CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 10 of 10

_id caadria2003_b7-3
id caadria2003_b7-3
authors Ma, Y.-P., Lee, C.-H. and Jeng, T.
year 2003
title Inavigator: A Spatially-Aware Tangible Interface for Interactive 3D Visualization
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 963-974
doi https://doi.org/10.52842/conf.caadria.2003.963
summary The purpose of this work is to design a spatially-aware tangible interface for interactive 3D visualization. We explore an integrated platform whereby digital representations are integrated with physical artifacts. Our work provides a means to display separated perspective views of a design on multiple-projection physical planes. Users can directly interact with the physical planes to view digital information. By coupling physical artifacts with digital representations, the view of 3D information is mapped to physical space. Our work reduces the cognitive load on novice designers, and enhances the user's capability of understanding the relationships between multiple design representations.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade03_237_51_zone
id ecaade03_237_51_zone
authors Lee, Y.Z. Lim, C.K. and Liu, Y.T.
year 2003
title Multiple digital media in realizing various urban spaces: Project 2050 Taiwan
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 237-246
doi https://doi.org/10.52842/conf.ecaade.2003.237
summary In Taiwan, it is a common phenomenon that landscape, urban spaces, and buildings are not considered as a whole by governments at all levels and private clients. More terribly, the government has never proposed any urban statement for the future. The Minister strongly therefore proposes this statement: 2050 vision Taiwan, aim to design the public spaces for the life of Taiwan in the year 2050. The Council for Culture Affairs plans to spend two years to cover 100 locations and invite 20 design teams to provide new vision of the places. Our design team, AleppoZONE first conducts the initial stage of this project that includes three areas of Taiwan: Taipei as the capital of Taiwan is expected to become a better place reflecting new and old space combination. Hsinchu is planned to explore the prototype for a digital city where digital technology is wellinstalled in the city plaza and public buildings. In the island of Pen-Hu, the ecology and high-tech transportation are equally considered to shape Pen-Hu as an island with nature. In the process, design team successfully synthesizes digital models and dynamic films into virtual and physical coexisting environmental animations by using multiple digital media in realizing the 2050 vision cities. The aim of this research is to give a throughout introduction of this project.
keywords Digital media; urban spaces; representation
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia03_026
id acadia03_026
authors Eastman, C., Lee, G. and Sacks, R.
year 2003
title Development of a Knowledge-Rich CAD System for the North American Precast Concrete Industry
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 207-215
doi https://doi.org/10.52842/conf.acadia.2003.207
summary The downstream production sectors of the construction industry are developing powerful parametric modeling design and engineering tools for fabrication modeling. This paper reports an effort by the North American precast concrete industry toward developing such tools. Some implications for architectural design and practice are outlined.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2003_m_036
id cf2003_m_036
authors JENG, Taysheng and LEE, Chia-Hsun
year 2003
title iCube: Ubiquitous Media Spaces for Embodied Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 225-234
summary This paper outlines new facilities within ubiquitous media spaces supporting embodied interaction between humans and computation. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multimodal design interactions. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We implement a research prototype environment called iCube. The functional capabilities implemented in iCube include spatially-aware 3D navigation, laser pointer interaction, and tangible media. Some of its details, benefits, user experiences, and issues regarding design support are discussed.
keywords interaction, ubiquitous media, virtual environment
series CAAD Futures
last changed 2003/09/22 12:21

