CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.o8u
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2022/06/07 07:50

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 10:48

_id ddssar0203
id ddssar0203
authors Alkass, Sabah and Jrade, Ahmad
year 2002
title A Web-Based Virtual Reality Model for Preliminary Estimates of Hi-Rise Building Projects
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Cost estimating of a construction project at its early stage is considered to be very important task since it will be used as a base to commit or otherwise not to commit funds to that project. Preparation of a reliableand realistic preliminary estimate to aid the decision makers to commit funds for a specific project is a complicated assignment. Traditional methods and operations produced unsatisfactory aid due to lack ofaccuracy especially in the pre-design stage of a project. This participates in the increase of percentage of bankruptcy in the construction industry, which has dramatically climbed up and ranked as 15 percent of thewhole bankruptcies claimed in Canada (Statistic Canada 1998). This paper presents a methodology for developing and a Web-based model to automate preliminary cost estimates for hi-rise buildings. This is achieved by integrating a database with design drawings in a Virtual Reality (VR) environment. The model will automatically generate preliminary estimates after modifying a 3D CAD drawing. It provides the user the option to visualize and simulate the drawing and its cost data through VR environment. Having done that, it will allow owners, architects and cost engineers to view a constructed building project, change its geometric objects and shapes, and accordingly generate a new conceptual cost estimate.
series DDSS
last changed 2003/11/21 15:15

_id ddssup0202
id ddssup0202
authors Antoni, J.P.
year 2002
title Urban Sprawl Modelling: Combining Models to Make Decision
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incollaboration between the urban planning agency of Belfort and the laboratory of geography of Strasbourg. It requires three steps: 1. quantification of the sprawl (how much areas are involved in theurban sprawl process?); 2. location of the sprawl (where are the areas defined in the first step?); 3. differentiation of the sprawl (what are the areas located in the second step?). Of course, the successionof the three stages makes the use of the complete model more complex. So, a global ergonomic user interface is being developed within the GIS, allowing to modify each parameter and to play easily numerous simulations.
series DDSS
last changed 2003/11/21 15:15

