CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 812e
authors Kobayashi, Yoshihiro
year 2002
title 3D City Model Generator: The Application of Neuro-Fuzzy Systems in CAD
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 163-174
doi https://doi.org/10.52842/conf.acadia.2002.163
summary This paper introduces a computer-aided design (CAD) system in which a neuro-fuzzy system isintegrated as a main engine for learning. Specifically, a computer system that generates 3D city modelsfrom satellite images is formulated, implemented, and tested. Techniques from neural networks, fuzzysystems, image processing, pattern recognition, and machine learning constitute the methodologicalfoundation of the system. The usability and flexibility of the system are evaluated in case studies.
series ACADIA
email
last changed 2022/06/07 07:51

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email
more www.corp.at
last changed 2003/11/21 15:15

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
doi https://doi.org/10.52842/conf.caadria.2002.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id fce1
authors Anumba, C.J. and Ruikar, K.
year 2002
title Electronic commerce in construction-trends and prospects
source Automation in Construction 11 (3) (2002) pp. 265-275
summary There is growing interest in the conduct of business transactions by electronic means through the Internet and/or dedicated networks; this is often referred to as electronic commerce. This paper reviews developments in electronic commerce, with a particular focus on its applicability and uptake within the construction industry. Electronic commerce business models are reviewed and the enablers and barriers to their uptake in the construction sector presented. The paper concludes with future trends in electronic commerce and the need for construction organisations to make the necessary investments that will enable them to take advantage of these.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssup0206
id ddssup0206
authors Dickey, J.W. and Jones, Dennis B.
year 2002
title CyberQuest Prospector (CQP):A Guide for the Evolutionary Discovery Process
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary CyberQuest Prospector (CQP) is a tool to guide an individual or team through the evolutionary process of finding better approaches to a particular problem, project, program, plan, or design. This prospectingprocess can involve, for example, new definitions, different data, altered evaluation techniques and new ideas and actions on many other topics. CQP involves a five step process. At step zero all the requisite historical background knowledge is entered. This knowledge is divided into topical areas or statements. In step one the team updates the various knowledge statements in the system and then assigns a "maturity" to them. The team then adds any new statements (step two). Next, (step three) the team makes decisions on actions to be undertaken and also on the external factors likely to be "in play" in the upcoming time period. After that period (step four) the team records the results and rates the "success" achieved. CQP subsequently changes the associated knowledge statement confidences. In the last step the clock is advanced. The ultimate result is a set of definitions, data, relationships, experimental techniques, issues,implications, and even personality traits in which some degree of confidence has evolved. The CQP process is demonstrated here with an urban transportation planning example involving such diverse topics asplanning/analysis techniques, data collection methods, and procedures for working with advocacy coalition networks.
series DDSS
last changed 2003/08/07 16:36

_id 2a84
authors Donath, D. Hansen, St. and Richter, K.
year 2002
title Architectural Window - Computer networks as planning and integration tools
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 302-305
doi https://doi.org/10.52842/conf.ecaade.2002.302
summary As building projects become increasingly more complex, the number of project participants increases as does their spatial distribution. An effective decentralised work process and co-operation is of increasing importance. The global computer network, the internet, has great potential and recent times have seen the development of a variety of techniques in this field. The project proposal described here is based upon this approach and also takes it a step further. A specific analysis of the subject and the subsequent identification of potential approaches formed the basis for an architectural application that brings the architect in contact with other project participants using the internet as a powerful yet simple and easy to use medium. The project is currently (2002) undergoing practice tests and academic investigation and is installed on a freely-accessible server.
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_193
id ecaade2009_193
authors Frumar, Jerome; Zhou, Yiyi
year 2009
title Beyond Representation: Real Time Form Finding of Tensegrity Structures with 3d ‘Compressed’ Components
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2009.021
wos WOS:000334282200001
summary Tensegrity structures are of interest to architecture and engineering as a practical means to explore lightweight and rapidly deployable modular structures that have a high degree of geometric freedom and formal potency. The notion of tensegrity structures with 3D ‘compressed’ components is introduced and their feasibility is demonstrated through selected physical models. Attempts to further explore the architectural potential of tensegrity structures within a computational environment have proven difficult, as they are statically indeterminate and require form finding procedures to “find a geometry compatible with a self-stress state” (Motro 2002). An overview of tensegrity ‘capable’ software that can be used for architectural design is followed by a discussion that introduces an additional computational method based on particle-spring systems. This approach enables real time manipulation of tensegrity networks. Two projects that utilize this unique tool are described.
keywords Form finding, particle-spring, tensegrity, 3D compressed component
series eCAADe
email
last changed 2022/06/07 07:50

