CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 512

_id 265f
authors Groisman, M., Montagu, A.F. and Pimentel, D.
year 2002
title El ciclo, la línea y la trama. Las formas de aproximación a una educación en perpetua reforma [The cycle, the line and the grid. Ways to approach towards a progressive education.]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 47-50
summary The present situation of the educational procedures in Latin American countries are under a critical process of paradigmatic changes as a by product of the last connection with the industrial world and the first one of the “information society”. The design disciplines has been affected by this situation and started to be the main challenge for architects and designers in order to understand the potentialities of the new technologies avoiding to be used as simple “cliches”. Regarding digital technologies, the graduated and post graduated strategy for the new courses should be organized as flexible and open systems avoiding the “clip art” environment and the obsolete models of education. The “digital culture” combined with extensive procedures of “information technology” has defined an overwhelming expansion of “virtual services” (intangibles) in opposition of the “world of objects” (tangibles). Therefore we have been organized a new “digitaldesign”course at post graduated level comprising five careers (Architecture, Industrial, Graphic, Textil and Garment, and Imageand Sound Design) of our Faculty.
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia23_v3_129
id acadia23_v3_129
authors Ayres, Phil
year 2023
title Sensitive Scaffolds – Cultivating Spatio-temporal Dialogues with Living Complexes
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Thank you to the ACADIA team for extending the invitation to come here. For me, it's a really fantastic moment to reconnect with the ACADIA community. I've been dipping in and out of it since -- I think my first ACADIA was in Savannah, Georgia. Does anyone remember what year that was? 2001? 2002? I've been dipping in and out. And I really see this community as a model. You know, we could talk about the Mississippi and how it meanders, and passages of energy and matter and information begin to change. And the ACADIA community meanders across these different territories, but somehow it maintains its particular identity. And that identity, I think, is shrouded within ideals of sharing -- knowledge sharing -- and within a kind of creative design research, you know, rigor, which I find really fascinating.
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id c839
authors Hwang, Jie-Eun
year 2002
title SpaceScope: Developing a Spatial Information Retrieval System - Focused on Apartment Unit Floor Plans -
source Yonsei University, Dept. of Housing & Interior Design
summary This research investigates the spatial information retrieval (IR) in architecture focused on constructing efficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured data about data’ to describe resources especially in a digital format. In this research, metadata is a sort of data object to be useful in searching spatial information. Metadata is also used to describe raw spatial data object as not only attribute data but also content structurally and semantic ally. There are two issues that motivate this research; 1) what is the spatial information – that materializes the intangible space as a data object, and 2) how we can search the information efficiently – the content-based information retrieval. Although knowledge of a building’s spatial content is most important in architecture, there has been no logical method to manage it.

From the viewpoint of content-based retrieval, the researcher analyzes spatial information of a floor plan, with a focus on the apartment unit floor plan common in Korea. Then the metadata items are extracted in a structured manner. To manage the items efficiently, the researcher develops a data model for spatial information according to the concept of the “Structured Floor Plan”. The main object of content to retrieve is a spatial network that consists of nodes of spaces and their linkages. There are two ways to organize the metadata: the traditional index files and the RDF (Resource Description Framework). While the index files are still efficient with computability, the RDF applies greater options to retrieve, such as fuzzy predicates, semantic predicates, and so on. To exploit the metadata, this research shows several possibilities of query operations that present a set of sample queries about L-DK(Living room – Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) a modeling module using Vitruvius; 2) an indexing module using MS SQL Server? 2000 in conjunction XML; and 3) a browsing module using the SpaceScope browser.

The future works may consider XML-based databases and a knowledge based query language, such as RQL/XQL, working on such databases. The more specific domain knowledge is involved, the more practical systems would be. Even in architecture, there may be a diverse range of domain knowledge, such as design, building performance, facility management, energy management, post occupied evaluation, historical research, and so on. Also the issue of interface should be investigated in depth, so that it will be adequate to the needs of the architectural field.

keywords Content-based Information Retrieval; Metadata; RDF; XML; Spatial Information; Apartment Floor Plan; Semantics
series thesis:MSc
email
last changed 2003/04/25 07:27

