CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 15 of 15

_id cf2003_m_034
id cf2003_m_034
authors DING, L, LIEW, P.-S., MAHER, M.-L., GERO, J.S. and DROGEMULLER, R.
year 2003
title Integrating CAD and 3D Virtual Worlds Using Agents and EDM
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 301-312
summary This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the world. The EDM database as an object-oriented database is developed to establish a common object-oriented representation of building model, which can be accessed by both CAD systems and virtual worlds. The integration between CAD systems and an EDM database is implemented through the use of Industry Foundation Classes (IFCs) as an intermediate data model and the communication between the database and virtual worlds is developed through agents.
keywords agents, IFC, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_177_73_gero
id ecaade03_177_73_gero
authors Gero, John S.
year 2003
title Design Tools as Situated Agents That Adapt To Their Use
doi https://doi.org/10.52842/conf.ecaade.2003.177
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 177-180
summary Design tools have been built based on a paradigm that is founded on the notion that the tool is unchanged by its use. Humans build up experience in using tools and adapt their use of a tool based on that experience. The claim is that the tool should also adapt based on its experience of its use. This paper founds the notions of tool adaptation on concepts drawn situated cognition.
keywords Design tools; adaptation agents; situated cognition; constructive memory
series eCAADe
email
more http://www.arch.usyd.edu.au/~john/
last changed 2022/06/07 07:51

_id caadria2003_b1-4
id caadria2003_b1-4
authors Gero, John S. and Jupp, Julie R.
year 2003
title Feature Based Qualitative Representation of Architectural Plans Information Contained In 2-Dimensional Design Drawings.
doi https://doi.org/10.52842/conf.caadria.2003.117
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 117-130
summary This paper develops an approach to the qualitative representation of architectural plan drawings. We describe a schema for representing the internal shapes features and their associated spatial relations using syntactic pattern and contour specifications. This schema uses a qualitative symbolic representation to detect features. An example application of this representation is presented.
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2003_b5-4
id caadria2003_b5-4
authors Gero, John S. and Kannengiesser, Udo
year 2003
title A Function - Behaviour - Structure View of Social Situated Design Agents
doi https://doi.org/10.52842/conf.caadria.2003.707
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 707-718
summary This paper proposes a comprehensive schema to represent an agent's social knowledge using the Function - Behaviour Structure (FBS) schema. Although this schema has originally been developed to represent knowledge about design objects, it is sufficiently abstract to also describe knowledge about agents. This paper shows how such an FBS view can be useful to support the interaction of situated design agents.
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2003_b4-4
id caadria2003_b4-4
authors Gero, John S.
year 2003
title Situated Computing A New Paradigm for Design Computing
doi https://doi.org/10.52842/conf.caadria.2003.579
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 579-590
summary This paper introduces the concepts of situatedness and constructive memory as the foundations of situated computing. The difference is between encoding all knowledge prior to its use and allowing the knowledge to be developed and grounded in the interaction between the external world and the designer/tool. The paper elaborates these concepts and concludes with a discussion of the implication of situated computing on computational models of designing and on the development of adaptive design tools.
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 4450
id 4450
authors J Jupp and JS Gero
year 2003
title TOWARDS COMPUTATIONAL ANALYSIS OF STYLE IN ARCHITECTURAL DESIGN
source IJCAI03 Workshop on Computational Approaches to Style Analysis and Synthesis, S Argamon (ed), IJCAI, Acapulco, pp 1-10.
summary This paper proposes a computational model of design that attempts to capture within a social context two important aspects of style: ‘content’ and ‘manner’. We present a characterisation of style for the artefact based on a framework that consists of information theoretic measures. We discuss the benefits the study of social networks offers a computational analysis of both aspects of style. It is our aim to bring style as ‘content’ and style as ‘manner’ together using this approach.
keywords style, information theory
type normal paper
email
last changed 2004/04/10 02:15

