CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id ea0f
authors El Araby, Mostafa and Okiel, Ahmed
year 2003
title The Use of Virtual Reality in Urban Design: Enhancing the Image of Al-Ain City, UAE
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary This study aims at exploring the rapid growth of the use of Virtual Reality techniques in the field of Urban Design with application to the Al-Ain City. Currently, Virtual Reality and Virtual Environments are the most growing fields of information technology and have a great media attention. There is evidence to suggest that the use of such technology will enhance conceivable image of any proposed project at any urban setting for users, designers and clients. Therefore, city officials and administrators (clients) and the public (users) can reach better decisions regarding proposed projects within their towns and cities. Because of the limited time and resources, this study examines the visual quality of Downtown Al Ain, UAE, specifically, the Khalifa street (major shopping street). A basic VRmodel to the street was constructed. Modifications to the basic model were made to examine how changes in buildings’ heights and street vegetation affect the visual quality of the street. Results of this study showed that urban visualization is proving to be a valuable tool for designers and planners. Increasing the heights of buildings in the mid-street and on the edges, along with enforcing distinctive architectural styles for the proposed buildings will enhance the overall quality of the street. Furthermore, decreasing the intensity of current vegetation and tree heights will increase the imaginable quality of the street. Nevertheless, the built of a comprehend VR model needs more time, resources and facilities that were not available to this study. This model, if completed, tothe whole downtown area can be used both to identify existing problems and to quickly evaluate alternative solutions to those problems.
series other
email
last changed 2003/03/11 20:39

_id 7655
authors Okeil, Ahmad and El Araby, Mostafa
year 2003
title Realism vs. Reality in Digital Reconstruction of Cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The digital reconstruction of existing cities using virtual reality techniques is being increasingly used. For consultants, municipalities and planning departments these models provide decision support through visual simulations (El Araby, 2001). For academia they provide a new tool for teaching students urban design and planning (Okeil, 2001). For authorities they provide a tool for promoting the city on the world wide web trying to attract more businesses and tourists to it. The built environment is very rich in detail. It does not only consist of open spaces surrounded by abstract buildings but it also includes many smaller objects such as street furniture, traffic signs, street lights, different types of vegetation and shop signs for example. All surfaces in the built environment have unique properties describing color, texture and opacity. The built environmentis dynamic and our perception is affected by factors such as pedestrian movement, traffic, environmental factors such as wind, noise and shadows. The built environment is also shaped by the accumulation of changes caused by many influences through time. All these factors make the reconstruction of the built environment a very complex task. This paper tries to answer the question: how realistic the reconstructed models of urban areas can be. It sees “Realism“ as a variable floating between three types of realties. The reality of the physical environment which we are trying to represent. The reality of the digital environment which will host the digitally reconstructed city. And the reality of the working environment which deals with the problem of limitation of resources needed to digitally reconstruct the city. A case study of building a 3D computer model of an urban area in the United Arab Emirates demonstrates that new time-saving techniques for data acquisition can enhance realism by meetingbudget limitations and time limitations.
keywords Virtual Reality; Photo Realism; Texture Maps; 3D Modeling; Urban Design
series other
email
last changed 2003/03/11 20:39

_id sigradi2003_105
id sigradi2003_105
authors Anido, Carmen López
year 2003
title Intervenir la imagen... o el espejo mágico (Intervene the image... or the magic mirror)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary "A technology is interactive to the degree that it reflects the consequences of our actions or decisions back to us. It follows that an interactive technology is a medium through which we communicate with ourselves... a mirror" The purpose of this work is to explore the implications of interactive media through the review of "Utopía" digital, an interactive piece that explore the implied transformation of the relationship between art and audience and new forms of perception. The artists' role is to explore and at the same time, question, challenge and transform the technologies that they utilize.
keywords Interactive-art, interactividad, arte digital, utopía, imagen digital
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_087
id sigradi2003_087
authors Cabezas, M., Mariano, C., Mítolo, S. and Oliva, S.
year 2003
title Una experiencia pedagógica de interacción análogo-digital en el aprendizaje de la forma (A pedagogical experience of analog-digital interaction in the learning of the form)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work treats the most outstanding aspects in experiences that conjugate analogical and digital processes in the teaching and learning in the way, carried out in the School of Architecture of the UNMDP, Argentina. A new dialogue space among the ways of manual and digital production, motivates the student beginning to traffic a path toward other and new thought forms that it spreads to achieve growing levels of autonomy. In this productive space of interactions, the necessity of both means is verified, since each one has different and inaccessible potentialities to the other one and its interaction transcends its individual advantages.