_id ff26
authors Paglini, Milena
year 2002
title Mandalas y Fractales: Morfologías de la Naturaleza [Mandalas and Fractals: Nature Morphologies ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 212-215
summary The research on the different morphological representations of Nature throughout History is only a general analysis of forms. In this case, the concepts of mandala and fractals will be found in different productions distant from one another both in time and culture. In the relationship between Art and Geometry, the mandala stands out as a way of representing nature, the one and the multiple, diversity and unity; a study of its manifestations in astrological calendars, in the rose windows of the Gothic cathedrals and the Tibetan images. The Theory of Fractals, in its differences from the Euclidean concept of dimension, will lead us to an interpretation of the “among”, the fractional, the sinuous, a continuos manifestation in nature itself; besides, bearing in mind the internal homothety, a pythagorical concept of the harmony of forms. A general look into the different modalities of representation of the same subject. The act of thinking, the reasoning on a process of geometrization on which man has always placed himself; an attempt to understand as well as to imitate what surrounds him.
series SIGRADI
email
last changed 2016/03/10 09:57

_id d4c7
authors Penttilä, Hannu
year 2002
title Architectural-IT and Educational Curriculumns - A European Overview
doi https://doi.org/10.52842/conf.ecaade.2002.106
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 106-109
summary The main objective of this on-going post-graduate study, is to describe the role of ”modern digital information technology” within the educational curriculumns of European schools of architecture. Information technology understood in its widest meaning. Essential questions of the study are: [1] How widely the digital media, tools and methods have been adopted in the education? [the volume] [2] In what ways information technology is utilized in architectural education of our age [the methods]. [3] What kind of changes the digital media in fact has caused to the architectural working and educational environments. The results will be published and “weblished” in the form of searchable public web-databases. The results should contain helpful elementary information for those developing and targeting the future architectural education of “the digital age” The research study was started in April/2002, and will [hopefully] reach the conclusion during the year 2002.
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade03_601_68_penttila
id ecaade03_601_68_penttila
authors Penttilä, Hannu
year 2003
title Survey of Architectural-ICT in the Educational Curriculumns of Europe
doi https://doi.org/10.52842/conf.ecaade.2003.601
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 601-606
summary The paper documents the findings of the post-graduate study carried out among the 180 European schools of architecture in more than 30 countries during 2002-2003. The objective has been to describe the role of ""modern digital information technology"" and to give an understandable and measurable overview the current architectural education and its relation with ICT and CAAD. The study material has been collected with a web-survey, with questionnaires to eCAADe-conference participants in Helsinki 2001 and Warsaw 2002, and with direct email-contacts to schools’ key-persons. Computer-aided design has developed into architectural information and communication technology (ICT), to become the main tool of the majority. The general image of new media use in the architectural schools seems to be slightly too positive. The invisible or ”normal” ICT-use - writing, surfing, emailing - has a lot more volume than documented. The major hardware platform in european architecture schools is PC/Windows (90-95 %), Linux and Unix are used also commonly (25-35 %). Macintoshes are also used much more widely within architecture (50-55 %) than within the common computing platforms. MS/Office (90-95 %) and PhotoShop (85-90 %) are obviously also used widely in the architecture schools. Graphic tools PageMaker, QuarkXpress, Illustrator, Freehand are common tools for architecture students (30-50 %). AutoCAD is ”the marketing leader"" in architectural platforms (80-90 %) followed by ArchiCAD (60-65 %). MicroStation/Bentley has also a remarkable volume in the schools (35-40 %). 3DStudio is the most common 3D-modelling tool (80-85 %), followed by formZ (35-40 %). Slightly less volume but still remarkable (15-25 %) have Rhino, Maya, Alias, Lightscape and Radiance.
keywords Architectural education; architectural curriculumns; information and communication technology; IT; ICT; questionnaires; statistics
series eCAADe
email
more http://www.arkit.net
last changed 2022/06/07 08:00

_id e5a6
authors Senagala, Mahesh
year 2002
title Time-like Architectures: The Emergence of Post-spatial Parametric Worlds
doi https://doi.org/10.52842/conf.acadia.2002.069
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 69-76
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived fromthe language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselvesthrough globally networked control mechanisms are emerging. Such buildings maybe "pluggedinto" the information networks and can be manipulated through remote interaction. Architecture canbe published, literally. At this time there is no one theoretical framework available to address sucharchitectural efforts and the paper is aimed at providing a framework under the rubric of "TimelikeArchitectures". The paper addresses the unprecedented transformation of the spatial and temporalfoundations of architecture by a convergence of two technological developments: global real-timeinformation networks and kinetic, pneumatic tectonics. Envisioned and in some cases built by agroup of avant-garde architects, time-like architectures are poised to become a norm in a nottoo distant future. The paper will identify, define and outline few time-like works. The paper willalso outline the historical, theoretical and ethical relationships between post-spatial (authors term),post-modern and modern architectures using Charles Jencks’ structuralist classification,Evolutionary Tree.
series ACADIA
email
last changed 2022/06/07 07:56