_id fce1
authors Anumba, C.J. and Ruikar, K.
year 2002
title Electronic commerce in construction-trends and prospects
source Automation in Construction 11 (3) (2002) pp. 265-275
summary There is growing interest in the conduct of business transactions by electronic means through the Internet and/or dedicated networks; this is often referred to as electronic commerce. This paper reviews developments in electronic commerce, with a particular focus on its applicability and uptake within the construction industry. Electronic commerce business models are reviewed and the enablers and barriers to their uptake in the construction sector presented. The paper concludes with future trends in electronic commerce and the need for construction organisations to make the necessary investments that will enable them to take advantage of these.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 12d9
authors Anumba, C.J., Ugwu, O.O., Newnham, L. and Thorpe, A.
year 2002
title Collaborative design of structures using intelligent agents
source Automation in Construction 11 (1) (2002) pp. 89-103
summary The construction industry has a long tradition of collaborative working between the members of a construction project team. At the design stage, this has traditionally been based on physical meetings between representatives of the principal design disciplines. To aid these meetings, the information and communications technologies that are currently available have been utilised. These have yielded some success but are hampered by the problems posed by the use of heterogeneous software tools and the lack of effective collaboration tools that are necessary to collapse the time and distance constraints, within which increasingly global design teams work. In particular, there are very few tools available to support distributed asynchronous collaboration. Distributed artificial intelligence, which is commonly implemented in the form of intelligent agents, offers considerable potential for the development of such tools. This paper examines some of the issues associated with the use of distributed artificial intelligence systems within the construction industry. It describes the potential for the use of agent technology in collaborative design and then goes on to present the key features of an agent-based system for the collaborative design of portal frame structures. An example is presented to demonstrate the working and benefits of the prototype system, which makes a significant contribution by allowing for peer to peer negotiation between the design agents.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id bcf7
authors Arvin, Scott A. and House, Donald H.
year 2002
title Modeling architectural design objectives in physically based space planning
source Automation in Construction 11 (2) (2002) pp. 213-225
summary Physically based space planning is a means for automating the conceptual design process by applying the physics of motion to space plan elements. This methodology provides for a responsive design process, which allows a designer to easily make decisions whose consequences immediately propagate throughout the design. It combines the speed of automated design methods with the flexibility of manual design methods, while adding a highly interactive quality and a sense of collaboration with the design itself. In our approach, the designer creates a space plan by specifying and modifying graphic design objectives rather than by directly manipulating primitive geometry. The plan adapts to the changing state of objectives by applying the physics of motion to its elements. For design objectives to affect a physically based space plan, they need to apply appropriate forces to space plan elements. Space planning can be separated into two problems, determining topological properties and determining geometric properties. Design objectives can then be categorized as topological or geometric objectives. Topological objectives influence the location of individual spaces, affecting how one space relates to another. Geometric objectives influence the size and shape of space boundaries, affecting the dimensions of individual walls. This paper focuses on how to model a variety of design objectives for use in a physically based space planning system. We describe how topological objectives, such as adjacency and orientation can be modeled to apply forces to space locations, and how geometric objectives, such as area, proportion, and alignment, can be modeled to apply forces to boundary edges.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 8869
authors Ataman, Osman
year 2002
title Historical Analysis of Building - (Re)Construction in Olivette Park, USA
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 63-66
summary From 1959 to 1990, East St. Louis, Illinois deteriorated from an “All-American City” to a national symbol of urban blight. Located on the Mississippi River, the East St. Louis of today faces severe economic, social, and environmental problems. Nearly onequarter of the city’s work force is unemployed and about 40 percent of families are living below the poverty level. But East St. Louis was not always a distressed community. With strong ties to St. Louis and the surrounding region, East St. Louis onceflourished as the country’s second busiest railroad hub. Powerful economic and socio-political forces, as well as unfortunate historical circumstance, propelled the city into a downward spiral that drastically decreased the quality of life in East St. Louis. This paper presents the digital re-construction of the buildings and the analyses of the historical aspects of the housing construction and types in this area. Furthermore, it reports the survey and assessment of the quality of building stocks based on therevitalization plan that will provide some guidelines and suggestions for improvement, stability, and future needs.
series SIGRADI
email
last changed 2016/03/10 09:47

_id f321
authors Ataman, Osman and Bermudez, Julio
year 2002
title ACADIA'99: media effect on architectural design
source Automation in Construction 11 (2) (2002) pp. 131-134
summary The idea of this conference arose from various discussions between us in various different places. We decided to put a proposal together for both positions—Technical Chairs and Site Organizers. This was unprecedented and we were anxious. We really wanted to run this conference and run it in Salt Lake City. Our theme AMedia and Design ProcessB was a timely topic and both of us were working on and around it. We thought it was interesting and challenging to define the terms and to establish the relationships between architecture, representation and media. In fact, all throughout the history of architecture, representation, media and design have been recognized to have a close relationship. Interpretations as to what exactly this relationship is or means have been subject to debate, disagreement and change along the ages. Whereas much has been said about the dialectics between representation and design, little has been elaborated on the relationship between media and design. Perhaps, it is not until now, surrounded by all kinds of media at the turn of the millennium, as Johnson argues, that we have enough context to be able to see and address the relationship between media and human activities with some degree of perspective.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 263a
authors Bermúdez, Julio
year 2002
title Implicaciones Arquitectónicas de La Naturaleza del Hacer en Ambientes Digitales [Architectonic Implications of the Nature of the Digital Atmosphere ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 142-145
summary Architectural Implications of the Nature of Making in Digital Environments There exists an a-priori relationship between the basic structural constrains of an environment and the types of construction that may evolve there. For instance, the inexorable laws of nature have caused architecture to develop as a physical, stable, containing and inert object. Hence there are good reasons to study how cyberspace with its different ontological foundations may define the architecture to be built there. This examination may be best accomplished by concentrating in how what is structurally unique to the cyber impacts architectural design This paper investigates the ontology of construction in cyberspace by analyzing ordinary digital laws that defy reality. The findings both challenge our traditional conceptions of architecture and guide us toward totally unprecedented design potentials. The goal is to begin building a fundamental theory of architectural space, design and construction applicable to cyberspace.
series SIGRADI
email
last changed 2016/03/10 09:47

