CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 504

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id e601
authors Braga, Gisele Pinna
year 2002
title Uma Interface Multimídia para a Comunicação do Projeto Arquitetônico [A multimedia interface for the architectural design communication]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 193-197
summary The purpose of this work is the development of a Digital Learning Material that helps the process of understanding complex concepts, specifically architectural projects. In order to optimize the comprehension of architectural projects new materials can be developed based on multimedia technology. This technology mix different sorts of messages in one single interface, stimulating students in different ways. As an architectural project has many different information to be tansmittd and assimilated, multimedia technology is a good way to organize all of them to comunicate in an efficient way. All these concepts are applied in a proposal for a multimedia learning material: a prototype about an “Architectural Project”.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ec4b
authors Braga, Gisele Pinna and Ferrarini, Renato
year 2002
title Estratégia de atividade para a motivação do discente no curso de Design Gráfico [Activity strategy for the learning motivation in the Graphic Design course]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 248-251
summary The Graphic Design students of Universidade Tuiuti do Paraná demanded a more motivating teaching metodology. The learning process should be more efficient and the students should participate more in proposed activities. In order to maximize learning, some activities that simulated the real professional life were created. The leaning process was idealized to bring real experience. Students were guided to produce and manage the creation process, in order to make the academic exercise similar to real life. Allthe students were involved in a pedagogical dinamic, in which teorical concepts were sistematically studied in specific time to support practical activities.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade03_595_49_delic
id ecaade03_595_49_delic
authors Delic, Davor and Turk, Ziga
year 2003
title HYCE – Hyperlearning in Civil Engineering Curricula A Pilot Course in Implementation of Information Technology Course - a Case Study at the Faculty of Civil Engineering, University of Zagreb
doi https://doi.org/10.52842/conf.ecaade.2003.595
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 595-600
summary Outline of development of a revised base ITC course at the Faculty is shown here. The course, called Introduction To Information Technology Implementation is aimed for 2nd year students (3rd semester) of the study. For the first time it was held in the winter semester of 2002/03 as a pilot course replacing the old way of course delivery. This implementation was carried out through a “pathfinder” project WORMES from February 2002 till March 2003 and would be used as a template for future Hyperlearning implementation on other courses through other Faculty education programes. The objective was to establish continuous students teamwork around a problem – a project completely accomplished in IT surround. A slightly adapted methodology known as Hyperlearning – a version of Problem Based Learning, was chosen as a based learning methodology for a new way of course delivery. The gained results were really impressive. Not only efficiency of delivery was increased in many ways (less hours spent on exercises, better knowledge detaining...) but also huge enthusiasm among students was constantly maintained and their creativity was emphasized surprisingly. A lot of data were collected, analyzed and some of the results are published here.
keywords Hyperlearning, Problem based learning, IT course development
series eCAADe
email
more http://www.grad.hr
last changed 2022/06/07 07:55

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 6a37
authors Fowler, Thomas and Muller, Brook
year 2002
title Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light
doi https://doi.org/10.52842/conf.acadia.2002.013
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23
summary This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression.
series ACADIA
email
last changed 2022/06/07 07:51

_id 24d3
authors Ham, J.J., Anson, S., Datta, S. and Skates, H.
year 2002
title The Construction Primer in Case-Based E-ducation: The Deakin Woolstores Case Study
doi https://doi.org/10.52842/conf.ecaade.2002.130
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 130-133
summary This paper outlines the use of an online multimedia case study of the Deakin University Woolstores campus in design and construction learning. The case study, in its pilot form, serves three purposes: as a case-based primer for the study of design and construction technology, as a structured case-study container for the addition of student digital construction projects and to benchmark student digital construction projects. The case study utilizes 3D CAD models and web-based multimedia in concert with physical connection with the actual building to build wholistic understandings of the transition of an idea to a constructed reality.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2014_057
id ecaade2014_057
authors Ivo Vrouwe and Burak Pak
year 2014
title Framing Parametric and Generative Structures - A Novel Framework for Analysis and Education
doi https://doi.org/10.52842/conf.ecaade.2014.1.365
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-371
wos WOS:000361384700036
summary In this paper we aimed at the development of a novel tool to facilitate the structured analysis of architectural construction principles, materials and production methods in digital design and fabrication practices. In order to assist the understanding and teaching of these subjects, we employed a taxonomy of spatial design construction (Vrouwe 2013). By using the taxonomy, we analysed and categorised 34 parametric structures published in the IJAC Journal (2002-2014). Informed by this study, we aligned the initial taxonomy using various framing strategies. As a result we developed a new framework for spatial design construction specifically customised for the design and fabrication of parametric structures which can potentially serve as a constructive tool to create a novel design learning environment and integrated teaching strategies.
keywords Digital fabrication; parametric design; education; framing; pedagogy
series eCAADe
email
last changed 2022/06/07 07:50

