CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 515

_id ddssar0228
id ddssar0228
authors Tunçer, B. and Stouffs, R.
year 2002
title Modeling Cooperative Design Analyses
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The study of precedents plays an important role in design and design education. Architecture students prepare analyses of prominent precedents with respect to various criteria. Such design analyses arerepresented and communicated through abstractions. Collections of these abstractions are stored, related, managed, and presented in digital environments. Such web-based environments can serve as anextensible library of design precedent analyses. The use of an extensive library by a collection of students requires a flexible and extensible information model for relating and integrating the various contributions. We propose a methodology that establishes an information model for digital architectural analysis environments. This model facilitates a rich information structure of abstraction entities and their relationships, both structural and semantic, offering increased value for accessing and browsing this information. Specifically, a rich information structure allows one to access the information from alternative views to those that are expressed by the individual abstractions. In this paper, we start bydiscussing precedent-based learning, and describe the abstraction model currently used for precedent documentation and analysis. We then present our methodology for achieving a rich information structure. We end the paper with a description of an implementation of this methodology as anarchitectural analysis construction and presentation environment for a second year design studio.
series DDSS
last changed 2003/08/07 16:36

_id 6d22
authors Bermudez, J., Agutter, J., Syroid, N., Lilly, B., Sharir, Y., Lopez, T., Westenskow, D. and Foresti, S.
year 2002
title Interfacing Virtual & Physical Spaces through the Body: The cyberPRINT Project
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 395-400
doi https://doi.org/10.52842/conf.acadia.2002.395
summary The cyberPRINT is a fully immersive, interactive virtual environment that is being generated in rea-timebased on physiological data readings of a human body. In other words, the cyberPRINT is based oncreating interfaces between physical and digital spaces and between biology and informationtechnologies. The cyberPRINT is also an event, wherein a performer is connected to the cyberPRINTgenerator to create a self-sustaining feedback mechanism. Although using the body to electronicallydrive music and media events is not new, most of these works have paid little or no attention to thepotential of interactive 3D virtual environments. Nor have they been so technologically advanced,interdisciplinary intensive (involving architecture, choreography, modern dance, music, bioengineering,medicine and computer science), or architecturally focused as the cyberPRINT.This project covers a wide and fertile territory that goes from the very technical and design oriented tothe very theoretical and interdisciplinary. This paper is intended to (1) expand what has been alreadypublished about this project (Bermudez et al 2000a) and (2) establish potential areas for discussionbefore and after the performance
series ACADIA
email
last changed 2022/06/07 07:52

_id acadia17_202
id acadia17_202
authors Cupkova, Dana; Promoppatum, Patcharapit
year 2017
title Modulating Thermal Mass Behavior Through Surface Figuration
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 202-211
doi https://doi.org/10.52842/conf.acadia.2017.202
summary This research builds upon a previous body of work focused on the relationship between surface geometry and heat transfer coefficients in thermal mass passive systems. It argues for the design of passive systems with higher fidelity to multivariable space between performance and perception. Rooted in the combination of form and matter, the intention is to instrumentalize design principles for the choreography of thermal gradients between buildings and their environment from experiential, spatial and topological perspectives (Figure 1). Our work is built upon the premise that complex geometries can be used to improve both the aesthetic and thermodynamic performance of passive building systems (Cupkova and Azel 2015) by actuating thermal performance through geometric parameters primarily due to convection. Currently, the engineering-oriented approach to the design of thermal mass relies on averaged thermal calculations (Holman 2002), which do not adequately describe the nuanced differences that can be produced by complex three-dimensional geometries of passive thermal mass systems. Using a combination of computational fluid dynamic simulations with physically measured data, we investigate the relationship of heat transfer coefficients related to parameters of surface geometry. Our measured results suggest that we can deliberately and significantly delay heat absorption re-radiation purely by changing the geometric surface pattern over the same thermal mass. The goal of this work is to offer designers a more robust rule set for understanding approximate thermal lag behaviors of complex geometric systems, with a focus on the design of geometric properties rather than complex thermal calculations.
keywords design methods; information processing; physics; smart materials
series ACADIA
email
last changed 2022/06/07 07:56