_id d145
authors Senagala, Mahesh
year 2002
title Time-like Architectures - The Emergence of Post-spatial Parametric Worlds
doi https://doi.org/10.52842/conf.ecaade.2002.254
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 254-261
summary A new trend is emerging in architecture today: dynamic and time-like architectures (term derived from the language of Theory of Relativity) that are capable of moving, flexing and reconfiguring themselves through globally networked control mechanisms are emerging. Such buildings maybe “plugged into” the information networks and can be manipulated through remote interaction. Architecture can be published, literally. At this time there is no one theoretical framework available to address such architectural efforts and the paper is aimed at providing a framework under the rubric of “Time-like Architectures”. The paper addresses the unprecedented transformation of the spatial and temporal foundations of architecture by a coming together of two technological developments: global real-time information networks and kinetic, pneumatic tectonics. Envisioned, and, in some cases built, by a group of avant-garde architects, time-like architectures are poised to become a norm in a not too distant future. The paper will identify, define and outline few time-like works. The paper will also outline the historical, theoretical and ethical relationships between post-spatial, post-modern and modern architectures using Charles Jencks’ structuralist classification, Evolutionary Tree.
series eCAADe
email
last changed 2022/06/07 07:56

_id b507
authors Serrato-Combe, Antonio
year 2002
title Visualizando el Pasado. El Caso del Templo Mayor de México [Visualizing the Past. Case of the Great Temple of Mexico]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 55-62
summary Like Ernesto Cardenal, Planet Earth is almost to the point of drinking, smoking, buying and eating the same identical items. Sadly, culture is not on the menu. This is poignantly true when the term culture relates to the appreciation of how countries and cultures came to be. Even history classes taught in elementary schools worldwide have chosen to dedicate more time and energies to the study of the immediate present rather than presenting to young minds the formidable cultural wealth thatwe inherited from our ancestors. This paper documents research in the field of virtual reconstructions of the past. It makes the point that in order to truly develop the bases of a solid appreciation of cultural patrimonies, virtual reconstructions of the past have to incorporate a willingness to achieve higher digital modeling and rendering qualities. And, they have to be well integrated into history courses at all education levels and through a variety of means of communication. In other words, our ability to explore, to interpret and to appropriately use digital tools needs to aspire to greater and more penetrating abilities to reconstruct the past.As a case study, the paper presents the theoretical reconstruction of the Aztec Templo Mayor in Mexico (1). The presentation includes animated sections, visualizations and animations, and how a variety of digital approaches was used to grasp and appreciate the very significant architectural contributions of the early inhabitants of the Americas.
series SIGRADI
email
last changed 2016/03/10 10:00

_id 76f8
authors Silva, Neander F. and Lima, Ecilamar M.
year 2002
title Design Process Simulation in Design Computing Teaching: The Evolution and Assessment of the Efficacy of a Hybrid Problem-Based Approach
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 236-239
summary Teaching Design Computing in the context of a design task is an idea derived from the problem based learning, PBL, movement. However, a PBL curriculum has rarely been implemented in architectural education, let alone in Design Computing education. The development and implementation of a feasible PBL Design Computing curriculum is described in this paper. The idea of teaching design computing through design-based approaches has been increasingly adopted over the past 15 years. However, most of the resulting experiments have been limited to specific courses within larger programmes. This approach has rarely affected a dedicated design computing curriculum. We describe here a post-graduate programme that has been structured around a specific design project through a set of courses in which the emphasis falls on the needs of the design process rather than on software categories. We also describe the preliminary results of the assessment carried out to verify the efficiency of theadopted approach and developed model.
series SIGRADI
email
last changed 2016/03/10 10:00

