CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 11 of 11

_id cf2003_m_103
id cf2003_m_103
authors CHANG, T.-W., WOODBURY, R. and DATTA, S.
year 2003
title Interactive Mapping between Knowledge Level and Symbol Level with Geometry. A KL-Model for Design Space Exploration
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 157-166
summary Design space exploration is long-standing motivating ideas in computer-aided design. It realises this vision through a model of design states for making and moving amongst states and an organisation of states into a structure called a design space. Using a design space structuring mechanism based on a subsumption relation, this paper sketches a theory called Geometric Typed Feature Structures (GTFS) to preserve the formal properties of the design space movement algorithms for geometry. It also provides the theory for incorporation of user-guided exploration in the design space. Consequently, the clear division between knowledge level and symbol level, such that functional decomposition •• formal symbol level and design •• model symbol level, disappears. We can therefore use the same subsumption relation to structure the design space exploration interactively. Such interactive mapping between knowledge level and symbol level provides the fine-grained opportunities for user intervention in formal design space movement algorithms. In this paper, we summarize this approach with an example of GTFS subsumption process.
keywords design space, geometric description, knowledge level, subsumption, unfolding
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_a5-3
id caadria2003_a5-3
authors Chang, Teng-Wen and Lai, Ih-Cheng
year 2003
title Navigation In 3D Information Landscape-A 3D Museum for Civic Buildings
doi https://doi.org/10.52842/conf.caadria.2003.641
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 641-650
summary Navigation is about information that requires visual feedback and spatial orientation in both information representation and userinteraction. Among those, spatial orientation is the primary research question for navigating in 3D information landscape. By inspired by Ware's three control loops, 'spatial metaphors' and 'visual components" are proposed as the fundamental concepts of a navigation framework called 'i-Room'. i-Room is comprised of four constituents-handles, i-Bag, i-Map and Focus/scale. An information landscape based on a repository of diverse digital media of 11 significant civic buildings in Taiwan is designed for testing this navigation framework. An implementation of i-Room based on Muse of navigation realization and their interaction behaviors with spatial metaphors/visual components is also reported in this paper.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2004_058
id 2004_058
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2004
title Dynamic Interactions Between Users and Information in a Co-existence Space
doi https://doi.org/10.52842/conf.ecaade.2004.058
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 58-65
summary By exploring interactions between users and information, this paper intends to propose a co-existence framework for companying physical space with virtual space. Based on this framework, we implement an information structure for users to interact with information space interactively, which includes information nodes, hyperlinks and interplays through i-Room system (Chang and Lai, 2003). Furthermore, the information structure of representation is also tested and reevaluated in representing ten historical significant civic buildings in Taiwan.
keywords Co-Existence, Digital Media, Information Space, Virtual Space
series eCAADe
last changed 2022/06/07 07:52

_id acadia03_003
id acadia03_003
authors Chang, W. and Woodbury, R.
year 2003
title Undo Reinterpreted
doi https://doi.org/10.52842/conf.acadia.2003.019
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 19-27
summary The class of operations known as “undo” has proven to be a valuable addition to most professional work tools. In practice though, its use is frustrating: undo often undoes too much. Its essential informal semantics are that it returns the user to a prior state by recapitulating all intervening states. Why not give the user greater control over which aspects of a design to undo? An alternative is to seek to reuse prior work in any logically-coherent pattern—user input is a precious commodity. The area of generative systems provides insights in a search for alternatives to undo, in particular that prior user and system actions can be changed and reused in new contexts. We contingently introduce a concept we label as design promotions to describe system designs that demonstrate a tight coupling between interactive authorship and system-led generation, that treat past user actions as valuable intentional statements, and that treat alternative user choices as first-class objects of concern. In practice these three properties emphasize reuse. We briefly survey the current state of undo-like operations and potential candidates for implementing design promotions strategies. Through examples, we demonstrate approaches to realizing undo-like operations over specific representations, especially that of constructive solid geometry.
series ACADIA
email
last changed 2022/06/07 07:55