_id 5cb1
authors Jahn, Gonzalo Vélez
year 2002
title Laboratorios gráficos virtuales - Nuevo rol de la experimentación en la formación del arquitecto [Virtual Graphic Laboratories - New Role of the Experimentation in the Education of an Architect ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 146-150
summary New conceptions such as virtual environments for learning and virtual laboratories are beginning to configure an important body of knowledge and resources the benefits of which, once properly adapted and channeled to architectural formation should be incorporated to schools and faculties of architecture within an integrated optic seeking its most productive futureapplication. The purpose of the following work is to present an overview of advances, initiatives and resources currently under development in schools of architecture or related environments and, particularly, of those tools used as a basis for conducting virtual experiments in teaching and training regarding a future evaluation and orientation of such an activity within the different knowledge area The research actually underway is totally based upon resources and tools identified and available via the Internet-WWW
series SIGRADI
email
last changed 2016/03/10 09:53

_id d910
authors Kieferle, Joachim B. and Herzberger, Erwin
year 2002
title The “Digital year for Architects” Experiences with an integrated teaching concept
doi https://doi.org/10.52842/conf.ecaade.2002.088
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 88-95
summary The “digital year for architects” is an integrated course for graduate architecture students, that has been held since 1997 at Stuttgart University. Its concept is to link together traditional design teaching and working with computers. Three seminars and one design project are the framework of the course, in which the students are taught in design of e.g. image and space composition, typography, video, using virtual reality, theoretical basics for the final design project like information management or working environments, approximately a dozen software packages and finally a visionary design project. It has shown that the advantage of an integrated course compared to separate courses is the more intensive dealing with the project as well as achieving better skills when learning the new media. Not only because the project topics are different from usual architecture and more abstract, the main effect is to widen the students way of thinking and designing.
series eCAADe
email
last changed 2022/06/07 07:52

_id 998d
authors Lee, Alpha Wai Keung
year 2002
title Design Computing Education Software Development Integration of Scaffolding Strategies and Multiple Representations
doi https://doi.org/10.52842/conf.ecaade.2002.140
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 140-143
summary Design Computing is an interdisciplinary field that centres on the intersection of design, computer science and linguistics. This multidimensional face of the new paradigm of design computing necessitates a mutual understanding of computing and designs as a whole, which are usually, conceived as separated stages of computed-mediated design. Based on cognitive and computational approach, with the integration of scaffolding strategies and multiple representations, an interactive and real-time design computing learning system is constructed. By interactively manipulating the various attributes, codes, parameters and digital media contents in a distributed system, learners are gradually exposed to the mutual relationship of representational digital multimedia and the underlining programming syntax in a collaborative environment. The author attempted the use of game programming technology in the development of the above system to support design learning and research in understanding design activities. The aim is to identify the design process that if taught well would address the core goals of design education.
series eCAADe
email
last changed 2022/06/07 07:52

_id 6b05
authors Martens, B., Björk, B.-Chr. and Turk, Z.
year 2002
title Open, Self Organising Repository for Scientific Information Exchange
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 116-120
summary In the paper-based world, CAAD-associations, such as SIGRADI, and scientific publishers aim at getting the right people together and for making sure their work gets distributed to their peers. Electronic networks, such as the Internet, are providing scientists with the means to pursue those activities on their own. In this paper we present the goals of an EU project called SciX (Scientific information eXchange). The goal of is this project is to analyze the business processes of scientific publishing, to invent new publication models and through a series of pilots to demonstrate how this should work. In the envisioned scenarios, professional associations such as SIGRADI play an important role.
keywords Scientific Knowledge Management, Retrospective CAAD Research, CAADrelated Publications, Web-based Bibliographic Database, Machine Learning
series SIGRADI
email
last changed 2016/03/10 09:55