_id 71a0
authors Gasparski, Wojciech W.
year 2002
title Designer’s Responsibility: Methodological and Ethical Dimensions
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 10-011
doi https://doi.org/10.52842/conf.ecaade.2002.010
summary A designer is anybody who designs, where ‘to design’ - from Latin designare - means ‘to mark out’. Those who design professionally are professional designers, i. e. who „see and seek value in new designs“. Seeing an seeking might be done in two ways: narrower or broader. According to the approach characteristic for design-methodological reductionism those things which are designed are considered the designed objects. In this approach the designer’s task is limited to narrowly understood artifacts like buildings, bridges, machines, devices etc. The relation between a designed object and the reminder of the world is of a secondary consideration or ignored even. The postponed consequences are of physical, social, psychological, and economical nature. Systemic design methodology is different. It describes that ‘what is designed’ in terms of an object of design, a system (a whole) separated from the ‘rest of the world’ to an extent that can minimise a negative ‘immunological effect’. The object of design is a spectem is used. An independently developed programming language entitled NQC (Not Quite C) is used to program the robots. The students are initially given three lectures dealing with robotics in general, methods of locomotion and state based programming principles. Small workshops and discussions about ways of tackling the assigned problem followed these lectures. The work of Rechtin is shown wherein the methodology of “architecting” combines heuristics, hierarchies and intuition to reach design solution spaces. The students are then allowed to form teams whereby they must include members from each faculty. The students are also responsible for forming committees to collectively make decisions about the competitions. The committees decide general attributes of the robots such as size (Constructors Committee) as well as the rules for the competition (Race Committee). The Communication Committee was entrusted to develop a communication protocol (using Infrared transmitters) and the Code Committee decided whuse. Once producing and teaching good science is the main tasks of scholars, those among the scholars who are involved in design science are responsible not only for producing good design science but also for educating designers as reflective practitioners conscious of what every designer should know about objects of design and ethics related to the profession.
series eCAADe
email
last changed 2022/06/07 07:51

_id 10eaea2001
id 10eaea2001
authors Gorczyca, Adam and Wrona, Stefan
year 2002
title Evaluation in 3D Endoscopic Simulation – Application in Architectural Studios
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary Simulation techniques are nowadays commonly spread in CAAD applications. They are so popular, that even notion of SAAD (Simulation Aided Architectural Design) is used. Practical implementation of simulation techniques is present almost everywhere in our lives. All of us had a possibility of watching on TV, how Russians are going to pick up their atomic submarine “Kursk” from a sea-bottom. It is very tragic but significant example. People convinced themselves, that it is much cheaper to analyze any “virtual environment”, than to experiment with reality. Especially, when cost this “tampering” is extremely expensive. That is why some light and scenography simulation are prepared by computers. From the same reasons filmic special effects are produced (sink of Titanic…). There are also obvious medical applications, where endoscopic surgery replaced invading methods, while simulation of human body help students to learn anatomy. Forensic medicine try to identify faces of murders or body remains.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 5833
authors Koch, V. Zwölfer, M. and Fischer, K.
year 2002
title Turban - Time sensitive modelling of cities and urban fragments in CAD environments
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 296-300
doi https://doi.org/10.52842/conf.ecaade.2002.296
summary Town planning requires conscious handling of the existing urban structure and knowledge about its history. Only so planned modifications and supplements can be integrated in a sustainable manner into existing urban structures and have lasting effects. Modern CAD environments offer basically the possibility of supporting necessary planning process through additional integrated tools. In the project ‘Turban’ CAD extensions were developed additionally, providing planners and students with fundamental tools for data-capture and analysis around the temporal process from town developments.
series eCAADe
email
last changed 2022/06/07 07:51

_id 2c5b
authors Leach, Neil
year 2002
title Designing for a Digital World
source John Wiley & Sons Ltd., New York
summary This volume brings together some of the world's leading voices from digital theory, technology and design to address this question. Offers a snapshot of informed opinion at a crucial juncture in the history of the discipline.
series other
last changed 2003/04/23 15:14

_id e81e
authors Petric, J., Ucelli, G. and Conti, G.
year 2002
title Participatory Design in Collaborative Virtual Environments
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 159-162
summary This paper re-establishes the theoretical framework for participatory design evolved in the late sixties and early seventies as part of the movement towards a more explicit design methodology and attempts an explanation of why the concept failed to gain commitment from the architectural and urban design professionals. The issue of user participation in the processes of building and urban design is enjoying renewed attention following its relative neglect over the last 20 years due, in large measure, to significant advances in emerging information technologies, particularly multimedia, virtual reality and internettechnologies. This paper then gives an account of two significant and relevant developments in the evolution of the application of informationtechnologies with which the authors have been engaged. These are:a responsive and interactive interface to wholly immersive and realistic virtual reality representations of proposed buildings and urban neighbourhoods. an intuitive and platform-independent VR modelling environment allowing collaborative evolution of the scheme from withinthe virtual world. The efficacy of these IT developments is tested in the context of a design exercise in which three designers, from distributedlocations and using different computer platforms, collaboratively design an Information Centre from within the virtual world.
series SIGRADI
email
last changed 2016/03/10 09:57

