CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2023_000
id ecaade2023_000
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2023.1.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, 905 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_001
id ecaade2023_001
authors Dokonal, Wolfgang, Hirschberg, Urs and Wurzer, Gabriel
year 2023
title eCAADe 2023 Digital Design Reconsidered - Volume 2
doi https://doi.org/10.52842/conf.ecaade.2023.2.001
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, 899 p.
summary The conference logo is a bird’s eye view of spiral stairs that join and separate – an homage to the famous double spiral staircase in Graz, a tourist attraction of this city and a must-see for any architecturally minded visitor. Carved out of limestone, the medieval construction of the original is a daring feat of masonry as well as a symbolic gesture. The design speaks of separation and reconciliation: The paths of two people that climb the double spiral stairs separate and then meet again at each platform. The relationship between architectural design and the growing digital repertoire of tools and possibilities seems to undergo similar cycles of attraction and rejection: enthusiasm about digital innovations – whether in Virtual Reality, Augmented Reality, Energy Design, Robotic Fabrication, the many Dimensions of BIM or, as right now, in AI and Machine Learning – is typically followed by a certain disillusionment and a realization that the promises were somewhat overblown. But a turn away from these digital innovations can only be temporary. In our call for papers we refer to the first and second ‘digital turns’, a term Mario Carpo coined. Yes, it’s a bit of a pun, but you could indeed see these digital turns in our logo as well. Carpo would probably agree that design and the digital have become inseparably intertwined. While they may be circling in different directions, an innovative rejoinder is always just around the corner. The theme of the conference asked participants to re-consider the relationship between Design and the Digital. The notion of a cycle is already present in the syllable “re”. Indeed, 20 years earlier, in 2003, we held an ECAADE conference in Graz simply under the title “Digital Design” and our re-using – or is it re-cycling? – the theme can be seen as the completion of one of those cycles described above: One level up, we meet again, we’ve come full circle. The question of the relationship between Design and the Digital is still in flux, still worthy of renewed consideration. There is a historical notion implicit in the theme. To reconsider something, one needs to take a step back, to look into the past as well as into the future. Indeed, at this conference we wanted to take a longer view, something not done often enough in the fast-paced world of digital technology. Carefully considering one’s past can be a source of inspiration. In fact, the double spiral stair that inspired our conference logo also inspired many architects through the ages. Konrad Wachsmann, for example, is said to have come up with his famous Grapevine assembly system based on this double spiral stair and its intricate joinery. More recently, Rem Koolhaas deemed the double spiral staircase in Graz important enough to include a detailed model of it in his “elements of architecture” exhibition at the Venice Biennale in 2014. Our interpretation of the stair is a typically digital one, you might say. First of all: it’s a rendering of a virtual model; it only exists inside a computer. Secondly, this virtual model isn’t true to the original. Instead, it does what the digital has made so easy to do: it exaggerates. Where the original has just two spiral stairs that separate and join, our model consists of countless stairs that are joined in this way. We see only a part of the model, but the stairs appear to continue in all directions. The implication is of an endless field of spiral stairs. As the 3D model was generated with a parametric script, it would be very easy to change all parameters of it – including the number of stairs that make it up. Everyone at this conference is familiar with the concept of parametric design: it makes generating models of seemingly endless amounts of connected spiral stairs really easy. Although, of course, if we’re too literal about the term ‘endless’, generating our stair model will eventually crash even the most advanced computers. We know that, too. – That's another truth about the Digital: it makes a promise of infinity, which, in the end, it can’t keep. And even if it could: what’s the point of just adding more of the same: more variations, more options, more possible ways to get lost? Doesn’t the original double spiral staircase contain all those derivatives already? Don’t we know that ‘more’ isn’t necessarily better? In the original double spiral stair the happy end is guaranteed: the lovers’ paths meet at the top as well as when they exit the building. Therefore, the stair is also colloquially known as the Busserlstiege (the kissing stair) or the Versöhnungsstiege (reconciliation stair). In our digitally enhanced version, this outcome is no longer clear: we can choose between multiple directions at each level and we risk losing sight of the one we were with. This is also emblematic of our field of research. eCAADe was founded to promote “good practice and sharing information in relation to the use of computers in research and education in architecture and related professions” (see ecaade.org). That may have seemed a straightforward proposition forty years ago, when the association was founded. A look at the breadth and depth of research topics presented and discussed at this conference (and as a consequence in this book, for which you’re reading the editorial) shows how the field has developed over these forty years. There are sessions on Digital Design Education, on Digital Fabrication, on Virtual Reality, on Virtual Heritage, on Generative Design and Machine Learning, on Digital Cities, on Simulation and Digital Twins, on BIM, on Sustainability, on Circular Design, on Design Theory and on Digital Design Experimentations. We hope you will find what you’re looking for in this book and at the conference – and maybe even more than that: surprising turns and happy encounters between Design and the Digital.
series eCAADe
type normal paper
email
last changed 2024/08/29 08:36