_id avocaad_2003_13
id avocaad_2003_13
authors John L. Heintz
year 2003
title Communication and Value in Networked Design Coalitions
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary The advent of the Internet has led us to believe that we live in an era of unprecedented globalization. In the field of building design, we now expect both that the local market for design services will be altered, and that many firms will take up the opportunity to pursue commissions beyond their local market. To some extent this is true, but it is instructive to recall that in the 19th century London based architectural firms and public works designers designed buildings throughout the Empire. Designing for projects beyond the local market is not new, what is new is our expectation that such a task is now fundamentally altered, made easier and more transparent, by the abundance of new communications technologies.It remains the case that working outside one’s local context is difficult and that when doing so, problems are likely to arise out of cultural differences. Distance too imposes its burdens, as the possibility to meet other members of the team face to face is reduced as the travel costs increase. This breaks down the possibilities of building informal networks among the individual designers working for the firms that are members of the design team. A re-instantiation of this informal network can only be done on the basis of a model of formal and informal communication in the design team. Many of the difficulties of collaborative work outside one’s local market are problems that have already been with us a long time. These problems arise out of the fact that buildings are designed by heterogeneous groups of people. The members of such groups must communicate with each other to share information and coordinate decisions and actions. Yet they are in different relations to the project at hand and have differing values arising out of their different backgrounds. This leads inevitably to conflict. Therefore, if we are to discuss communication and value then we must devote our attentions to conflict.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design, Communication, values, informal communication, value resolution, design team, design coalition.
series AVOCAAD
email
last changed 2006/01/16 21:38

_id b42f
id b42f
authors JS Gero and V Kazakov
year 2003
title ON MEASURING THE VISUAL COMPLEXITY OF 3D SOLID OBJECTS
source e-Activities in Design and Design Education, B Tuncer, S Ozsariyildiz and S Sariyilidiz (eds), Europia, Paris, pp 147-156
summary A computational model of the visual complexity of solids is presented. It is based on using a qualitative representation for 3-dimensional objects as semantic graphs. Then information-theoretic measures are constructed for these graphs. This measure of visual complexity allows for the comparison of different architectural forms. An example of the application of this model is presented.
keywords visual reasoning; complexity; 3D modelling
type normal paper
email
last changed 2004/04/10 02:07

_id cf2003_m_014
id cf2003_m_014
authors LIEW, Pak-San and GERO, John S .
year 2003
title Operational Characteristics of a Constructive Memory System for Design Agents
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 137-146
summary This paper describes the operational characteristics of a constructive memory for a design agent that distinguishes it from a standard retrieval system. An architecture example pertaining to this behaviour of the system is also illustrated through a simulation of the memory system.
keywords constructive memory, agents, situated
series CAAD Futures
email
last changed 2003/09/22 12:21

_id a54a
id a54a
authors M Kavakli and JS Gero
year 2003
title DIFFERENCE BETWEEN EXPERT AND NOVICE DESIGNERS: AN EXPERIMENTAL STUD
source Human Behaviour in Design, edited by U Lindemann, Springer, Berlin, pp 42-51.
summary This chapter investigates the differences in performance between an expert and a novice in terms of their respective strategic knowledge. We examined conceptual design protocols of an expert and a novice, and found that the expert’s cognitive activity and productivity in the design process were almost three times as high as the novice's. The possible reason for this is the difference in their strategic knowledge. The expert’s cognitive processing is structured such that it stays within the limits of human short term memory. This provides empirical evidence for a different strategic knowledge that may be developed with experience. The expert's strategic knowledge allows him to use a smaller number of processes and to form different groupings of processes.
keywords design cognition, strategic knowledge, experts, novices
type normal paper
email
last changed 2004/04/10 01:43

