CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 513

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id 7e02
authors Elger, Dietrich and Russell, Peter
year 2002
title The Virtual Campus: A new place for (lifelong) learning?
doi https://doi.org/10.52842/conf.ecaade.2002.472
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 472-477
summary 472 eCAADe 20 [design e-ducation] Modeling Real and Virtual Worlds Session 13 In the early spring of 2001 a collection of German universities founded a virtual faculty of architecture, which was named „Liquid Campus“. Current thinking about future forms of education in the field of architecture combined with over 4 years of experience with net-based design studios, led to questions about the future of existing universities, their buildings and their use. This problem was put to 43 students in the form of a design exercise to create a place for a virtual university. In the current situation, in which the administration of knowledge is more and more located on the internet, and even the so-called meeting places themselves can be virtualised through the help of video-conference-software, the exercise was to design a virtual campus in the framework and to carry out this design work in a simulation of distributed practice. Initial criticism of the project came from the students in that exemplary working methods were not described, but left for the students to discover on their own. The creation of a concept for the Liquid Campus meant that the participants had to imagine working in a world without the face to face contacts that form the basis (at present) of personal interaction. Additionally, the assignment to create or design possible links between the real and the virtual was not an easy task for students who normally design and plan real physical buildings. Even the tutors had difficulties in producing focused constructive criticism about a virtual campus; in effect the virtualisation of the university leads to a distinctive blurring of its boundaries. The project was conducted using the pedagogical framework of the netzentwurf.de; a relatively well established Internet based communication platform. This means that the studio was organised in the „traditional“ structure consisting of an initial 3 day workshop, a face to face midterm review, and a collective final review, held 3,5 months later in the Museum of Communication in Frankfurt am Main, Germany. In teams of 3 (with each student from a different university and a tutor located at a fourth) the students worked over the Internet to produce collaborative design solutions. The groups ended up with designs that spanned a range of solutions between real and virtual architecture. Examples of the student’s work (which is all available online) as well as their working methods are described. It must be said that the energy invested in the studio by the organisers of the virtual campus (as well as the students who took part) was considerably higher than in normal design studios and the paper seeks to look critically at the effort in relation to the outcomes achieved. The range and depth of the student’s work was surprising to many in the project, especially considering the initial hurdles (both social and technological) that had to overcome. The self-referential nature of the theme, the method and the working environment encouraged the students to take a more philosophical approach to the design problem. The paper explores the implications of the student’s conclusions on the nature of the university in general and draws conclusions specific to architectural education and the role of architecture in this process.
series eCAADe
email
last changed 2022/06/07 07:55

_id 192eaea2001
id 192eaea2001
authors Kardos, Peter
year 2002
title Perceptual Evaluation of the Spatial Manifestations of Urban Structures
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary The objective of this contribution is to bring to the attention of the community of experts in the field of architectural simulation the interdependence of the spatial manifestations of material components of urban environments and the phenomena of visual perception and imagination which we practically employ in education, professional design and which we also try to use in our contact with the clients. The way towards finding new qualities of urban environments should be dominated by our efforts to understand and perceive the urban structure as a real space-time manifestation, which is being mediated to the user also as a sensually experienced image (scene). Its atmosphere and informative content give impulses for an individualized reaction from various aspects. The content of the experience is multileveled and the sensorial effects of its iconic components can be precisely verified by means of simulation processes in temporal sequences. Taking these aspects as basis, we are developing methods, which would by taking determined conditions into consideration, broaden the spectrum of research, verification, or evaluation of the real spatial manifestations and interactive actions in situ as well as their possible anticipation and performance in laboratory conditions. Perceptual simulation is, together with the significance of experiencing and evaluating the urban environment in the eye-level horizon, a starting point of spatial model simulation methods as a supportive experimental creative and verification tool. The new information technologies and the creative technical cooperation of analog and digital iconic simulation systems create unconventional possibilities for exact recording of information and impulses for the complicated transformational process engaging more actively the community in their participation. Practice in teaching architectural design has verified
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ec93
authors Lee, Alpha W.K.
year 2002
title From Simulation to Stimulation - Stimulative Design Computing Learning and Teaching Environment Based on Multiple Representations
doi https://doi.org/10.52842/conf.caadria.2002.207
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 207-212
summary Design computing is an interdisciplinary field that centers on the intersection of design, computer science, and cognitive science. These multi-dimensional faces of this new paradigm necessitate a mutual understanding of computing and design as a whole, which are usually conceived as separate stages of computer-mediated design. This paper explores the use of multiple representations in stimulative design computing learning and teaching environment. This paper starts with an overview of computer-mediated collaborative learning, multiple representations and learner-centered design. Then issues related to the methodology in implementing the system are discussed. Agent models and prototype of the above computer-mediated collaborative learning system are constructed. The research is under progress.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 106eaea2001
id 106eaea2001
authors Pflüger , Frank
year 2002
title Computer-Aided Visualization Meaningful Support in the Context of Urban Design
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary Concepts and ideas take shape in the head. Human beings think by relying on visual forms, they connect ideas and thoughts with images. Especially when we are dealing with complex processes, visualizations have always helped to increase our understanding of contents, to facilitate communication and thus to support cooperation. Communication and planning are not possible without real or imagined pictures or, as we prefer to say, images.This easily explains why computer-aided visualizations today are among the standard instruments in the field of construction and planning.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 10:48