_id mourshedp503final
id mourshedp503final
authors Monjur M Mourshed, Denis Kelliher, Marcus Keane
year 2003
title ArDOT: A tool to optimise environmental design of buildings
source Building Simulation 2003 (Eighth IBPSA Conference). Eindhoven, Netherlands
summary Environmental design of buildings involves ‘finding the optimum’ solution satisfying predefined objective(s) (e.g., reduction in operating/capital cost, maximisation of daylighting etc.). A number of computer based simulation models exist to assist professionals in finding this optimum through building performance assessment. Contemporary practices involving building simulation require enormous effort to prepare input, extract output, and visualize data, which restricts designers from realizing the full potentials offered. In most cases, rules of thumb are applied and experienced guesses are made; simulation software is used only to validate the assumptions, which do not necessarily lead to the intended optimum. Moreover, these tools have been developed as simulation engines, which is inadequate to visualize the compounded and interdependent effect of a large number of design variables.

The authors believe that to realize the potential offered by building simulation software, a new breed of DBSs (Decision Based Systems) is needed coupling existing simulation engines with formal optimisation methods through neutral data standards (BPM – building product models) for seamless integration. This paper first elaborates on the previous attempts at solving integration issues related to the design process and simulation; also attempts at finding the limitations. Secondly, formulation of design problems as optimisation has been discussed with reference to the different stages of design. Thirdly, for effective integration of activities among stakeholders and processes, the use of client/ server oriented building product model has been proposed to overcome the limitations of file-based prototypes. Analysis and discussions based on the above aspects form as justification for ArDOT, an Architectural Design Optimisation Tool under development at IRUSE, National University of Ireland, Cork. Combining all three aspects into one makes ArDOT unique, which is essentially an enhanced decision making tool for the design of energy efficient buildings.

keywords ArDOT, Architectural Design Optimisation, Building Energy Simulation, EnergyPlus
series other
email
last changed 2003/08/27 11:57

_id ecaade03_025_202_kieferle
id ecaade03_025_202_kieferle
authors Drosdol, J., Kieferle, J. and Wössner, U.
year 2003
title The Integration of Virtual Reality (VR) into the Architectural Workflow - Experiences with an interprofessional project at DaimlerChrysler
doi https://doi.org/10.52842/conf.ecaade.2003.025
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 25-28
summary DaimlerChrysler as a worldwide operating company is continuously maintaining and developing their brand architecture for the points of sale. It is one of the strategic decisions to have a 'Brand Architecture Center' at the company headquarters in Stuttgart to develop the brand architecture and engage local architects to adopt it to the local context. As a major step, a new generation of autohauses is currently developed. Many aspects have to be taken care of in this process, therefore a great number of specialists have to be involved. They are supported by Virtual Reality (VR) and Augmented Reality (AR). To integrate VR/AR into the architectural process, necessary architectural interactions have been integrated into the software
keywords Virtual Reality, Augmented Reality, Architectural workflow, Visualization,Simulation
series eCAADe
email
more http://www.architektur.fh-wiesbaden.de
last changed 2022/06/07 07:55