_id ijac20031202
id ijac20031202
authors Jeng, Taysheng; Lee, Chia-Hsun
year 2003
title Tangible Design Media: Toward An Interactive CAD Platform
source International Journal of Architectural Computing vol. 1 - no. 2
summary This paper presents an interactive CAD platform that uses a tangible user interface to visualize and modify 3D geometry through manipulation of physical artifacts.The tangible user interface attempts to move away from the commonly used non-intuitive desktop CAD environment to a 3D CAD environment that more accurately mimics traditional desktop drawing and pin-up situations. An important goal is to reduce the apparent complexity of CAD user interfaces and reduce the cognitive load on designers. Opportunities for extending tangible design media toward an interactive CAD platform are discussed.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 5a6e
id 5a6e
authors Ji-Hyun Lee
year 2003
title HOUSING TYPES AND CLASSIFICATION SYSTEMS IN CASE-BASED DESIGN
source Proceedings of the 37th ANZAScA Conference (S Mayman ed), November 1-4, University of Sydney, Australia, pp. 383-395.
summary Expert designers typically refer to and re-use past solutions for recurring design problems. Case-based design (CBD) attempts to transfer this natural design reasoning process to computer-aided design using artificial intelligence (AI) methods and databases. The housing design domain is particularly suited for applying the CBD approach because the traditional method of home design already makes extensive use of precedents and solutions are highly standardized in that industry, at least in the U.S. This paper introduces classificatory types of housing precedents that provide a basis for a structured knowledge representation that supports case retrieval. The classificatory types gives to a research prototype an efficient classification and indexing mechanism that combines form- and component-based features and remains flexible (i.e. can be modified and customized by users), and a retrieval mechanism that uses the indexing mechanism.
keywords Case-based design, design precedents, design knowledge, classificatory types
series other
type normal paper
email
last changed 2007/07/26 07:34

_id sigradi2003_021
id sigradi2003_021
authors Keung Lee, Alpha Wai
year 2003
title Game-engine-based Cooperative Design Agent
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This research focuses on the synergistic approach in coupling symbolic and behavioural AI in cooperative design agent development in an adaptive virtual world for design collaboration, based on the connotation of AIengined design agents as design collaborators. Recent agent development, such as adaptive hypermedia and adaptive web, cooperation algorithm, Python scripting and SQL database technology, and their influence in the proposed game-engine-based cooperative design agent model are discussed. The emphasis of this research is not only limited to virtual world creation, but also the efficiency in prototyping and integration of industrial standards.
keywords Adaptive Virtual World, Cooperative Design Agent, Artificial Intelligence, Game
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia03_041
id acadia03_041
authors Lee, Ming-Chun and Do, Ellen Yi-Luen
year 2003
title SpaceMaker - Creating Space by Sketching It
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 311-323
doi https://doi.org/10.52842/conf.acadia.2003.311
summary Creating space is the essence of architectural design. Architects actually work with three-dimensional (3-D) space, although two-dimensional (2-D) drawings are perhaps the most commonly used design medium. It is thus valuable to help architects truly see 3-D space, while making drawings in 2-D. In addition, architects usually use symbols in their drawings to identify architectural concepts. By recognizing the symbols, it is possible to identify architectural configurations of the design. This paper introduces a symbol-based modeling tool—SpaceMaker—that allows architects to make freehand floor plans and apply symbols to identify different functional spaces. SpaceMaker then converts those floor plans into 3-D models according to the symbols.
series ACADIA
email
last changed 2022/06/07 07:51

_id caadria2006_573
id caadria2006_573
authors WEN-YEN TANG, SHENG-KAI TANG
year 2006
title THE DEVELOPMENT OF A TACTILE MODELING INTERFACE
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 573-575
doi https://doi.org/10.52842/conf.caadria.2006.x.o8n
summary Recently, more and more researchers dedicated in the development of human computer interaction for CAD systems, such as gestural input of three dimensional coordinates (Lee, Hu, and Selker, 2005), flexible manipulation of NURBS objects (Cohen, Markosian, Zeleznik, Hughes, and Barzel, 1999; Emmerik, 1990), and the creation of force feedback (Wu, 2003). These research results indicated that the more intuitive control the device can provide in modeling process, the more creative solutions can be generated (Lee, Hu, and Selker, 2005; Schweikardt and Gross, 2000; Wu, 2003).
series CAADRIA
email
last changed 2022/06/07 07:49

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