_id 6943
id 6943
authors ML Maher, G Smith and JS Gero
year 2003
title DESIGN AGENTS IN 3D VIRTUALWORLDS
source IJCAI03 Workshop on Cognitive Modeling of Agents and Multi-Agent Interaction, R Sun (ed), IJCAI, Acapulco, pp 92-100.
summary Design agents are rational agents that monitor and modify elements of a designed environment. Special characteristics of design agents include the ability to reason about patterns and concepts, and the ability to act autonomously in modifying or changing the design to achieve their own goals. 3D Virtual Worlds are multi-user distributed systems that provide a designed environment and a closed world environment for studying design agents in a multiagent system. We present a model for a design agent reasoning process and a model for constructing a memory of the agent’s knowledge and interaction with a virtual world. The reasoning process includes sensation, perception, conception, hypothesizing, and planning a sequence of actions. Each agent has a constructed memory: a dynamic and changing view of the designed world that is determined by the agents sense data and reasoning. The agents construct and maintain a representation of the relevant objects in the world using a Function- Behavior-Structure formalism in order to reason about the intended and actual functions of the designed objects in the world. We have implemented this agent model by extending the Active Worlds platform so that each object in the 3D world can have agency. We illustrate the model with a door agent and a multi-agent room that reason about the use of the 3D world.
keywords design agents, virtual worlds, FBS framework
type normal paper
email
last changed 2004/04/10 02:47

_id 206caadria2004
id 206caadria2004
authors Ricardo Sosa and John S. Gero
year 2004
title Diffusion of Design Ideas: Gatekeeping Effects
doi https://doi.org/10.52842/conf.caadria.2004.287
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 287-302
summary Designers and design managers are interested in gaining a deeper understanding of the complexities of creativity and innovation (Langdon and Rothwell 1985). These two phenomena can be seen as complementary dimensions of a differentiation cycle where design plays a key value-adding role that gradually reduces through commoditisation. However, there is a lack of relevant evidence to explain the link between creativity and innovation. Creativity is increasingly considered as occurring in the interaction between the individual generator of an idea and a group of evaluators (Sawyer et al 2003). However, most studies have regarded the generation of a solution -and not its social impact- as the outcome of the creative process (Runco and Pritzker 1999). Accordingly, computational modelling of creativity has been mainly conducted in a social void (Boden 1999).
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2003_122
id sigradi2003_122
authors Ryan, John
year 2003
title Virtual2Reality: The Virtual Shift of the Geographer’s Exploration Paradigm
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Virtual2Reality mapping is a remote desktop exploration of the world using world-view and plan-view perspectives similar to that used in the historical geographer paradigm of exploration, the use of maps in support of the physical exploration of specific world locales. This new virtual shift in the paradigm provides real time remote visualization and collaboration using digital panoramic images - mimetic renditions of realworld locales (especially those with limited accessibility). The procedure embeds these panoramic renditions at geographical referenced locales in digital plan-view maps to produce a 'Virtual2Reality' mapping construct. The structure facilitates collaborative spatial decision making by providing a common structure for all stakeholders.
keywords Virtual2Reality; geographic exploration paradigm; visualization; collaborative spatial decision support
series SIGRADI
email
last changed 2016/03/10 09:59

_id cf2003_m_113
id cf2003_m_113
authors SMITH, G. J., MAHER, M.L. and GERO, J.S.
year 2003
title Designing 3D Virtual Worlds as a Society of Agents
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 105-114
summary We consider virtual architecture as 3D virtual worlds able to support human activities and collaboration needs in digital virtual environments. 3D virtual worlds can go beyond the simulation of physical worlds to become dynamic, adaptable worlds by incorporating agents in the representation of the world. Agents are software systems that are capable of acting autonomously according to their own goals and beliefs. A society of agents accommodates agent communication and collaboration as part of the agent reasoning. In this paper we present a framework in which agents become the basis for the elements of a 3D virtual world. This framework is presented as having a model for an agent that can interact and reason about the 3D world, and as a model for agent communication. The model is illustrated by the design of a virtual conference room."
keywords agent communication, agents, virtual architecture, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

No more hits.

HOMELOGIN (you are user _anon_227563 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002