_id ecaade03_653_144_koutamanis
id ecaade03_653_144_koutamanis
authors Koutamanis, Alexander and Steijns, Yolanda
year 2003
title Types and precedents in design guidance
doi https://doi.org/10.52842/conf.ecaade.2003.653
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 653-658
summary In recent years Dutch secondary education has been undergoing a fundamental change due to the introduction of new didactic approaches which relate strongly to ongoing social and technological developments. This affects existing school buildings, the majority of which is quite conventional in spatial terms and is characterized by limited flexibility and transformability. Consequently, most schools require extensive modifications in their spatial and building structure. The requirements underlying these modifications are not stable. Many schools have become interested in experimental ideas that may require inevitably further changes in the buildings. The paper considers the continuous transformation of Dutch school buildings with respect to their typology: by correlating new design briefs to building types rather than their instances we arrive at general guidelines that can be easily adapted to specific cases. To achieve this, the types are analysed with respect to geometry, topology and zoning. The results of the analysis describe the affordances of each type in terms of general flexibility, transformability and adaptability, as well as in relation to generic briefs. They also provide an explanation of the historical evolution of the types and the means for relating primary characteristics to local configurations, thereby allowing the accurate description of hybrid instances. The descriptions and analysis of buildings are organized into a polyhierarchical multilevel database that supports typological abstraction and offers several starting points (at various abstraction levels) for matching a new brief to an existing building. This enriches the development of the brief or a design solution with explicit, specific information derived from concrete precedents with known form, structure, behaviour and performance.
keywords Typology, precedence, case-based design, briefing, design information systems
series eCAADe
email
more http://www.re-h.nl/transformaties/
last changed 2022/06/07 07:51

_id ecaade03_457_104_kolarevic
id ecaade03_457_104_kolarevic
authors Kolarevic, Branko
year 2003
title Computing the Performative in Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.457
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 457-464
summary The paper addresses performative architecture as an emerging design paradigm in which building performance, broadly understood, becomes a guiding design principle. It discusses the inadequacy of existing software for building performance simulation as usable tools in conceptual design, and proposes the development of software that can provide dynamic processes of formation based on specific performance objectives.
keywords Performance-based design, performance simulation, generative design
series eCAADe
email
more http://www.gsfa.upenn.edu/ddrl
last changed 2022/06/07 07:51

_id caadria2003_c3-4
id caadria2003_c3-4
authors Maneesatid, Preecha and Szalapaj, Peter
year 2003
title The Role of CAD in Environmental Building Science
doi https://doi.org/10.52842/conf.caadria.2003.487
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 487-502
summary The fundamental requirement of all building design is the provision of shelter from the external climate and, if possible, the modification of environmental factors generated by this climate to create an internal environment suitable for human comfort. The environmental design strategies of modifying climate derive from the requirements of creating human comfort in buildings, using the elements of the natural climate which vary throughout the year depending upon the prevailing climatic conditions. Environmental Building Science (EBS) research and practice has investigated various techniques to increase architects' performance in environmental building design. These technical design options are also available to architects to take advantage of the external environment. Most environmental design techniques rely on convectional forms of passive environmental design, and building material and system. But it hardly begins to address the more complex demands of environmental building design issues in the buildings. Particularly, testing environmental design techniques against physical models requires much input data which is not available in the early design stages, and is time consuming to use. This forces architects to work with many design parameters that are not compatible with their activities. It is consequently difficult to observe the interrelation of design techniques with design development. The most important role of Computer Aided Design (CAD) is to integrate wider varieties of input data requirements, modelling with EBS properties, output representations with EBS knowledge and assistance tools for optimisation tasks in environmental design issues.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade03_533_103_pahle
id ecaade03_533_103_pahle
authors Pahle, R., Juyal, M. and Ozel, F.
year 2003
title DATA MODELING OF BUILDINGS WITH BMXML
doi https://doi.org/10.52842/conf.ecaade.2003.533
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 533-540
summary XML (extensible markup language) is emerging as a significant tool not only to model data but also to facilitate the seamless sharing of data between multiple domains. Therefore it can be quite powerful in modeling building data that must often be shared between large numbers of professionals. The focus of this study is how to use this paradigm in structuring spatial and component based building data with the intention to use it in the analysis and simulation of the performance of buildings. The framework developed by the authors consists of three components. An XML structure (bmXML) for storing building data, a VBA-AutoCAD-Application for generating the XML files (bmGenerator) and a JAVA-Application which reads the bmXML data and prepares the information for simulation purposes. This paper primarily focuses on theVBA-AutoCADApplication.
keywords Data modeling; XML; simulation
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade03_103_23_reichard
id ecaade03_103_23_reichard
authors Reichard, Georg and Papamichael, Konstantinos
year 2003
title Decision-making through performance simulation and code compliance from the early, schematic phases of building design
doi https://doi.org/10.52842/conf.ecaade.2003.103
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 103-110
summary This paper is about the merging of two software applications that allows building decision makers to consider code compliance and to use performance simulation tools from the early, schematic phases of building design. By making the capabilities of a code compliance tool available at the early schematic phases of building design, the hope and expectation is that users will use this software to address the mandatory code compliance issues and thus have an opportunity to address other performance issues as well.
keywords Decision-making, Energy, Codes, Simulation, EN832
series eCAADe
email
more http://eetd.lbl.gov/BT
last changed 2022/06/07 08:00

