
summary Computer usage in design has largely been in the areas of document production, 3D modelling and to a lesser extent in specialised design analysis and design synthesis tasks. This use of computers by designers has been based on well-defined practices that have their genesis in the scientific approach to knowledge. Just as knowledge is independent of its use and independent of its user, so computer programs are designed to be independent of their use and independent of their users. This talk presents a complementary paradigm based on the notions of situated cognition as the basis of the development of new kinds of computational design tools.Situated cognition holds that where are you and when you are there matters and that the state you are in affects what you do. The fundamental difference is between encoding all knowledge prior to its use to allowing the knowledge to be grounded in the interaction between the computational system and its environment. In addition to the concepts of situated cognition there is another important concept called constructive memory. Constructive memory changes our view of “memory” in acomputational system from being a thing in a place that can be accessed with the correct index to being a process that produces a “memory” when needed. Thus, memory is constructed as needed and becomes a function of both the question it is used to respond to and the situation within which it was asked. These concepts provide the foundation for the developmentof novel tools to support computer-aided designing. Examples of situated cognition and constructive memory will be presented. This will be followed by examples of situated design analysis and situated computational design creativity.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 8fba
authors Hui, K.C.
year 2002
title Free-form design using axial curve-pairs
source Computer-Aided Design, Vol. 34 (8) (2002) pp. 583-595
summary Deformation of 3D shapes usually requires the use of a deformation tool. The freeform deformation technique requires the use of a lattice of control point for deforming anobject. This may require a synchronized movement of the lattice control points in order to obtain the desired effects. The axial deformation technique allows an object to bedeformed by manipulating an axial curve. However, unexpected twist of the object may be obtained. This is a result of the lack of control on the local coordinate frame of thecurve. This paper presents a technique for deforming objects with a set of axial curve-pairs. The use of a curve-pair allows the local coordinate frame to be controlledintuitively. A curve-pair is composed of a primary and an orientation curve. The orientation curve is an approximate offset of the primary curve. A technique is proposed formaintaining the relation between the primary and the orientation curve when the curve-pair is adjusted. By associating a complex 3D object to a curve-pair, the object can bestretched, bended, and twisted intuitively through manipulating the curve-pair. This deformation technique is particularly suitable for manipulating complex shapes (e.g.decorative components) in industrial and aesthetic design, and is also suitable for modelling characters and animals with flexible bodies. Adjusting the curve-pair according tosome motion constraints produces different postures of a character or animal model. This in turn can be used as decorative components for aesthetic design.
keywords Cross-Sectional Design, Sweeping, Axial Curve-Pair, Axial Deformations, Aesthetic Design, Geometric Modelling
series journal paper
last changed 2003/05/15 21:33

_id 6795
id 6795
authors KOUZELEAS Stelios
year 2005
title DEFINITION OF A METHOD OF LIMITS OF THE SIMPLIFICATION OF A HALL MODEL IN A CAD SYSTEM TO DIMINISH FALSIFICATION OF ACOUSTIC SIMULATION RESULTS
source International Congress eCAADe 2005 (Education and research in Computer Aided Architectural Design in Europe), subject : “Digital Desing : the quest for new paradigms”, ISBN 0-9541183-2-4, pp. 695-704, Technical University of Lisbon, Portugal, 21-24 September 2005
summary During the modelling, because of the sometimes complex architectural shape of halls, we were forced to introduce simplifications in order to carry out calculations and simulation operations on these halls, as the calculation software requires plane surfaces. This paper presents a developed tool adapted on a CAD modelling system (AutoCAD), which defines an “average limits” of the model simplification operation in order to control and diminish the falsification of calculation and simulation results on this model, such as the architectural acoustic simulation. The process of the elaboration and the adjustment of the simplified models of the Grand Theatre of Bordeaux (GTB) based on acoustical measurements and their calculation results are described in detail in a previous article (Kouzeleas and Semidor, 2001). The analysis process of the consequences of the hall model simplification on the acoustical simulation results and the applied simplification methods are described in a PhD thesis (Kouzeleas, 2002). This article is based on this analysis process in order to apply it on several simplified models of the Amphitheatre of the Architecture School of Bordeaux (Amphi-EAPB). The comparison in a CAD system (AutoCAD) of the acoustical calculation results and the areas after simplification of the simplified models of these two halls made with AutoCAD, via the developed tool adapted on the AutoCAD, permit to define a “limits average of a hall model simplification” before the falsification of these calculation results.
series other
type normal paper
email
more http://www.civil.ist.utl.pt/ecaade05/
last changed 2005/10/25 12:19