_id bff9
authors Proctor, George (Ed.)
year 2002
title ACADIA 2002 [Conference Proceedings]
source Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X / Pomona (California) 24-27 October 2002, 446 p.
doi https://doi.org/10.52842/conf.acadia.2002
summary The 2002 ACADIA conference finds digital tec_nology ubiquitous as the Association for Computer Aided Design in Architecture moves into its third decade. The organization of ACADIA is on the threshold of restating its mission. After 20 years, many of the organization’s initial objectives have been achieved. ACADIA members have been instrumental in the development of design software, and in bringing computers and digital technology into architectural practice and design school curriculum. At first, ACADIAns faced the debate over the appropriateness and utility of digital technology in the disciplines of architecture, planning and building science. Today the use of computers and information technology is widely accepted by architects and CAAD and digital technology have brought profound change to design practice. The debate in ACADIA has long since moved from "should we use this technology" to "how", "for what" and "why". Now that many practitioners, learning institutions and professional organizations have taken up the call, ACADIA must restate its mission, if it wishes to remain “distinct”. This does not mean that the work of ACADIA is complete. Much remains to be done and much more needs to be improved. ACADIA’s Mission Statement places particular focus on “education and the software, hardware and pedagogy involved in education.” And “(t)he organization is also committed to the research and development of computer aides that enhance design creativity, and that aim at contributing to the construction of humane physical environments.” These are the areas that continue to evolve, grow and provide for ACADIA’s continued relevance. The ACADIA 2002 conference theme reflects the state of digital technology’s application to the discipline, as much as it refers to ACADIA’s future. With the general acceptance of digital technology and CAAD, we have arrived at a place where the work of great interest and relevance lies in the space between what is digital and what is analog. The environments of real space and cyberspace have in a very short time become so intertwined that the space between real and virtual (not to be confused with reality and fantasy) is becoming indistinguishable. You cannot eat, travel, use public utilities, bank, shop, vacation or recreate without at the very least coming into contact with or passing through information space. The landscape between these two environments has become a cultural phenomenon for those societies with access to the Internet and information networks. And while the computer and World Wide Web have empowered individuals, the collective impact of the technology holds all the potential and problems that similarly emerged in other technology induced landscapes. Consider this last point in the context of ACADIA’s stated mission to “enhance design creativity while contributing to the construction of humane physical environments.” And you can see why many of the 260 initial submissions to this conference were in the area of design artifacts and design methodology, providing evidence that ACADIA’s mission remains relevant and in accord with the trends of research and professional creative activity.
series ACADIA
email
last changed 2022/06/07 07:49

_id 864a
authors Senagala, Mahesh and Masden, Kenneth
year 2002
title Interrupted Interface - On the Cybernetics of Digital Design Process
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 168-172
doi https://doi.org/10.52842/conf.ecaade.2002.168
summary From the viewpoint of Batesonian cybernetics, ‘conscious purpose’ and ‘artistic process’ are distinct ends of a spectrum of the functioning of ‘self’. The conceptual stage of the design process is essentially an artistic activity unencumbered with accuracy, dimensionality, scale, program or even tectonics, albeit all of these maybe tacitly present at the ‘back of a designer’s mind’. Artistic activities involve broad mental processes that are beneath the stratum of consciousness. By definition, consciousness is selective awareness; it is linear in execution and limited in its capability to synthesize complex parameters. One of the central questions of this paper is “if artistic process requires one to abandon, or relinquish conscious purpose at the time of the generation of the work of art, and if the early stages of artistic process is a result of a vast number of ‘unconscious’ forces and impulses, then how can the computer, which demands (and thus propagates) geometric precision, focused operation and rational execution, be part of that process?” This paper will explore how, cybernetically, the computer can be ‘coupled’ with ‘self’ (via a visual interface) and the artistic process. Three specially devised conceptual design exercises•namely BurrDesign, BlinDesign, and BlitzDesign•and three corresponding “interruptive” computer interface modifications were deployed in an introduction to digital media course. The results of this study are now under consideration for their effectiveness in promoting conceptual design using the computer, and how the ‘self’ might form a cybernetic whole with the machine. The findings could have implications in design pedagogy, informatics and interface design.
series eCAADe
email
last changed 2022/06/07 07:56