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email
last changed 2005/09/09 12:58

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia03_033
id acadia03_033
authors Ceccato, Cristiano
year 2003
title From Emergence of Form to the Forming of Logic
doi https://doi.org/10.52842/conf.acadia.2003.254
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 254-255
summary Driven by digital design tools and production methods, the interplay of theory and practice in architecture is converging on the notion of process. Process definition and process tools are now an essential part of design, design development, fabrication and construction. The word process itself can be interpreted in different ways, as being deterministic or non-deterministic. Computer programming can be understood as a design process and a structuring mechanism. Rather than making finite designs (products), architects are beginning to understand their roles as toolmakers, developing algorithmic processes that incorporate constraints and intents into software / procedures / programming. New methodologies such as parametric-associative design hierarchies are a clear example of semantic design structuring (a form of grammatical ordering); the creation of hierarchical parametric models can be understood as a form of visual programming. In a deterministic sense, it can be argued that if a process is correct and critical, then by definition so will be the product.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2003_m_097
id cf2003_m_097
authors FRÖST, Peter
year 2003
title A Real Time 3D Environment for Collaborative Design
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 203-212
summary By setting up collaborative design processes in architecture it is possible to considerably improve the integration of customer needs and ideas into the programming phase of a building project. Our design process includes active collaboration between customers, users and other stakeholders as well as the use of virtual environments in conceptual design. The output from the process is treated as visualised input to the architectural programming. The work presented focuses on developing digital tools to support this collaborative design dialogue. We have developed an extremely “easy to use” digital modelling tool called “ForeSite Designer”. The tool enables the users to build layouts of prefabricated components on a building site in 2D. This 2D layout can then instantly be exported to a lit-up real time 3D environment in the computer game “Half-Life.” ForeSite Designer has been used in a several design events with different settings. This paper presents the tool and one project where it was utilized. The results show that ForeSite Designer can promote dialogue and collaborative design work among the participants. We have also found that it is important how the virtual environment and its components are visually designed in order to support the dialogue and collaborative design work.
keywords collaboration, customer, real time, virtual environment
series CAAD Futures
last changed 2003/09/22 12:21

