CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 57

_id ddssar0216
id ddssar0216
authors Jones, Dennis B.
year 2002
title The Quantum Matrix:A Three Dimensional Data Integration and Collaboration ToolFor Virtual Environments
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary If a picture is worth a thousand words, what if they could walk and talk? How would you like to bring a whole new dimension to your ideas; to use visualization to convey a sense of time and motion, to use imagery to give your ideas vividness; to use sound to give them voice and view them threedimensionally. The Matrix allows you to do all of this and much more. The Matrix resembles Rubik’s cube, but its purpose is to store, manage and access data of all types and to view them in three dimensions in virtual environments such as the CAVE and on your desktop. The current version can store, access and view almost anything that is in digital form, including:Text files Pictures Video Clips Sound Files Spreadsheets URL’s HTML pages Databases CAD drawings Gantt Charts Business Graphics VRML modelsExecutable Programs OLE (Object Link & Embedded) The Matrix is a three-dimensional multimedia and document management tool. The Matrix anticipates the convergence of electronic media into one consistent environment for analysis and representation. the Matrix uses VMRL and OpenGL technologies to allow the user to be immersed in their data as withCinerama, IMAX and Virtual Reality Environments. The Matrix allows the user to exercise their creativity by interactively placing and organizing their data three dimensionally and navigating through and viewingdata and documents in 3D (monocular and binocular – stereo). The Matrix user interface is simple to use. Employing the now familiar “drag and drop” method to manage data and documents. Items can be placed into the matrix grid at a user selected matrix cube location. Upon dropping a document on a cube it appears as a mapped image onto the surface. Navigating through the 3D Matrix-space is fun. All navigation uses real-time animation giving you instant feed back as to where you are. Data drilling is as simple as mouse click on a Matrix cube. Double clicking the on an object in the matrix activates that object. Data dreams was an image that preexisted the program by several years. The dream was to create a new way oforganizing and exploring data. The Qube image was created using Microstation by Bentley Systems, Inc. The figure was modeled using Poser by MetaCreations and composited using Adobe Photoshop.
series DDSS
last changed 2003/08/07 16:36

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email
more www.corp.at
last changed 2003/11/21 15:15

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id 8869
authors Ataman, Osman
year 2002
title Historical Analysis of Building - (Re)Construction in Olivette Park, USA
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 63-66
summary From 1959 to 1990, East St. Louis, Illinois deteriorated from an “All-American City” to a national symbol of urban blight. Located on the Mississippi River, the East St. Louis of today faces severe economic, social, and environmental problems. Nearly onequarter of the city’s work force is unemployed and about 40 percent of families are living below the poverty level. But East St. Louis was not always a distressed community. With strong ties to St. Louis and the surrounding region, East St. Louis onceflourished as the country’s second busiest railroad hub. Powerful economic and socio-political forces, as well as unfortunate historical circumstance, propelled the city into a downward spiral that drastically decreased the quality of life in East St. Louis. This paper presents the digital re-construction of the buildings and the analyses of the historical aspects of the housing construction and types in this area. Furthermore, it reports the survey and assessment of the quality of building stocks based on therevitalization plan that will provide some guidelines and suggestions for improvement, stability, and future needs.
series SIGRADI
email
last changed 2016/03/10 09:47