_id bff9
authors Proctor, George (Ed.)
year 2002
title ACADIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.2002
source Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X / Pomona (California) 24-27 October 2002, 446 p.
summary The 2002 ACADIA conference finds digital tec_nology ubiquitous as the Association for Computer Aided Design in Architecture moves into its third decade. The organization of ACADIA is on the threshold of restating its mission. After 20 years, many of the organization’s initial objectives have been achieved. ACADIA members have been instrumental in the development of design software, and in bringing computers and digital technology into architectural practice and design school curriculum. At first, ACADIAns faced the debate over the appropriateness and utility of digital technology in the disciplines of architecture, planning and building science. Today the use of computers and information technology is widely accepted by architects and CAAD and digital technology have brought profound change to design practice. The debate in ACADIA has long since moved from "should we use this technology" to "how", "for what" and "why". Now that many practitioners, learning institutions and professional organizations have taken up the call, ACADIA must restate its mission, if it wishes to remain “distinct”. This does not mean that the work of ACADIA is complete. Much remains to be done and much more needs to be improved. ACADIA’s Mission Statement places particular focus on “education and the software, hardware and pedagogy involved in education.” And “(t)he organization is also committed to the research and development of computer aides that enhance design creativity, and that aim at contributing to the construction of humane physical environments.” These are the areas that continue to evolve, grow and provide for ACADIA’s continued relevance. The ACADIA 2002 conference theme reflects the state of digital technology’s application to the discipline, as much as it refers to ACADIA’s future. With the general acceptance of digital technology and CAAD, we have arrived at a place where the work of great interest and relevance lies in the space between what is digital and what is analog. The environments of real space and cyberspace have in a very short time become so intertwined that the space between real and virtual (not to be confused with reality and fantasy) is becoming indistinguishable. You cannot eat, travel, use public utilities, bank, shop, vacation or recreate without at the very least coming into contact with or passing through information space. The landscape between these two environments has become a cultural phenomenon for those societies with access to the Internet and information networks. And while the computer and World Wide Web have empowered individuals, the collective impact of the technology holds all the potential and problems that similarly emerged in other technology induced landscapes. Consider this last point in the context of ACADIA’s stated mission to “enhance design creativity while contributing to the construction of humane physical environments.” And you can see why many of the 260 initial submissions to this conference were in the area of design artifacts and design methodology, providing evidence that ACADIA’s mission remains relevant and in accord with the trends of research and professional creative activity.
series ACADIA
email
last changed 2022/06/07 07:49

_id ga0227
id ga0227
authors Rafi, Ahmad
year 2002
title Creative Multimedia: The Commodity of the 21st Century
source International Conference on Generative Art
summary The Digital Revolution has turned individuals, institutions, and businesses into a new form of collective wealth and prosperity. This revolution has effected a creativity burst that goes far beyond an increase in the number of those involved in design tasks and challenges, in both professional and amateur settings. The Internet in particular are not only distributing media but most importantly it is a reference platform in which ideas, talents and capabilities emerge and are refined, enhanced and perfected through the inspiring interplay of collaboration and competition. This paper briefly examines the relationship between art and science through the ages, discusses their recent re-convergence, and examines their current relationship via real world applications and productions. The study of such productions, their successes and the impact they have had in the marketplace based on designs and aesthetics instead of advanced technology appear to support the argument. It also highlights the need for accelerating this process and suggests that the re-convergence is a result of new technologies adopted by practitioners that include the effective visualisation and communication of ideas and concepts. These elements are widely found today in multimedia, which offers increased power and new abilities to both scientists and designers. This paper also highlights the need for the employment of emerging computer-based interactive technologies which will enhance the design process, better decision-making, increase the quality of communication and collaboration, lessen the errors and reduce the design cycles. A Multimedia Palette is proposed as a design platform to expose one's imagination, creative and innovative ideas, and provide a richer and more creative multimedia content design and development. Following encouraging first round results, an expanded version of the suggested platform has been experimented in the Faculty of Creative Multimedia, Multimedia University for the last 5 years, in integrating design and computer skills in the teaching and learning projects.
keywords creativity, re-convergence, Multimedia Palette, Creative Multimedia
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 68f3
authors Reffat, Rabee M.
year 2002
title Designing with Computers in a Paperless Design Computing Studio
doi https://doi.org/10.52842/conf.caadria.2002.347
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 347-354
summary The advancements in digital design and communications are reshaping the economics of architecture and design practices. Designing with computers is based on establishing a fruitful dialogue between the designer and the tool. The "digital imperative" to switch from analogue to digital mode have already begun to manifest itself at the schools of design and architecture in the form of the paperless Design Computing Studio (DCS). This paper describes and reflects on the designing and teaching approach implemented in a paperless DCS within the domain of architectural design. The paper presents the implementation of this approach, on the first year students of the new degree of Design Computing at the University of Sydney and analyses the students’ design learning experience in the DCS.
series CAADRIA
email
last changed 2022/06/07 08:00