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20031203
id ijac20031203
authors Heylighen, Ann; Neuckermans, Herman
year 2003
title (Learning from Experience)? Promises, Problems and Side-effects of Case-Based Reasoning in Architectural Design
source International Journal of Architectural Computing vol. 1 - no. 1
summary Learning from experience is the essence of Case-Based Reasoning (CBR). Because architects are said to learn design by experience, CBR seemed to hold great promises for their field, which inspired, in the 1990s, the development of various Case-Based Design (CBD) tools. Learning from the experience of developing and using these tools is the objective of this paper. On the one hand, the original expectations seem far from being accomplished today. Reasons for this limited success can be found at three different levels: the cognitive model underlying CBR, the implementation of this model into concrete CBD tools, and the context in which these tools are to be used. On the other hand, CBR research seems to have caused some interesting side effects, such as an increased interest in creativity and copyright, and a re-discovery of the key role that cases play in architectural design.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ecaade03_561_150_martens
id ecaade03_561_150_martens
authors Martens, Yuri and Koutamanis, Alexander
year 2003
title Realestate online information systems
doi https://doi.org/10.52842/conf.ecaade.2003.561
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 561-567
summary Several commercial real-estate sites provide listings of available commercial property on the Internet. These listings are generated on the basis of selection criteria as floor area, price and location. Despite the obvious utility of the listings and their promise for the transaction process and market transparency, one third of commercial realestate listing sites went bankrupt in 2001 and 2002. To provide an explanation for the failure, 63 commercial real-estate sites were analysed and classified into three basic business models: the Research / Information model, the Marketing model and the Transaction model. A common success factor for all models is the functionality of the site, especially interaction between the user and the available information. The paper proposes that the transfer of existing architectural representations, information-processing instruments and decision-taking tools is an essential component of future development towards integrated services that accompany a building throughout its lifecycle. This transfer amounts to (1) the addition of building and contextual information from standard documentation and online information services, (2) the derivation and coherent description of programmatic requirements database, and (3) advanced user interaction with building information.
keywords e-commerce, human-computer interaction, building information systems,web-based communication
series eCAADe
email
more http://www.re-h.nl
last changed 2022/06/07 07:59

_id cf2011_p163
id cf2011_p163
authors Park, Hyoung-June
year 2011
title Mass-Customization in the Design of 4,000 Bus Stops
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 265-278.
summary In Hawaii, ‚"TheBus‚" has been a main transportation system since 1971. Considering the high cost of living in Hawaii and the absence of a rail system, the use of ‚"TheBus‚" has been an instrumental vein of the city life in Honolulu with rhythmical pauses at about 4,000 bus stops in Honolulu. However, existing undifferentiated bus stops are developed from a cost effective mass production system so that they have been problematic for satisfying specific needs from various site conditions. In this research, an integrated computational method of mass-customization for designing 4,000 bus stops is introduced. According to various site conditions, the design of each bus stop is customized. Unlike the mass‚Äêproduced bus stops commonly seen in cities today, the proposed computational method in this paper produces bus stop design outcomes that fit into the physical characteristics of the location in which they are installed. Mass-customization allows for the creation and production of unique or similar buildings and building components, differentiated through digitally‚Äêcontrolled variation (Kolarevic, 2003). The employment of a computational mass‚Äêcustomization in architectural design extends the boundary of design solutions to the satisfaction of multi-objective requirements and unlimited freedom to search alternative solutions (Duarte, 2001; Caldas, 2006). The computational method developed in this paper consists of 1) definition of a prototype, 2) parametric variation, 3) manual deformation, and 4) simulation based deformation. The definition of a prototype is the development of a basic design to be transformed for satisfying various conditions given from a site. In this paper, the bus stop prototype is developed from the analysis of more than 300 bus stops and the categorization of the existing bus stops according to their physical conditions, contextual conditions, climatic conditions, and existing amenities. Based upon the outcome of the analysis, the design variables of a bus stop prototype are defined. Those design variables then guide the basic physical parameters for changing the physical configuration of the prototype according to a given site. From this, many possible design outcomes are generated as instances for further developments. The process of manual deformation is where the designer employs its intuition to develop the selected parametric variation. The designer is compelled to think about the possible implication derived from formal variation. This optional process allows every design decision to have a creative solution from an individual designer with an incidental quality in aesthetics, but substantiated functional quality. Finally the deformation of the selection is guided and controlled by the influence of sun direction/ exposure to the selection. The simulation based deformation starts with the movement of the sun as the trigger for generating the variations of the bus stop prototype. The implementation of the computational method was made within the combination of MEL (Maya Enbedded Language), autodesk MAYA and Ecotect environment.
keywords mass-customization, parametric variation, simulation based deformation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade03_601_68_penttila
id ecaade03_601_68_penttila
authors Penttilä, Hannu
year 2003
title Survey of Architectural-ICT in the Educational Curriculumns of Europe
doi https://doi.org/10.52842/conf.ecaade.2003.601
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 601-606
summary The paper documents the findings of the post-graduate study carried out among the 180 European schools of architecture in more than 30 countries during 2002-2003. The objective has been to describe the role of ""modern digital information technology"" and to give an understandable and measurable overview the current architectural education and its relation with ICT and CAAD. The study material has been collected with a web-survey, with questionnaires to eCAADe-conference participants in Helsinki 2001 and Warsaw 2002, and with direct email-contacts to schools’ key-persons. Computer-aided design has developed into architectural information and communication technology (ICT), to become the main tool of the majority. The general image of new media use in the architectural schools seems to be slightly too positive. The invisible or ”normal” ICT-use - writing, surfing, emailing - has a lot more volume than documented. The major hardware platform in european architecture schools is PC/Windows (90-95 %), Linux and Unix are used also commonly (25-35 %). Macintoshes are also used much more widely within architecture (50-55 %) than within the common computing platforms. MS/Office (90-95 %) and PhotoShop (85-90 %) are obviously also used widely in the architecture schools. Graphic tools PageMaker, QuarkXpress, Illustrator, Freehand are common tools for architecture students (30-50 %). AutoCAD is ”the marketing leader"" in architectural platforms (80-90 %) followed by ArchiCAD (60-65 %). MicroStation/Bentley has also a remarkable volume in the schools (35-40 %). 3DStudio is the most common 3D-modelling tool (80-85 %), followed by formZ (35-40 %). Slightly less volume but still remarkable (15-25 %) have Rhino, Maya, Alias, Lightscape and Radiance.
keywords Architectural education; architectural curriculumns; information and communication technology; IT; ICT; questionnaires; statistics
series eCAADe
email
more http://www.arkit.net
last changed 2022/06/07 08:00