_id sigradi2023_428
id sigradi2023_428
authors Armagno, Ángel
year 2023
title The spatial discourse of Power Architectures in Kurt Wimmer's film "Equilibrium".
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1421–1432
summary This article explores the correlation between the language of cinema and the architectural spatial discourse of power depicted in the film Equilibrium (Wimmer, 2002). This connection is examined through a discursive approach to communication studies. To analyze a specific sequence from the chosen film, a two-stage multimodal analysis was conducted. Initially, the visual analysis method proposed by Kress and Van Leeuwen (2006) designed for the representation of social actors, was employed. Subsequently, in the second stage, sociological and conceptual associations were drawn from the diverse semiotic resources identified in the first phase. The analyzed case revealed several intertextual relationships, among them; Hitler's figure recontextualized as an exemplifying archetype; the panopticon concept representing the spatial power dynamics; the presence of the German zeppelin symbolizing dominance and spreading propaganda through loudspeakers; the religious iconographic influence, its forms and symbols, contributing to a cultural identity inseparable from the history of the Western world.
keywords Cinema, Power Architectures, Critical discourse analysis, Multimodality, Intertextuality
series SIGraDi
email
last changed 2024/03/08 14:08

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
doi https://doi.org/10.52842/conf.ecaade.2002.310
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id ddssar0210
id ddssar0210
authors Friedl, G., Trum, H.M.G.J. and Rutten, P.G.S.
year 2002
title An Innovative Model of the Building Development ProcessDesign as a Process of Crystallisation
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In the past, models describing the development of artefacts, including buildings, usually were of a linear nature thereby suggesting a sequential path from conception of the artefact to its completion. This has consequences for the sequence of activities in the design and programming phase. However, designing is basically a thinking activity and is as such not bound to the same laws as e.g. the construction process. This must have repercussions for the way the design process is designed andmanaged. The proposed conceptual model of the artefact development process – in this case a building design process – is a kind of framework which is more in accordance with the nature of thinkingactivities. It should stimulate a non-sequential process. The development of a solution to a design problem thus should become a responsive search process driven by insights and creative leaps but guided by the framework the model provides. Furthermore, the model is meant to support the exploration and clarification of the problem as well as to extend the solution space by various means such as the development of scenarios and strategic values as a basis for the realisation of the building project’s goals. This model is an essential element in the development of an innovative approach towards the process design of the building design process. The creation of a building (conception, design and development) is not considered a sequential process but a process of crystallisation with the potential of developing in all directions, thus growing from a conceptual centre outwards.
series DDSS
last changed 2003/08/07 16:36