_id 2ed6
authors Serrentino, Roberto H. and Molina, Hernán
year 2002
title Arquitectura modular basada en la teoría de policubos [Modular Architecture Based on the Theory of Policubos]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 264-267
summary Modular Architecture refers to the design of any system composed of separated components that can be connected together preserving proportional and dimensional relationships. The beauty of modular architecture is that it is possible to replace or add any component (a module) without affecting the rest of the system. A polycube is a set of unit cubes joined in such a way that each face of the cube is either completely joined to another or completely free of any join. A polycube is a 3D generalization of polyominoes, which consist in a set of squared unit modules joined by their sides. This paper shows how, from the volumetric and modular character of polycubes, it is possible to set correspondences with 3D forms of architectural use, being a very powerful sustain in assisted design processes. The main purposes are:- to be used as creative triggers in the realization of architectural designs- to enlarge the possibilities of CAAD systems exploring modular complex groupings- to develop a simplified procedure of teaching-learning architectural forms.
series SIGRADI
email
last changed 2016/03/10 10:00

_id 76f8
authors Silva, Neander F. and Lima, Ecilamar M.
year 2002
title Design Process Simulation in Design Computing Teaching: The Evolution and Assessment of the Efficacy of a Hybrid Problem-Based Approach
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 236-239
summary Teaching Design Computing in the context of a design task is an idea derived from the problem based learning, PBL, movement. However, a PBL curriculum has rarely been implemented in architectural education, let alone in Design Computing education. The development and implementation of a feasible PBL Design Computing curriculum is described in this paper. The idea of teaching design computing through design-based approaches has been increasingly adopted over the past 15 years. However, most of the resulting experiments have been limited to specific courses within larger programmes. This approach has rarely affected a dedicated design computing curriculum. We describe here a post-graduate programme that has been structured around a specific design project through a set of courses in which the emphasis falls on the needs of the design process rather than on software categories. We also describe the preliminary results of the assessment carried out to verify the efficiency of theadopted approach and developed model.
series SIGRADI
email
last changed 2016/03/10 10:00

_id 428c
authors Smith, A.C., Bermúdez, J. and Striefel, S.
year 2002
title Visualizando la Naturaleza No-Visual de la Arquitectura [Visualizing the Non-Visual Nature of Architecture]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 19-23
summary During the last several years our architecture school has gone through the process of fully digitizing the studios. We, as faculty are learning much about the advantages and difficulties of teaching architectural design in this new electronic environment. This knowledge has been included in our development of a beginning design communications course that wefeel offers an important improvement in regards to our changing teaching situation. This paper presents one project from this course that introduces our students to the use of digital media for dealing with non-visual and subjective content — something contrary to what is usually associated with the teaching of digital graphics. We believe that this project breaks new ground for teaching and investigating the nature of computer graphics and through it into the very essence of our experience and understanding of architecture.
series SIGRADI
email
last changed 2016/03/10 10:00

_id a555
authors Trujillo, Iván León
year 2002
title Hacia un vínculo entre el boceto y las herramientas de modelado NURBS: La representación de superficies de doble curvatura en el diseño industrial [The link between the Sketch and Tools of Modeled NURBS: The Representation of Surfaces of Double Curvature in Industrial Design ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 289-290
summary This poster shows a methodological approach developed at the School ofIndustrial Design (Universidad de Los Andes, Venezuela) in order to achievethree objectives. Firstly, to assist future industrial designers to analyze and guide their ideas during the early stages of the design process with a sort of graphics, whose expressive precision is different to the metric one. Secondly, to help students to improve their graphic skills in order to communicate their ideas to others during the form creation phases of thedesign process. Thirdly, to promote the use of drawing as a way to define a link between hand drawing and modeling in CAD’s NURBS*. These aspects are especially relevant if we consider that such methodological links, although are frequently assumed by some design firms, they have been hardly visualized in the academic environment as part of the “teaching- learning” process.
keywords Industrial design / Double-curved surfaces / Representation and communication / Product’s graphics.
series SIGRADI
email
last changed 2016/03/10 10:01

_id ddssar0228
id ddssar0228
authors Tunçer, B. and Stouffs, R.
year 2002
title Modeling Cooperative Design Analyses
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The study of precedents plays an important role in design and design education. Architecture students prepare analyses of prominent precedents with respect to various criteria. Such design analyses arerepresented and communicated through abstractions. Collections of these abstractions are stored, related, managed, and presented in digital environments. Such web-based environments can serve as anextensible library of design precedent analyses. The use of an extensive library by a collection of students requires a flexible and extensible information model for relating and integrating the various contributions. We propose a methodology that establishes an information model for digital architectural analysis environments. This model facilitates a rich information structure of abstraction entities and their relationships, both structural and semantic, offering increased value for accessing and browsing this information. Specifically, a rich information structure allows one to access the information from alternative views to those that are expressed by the individual abstractions. In this paper, we start bydiscussing precedent-based learning, and describe the abstraction model currently used for precedent documentation and analysis. We then present our methodology for achieving a rich information structure. We end the paper with a description of an implementation of this methodology as anarchitectural analysis construction and presentation environment for a second year design studio.
series DDSS
last changed 2003/08/07 16:36

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