_id c1f5
authors Blaszczyszyn, Maciej
year 2002
title Day-to-day Reality of Web-based Collaboration - Tools among European Architect Professionals
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 110-113
doi https://doi.org/10.52842/conf.ecaade.2002.110
summary On behalf of phenomenal advantages of project extranet technology You can believe in improving communication among professionals in design and construction industry. But until now, the reality appears not as good. It is technological irony, as evidenced in below presented survey, that advanced solutions for a better collaboration may set up unbreakable barriers. Therefore knowledge of everyday reality in the field of webbased collaboration tools use is critical to all participants of this process, commercial as well academic ones. It is especially important to all European professionals, who are aware of consequences of extending in nearest future borders of European Union, the second biggest market in the world.
series eCAADe
email
last changed 2022/06/07 07:52

_id b13d
authors Broek, J.J., Horváth, I., Smit, B. de, Lennings, A.F., Rusák, Z. and Vergeest, J.S.M.
year 2002
title Free-form thick layer object manufacturing technology for large-sized physical models
source Automation in Construction 11 (3) (2002) pp. 335-347
summary Large-sized free-form objects of different materials are widely used in various industrial applications. Currently, layered rapid prototyping technologies are not suitable for the fabrication of this kind of objects, due to the necessity of a large number of layers and the limitations in size. This paper reports a novel approach of layered manufacturing that is more appropriate for the fabrication of these large objects. A method of thick-layered object manufacturing is presented, which is based on a higher order approximation of the shape and application of a flexible curved cutting tool. The method allows the production of physical prototypes, which need little or no finishing. In order to meet the designer's intend, as closely as possible, some feasible system characteristics are introduced. The process is ordered in a sequential way and provides a highly automated process. A hierarchical decomposition of the CAD geometry takes place into components, segments, layers and sectors, based on morphological analysis. This method enables the manufacturing and the re-assembly of the parts to produce the physical prototypes without affecting the requested functionality. Due to the possibility of obtaining multiple solutions in the physical model, much attention must be paid to the efficiency of the process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 046e
authors Burry, Mark
year 2002
title Rapid prototyping, CAD/CAM and human factors
source Automation in Construction 11 (3) (2002) pp. 313-333
summary CAD/CAM techniques for rapid prototyping, profile cutting, and form sculpting/routing/moulding are well-advanced for the vehicle and manufacturing industries. Although their migration to the building sector is readily achievable as a substitution for much of traditional construction, there are factors that work against this. Apart from the singular `one-off' nature of most architectural projects that limits ready exploitation of techniques derived in the main for mass-manufacture, there remains the problem of apprenticeship, and how to maintain a healthy lineage of skills for work otherwise less readily taken-up using automated manufacturing procedures. Continuing construction for Gaudí's Sagrada Família Church in Barcelona has provided a fertile test-bed for integrating rapid prototyping and CAD/CAM production where appropriate. Nevertheless, human factors such as maintaining the status quo with regard to apprenticeship and maintaining the skill lineage have provided some healthy insights into both the risks as well as the opportunities for greater involvement with CAD/CAM, and in particular, rapid prototyping in the building construction sector. This paper reports on and discusses the findings of case studies from the Sagrada Família Church project.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 82ac
authors Caldas, Luisa Gama and Norford, Leslie K.
year 2002
title A design optimization tool based on a genetic algorithm
source Automation in Construction 11 (2) (2002) pp. 173-184
summary Much interest has been recently devoted to generative processes in design. Advances in computational tools for design applications, coupled with techniques from the field of artificial intelligence, have lead to new possibilities in the way computers can inform and actively interact with the design process. In this paper, we use the concepts of generative and goal-oriented design to propose a computer tool that can help the designer to generate and evaluate certain aspects of a solution towards an optimized behavior of the final configuration. This work focuses mostly on those aspects related to the environmental performance of buildings. Genetic Algorithms (GAs) are applied as a generative and search procedure to look for optimized design solutions in terms of thermal and lighting performance in a building. The GA is first used to generate possible design solutions, which are then evaluated in terms of lighting and thermal behavior using a detailed thermal analysis program (DOE2.1E). The results from the simulations are subsequently used to further guide the GA search towards finding low-energy solutions to the problem under study. Solutions can be visualized using an AutoLisp routine. The specific problem addressed in this study is the placing and sizing of windows in an office building. The same method is applicable to a wide range of design problems like the choice of construction materials, design of shading elements, or sizing of lighting and mechanical systems for buildings.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 2cd9
authors Ceccato, C. Fischer, Th., Li Chun-Man, G. and Frazer, J.
year 2002
title A Large-Scale Computing Infrastructure for Design Education
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 282-289
doi https://doi.org/10.52842/conf.ecaade.2002.282
summary Most departmental computing infrastructure reflects the state of networking technology and available funds at the time of construction, which converge in a preconceived notion of homogeneity of network architecture and usage patterns. The DMAN (Digital Media Access Network) project, a large-scale server and network foundation for The Hong Kong Polytechnic University’s School of Design, was created as a platform that would support a highly complex academic environment while giving maximum freedom to students, faculty and researchers through simplicity and ease of use. As a centralized multi-user computation backbone, DMAN faces an extremely heterogeneous user and application profile, exceeding implementation and maintenance challenges of typical enterprise, and even most academic server set-ups. This paper summarizes the specification, implementation and application of the system while describing its significance for design education in a computational context.
series eCAADe
email
last changed 2022/06/07 07:55