_id caadria2011_072
id caadria2011_072
authors Gallas, Mohamed-Anis; Didier Bur and Gilles Halin
year 2011
title Daylight and energy in the early phase of architectural design process: A design assistance method using designer’s intents
doi https://doi.org/10.52842/conf.caadria.2011.761
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 761-770
summary The integration of daylighting from the beginning of the design process can help designers to create buildings that respect their environment benefit from the solar gain thus giving an answer to illumination and energy needs (Bodart et al, 2002). This paper proposes a declarative assistance method/tool designed for the early design phase. This method assists the designer in integrating the daylight and its energetic impact from the beginning of the architectural design process by means of intents. The intents are related to the daylight, energy and spatial configuration aspects of the architectural project. The method translates the designer’s intents into potential solutions. They are the first formal representation of the architect’s intents that could be customized and altered during the next architectural design phases.
keywords Daylight; energy; early design phase; design support; intents
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2006_e149b
id sigradi2006_e149b
authors Kendir, Elif
year 2006
title Prêt-à-Construire – An Educational Inquiry into Computer Aided Fabrication
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 162-165
summary This paper aims to show and discuss the relevance of developing necessary strategies for reintegrating the concept of fabrication into the architectural design process. The discussion will be partly based on the outcome of a graduate architectural design studio conducted in Spring semester 2002-2003. The graduate studio was part of a series of exploratory studies conducted on the nature of architectural design process transformed by information technologies. Preceded by studios investigating cognition and representation, this last studio focused on the concept of fabrication. The overarching aim of the studio series was to put CAD and CAM in context both within the actual architectural design process and within architectural education. The last of this series, which will be discussed within the frame of this paper, has specifically focused on CAM and the concept of fabrication in architecture. In accordance with the nature of a design studio, the research was more methodological than technical. The studio derived its main inspiration from the constructional templates used in dressmaking, which can be considered as an initial model for mass customization. In this context, the recladding of Le Corbusier’s Maison Domino was given as the main design problem, along with several methodological constraints. The main constraint was to develop the design idea through constructional drawings instead of representational ones. The students were asked to develop their volumetric ideas through digital 3D CAD models while working out structural solutions on a physical 1/50 model of Maison Domino. There was also a material constraint for the model, where only specified types of non-structural paper could be used. At this stage, origami provided the working model for adding structural strength to sheet materials. The final outcome included the explanation of different surface generation strategies and preliminary design proposals for their subcomponents. The paper will discuss both the utilized methodology and the final outcome along the lines of the issues raised during the studio sessions, some of which could be decisive in the putting into context of CAD – CAM in architectural design process. One such issue is mass customization, that is, the mass production of different specific elements with the help of CAM technologies. Another issue is “open source” design, indicating the possibility of a do-it-yourself architecture, where architecture is coded as information, and its code can be subject to change by different designers. The final key issue is the direct utilization of constructional drawings in the preliminary design phase as opposed to representational ones, which aimed at reminding the designer the final phase of fabrication right from the beginning. Finally, the paper will also point at the problems faced during the conduct of the studio and discuss those in the context of promoting CAM for architectural design and production in countries where there is no actual utilization of these technologies for these purposes yet.
keywords Education; Fabrication; CAM
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddssup0203
id ddssup0203
authors Kovács, L.B., Kotsis, I. and Dobosy, A.
year 2002
title A Generic Support Module to Site Planning with Road Access
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary The aim of this paper is to present a generic module providing several support functions for site planning. The site will be composed of several building lots in harmony with each other and the surroundings. The site plan should satisfy the goals, conditions, rules and regulations explicitly orimplicitly indicated by the design brief. The maximum size and the placement area for the building on each of the lots are part of the plan. Proper road access should be provided for each of the building lots.A variety of ideas and patterns are used to create unified groups of building lots subject to certain restrictions on size, form and other attributes of the composition. Two basically different approachesfor the road planning will be compared. One of them is space planning first with some preconceptions on the structure of the road network, followed by the actual road formation. The other one starts with planning the road access first - provided that the site is properly divided into subareas. In the second phase of this approach the building lots are formed on each of the sites created by the road network. In both approaches several iterations might be necessary. A logic programming prototype with Prologimplementation is presented. Connection to earlier support modules and ideas for an integrated support system are outlined.
series DDSS
last changed 2003/08/07 16:36

_id bffe
authors Scaletsky, Celso
year 2002
title O sistema “Kaléidoscope” de organização de referências ao projeto arquitetural [The system "Kaléidoscope" for reference organization in architectural design]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 129-132
summary Our research focuses on how to create new types of computer tools, which aims to help early architectural design phase. Therefore we constructed a prototype named “kaleidoscope “. This system is based on the notion that architects use some external references as a strategy to construct new project ideas and that it is possible to organize this referential knowledge.This article presents four guide-lines which allowed the development of the first version of “kaleidoscope” system. As we succeed in broadening and deepening our knowledge - theoretical and empirical – about computers, wediscover that in large part their behavior is governed by simple general laws, that what appeared as complexity in the computer program was to a considerable extent complexity of the environment to which the program was seeking to adapt its behavior.
series SIGRADI
email
last changed 2016/03/10 09:59