_id ecaade03_173_08_serrato
id ecaade03_173_08_serrato
authors Serrato-Combe, Antonio
year 2003
title Going Upstream - Finding New Ways to Enhance the Use of Computers as Design Tools
doi https://doi.org/10.52842/conf.ecaade.2003.173
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 173-176
summary The power of the computer as a design tool and as a design stimulator has still to be fully exploited (…) The previous statement from the conference theme, couldn’t be more correct. However, the question then becomes why?Why computers aren’t used more often as design tools? In trying to find answers and solutions to these questions, the author has applied an approach similar to that taken by river explorers. These individuals, when exploring the course of a river, begin the journey at the mouth of the river, not at the source. They go up river, against the current, searching into the larger tributaries first and then proceeding to look at the smaller rivulets. In other words, rather than proposing some theoretical construct that one could put to the digital design test and find out why we’re having problems with computers in terms of design creativity, here the course was reversed and began with a product that was analyzed in order to find its sources. The paper (a) presents the rationales behind the procedural approach to digital modeling, (b) the process that was used to investigate the approach, (c) its outcome.
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2003_c1-1
id caadria2003_c1-1
authors Tsou, J.-Y., Chow, B. and Lam, S.
year 2003
title Integrating Scientific Visualization into the Architectural Curriculum for Teaching Environmental Technology and Building Performance
doi https://doi.org/10.52842/conf.caadria.2003.133
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 133-144
summary The research team completed a three-year project funded by the Teaching Development Grant (TDG), which aims to explore, develop, and support a long-term strategy to apply scientific visualization to teach the core architectural curriculum in environmental technology and building performance design. An interinstitutional collaboration was formed to draw on the knowledge and experience of colleagues in related disciplines to develop innovative teaching pedagogy and resources. The project has made a great impact in improving the teaching and learning environment in our department. In the concerned area, and in this paper, we would like to discuss the methodology and computational environment developed and highlight the findings in the following areas: Contribute to the development of curriculum of Technics studio, New curriculum on performance-based design and planning, Collaboration with other design schools and professional institutions, and Evaluation method for the project development.
series CAADRIA
email
last changed 2022/06/07 07:57

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