CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 13 of 13

_id caadria2003_c1-3
id caadria2003_c1-3
authors Cheng, N. Y. and Lane-Cummings, S.
year 2003
title Using Mobile Digital Tools for Learning about Places
doi https://doi.org/10.52842/conf.caadria.2003.145
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 145-156
summary To explore how mobile digital tools can bring students out from isolated classrooms, we tested several for use in design studio site visits. We focused on small, off-the-shelf tools that are inexpensive and easy to upgrade. In this paper we identify the logistical, efficiency, and learning considerations for the selection and introduction of mobile digital tools , with observations about device usability and administration that are applicable to other kinds of technology introduction. We found that adoption of a tool depends on several factors, including ease of use and inconspicuous nature. Compared to traditional tools, most of these tools require a great deal of set-up time before students can use them efficiently. In addition, they require docking with a computer to analyze the information collected in the field. As a result, most of the learning takes place in the studio, rather than in the field. Our eventual goal is to clarify the potentials of place-recording tools, making it easier to gather and use a toolkit for specific situations.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2003_b2-4
id caadria2003_b2-4
authors Cheng, Min Ming
year 2003
title Intelligent Island, Intelligent Practice? The Effects of National IT Policies on the Architectural Profession in Singapore
doi https://doi.org/10.52842/conf.caadria.2003.263
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 263-278
summary Historically, the discipline of Architecture experiences time lags in its incorporation of novel philosophical ideas, technology, social ideas and so on, thanks to the inertia brought about by the building process of any built space. So, how has this concrete entrenched discipline taken on the business of Information Technology in this Information Age? In a 99% wired up 'Intelligent Island' with the national IT master plans created every 5-10 years, how has architectural practices adapted to these changes? What are the factors surrounding IT in architectural firms and how does this affect their adoption of IT. What role should architecture play in a 'Knowledge Economy'?
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade03_419_107_tsai
id ecaade03_419_107_tsai
authors Tsai, K.-P., Chien, S.-F. and Cheng, H.-M.
year 2003
title Toward a machine for living: A literature survey of smart homes
doi https://doi.org/10.52842/conf.ecaade.2003.419
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 419-422
summary Are we finally archiving Le Corbusier’s vision of the house as a machine for living? This paper examines houses of future with ubiquitous computing. We review recent research on smart homes and experimental prototype studies of the domestic environment. We survey several new concepts of architectural and device design, and study technologies for creating smart homes. We envisage a new generation of CAAD designers, who may integrate information technologies together with traditional building materials achieve a new machine for living as Le Corbusier once did.
keywords Smart homes; ubiquitous computing; CAAD
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2003_a5-3
id caadria2003_a5-3
authors Chang, Teng-Wen and Lai, Ih-Cheng
year 2003
title Navigation In 3D Information Landscape-A 3D Museum for Civic Buildings
doi https://doi.org/10.52842/conf.caadria.2003.641
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 641-650
summary Navigation is about information that requires visual feedback and spatial orientation in both information representation and userinteraction. Among those, spatial orientation is the primary research question for navigating in 3D information landscape. By inspired by Ware's three control loops, 'spatial metaphors' and 'visual components" are proposed as the fundamental concepts of a navigation framework called 'i-Room'. i-Room is comprised of four constituents-handles, i-Bag, i-Map and Focus/scale. An information landscape based on a repository of diverse digital media of 11 significant civic buildings in Taiwan is designed for testing this navigation framework. An implementation of i-Room based on Muse of navigation realization and their interaction behaviors with spatial metaphors/visual components is also reported in this paper.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade03_659_166_hungming
id ecaade03_659_166_hungming
authors Cheng, Hung-Ming
year 2003
title A digital modeling with reasoning system in early phase of design
doi https://doi.org/10.52842/conf.ecaade.2003.659
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 659-664
summary This study describes statue in the early phase of design, the approach taken by its conceptual development and manipulation. And on the developing digital tools provide a computational support for the process of indexing and retrieving. The digital modeling also addresses specifically architectural programming, adjacent relationship between the building element and articulation in designing. The overall in building mass development starting with reasoning of the conceptual model in early phase try to find evocative cases to help designer thinking. And finally discuss some issues and challenges of artificial intelligent. The research for representing designer’s creativity and searching solution provide another way to generate an articulating conceptual model. The integration approach of research starts with the pure case-based and rule-based reasoning system to help designer generate more understandable and creative product in the architectural design application.
keywords Case-based reasoning, conceptual model, computer aided design, buildingmass development, design process
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia03_017
id acadia03_017
authors Cheng, Nancy Yen-wen
year 2003
title Digital Curricula: Effective Integration Of Digital Courses - A Delicate Balance
doi https://doi.org/10.52842/conf.acadia.2003.129
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 129-130
summary One of the challenges faced by digital design teachers is how to fit our piece into the larger puzzle of architectural education. How can we make computing support architecture’s varied endeavors and thinking modes? Students must be able to explore and communicate design ideas fluidly using digital or traditional media, as suitable to specific queries. We need to expose students to a palette of current and emerging techniques and help them develop a personal set of media skills.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id adae
id adae
authors Cheng, Nancy Yen-wen
year 2003
title Approaches to Design Collaboration Research
source Automation in Construction Volume 12, Issue 6, November 2003, Pages 715-723
summary This survey of architectural design collaboration identifies and categorizes strong research from the past ten years. It starts by describing how the research ranges in focus, scale and structure, then clarifies how different projects fit in a continuum from conceptual theory to pragmatic application. It explains how conceptual frameworks and standards enable interdisciplinary exchange by envisioning and structuring interaction. It then highlights specific interaction studies and compares methods for analyzing how media affects teamwork. The paper continues by explaining the promise of innovations such as tangible interfaces and interactive artwork, and concludes by identifying areas for further development.
keywords design collaboration, groupwork, computer-supported cooperative design, human-computer interaction
series journal paper
type normal paper
email
last changed 2007/12/14 19:54