_id f321
authors Ataman, Osman and Bermudez, Julio
year 2002
title ACADIA'99: media effect on architectural design
source Automation in Construction 11 (2) (2002) pp. 131-134
summary The idea of this conference arose from various discussions between us in various different places. We decided to put a proposal together for both positions—Technical Chairs and Site Organizers. This was unprecedented and we were anxious. We really wanted to run this conference and run it in Salt Lake City. Our theme AMedia and Design ProcessB was a timely topic and both of us were working on and around it. We thought it was interesting and challenging to define the terms and to establish the relationships between architecture, representation and media. In fact, all throughout the history of architecture, representation, media and design have been recognized to have a close relationship. Interpretations as to what exactly this relationship is or means have been subject to debate, disagreement and change along the ages. Whereas much has been said about the dialectics between representation and design, little has been elaborated on the relationship between media and design. Perhaps, it is not until now, surrounded by all kinds of media at the turn of the millennium, as Johnson argues, that we have enough context to be able to see and address the relationship between media and human activities with some degree of perspective.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 760d
authors Berridge, P., Brown, A. and Knight, M.
year 2002
title One City to Go: A Multi-modal Approach to Delivering City Data
doi https://doi.org/10.52842/conf.caadria.2002.057
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 057-64
summary The work described here is aimed at developing city models, with underlying data, in such a way that the model and data can be accessed quickly and efficiently. A particular outcome of our approach to the work is that the model and associated data can be accessed through a palmtop device. This degree of portability opens up a range of opportunities to access this important information; the kind of information related to city models and associated data that is expanding daily.
series CAADRIA
email
last changed 2022/06/07 07:52

_id c8cc
authors Berridge, Philip and Brown, Andre
year 2002
title A Touring Machine
doi https://doi.org/10.52842/conf.ecaade.2002.488
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 488-493
summary Contemporary developments in wireless communication and increases in the power and connectivity of hand-held devices present us with increasing opportunities to provide access to computing resources irrespective of geographical location. This increase in portability opens up a range of opportunities to allow access to important data on site. The work described here aims to increase the accessibility of data relating particularly to cities by integrating a palmtop device into a complementary suite of web-based tools. Central to the project are a database of underlying city data and a 3D model of the city.
series eCAADe
email
last changed 2022/06/07 07:52

_id 26a2
authors Brown, A., Zhu, M., Knight, M. and Berridge, Ph.
year 2002
title i-architecture: the Virtual Campus eCAADe 2002 – Warsaw
doi https://doi.org/10.52842/conf.ecaade.2002.532
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 532-537
summary There are a great number of current web accessible city models, that take a variety of approaches to representing the 2D, 3D and associated graphical information that they embody. The work described here represents a stage in the development of an urban modeling approach that we intend will lead to cost effective and computationally efficient systems for such systems. Our aim is to contribute to the range of approaches being adopted by different research and development groups, across the world, and particularly within Europe.
series eCAADe
email
last changed 2022/06/07 07:54

_id 63c3
authors Burdi, Luciana
year 2002
title Evaluating the Use of a Web-Based Collaborative Interactive Digital Model (CollABITA) in Supporting the Urban Design Approval Process1
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, III.1-III.15
summary This research, after analyzing the Urban Development Approval Process in its functionalities and methodologies, is showing the key points at which the process might be supported by new computer technologies, and it establishes a web-based Collaborative Interactive Digital Model (CollABITA Model) that relates and facilitates the graphical representation of the urban design process with some elements of the methodological approach. The CollABITA Model will dramatically facilitate the idea of broadening public participation, and indirectly by this, also collaboration. This new web-based support tool, is focusing on how new Informative Computer Technologies can be used in order to have a more co-operative design process. By utilizing the enormous potential of Internet for informing the process, and software for visualizing its products, the Model will provide an effective support, which will be able to deliver information in various forms to the Designers, Developers, Decision Makers, Agencies and the final user (the Citizens). The Model is concerned with the big challenge of supporting the urban design approval process itself, by exploring different kind of visualizations and communication tools, rather than producing a guide for carrying out the design. CollABITA Model is based on the existent framework structure of the extranet tool already available. Then, more then those, CollABITA Model will try to solve, by adding technical and collaborative functionalities, those issues that are characteristics in the urban design process and that are not jet solved by using one of the software .
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:43

_id 6440
authors Chang, Y.L., Lee, Y.Z. and Liu, Y.T.
year 2002
title Construction of Digital City in Physical City: Cyberspatial Cognition Approach to the Project of Hsin-Chu Digital City in Taiwan
doi https://doi.org/10.52842/conf.caadria.2002.109
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 109-116
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of disciplines, to find the explicitly spatial structures and relations in digital city upon physical city.
series CAADRIA
email
last changed 2022/06/07 07:56