keywords Digital, analogical, form, pedagogy
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_029
id sigradi2003_029
authors Castillo, M.R., Follonier, M.A., Vitale, M. and Kakisu, C.A.
year 2003
title El Laboratorio de la imagen. Un agenciamiento performativo y enunciativo (The Laboratory of the image. A performance-based and declarative solution)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The laboratory is a practice that is characterized to allow the work transdiscipline where put on in action the contributions of each field epistemológico that are developed in the investigation project "Morphogénesis and Transformation of the Design in the Urban Atmosphere". The development that we will present in this congress, will show as the field of the digital intersects with other fields discipline in the different stages of the work that we deploy in the Laboratory from two positions: those of the students and those of the educational ones. We will expose in perspective a practice that takes the image like possibility.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2003_041
id sigradi2003_041
authors Deiana, S., Baseggio, M., Giudici, F. and Balmaceda, M.I.
year 2003
title Modelo informático. Transformaciones y mutaciones en el territorio (IT Model. Transformations and mutations in the territory)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In this paper the conformations, transformations, and mutations developed in the territory of San Juan city, particularly in its Rivadavia shire, due to the developing modeling are analyzed. It includes a series of morphological knowledge on growing styles (continuous and discontinuous), about residential groups and the sense of urban spaces. These studies allow us to formulate design strategies applicable to new complexes, based on programmatic studies that define indicators for typology selection and morphologic development. Those research works were based on comparatives studies of the city before and after the 44's earthquake to the present, involving others knowledge areas and methods and multimedia techniques.
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2004_101
id sigradi2004_101
authors Guillermo Vásquez de Velasco de la Puente
year 2004
title En la aplicación de pantallas interactivas de plasma en el taller de diseño [The Application of Interactive Plasma Screens in the Design Studio]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper elaborates on the use of electronic pin-ups in real-time local reviews making use of larger format interactive plasma screens. The paper briefly explains the technical aspects of an actual implementation in the College of Architecture at Texas A&M University. The main focus of the paper is placed on the use of a 61. interactive plasma screen in a graduate design studio during the second semester of 2003 and the benefits that such an implementation has reported. The narrative explains how the use of an interactive plasma screen for informal as well as formal reviews is not only saving printing resources but it is also having a very positive impact on how we conduct design reviews.
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2003_134
id sigradi2003_134
authors Marchisio, S., Plano, M., Ronco, J. and Von Pamel, O.
year 2003
title Acerca del diseño de un sistema multimedia hipertextual para el aula universitaria (About the design of a multimedia and hypertextual system for the university classroom)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The purpose of this paper is to introduce the hypermedia system software "Del átomo a la materia en el Laboratorio virtual". This system, developed using "Toolbook", is an interactive software for the experimental teaching of Quantum Physics for undergraduate engineering and science students.
keywords Technology, constructivism learning environment, hypermedia system
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_082
id sigradi2003_082
authors Sánchez Cavazos, María Estela
year 2003
title El proceso de Diseño y la representación digital de la arquitectura (The design process and the digital representation of architecture)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The following is a paper about a pseudoexperiment realized by the profesor in architectonic design, Ma. Estela Sánchez Cavazos with the tutory of the doctor in architecture, Adolfo Benito Narváez Tijerina in the Autonomy University of Nuevo León México, applied to students in architecture masters, with the finality of finding elements that permit to describe and interpret the transformations in the architectonic design process with the intoduction of digital representation. All of this is inside the studies that the professor is actually realizing in the Central University of Venezuela with the guidance of Dr. Isaac Abadí Abbo. Pseudoexperiment, action research in this case with a descriptive and interpretative approach (Maritza Barrios Yaselli, 2001, p.6). architectonic design process, Secuential whole of phases and activities of creating work to solve a design problem speeking in cronological form bat interactive in conceptual form.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2003_070
id sigradi2003_070
authors Angulo, Antonieta H. and Vásquez de Velasco, Guillermo P.
year 2003
title El Uso de Scaners y Ploteadores Tridimensionales en Talleres de Diseño Iniciales (The Use of Three-dimensional Scanners and Plotters in Early Design Studios)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The paper makes reference to the introduction of a new pedagogical strategy in the teaching of fundamental design in early design studios. The authors recognizes a relationship between the creative process and the media that supports the design process, and proposes the use of 3-dimensional scanners and plotters (rapid prototyping) for interfacing between the use of digital and analogue media. The paper suggests that in such learning environment the students will learn to design without the limitations that analogue or digital media will individually impose in the creative process. The paper ends with an outline for a relevant design exercise.