_id cf2009_poster_09
id cf2009_poster_09
authors Hsu, Yin-Cheng
year 2009
title Lego Free-Form? Towards a Modularized Free-Form Construction
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Design Media is the tool designers use for concept realization (Schon and Wiggins, 1992; Liu, 1996). Design thinking of designers is deeply effected by the media they tend to use (Zevi, 1981; Liu, 1996; Lim, 2003). Historically, architecture is influenced by the design media that were available within that era (Liu, 1996; Porter and Neale, 2000; Smith, 2004). From the 2D plans first used in ancient egypt, to the 3D physical models that came about during the Renaissance period, architecture reflects the media used for design. When breakthroughs in CAD/CAM technologies were brought to the world in the twentieth century, new possibilities opened up for architects.
keywords CAD/CAM free-form construction, modularization
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id caadria2003_a3-2
id caadria2003_a3-2
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2003
title Companying Physical Space With Virtual Space A Co-Existence Approach
doi https://doi.org/10.52842/conf.caadria.2003.359
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 359-370
summary This paper presents a kind of co-existence relationship: companying physical space with virtual space with a case study. The fundamental approach is to investigate the interactive relationship between navigators and information in virtual space, including collecting, interpreting, integrating, and communicating. Based on these relationships, we propose an information structure, which elaborates the information of our co-existence representation. The infrastructure composed with two processes of data representation based on an individual spatial structure is tested in representing eleven historical significant civic building in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2004_058
id 2004_058
authors Lai, Ih-Cheng and Chang, Teng-Wen
year 2004
title Dynamic Interactions Between Users and Information in a Co-existence Space
doi https://doi.org/10.52842/conf.ecaade.2004.058
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 58-65
summary By exploring interactions between users and information, this paper intends to propose a co-existence framework for companying physical space with virtual space. Based on this framework, we implement an information structure for users to interact with information space interactively, which includes information nodes, hyperlinks and interplays through i-Room system (Chang and Lai, 2003). Furthermore, the information structure of representation is also tested and reevaluated in representing ten historical significant civic buildings in Taiwan.
keywords Co-Existence, Digital Media, Information Space, Virtual Space
series eCAADe
last changed 2022/06/07 07:52

_id ecaade03_033_55_lin
id ecaade03_033_55_lin
authors Lin, Cheng-Yuan
year 2003
title Introducing Virtual Reality CAVE into Non-geometrically Curved Space Design
doi https://doi.org/10.52842/conf.ecaade.2003.033
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 33-36
summary Digital models can make visible non-geometrically curved space, and in this wayso doing realize the artistic/abstract conceptions of the designer. However, the question as to whether or not geometrically curved space can actually serve as the original design concept remains an unanswered question. This research aims to explore the relationship between virtual reality CAVE and the design of non-geometrically curved interior space. In this paper we make use of the PC-based virtual reality CAVE system — which is aimed at the design of large-scale interior space. It is possible that VR CAVE provides solutions to the problems inherent in non-geometrically curved space design.
keywords Virtual Reality; CAVE; non-geometrically curved space
series eCAADe
email
more http://www.arch.nctu.edu.tw/~gage/
last changed 2022/06/07 07:59

_id caadria2003_a2-3
id caadria2003_a2-3
authors Lin, Chien-Cheng
year 2003
title Seeing Moving Seeing Model for Computer Media
doi https://doi.org/10.52842/conf.caadria.2003.199
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 199-208
summary This paper discusses several kinds of the cognitive seeing and moving actions for designers in traditional and computer media. Experiments are conducted for the protocol analysis, and a coding scheme of seeing and moving actions are applied in this research. The results of this study reveal the relationships between seeing, moving, and concept-getting actions in these two medias. Base on this study, we can figure out the characteristic of seeing and moving actions and make an improvement for design education and computer-aided-design systems.
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2003_a1-3
id caadria2003_a1-3
authors Shih, Sheng-Cheng
year 2003
title A Web-Based Agent Framework for Collaborative Design-Build Communication
doi https://doi.org/10.52842/conf.caadria.2003.055
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 55-68
summary The Internet connects the globe as a whole and at the same time pushes the competition increasing dramatically. Multidiscipline and distributed collaborative design-build in architecture, engineering and construction (A/E/C) companies can gain foster competitive advantage, improved designs, and more effective management of construction facilities. However collaboration can often fail, since it involves different professions who often hold different goals and also one-off organizations also build obstacles to collaboration. This paper presents a web-based agent framework to support communication, to facilitate shared understanding amongst the participants and to inspire teamwork. This paper proposes a multi-agent social interaction framework as the communication model of design-build projects. The conceptual framework emp hasizes process-centric learning and the creation of group agreements within design-build collaborative activities, which help facilitate conflict migration. In addition, based upon web agent technology, this communication framework providing an intelligence distribution opportunity for the for the A/C/E industry to introduce a new and innovative paradigm of collaborative design.
series CAADRIA
email
last changed 2022/06/07 07:56

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