CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade03_153_183_knight
id ecaade03_153_183_knight
authors Knight, M. Brown, A.G.P., Hannibal, C., Noyelle, C. and Steer, O.
year 2003
title Measurement of Presence in Large Scale Virtual Environments
doi https://doi.org/10.52842/conf.ecaade.2003.153
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 153-160
summary It is now widely accepted that a sense of presence in a virtual environment is a crucial part of the success of the ‘experience’. This paper extends the authors previous work in naturalistic interfaces and perception of image to test experimentally the degree to which the type of interface and visual nature of the virtual environment determine the experience of presence or ‘being there’ in a large scale architectural virtual environment. The importance of presence to the success of architectural virtual environments is an important discussion. Should architectural VEs strive to be hyper-real (with all the attendant hardware issues of manipulating large amounts of data in real-time) or does a degree of abstraction in representation still afford an acceptable degree of presence?
keywords Virtual Environments, Presence
series eCAADe
email
more www.liv.ac.uk/abe/caadru
last changed 2022/06/07 07:51

_id caadria2003_a5-1
id caadria2003_a5-1
authors Knight, Michael W. and Brown, Andre G.P.
year 2003
title NAVRgate X, A Naturalistic Navigation Metaphor for Large Scale Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2003.625
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 625-630
summary This paper describes the latest in a series of real-world, low-cost interfaces for virtual reality. nAVRgate (the AVR being Architectural Virtual Reality) has looked at real-world analogies for interfacing with 'real' virtual environments in an attempt to improve the sense of presence, the phenomenon of sense of presence in virtual environments (VEs) often being seen as the real essence of Virtual Reality (Laurel, 1993)
series CAADRIA
email
last changed 2022/06/07 07:51

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