_id caadria2003_a3-2
id caadria2003_a3-2
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2003
title Companying Physical Space With Virtual Space A Co-Existence Approach
doi https://doi.org/10.52842/conf.caadria.2003.359
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 359-370
summary This paper presents a kind of co-existence relationship: companying physical space with virtual space with a case study. The fundamental approach is to investigate the interactive relationship between navigators and information in virtual space, including collecting, interpreting, integrating, and communicating. Based on these relationships, we propose an information structure, which elaborates the information of our co-existence representation. The infrastructure composed with two processes of data representation based on an individual spatial structure is tested in representing eleven historical significant civic building in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac20031408
id ijac20031408
authors Chang, Yu-Li
year 2003
title Spatial Cognition in Digital Cities
source International Journal of Architectural Computing vol. 1 - no. 4
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, there are questions as to how to enter the new emerging digital cities, how humans perceive themselves in digital cities, and there are also issues of recognition of the digital city forms? This paper takes the idea of cognition in order to explore the structure of the new spatiality as cyberspace. By exploring the factors relating to human spatial cognition in physical space it is possible to interpret how humans perceive the spatial form of digital cities. By examining spatial experience in physical space, the interface of spatial cognition of interaction between digital cities and physical cities can be investigated. And by taking this approach, we propose an online prototype of a metaphor for a digital city.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2003_a4-3
id caadria2003_a4-3
authors Chang, Yu-Li
year 2003
title Dual Interface Between Physical and Digital Cities Cyberspatial Cognitive Approach to Thread Digital City In Physical City
doi https://doi.org/10.52842/conf.caadria.2003.523
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 523-538
summary Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? This paper studied by the viewpoint of cognition in order to explore the structure of the new style spatiality as cyberspace. By exploring the factors of human spatial cognition in physical space to interpret that human how to image and percept the spatial form of digital cities by the spatial experience in physical space, to construct the dual interface of spatial cognition of interaction between digital cities and physical cities.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2003_a5-4
id caadria2003_a5-4
authors Chang, Yu-Li
year 2003
title The Prototype of Digital Cities On Line A Cognition-Oriented Approach for Spatially Metaphorical Model
doi https://doi.org/10.52842/conf.caadria.2003.651
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 651-662
summary The cyberspace upon physical space forms a new spatial structure to increase the influence on the urban fabric and the concept of space in architecture. Today, digital cities are being developed all over the world. By using a city metaphor, digital cities integrate urban information and create public spaces. However, human how to entry into the new emerging digital cities, to percept themselves in around cities, and then taking shape the recognition of digital city forms? How do digital cities directly connect to physical cities and become an imaginable city? Therefore, we argue that a new spatial analysis theory must be established for digital city, comparing with theories of spatial cognition, to find the explicitly spatial structures and relations in digital city upon physical city. This paper studied by the viewpoint of cognition in order to propose a prototype of metaphor of digital city.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2003_m_015
id cf2003_m_015
authors CHIU, Yi-Chang and CHIU, Mao-Lin
year 2003
title Right Tools for Designing Free-form Geometry More than Representation and Manipulation
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 433-444
summary This paper examines what the appropriate strategy for designers to handle the complex object is and how digital and conventional tools are involved in presenting and representing design artefacts for presenting design ideas and deliver design information, particularly in 3D free-form geometry. A series of precedent studies are conducted to examine the argument. The manipulation of digital tools is not merely a technical problem but a strategy about what the right tool for designing geometry is and how design process and principles are innovated. Two demonstrative projects are presented to illustrate how designers can better analyse and define the best choice of medium and design tools, and create a digital design platform to reach the merit of the tools created.
keywords design thinking, digital tools, free-form, prototype
series CAAD Futures
email
last changed 2003/09/22 12:21

_id cf2005_2_52_159
id cf2005_2_52_159
authors SHIH Naai-Jung and WU Ming-Chang
year 2005
title A 3D Point-cloud-based Verification of As-built Construction Progress
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 193-202
summary Point clouds were overlapped to reveal differences between two working days. The same type of comparison was made between 2003.2.11 and 2003.12.11. Comparisons between the original schedule and real schedule (the catch-up schedule) were also made. The overlapping test provides one of the most comprehensive checking methods of the as-built progress in a digital format. Examples show that the overlapping comparisons help identify the addition and removal of objects scanned from 50 meters away. The geometric information is feasible for construction inspection and records. Limitations and benefits of overlapping are discussed.
keywords 3D scan, construction technology, schedule
series CAAD Futures
email
last changed 2005/05/05 07:06

_id caadria2006_569
id caadria2006_569
authors WEI-TSANG CHANG, TENG-WEN CHANG
year 2006
title FOLDING SPACE WITH TIME-BASED OPERATIONS
doi https://doi.org/10.52842/conf.caadria.2006.x.j6m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 569-571
summary Folding is not only a design operation of shaping but also a philosophy theory from Deleuze (Deleuze 1988) which was adopted by architecture. Basically, folding constitutes to forming and topology, which often delivered a mathematical and philosophical expression in generating 3D architectural form. For instance, the work of Eisenman (Eisenman 2003), Libeskind and Lynn (Lynn 1998), they use folding as inspiration to explore the textural folding and bifurcation meaning in the process of form-making. While exploring the meaning of folding, their ideas are expressed by the form using computational tools. Therefore, if a suitable or inspirable tool like our Folding Space (FoS) could be available, such action –fold can be expressed further in the form exploration process.
series CAADRIA
email
last changed 2022/06/07 07:50

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