_id f89e
authors Hermanson, Robert D.
year 2002
title Re- Presentations: Media Inquiries Regarding Architecture
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 14-18
summary Within the framework of architectural practice as well as the academy, media supported worldwide interdependence and transient cultural waves are essential forces activating the current globalization phenomenon. Schools that have always engaged themselves in international dialogue, are now increasingly immersed in the rapidly developing media arena andglobal information networks. In this paper I propose a theoretical and pedagogical framework in which the concept of migration provides a useful model with which to investigate the transitory natures permeating cultures. These involve not only the literal moving from one physical world into another, but also the more abstract - from that of the so called “real” world into that of the “virtual.” Through what I call re-presentations an experimental studio was conducted at the Universidad Nacional del Litoral in Santa Fe, Argentina involving multi-cultures ( the USA and Argentina) and multi-disciplines ( film/video and architecture). The conclusion suggests however, that such re-presentations posit paradoxical questions.
series SIGRADI
email
last changed 2016/03/10 09:53

_id 61d6
authors Klein, M., Sayma, H., Faratin, P. and Bar-Yam, Y.
year 2002
title A Complex Systems Perspective on How Agents Can Support Collaborative Design
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 95-111
summary Almost all complex artifacts nowadays, including physical artifacts such as airplanes, as well as informational artifacts such as software, organizational designs, plans and schedules, are created via the interaction of many, sometimes thousands of participants, working on different elements of the design. This collaborative design process is typically expensive and time-consuming because strong interdependencies between design decisions make it difficult to converge on a single design that satisfies these dependencies and is acceptable to all participants. Complex systems research concerning the generic dynamics of distributed networks has much to offer to the understanding of this process. This paper describes some insights derived from this novel perspective.
series other
email
last changed 2003/05/10 10:16

_id 31ca
authors Martens, B., Björk, B.-C. and Turk, Z.
year 2002
title Open, Self Organising Repository for Scientific Information Exchange - The SciX Project
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 222-229
doi https://doi.org/10.52842/conf.ecaade.2002.222
summary In the paper-based world, CAAD-associations, such as eCAADe, and scientific publishers aim at getting the right people together and for making sure their work gets distributed to their peers. Electronic networks, such as the Internet, are providing scientists with the means to pursue those activities on their own. In this paper we present the goals of an EU project called SciX. The goal of SciX is to analyze the business processes of scientific publishing, to invent new publication models and through a series of pilots to demonstrate how this should work. In the envisioned scenarios, professional associations such as eCAADe play an important role. Their members are the potential users of SciX’s platforms, authors and readers of the papers. Associations could also become the publishers and archivists of the knowledge created within their respective community. The objectives of this contribution focus on involving the eCAADecommunity in the developments in SciX, on fine-shaping the goals as well as on defining the requirements and monitoring the usability of the pilots.
series eCAADe
email
last changed 2022/06/07 07:59

_id 6b05
authors Martens, B., Björk, B.-Chr. and Turk, Z.
year 2002
title Open, Self Organising Repository for Scientific Information Exchange
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 116-120
summary In the paper-based world, CAAD-associations, such as SIGRADI, and scientific publishers aim at getting the right people together and for making sure their work gets distributed to their peers. Electronic networks, such as the Internet, are providing scientists with the means to pursue those activities on their own. In this paper we present the goals of an EU project called SciX (Scientific information eXchange). The goal of is this project is to analyze the business processes of scientific publishing, to invent new publication models and through a series of pilots to demonstrate how this should work. In the envisioned scenarios, professional associations such as SIGRADI play an important role.
keywords Scientific Knowledge Management, Retrospective CAAD Research, CAADrelated Publications, Web-based Bibliographic Database, Machine Learning
series SIGRADI
email
last changed 2016/03/10 09:55