_id c82f
authors Chang, Yu-Li
year 2002
title Exploring syntax and semantics of spatial structure - A study on Traditional Taiwanese City form in Chi’i’ng Dynasty
doi https://doi.org/10.52842/conf.ecaade.2002.412
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 412-416
summary Abstract. In this paper, we want to figure out the relations of complex semantics and syntax on five traditional Taiwanese cities in Chi’i’ng Dynasty by using a language approach. The issues of traditional Taiwanese central city in Chi’ing Dynasty had been interpreting by historical, social, and cultural research but had lacked the explicit construction of spatial structure on semantics-syntax. Therefore, we use a data modeling on knowledge level to describe the relationship between syntax and semantics. Through the research of Chi’ing Dynasty‘s history, we find out the spatial relations of Taiwanese traditional city to establish the functional categories of spatial structures. Then the language of semantics components and the meaning’s attributes are coded as logical statements to map the elements of syntax on architectural form, political vocabularies, spatial layout, and spatial myth. We argue that using this approach several social and spatial structures of cities can be clearly defined and understood.
series eCAADe
email
last changed 2022/06/07 07:55

_id 3a3d
authors Coors, Volker
year 2002
title Resource-Adaptive 3D Maps for Location Based Services
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.29-I.38
summary In this paper, we present a database driven approach for managing and visualizing 3D urban city models and related multimedia content. Such a 3D database is a core component of a 3D Cadastre system (Coors 2002a). In the TellMaris project (IST 2000- 28249, www.tellmaris.com), we will make use of the 3D database to generate 3D maps. The objective of TellMaris is the development of a generic 3D-map interface to tourist information on mobile computers. The interface provides a new concept for creating value added information services on mobile computers for the European citizens related to geographical information. The interface is in the project used for accessing tourist information relevant for boat tourism in the Baltic Sea and Aegean Sea area in the Mediterranean. In this paper we focus on the online generation and compression of 3D-maps in order to make use of these maps in a mobile enviroment.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/03/29 10:42

_id f71b
authors Cuberos, Ricardo and Indriago, Jose
year 2002
title Hypermedia approaching to digital cities - 3D Maracaibo Project
doi https://doi.org/10.52842/conf.ecaade.2002.417
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 417-421
summary This paper relates preliminary experiences creating a comprehensive digital model of a 2 million inhabitant’s city in Venezuela. Applying multiple computer strategies, professors and graduate students are working together in order to get a 22 thousand hectares 3D model of Maracaibo city, the second largest in the country.
series eCAADe
email
last changed 2022/06/07 07:56

_id ddssup0205
id ddssup0205
authors Deguchi, A., Tabira, Y., Matsuura, H., Nakano, H. and Arima, T.
year 2002
title Integration System of Archaeological and Geographical Informationfor Planning in Historical Regions
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This study aims to construct the GIS for supporting the planning process and archaeological analysis in the historical regions by integrating geographical data and archaeological data on the sites with ruinsand remains in various period from ancient through medieval which had been buried and was recently excavated in geologic layers and mounds. First, for understanding the trends of environmental condition the excavated sites, we analyze the relationship between the site location and the condition ofgeography and natural environment by using the constructed system.Secondary, we develop the system to make it possible to browse and operate the information on the GIS through the internet. This web GIS constructed by us supports sharing the information on planning for preservation of historical sites among city planners, archaeologists and citizens, and serve as a tool for the collaboration and the coordination of urban development and historical preservation. Finally, as the application with the GIS, we show the results of case studies and point out the merits and effects about usage of the GIS for archaeological analysis as well as learning the local history.
series DDSS
last changed 2003/08/07 16:36