_id 6533
authors Maher, A.M. and Burry, M.C.
year 2002
title Hybridized Measurement: Interpreting historical images of Sagrada Família Church in Barcelona using CAD-based digital photogrammetry
doi https://doi.org/10.52842/conf.ecaade.2002.448
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 448-455
summary This paper gives an account of the extrapolated use of digital photogrammetry undertaken by the Spatial Information Architecture Laboratory (SIAL) in the pursuit for new interpretations of historical images at the Sagrada Família Church. The work is an extension of the research activities undertaken as part of the Australian Research Council (ARC) Strategic Partnerships with Industry – Research and Training (SPIRT) project New onto Old : 3D flexible computer modelling to aid heritage building restoration, recycling and extension, where digital photogrammetry was first explored as a measurement tool for non-specialist implementation. The research makes use of the link between Computer Aided Design (CAD) and digital photogrammetry in a reverse manner, using built spatial data to produce orthographic rectified images of what was intended from the historical drawings and models of the architect Antoni Gaudí (1852-1926).
series eCAADe
email
last changed 2022/06/07 07:59

_id e81e
authors Petric, J., Ucelli, G. and Conti, G.
year 2002
title Participatory Design in Collaborative Virtual Environments
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 159-162
summary This paper re-establishes the theoretical framework for participatory design evolved in the late sixties and early seventies as part of the movement towards a more explicit design methodology and attempts an explanation of why the concept failed to gain commitment from the architectural and urban design professionals. The issue of user participation in the processes of building and urban design is enjoying renewed attention following its relative neglect over the last 20 years due, in large measure, to significant advances in emerging information technologies, particularly multimedia, virtual reality and internettechnologies. This paper then gives an account of two significant and relevant developments in the evolution of the application of informationtechnologies with which the authors have been engaged. These are:a responsive and interactive interface to wholly immersive and realistic virtual reality representations of proposed buildings and urban neighbourhoods. an intuitive and platform-independent VR modelling environment allowing collaborative evolution of the scheme from withinthe virtual world. The efficacy of these IT developments is tested in the context of a design exercise in which three designers, from distributedlocations and using different computer platforms, collaboratively design an Information Centre from within the virtual world.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ga0235
id ga0235
authors Turner, A.
year 2002
title Ecomorphic Dialogues
source International Conference on Generative Art
summary The biological concept of ecomorphology examines the morphology of the organism in relation to the environment it inhabits. However, the organism itself is an active agent that shapes the environment that in turn shapes it. The two are linked through what autopoietic theory calls structural coupling, and thus the environment itself evolves as an ecomorphic entity. This short paper discusses modelling the process of ecomorphic evolution of an art gallery, which is built around the natural interaction, or hermeneutic dialogue, between people and artworks within it. The natural interactions from the point of view of the person are those based on active perception of the environment, that is, based solely on possiblities that the environment affords to the person. In the model presented here, the possibilities of the gallery are to view the artwork on display, and agents with vision act out the part of the people. However, the artwork itself is engaged in a game in which it tries to place itself in popular rooms within the gallery, moving from location to location to achieve this. Around this visually coupled interaction between viewer and artwork, the walls of the gallery are formed and reformed according to the location of the players, in order to create a constantly evolving space in which the game is played: the ecomorphic dialogue of artwork and art viewer.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ac57
authors Bae, H.A., Kim, M.R., Shin, S.Y., Kim, H.A. and Yoon, C.S.
year 2002
title An Application of Photogrammetry Measuring Technology to Parametric Modeling of Korean Traditional Wooden Structure
doi https://doi.org/10.52842/conf.caadria.2002.139
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 139-146
summary To construct a 3D parametric model of Korean traditional wooden structure, the fundamental process is to obtain the dimensions of each building. An application of measuring high technology helps this process accomplished more efficiently. However PhotoModeler is a photogrammetric program to measure the dimension using photographs. The information derived from PhotoModeler is used to clarify the design rule inherent in a Korean traditional mansion type building - UnHyun Palace.
series CAADRIA
email
last changed 2022/06/07 07:54

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