_id dc32
authors Maver, T.W.
year 2002
title Constructing and Reconstructing the City: The Glasgow Experience
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 94-96
summary This paper describes and illustrates three very different uses of Information and Computing Technology (ICT) to represent, interpret and provide access to the city of Glasgow, Scotland’s largest city. The first application is a web-based three dimensional model of the city centre comprising the topography of the landform, the road and river networks and around 10,000 individual buildings. The model provides the interface to a number of different databases and search engines help the user explor the city. The second application is a recently completed CD-ROM illustrating, from an aerial perspective, the growth of the city from pre-historic times to the present. It comprises 230 images, 140,000 words of text, 5 video clips and 35 sound clips. The third application is to create a web-based massive archive of images (around 10,000) and historical events, personalities, objects and themes that can be updated and enlarged inexpensively and made available on-line to the widest possible audience.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 3a23
authors Mullins, M., Zupancic-Strojan, T. and Juvancic, M.
year 2002
title Experts and Users Efficiency and Accuracy in the Presentation of Design Ideas Across Networks
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 430-439
doi https://doi.org/10.52842/conf.ecaade.2002.430
summary This paper describes means to enhance projects where local communities collaborate in the design process through information and communication technologies (ICTs). Recent examples of neighbourhood-scale renewal projects illustrate experiences in the dialogue between ‘experts’ and ‘users’, and draw attention to the application of ICTs in that dialogue. The authors’ research is directed towards a quantitative and qualitative description of differences in how the general public and professionals perceive and understand architectural representations across a broad range of presentation types. Two initial studies by the authors are described. The first examines the accuracy and efficiency of architectural presentations. The second study investigates the relationship of physical to virtual environment with regard to the subjects’ prior knowledge of the physical. Analysis of the research work undertaken to date by the authors indicates an appropriate use and combination of experiential and conceptual means of presentation in communicating accurate information about spatial environments between expert and user. The analysis indicates that architectural intentions and user expectations coincide more closely through the means of experiential media, and confirms the hypothesis that there are principles that can be described to enhance their correlation.
series eCAADe
email
last changed 2022/06/07 07:58

_id bff9
authors Proctor, George (Ed.)
year 2002
title ACADIA 2002 [Conference Proceedings]
source Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X / Pomona (California) 24-27 October 2002, 446 p.
doi https://doi.org/10.52842/conf.acadia.2002
summary The 2002 ACADIA conference finds digital tec_nology ubiquitous as the Association for Computer Aided Design in Architecture moves into its third decade. The organization of ACADIA is on the threshold of restating its mission. After 20 years, many of the organization’s initial objectives have been achieved. ACADIA members have been instrumental in the development of design software, and in bringing computers and digital technology into architectural practice and design school curriculum. At first, ACADIAns faced the debate over the appropriateness and utility of digital technology in the disciplines of architecture, planning and building science. Today the use of computers and information technology is widely accepted by architects and CAAD and digital technology have brought profound change to design practice. The debate in ACADIA has long since moved from "should we use this technology" to "how", "for what" and "why". Now that many practitioners, learning institutions and professional organizations have taken up the call, ACADIA must restate its mission, if it wishes to remain “distinct”. This does not mean that the work of ACADIA is complete. Much remains to be done and much more needs to be improved. ACADIA’s Mission Statement places particular focus on “education and the software, hardware and pedagogy involved in education.” And “(t)he organization is also committed to the research and development of computer aides that enhance design creativity, and that aim at contributing to the construction of humane physical environments.” These are the areas that continue to evolve, grow and provide for ACADIA’s continued relevance. The ACADIA 2002 conference theme reflects the state of digital technology’s application to the discipline, as much as it refers to ACADIA’s future. With the general acceptance of digital technology and CAAD, we have arrived at a place where the work of great interest and relevance lies in the space between what is digital and what is analog. The environments of real space and cyberspace have in a very short time become so intertwined that the space between real and virtual (not to be confused with reality and fantasy) is becoming indistinguishable. You cannot eat, travel, use public utilities, bank, shop, vacation or recreate without at the very least coming into contact with or passing through information space. The landscape between these two environments has become a cultural phenomenon for those societies with access to the Internet and information networks. And while the computer and World Wide Web have empowered individuals, the collective impact of the technology holds all the potential and problems that similarly emerged in other technology induced landscapes. Consider this last point in the context of ACADIA’s stated mission to “enhance design creativity while contributing to the construction of humane physical environments.” And you can see why many of the 260 initial submissions to this conference were in the area of design artifacts and design methodology, providing evidence that ACADIA’s mission remains relevant and in accord with the trends of research and professional creative activity.
series ACADIA
email
last changed 2022/06/07 07:49