_id 76f8
authors Silva, Neander F. and Lima, Ecilamar M.
year 2002
title Design Process Simulation in Design Computing Teaching: The Evolution and Assessment of the Efficacy of a Hybrid Problem-Based Approach
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 236-239
summary Teaching Design Computing in the context of a design task is an idea derived from the problem based learning, PBL, movement. However, a PBL curriculum has rarely been implemented in architectural education, let alone in Design Computing education. The development and implementation of a feasible PBL Design Computing curriculum is described in this paper. The idea of teaching design computing through design-based approaches has been increasingly adopted over the past 15 years. However, most of the resulting experiments have been limited to specific courses within larger programmes. This approach has rarely affected a dedicated design computing curriculum. We describe here a post-graduate programme that has been structured around a specific design project through a set of courses in which the emphasis falls on the needs of the design process rather than on software categories. We also describe the preliminary results of the assessment carried out to verify the efficiency of theadopted approach and developed model.
series SIGRADI
email
last changed 2016/03/10 10:00

_id 8ea2
authors Simondetti, Alvise
year 2002
title Computer-generated physical modelling in the early stages of the design process
source Automation in Construction 11 (3) (2002) pp. 303-311
summary This paper illustrates some of the opportunities arising from the introduction of computer-generated physical modelling1 in the early stages of the architectural design process. The use of this technology in the design process differs from previous research and practise in that it looks at the use of computer-generated physical modelling recursively in design process rather than as a means to create a final presentation model [W.J. Mitchell, M. McCullough, Digital Design Media, Van Nostrand Reihnold, New York, 1994]. Previous research in the field by the author identified recursive strategy in the design process as the area in which computer-generated physical modelling offers unique opportunities to the designer. Three unique advantages in the use of computer-generated physical modelling technology are illustrated by three case studies. These advantages are: (1) understanding kinetic design, (2) understanding design involving complex geometry and (3) understanding design at the interface with the human body.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ga0213
id ga0213
authors Herr, Christiane M.
year 2002
title Generative Architectural Design and Complexity Theory
source International Conference on Generative Art
summary During the past decades, complexity theory has evolved as a new discipline that provides a broad scientific perspective towards dynamic real-life phenomena, challenging the classical linear worldview as well as simple cause-and-effect-style Newtonian physics. For architects, the advent of this new science offers the challenge as well as the chance to reconsider common design approaches and to invent new strategies based on the new paradigms. The actual application of complexity theory to architectural design, however, results in a fundamental dilemma: How can a reflective, ultimately retrospective body of thought (complexity theory) be applied to prospective design challenges (architecture)? Being part of a current MArch thesis project, the proposed paper focuses on this general dilemma between architectural design and complexity theory and discusses actual as well as potential future generative architectural design approaches involving complexity theory. Generative design strategies commonly apply algorithmic methods and formalisms, which can conveniently produce and deal with high levels of complexity. Complexity describes general properties of a system and can be further dissected into several modes: epistemic, ontological and functional complexity. This taxonomy offers insights into generative design applications, which have mostly focused on a limited set of complexity modes. Besides complexity generated by sheer numbers, aspects like functional or hierarchical complexity offer further perspectives on generative systems, processes and output. Considering these aspects of complexity theory, future challenges to generative architectural design can be predicted.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 73d9
authors Parés, Ariadna Zoppi and Álvarez-Salgado, Darío J.
year 2002
title Archivo Digital de las Obras de Arte de la Ciudad Universitaria: experiencia en el Pregrado de Arquitectura [Digital File of Art of the University City: Degree Experience in Architecture]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 240-244
summary This article describes the experiences in the teorical – practical course “Computer Asisted Design – Level II” in the Architecture career, offer by the LTAD - FAU – UCV. We gave as models to the students of our course real art works, located and visitable in the universiy campus, offering the construction of detailed digital files of them, that will be publish in Internet. Files that can be use in the inventary and conservation of those art works. Important exercise if we consider that this art works are part of theUNESCO Human Cultural Patrimony (http://www.unesco.org). We want that our University asumes this iniciative as integral part of the inventary, conservation and divulgation of the art works integrated to the buildings in the UCV Campus.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 15:15

_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.o8u
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2022/06/07 07:50

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 10:48

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
doi https://doi.org/10.52842/conf.caadria.2002.151
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

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