keywords Conceptual design, 3-d scanners, 3-d plotters
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_043
id sigradi2003_043
authors Bianchi, N., Montelpare, A. and Soboleosky, L.
year 2003
title El aprendizaje inicial del proceso proyectual (The initial learning of the design process)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The act of design using the graphic language is esential to the organization and determination of the process. Introducing digital tools modifies the design project research. Its application faces the traditional experience and encourages different demands conceptually and operatively. We wonder if the use of digital media, from the very beginning, is possible or pupils must have trainning in the use of conventional graphic in order to be meaningfull. Our proposition is to include digital technology from the beginnitng of the teaching process, in order to explore the potencial of each mode and promoving to learn the normative background.
keywords Initial learning design, analog and digital modes
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_010
id sigradi2003_010
authors Curcio, Esteban
year 2003
title Projekct Uno - De Bono y el Rinoceronte (Project One - Of Bond and the Rhino)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Information Technologies are part of our daily lives - use of terminologies, interphases, interactions, etc -. By the time a student goes into university has a potential, intuitive, dispersed and none valued knowledge on the matter. Using this as a starting point, the experience related below has an equipment of first year students"of" Industrial Design as protagonists, gathered in order to learn 3D modeling, simultaneously to the implementation of project methodologies and techniques of creativity for the development of concepts and ideas.
keywords Technological project, Innovation, Modeled 3D
series SIGRADI
email
last changed 2016/03/10 09:49

_id sigradi2003_053
id sigradi2003_053
authors Lobato Valdespino, Juan Carlos
year 2003
title El modelo diagramático informatizado como análisis prefigurativo del espacio arquitectónico contemporáneo (The schematic computer model as the prefigurative analysis of contemporary architectural space)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The foreshadowing and transfiguration of architectural space using digital technologies proposes a new order among the physical, symbolic and digital interrelations, where these entities coexist, not only as part of the process that orchestrates thought, but as important mechanisms within the creative process. So we accept that the potentiality of a computerized diagrammatic model expresses more that simply functional aspects, becoming the representation of thought, problems solving and communication, developing images that allow us to explore and to evaluate alternatives, bringing closer objects that we perceive by means of the senses, as well as those that we imagine or dream of.
keywords Diagrammatic models, computerized models, design process
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_117
id sigradi2003_117
authors Sadonio, Adriana Corina
year 2003
title El concepto de tecnología como transversal al área artística (The concept of technologies as cross-sectional to the artistic field)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The present paper describes a research project of a subject in a Teaching Traninig Institute of Artistic Education in Santa Fe city, Argentina. This is an experience carried out with 8 people between 19 and25 years old, most of them with previous working references in the music area in Basic General Education, along two terms, trhoughout 2002, with the goal of renewing it according to the standards of the new national curricula (Basic Common Contents) for the last cycle of Basic General Education and High Schoo (Polimodal), at the specific area of: "Communication, Arts, and Design",-optimizes the pedagogical practice and gives the future music teachers, a perspective of technology as a transverse concept in art.
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2003_120
id sigradi2003_120
authors San Martín, Patricia Silvana
year 2003
title Hacia una nueva mixtopía: componer el "libro de arena" (Towards a new mixtopia: To compose "The Book of Sand")
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work introduces theoretical aspects regarding hypermedial composition in virtual environments produced within serveral research projects. This hypermedial system, called "Libro de Arena" and its transference design can be thought as a "mixtopia" about artistic education, the development of knowledge and forms to communicate. The infinite causing a huge unsecurity, stressing the uncertainty. This is our current reality. However, to imagine new "mixtopias" can help us to face that uncertainty, becoming them into horizons where to navigate: imaginary detention in mistake of desire.
keywords Mixtopía, hipermedios, composición, educación artística, web
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2003_034
id sigradi2003_034
authors Períes, Lucas
year 2003
title Los procesamientos diferenciales en el diseño del paisaje urbano - arquitectural (The divergent processes in the design of the architectural-urban landscape)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Beyond of the roll of the computers as illustration tools, it is investigated about themselves, as active instruments of the creative process in the design. Exploring new metodological techniques, that make possible and optimize the translation and the concretion of generating and intuitive ideas to architectonic forms. In the integration of multiple digital and analogical instruments intermedial procedures are explored, reaching alternative processes of design. When the different thing is added to the well-known, the processes are powered and enriched.
keywords Digital means; process of design; landscape
series SIGRADI
email
last changed 2016/03/10 09:57

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