_id 7400
authors Rizal, H. and Ahmad Rafi, M.E.
year 2002
title The Impact of Internet Enabled Computer Aided Design (iCAD) in Construction Industry
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 085-92
doi https://doi.org/10.52842/conf.caadria.2002.085
summary The advent of the Internet has opened up and given, particularly, the developing countries and the world in general, a transformation into collective intelligence (Levy, 1998) societies linked to digital communication (Rafi, 2001). Apart from large corporations, the rapid evolution of border-less communication has also synergise between the art and science expertise to form low-cost internet-based networks that have become multi-million dollar companies within a short period of time (e.g. Linux) (Rafi, 2001). In the context of architectural designs and construction industries, the birth of Internet-based CAD (iCAD) solutions has offered a new dimension to architectural practice. The function of CAD has expanded as a tool to communicate and collaborate as well as to better control all phases of the architectural practices. This paper will review the current available iCAD tools and explore the possible utilisation of iCAD in architectural practices. The opportunities for modifying current professional practice standards to best use iCAD will be rationalised as well as the elements in ensuring the effectiveness of iCAD implementation. The final component of the paper will be an evaluation framework to measure the value of iCAD in an architectural practice. The framework will become an early platform for an architectural practice to decide and plan their future in utilising and applying iCAD in the most efficient way.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id e5a6
authors Senagala, Mahesh
year 2002
title Time-like Architectures: The Emergence of Post-spatial Parametric Worlds
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 69-76
doi https://doi.org/10.52842/conf.acadia.2002.069
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived fromthe language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselvesthrough globally networked control mechanisms are emerging. Such buildings maybe "pluggedinto" the information networks and can be manipulated through remote interaction. Architecture canbe published, literally. At this time there is no one theoretical framework available to address sucharchitectural efforts and the paper is aimed at providing a framework under the rubric of "TimelikeArchitectures". The paper addresses the unprecedented transformation of the spatial and temporalfoundations of architecture by a convergence of two technological developments: global real-timeinformation networks and kinetic, pneumatic tectonics. Envisioned and in some cases built by agroup of avant-garde architects, time-like architectures are poised to become a norm in a nottoo distant future. The paper will identify, define and outline few time-like works. The paper willalso outline the historical, theoretical and ethical relationships between post-spatial (authors term),post-modern and modern architectures using Charles Jencks’ structuralist classification,Evolutionary Tree.
series ACADIA
email
last changed 2022/06/07 07:56

_id d145
authors Senagala, Mahesh
year 2002
title Time-like Architectures - The Emergence of Post-spatial Parametric Worlds
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 254-261
doi https://doi.org/10.52842/conf.ecaade.2002.254
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe “plugged into” the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no one theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of “Time-like Architectures”. The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a coming together of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned, and, in some cases built, by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial, post-modern and modern architectures using Charles Jencks’ structuralist classification, Evolutionary Tree.
series eCAADe
email
last changed 2022/06/07 07:56

_id 9c70
authors Stouffs, R., Tunçer, B., Venne, R-F. and Sariyildiz, I.S.
year 2002
title InfoBase: A multimedia learning environment to support group work
source Proceedings of ITC@EDU 1st International Workshop on Construction Information Technology in Education, Portoroz, Slovenia, 12-13 September 2002
summary We are developing a multimedia learning environment to support group work and discourse. It aims to offer the student the means and tools to organize his or her learning activities in cooperation with oth-ers. The focus is on information and document management, presentation and publication, communication and discourse, and cooperation and group work. The design of this environment is considered in relationship to an educational process in which the student becomes familiar with the use of ICT for supporting communi-cation and cooperation. We believe that such an environment plays a vital role in the application of e-learning to the design context, and that it will facilitate the initiation of networks or working groups that serve as vir-tual centers of knowledge and experimentation.
series other
email
last changed 2003/04/23 15:50

_id caadria2007_683
id caadria2007_683
authors Tayyar, Bahram
year 2007
title Digitally Supported Neighbourhoods
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.d5x
summary The new infrastructure of digital telecommunication and ubiquitous computation enables people to work, communicate, and entertain via electronic networks from their living places. Therefore, understanding the nature and design of digitally supported neighborhoods is likely to emerge as an increasingly important research question. This study investigates how neighborhoods in Melbourne can be more appropriately designed for new technologies and other convenience, especially for new residents with different life styles. It adopts Sidney Brower’s (1996) typology of neighborhoods and explores social, spatial and technological implications of new emergent lifestyles, according to Clifford’s (2002) classification, on every type. Key Words – Digitally Supported Neighborhoods, Implication of Modern ICTs, Telecommunication Based Lifestyles, Typology, Scenario Based Study.
series CAADRIA
email
last changed 2022/06/07 07:50

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