_id ddssar0212
id ddssar0212
authors Scott Gowans and John Graham
year 2002
title Appropriate Collectives: A Contemporary Structure For Collaborative Working
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary This paper attempts to illustrate the importance of the conceptual initiative in the design process and how, through the development of a poetic narrative, it can inform the process of creative design andmanufacture. The argument outlined proposes the adoption of a poetic narrative as a mechanism for defining and clarifying the designers’ intention with the use of metaphorical associations advocated as ameans of exploiting our innate ability for intuitive extrapolation. Our approach gives emphasis to the conceptual corollary or intellectual process that underpins all considered design work and challenges the traditionally accepted methods of project development where this phase of the process is seen as having a pre-prescribed beginning and end. The paper is also intended as a statement of intent that celebrates the unique nature of our interdisciplinary working practices and, as a contextualisingdocument that posits a realistic and contemporary vision for the future of collaborative endeavours. We illustrate how, through the adherence to a philosophy of creative realism and by the establishment of legitimate, ephemeral collectives; we can effectively instigate and address opportunities in many areas at any given time. In the paper we actively promote an expansive and creative engagement with the dynamics of project inception, development and control as a means of realising our collective aspirations and of ensuring project ownership in the widest sense. The paper discusses creatively critical architectural and new media projects that attempt to subvert a number of modern orthodoxies bysupplanting them with an affective internal logic.
series DDSS
last changed 2003/08/07 16:36

_id ddssar0226
id ddssar0226
authors Segers, N.M.
year 2002
title Towards a Data-Structure that can Handle Ambiguous Information in a Computer-Aided Tool for the Early Phase of Architectural Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The goal of our research is to develop a computer system that supports an architect in the early phase of the design process. We envision a system that aids in three ways. It helps the architect in maintaining an overview of the development of his or her ideas over time. It shows the current state of the process in a restructured representation. It supports and stimulates the generation of new associations whenever required.The difficulty lies in linking up with the rich information structure of the architect and the various cognitive processes he or she uses to handle this information structure. The consequence is that the system must be able to include all design content, to interpret it, but not to restrict the architect in his or her creativity. Moreover, the system should stimulate creativity.We conducted an experiment to get better insight in what the architect provides as input for the system in the early phase of the design process. Several difficulties have been encountered, which we discuss along with possible solutions for managing the data. The system makes use of user-defined relations and system-defined relations. With these relations we can represent the design content in a comprehensive network that we call the Idea Space. This Idea Space is the basis for above-mentionedfunctionality. In this paper we focus on the (textual) input provided by the architect. In order to get better insight in the ideas and relations made by the architect, in other words the input for the system, we conducted an experiment. Several difficulties were encountered, which we discuss along with possible solutions for managing the data.
series DDSS
last changed 2003/12/16 12:52

_id e679
authors Seichter, H., Donath, D. and Petzold, F.
year 2002
title TAP – The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments
doi https://doi.org/10.52842/conf.ecaade.2002.422
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 422-426
summary Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable designs. The beginning of the design process where the briefing is transformed into an idea is a crucial phase in the design process. It is where the architect makes decisions which influence the rest of the design development process (Vries et al., 1998). It is at this stage where most information is unstructured but has to be integrated into a broad context. This is where TAP is positioned – to support the architect in finding solutions through the creation of spatially structured information sets without impairing thereby the creative development. We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect’s work becomes one aspect of a decentralised working patterns. The software supports collaborative work with models, sketches and text messages within an uniform surface. The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series eCAADe
email
last changed 2022/06/07 07:59

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 15:15

_id 0a71
authors Barros, Diana Rodríguez
year 2002
title Sistemas hipermediales, efectos del tamaño de los nodos y del número de vínculos [Hyper medial Systems; Size effects of the nodes and number of bonds]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 186-189
summary A Hypermedia system is, morphologically speaking, an information structure which organizes a set of elements of alphanumeric and graphic nature as a web. This enables a multidimensional access from specific interests. One of the most widespread hypermedia applications is within the field of education. There should be validation criteria which contribute to systematize and direct design processes for didactic hypermedia. This work aims at becoming a contribution by analyzing the relations and effects produced by the number of links and node sizes on some basic didactic uses; particularly, within information search, learning and attitude towards hypermedia. From the results obtained, we propose guidelines for the design of didactic Web Sites and CD Rom.
series SIGRADI
email
last changed 2016/03/10 09:47

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