_id 2f17
authors Dokonal, W., Martens, B. and Plösch, R.
year 2002
title New Expectations: City Modeling in the Internet Age
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 97-100
summary The first part of this paper tries to give an overview over the different aspects of city modeling. After a short history on city models the paper starts with a categorization of the different “types” of city models. We try to explain the various aspects involved in the creation of a city model and the problem of maintaining a city model. Then the paper shows the example of two computer models of parts of the same European city which have been created in two different ways. The first version of this computer model tries to use as many automatic or semi automatic procedures as possible to create the model. In the paper examples of these differentprocedures are given - from the automatic creation of the buildings itself, its roofs, and the surrounding terrain to the automatic cleaning of texture photos of the façade. The second version shows a model, which has been done with just a few automatic procedures and a lot of human effort (mainly students). The paper describes the limitation of both techniques and tries to give an outlook towards the combination of these methods. We will also show the importance of internet techniques in the use and presentation of computer city models.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 9e0d
authors Dokonal, Wolfgang and Martens, Bob
year 2002
title Round Table Session on “3D-City-Modeling”
doi https://doi.org/10.52842/conf.ecaade.2002.610
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 610-613
summary According to eCAADe’s mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical and administrative approaches in the different schools and countries, can be regarded as a core activity. On the occasion of eCAADe 2001 in Helsinki a working session on the topic “3D-City-Modeling” was held, in which a varietybundle of papers was presented. The eCAADe 2002 round table session on “3D-City-Modeling” is opening up for an intensive discussion on a number of goals which were elaborated by a working group in Helsinki.
series eCAADe
email
last changed 2022/06/07 07:55

_id 88ea
authors Dzieglewska, Maja
year 2002
title Cityscan - A digital urban experience
doi https://doi.org/10.52842/conf.ecaade.2002.201
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 201-203
summary CITYSCAN is a series of interactive city documentations produced with contemporary multimedia techniques. It is offered as an elective course offered at the Department of Architecture by Prof. Dr. Ludger Hovestadt at ETH Zurich. Digital processing of information, multimedia programs, interactive presentations, teamwork and visualisation, are objects of investigation. A dense global CITYSCAN map elaborated together with students is our long-term goal.
series eCAADe
last changed 2022/06/07 07:55

_id f6d6
authors El Araby, Mostafa
year 2002
title Possibilities and Constraints of using Virtual Reality in Urban Design
source CORP 2002, Vienna, pp. 457-463
summary This study aims at exploring the rapid growth of the use of Virtual Reality techniques in the field of Urban Design. Currently, VirtualReality —the ultimate representation— and Virtual Environments are the most growing fields of information technology and have agreat media attention. This research discusses the possibilities and limitations of applying Virtual Reality (VR) technology inenvironmental simulations for urban design practice. There is evidence to suggest that the use of such technology will enhanceconceivable image of any proposed project at any urban setting for users, designers and clients. Therefore, city officials andadministrators (clients) and the public (users) can reach better decisions regarding proposed projects within their towns and cities.Specifically, this research structured in several interdependent parts: the first part is concerned with the definition of VR as well as abackground of its history and current achievements. Types and components of VR systems are described and traditional simulationtechniques are reviewd. In addition, a discussion of current attempts in incorporating VR in urban design disciplines are presented.This discussion raises the question of appropriateness of the VR techniques in urban design projects. An assesment of both potentialsand limitations of aplying this technique, i.e. VRML (Virtual Reality Modelling Language), are discussed. This study definespotentialities, constraints and problems of using this technique, and recommends future research efforts in the field of using theVirtual Reality as a medium for delivering real content for those interested in the design of the built environment.
series other
email
more www.corp.at
last changed 2002/12/19 12:19

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id d9de
authors Fukuda, T., Nagahama, R., Kaga, A. and Sasada, T.
year 2002
title Collaboration Support System for City Plans or Community Designs Based on VR/CG Technology
doi https://doi.org/10.52842/conf.caadria.2002.257
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 257-264
summary This paper reports the collaboration support system for city plans or community designs based on virtual reality (VR) or computer graphics (CG) technology. This time we report to elaborate the extended potable VR equipment and expression method with CG to allow for the realistic viewing of night scenes, and apply to real projects.
series CAADRIA
email
last changed 2022/06/07 07:50

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