_id 6440
authors Chang, Y.L., Lee, Y.Z. and Liu, Y.T.
year 2002
title Construction of Digital City in Physical City: Cyberspatial Cognition Approach to the Project of Hsin-Chu Digital City in Taiwan
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 109-116
doi https://doi.org/10.52842/conf.caadria.2002.109
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of disciplines, to find the explicitly spatial structures and relations in digital city upon physical city.
series CAADRIA
email
last changed 2022/06/07 07:56

_id c82f
authors Chang, Yu-Li
year 2002
title Exploring syntax and semantics of spatial structure - A study on Traditional Taiwanese City form in Chi’i’ng Dynasty
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 412-416
doi https://doi.org/10.52842/conf.ecaade.2002.412
summary Abstract. In this paper, we want to figure out the relations of complex semantics and syntax on five traditional Taiwanese cities in Chi’i’ng Dynasty by using a language approach. The issues of traditional Taiwanese central city in Chi’ing Dynasty had been interpreting by historical, social, and cultural research but had lacked the explicit construction of spatial structure on semantics-syntax. Therefore, we use a data modeling on knowledge level to describe the relationship between syntax and semantics. Through the research of Chi’ing Dynasty‘s history, we find out the spatial relations of Taiwanese traditional city to establish the functional categories of spatial structures. Then the language of semantics components and the meaning’s attributes are coded as logical statements to map the elements of syntax on architectural form, political vocabularies, spatial layout, and spatial myth. We argue that using this approach several social and spatial structures of cities can be clearly defined and understood.
series eCAADe
email
last changed 2022/06/07 07:55

_id bbb6
authors Chase, Scott C.
year 2002
title A model for user interaction in grammar-based design systems
source Automation in Construction 11 (2) (2002) pp. 161-172
summary Grammar-based production systems are considered potentially powerful design tools by their ability to generate sets of designs adhering to user-specified constraints. However, development of such tools has been slow, partly because of the lack of good interaction between user and system. This paper describes modes of user interaction and control possible with grammar-based design systems and presents issues to be examined in the development of models that represent the locus of interactions possible with such systems. The examination of existing grammar-based systems provides empirical evidence to support the validity of such models.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 0ee9
authors Chase, Scott C.
year 2002
title (Re)design of construction assemblies with function/behaviour/structure grammars
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 356-359
doi https://doi.org/10.52842/conf.ecaade.2002.356
summary A formal framework for redesign based upon Function/Behaviour/Structure models and design grammars is described. A proposed application domain is for the design and redesign of construction assemblies. GDL object technology is proposed as a candidate tool for implementation.
series eCAADe
email
last changed 2022/06/07 07:55

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