_id 394e
authors Tosello, María Elena
year 2002
title El Ambiente Digital Vacío y Multiplicidad [The digital and empty atmosphere, and multiplicity]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 43-46
summary Although some authors sustain that postmodern culture, and particularly science, is in conflict with myths, from another perspective certain concepts, which come from philosophy, are still supporting cultural phenomenons that comes from new sciences, and particularly, from the new technological impact. The following concepts are brief comments about big themes, that will take us closer to delineating the actual cultural character, and to defining a few fundamental philosophical questions which are useful to the purposes of this article. The principal ideas of this paper come from applying philosophical concepts to the new design processes that involve digital media. After establishing the main hypothesis, the demonstration will be developed through the extensive explanation of concepts such as rhizome, emptiness and simulacra, and the characteristics that link them to digital environment, objects and processes.
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia23_v3_87
id acadia23_v3_87
authors Velikov, Kathy
year 2023
title Society Award for Leadership
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary What produces this sense of aliveness as proposed by the authors of the book ""Cultivating Communities of Practice"" (Wenger et al., 2002, chap. 3), are design principles, which are intentional and strategic. These are activities and practices that have the underspecified goals to enable a community to develop, to maintain the fluidity of its boundaries, to enable differing levels of participation, to orchestrate group events and encourage interpersonal webs of relationships, to provide value to its members, to be simultaneously familiar and exciting, and to find the right rhythm of activities. ACADIA is simultaneously a formalized organization, as well as a community of practice, that embodies that very sense of “aliveness.” This has been produced not only because ACADIA has incorporated many of the principles that are characteristic of thriving groups, but primarily because of the people involved in producing, reproducing, and building anew that which we call ACADIA. The members of this community generously bring their curiosity, excitement, knowledge, and their willingness to share to each gathering and to ACADIA’s activities. This, for me, is what I most deeply value about ACADIA—the colleagues, friends, collaborators, role models, and agitators—whose conversations, debates, and collaborations nourish and inspire my work, who challenge me to continually think about our work in new ways, and who help me think about work that we should produce together.
series ACADIA
type award
email
last changed 2024/04/17 13:59

_id ga0234
id ga0234
authors Yingfei, W., Mingxi, T., Frazer, J.H., Shouqian, S. and Yunhe, P.
year 2002
title A collaborative platform supporting graphic pattern design and reuse of design knowledge
source International Conference on Generative Art
summary A pattern generation system based on an object-oriented pattern knowledge representation method developed previously in Zhejiang University is introduced. We evaluate the effectiveness of this system from authors’ current new research perspective in the Design Technology Research Centre of the Hong Kong Polytechnic University. We then put forward a new platform model to support graphical pattern design emphasising ethnic minority culture. The purpose of building this new platform is to increase the ability of the system in supporting collaborative design. New methods are developed for representing patterns as well as the knowledge about how they can be reused in design applications. In this paper the method for element dynamic classification, knowledge representation of pattern design and the system architecture are introduced.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 8780
authors Abdelhameed, W., Ozel, F., Addelatiff, M. and Daef, A.
year 2002
title Assessment of the Impact of Digital-Manual Media Types on the Basic Design Capabilities of Architects: A Proposed Framework and Directive Measures
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 275-276
summary The research attempts to defi ne and classify the design capabilities of architects into a basic framework. This defi nition will be useful in understanding and determining the types and nature of impact introduced by digital and manual media used during architecturaldesign process. The research consists of three parts. The First part reviews the main stages, tasks and activities of the architectural design process. The second part builds the proposed framework of design capabilities relating them to the specifi c tasks and activities conductedby the architect along the design process. The third part proposes some useful measures as to how to make use of the proposed framework in assessing the impact of media on the design capabilities of architects.
series SIGRADI
last changed 2016/03/10 09:47

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 15:15

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
doi https://doi.org/10.52842/conf.ecaade.2002.246
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email
last changed 2022/06/07 07:54

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email
more www.corp.at
last changed 2003/11/21 15:15

_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
doi https://doi.org/10.52842/conf.ecaade.1997.x.o8u
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2022/06/07 07:50

_id 6b70
authors Af Klercker, Jonas and Pittioni, Gernot
year 2002
title Architect and Structural Engineer in interactive design
doi https://doi.org/10.52842/conf.ecaade.2002.386
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 386-389
summary We are convinced that an interactive design process involving engineers and architects will create values to a project. Looking back there have been some obstacles, like a week’s time for exchange of drawings with traditional postal services; manual calculation methods, which could not be spoiled on loose grounds like architect’s sketches; different media – architect’s drawings and engineer’s numbers in tables; attitudes and traditional roles, implemented already in education. Today most of these obstacles can be overcome and we have made a test. We have used ArchiCad by Graphisoft and FEM-design by SKANSKA IT Solutions to test to make an interactive design. Our conclusions are that exchange of information, drawings and other documents is more or less routine in praxis, and it works almost instantly. Computers make calculation faster and easier for the engineer. Though we would wish to have software which manages to do more rapid estimations. Even simulations such as of loads on a structure are practically possible. By using model based CAD the data can be used for transferring quantities for calculations as well as visualization of the design as a platform for collaborate analysis. The technique is developed and usable but to gain acceptance and make use of it is also a matter of attitudes and of application activities in education.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

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