CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 8 of 8

_id ecaade03_333_86_maher
id ecaade03_333_86_Maher
authors Maher, A., Woods, P. and Burry, M.
year 2003
title Building Blobs: Embedding Research in Practice
doi https://doi.org/10.52842/conf.ecaade.2003.333
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 333-336
summary Through a model of engaging research in practice, we present the development of a technique for digitally resolving three-dimensional curves for documentation and fabrication. We suggest it is possible to distinguish the power of the computer as a design tool in the design development process, where the description of complex forms are not well served by the established methods of orthogonal representation.
keywords Architectural representation; complex form fabrication; practice-based research
series eCAADe
email
more http://www.sial.rmit.edu.au
last changed 2022/06/07 07:59

_id cf2003_m_034
id cf2003_m_034
authors DING, L, LIEW, P.-S., MAHER, M.-L., GERO, J.S. and DROGEMULLER, R.
year 2003
title Integrating CAD and 3D Virtual Worlds Using Agents and EDM
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 301-312
summary This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the world. The EDM database as an object-oriented database is developed to establish a common object-oriented representation of building model, which can be accessed by both CAD systems and virtual worlds. The integration between CAD systems and an EDM database is implemented through the use of Industry Foundation Classes (IFCs) as an intermediate data model and the communication between the database and virtual worlds is developed through agents.
keywords agents, IFC, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id acadia03_005
id acadia03_005
authors Maher, Andrew and Burry, Mark
year 2003
title The Parametric Bridge: Connecting Digital Design Techniques in Architecture And Engineering
doi https://doi.org/10.52842/conf.acadia.2003.039
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 39-47
summary New design opportunities that are facilitated by cross-disciplinary collaboration in both practice and research are available through the use of high level design software that simultaneously offers real time access to both analysis and design geometry in shared three-dimensional digital models. Here we present a collaborative research project between architects and structural engineers for the design of a pedestrian bridge, conceived to test current digital design processes in architectural and structural engineering practice with those in research through the use of models of parametrically defined associative geometry. In this project, the digital model’s architectural design geometry was constrained by the bridge’s fabrication methods and linked with its engineering analysis. Iterations of the design geometry were then optimised or ‘solved’ to produce variations according to the design parameters offered up for change. The shift of the professions from the plane to digital space exposes the possibilities of new design techniques with the exchange of design parameters potentially operating as a digital dialogue between the disciplines—a kind of digital version of Antoni Gaudi’s funicular hanging model—a metaphor of the digital space that has been developed for this project.
series ACADIA
email
last changed 2022/06/07 07:59

_id ecaade03_047_70_maher
id ecaade03_047_70_maher
authors Maher, M.L., Liew, P.-S., Gu, N. and Ding, L.
year 2003
title An Agent Approach to Supporting Collaborative Design in 3D Virtual Worlds
doi https://doi.org/10.52842/conf.ecaade.2003.047
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 47-52
summary 3D Virtual worlds facilitate a level of communication and collaboration not readily available in conventional CAD systems. The integration of virtual worlds and CAD systems using a common data model can make a significant impact on synchronous collaboration and real time multi-user multi-disciplinary modification of building data. By using agents, the integration of 3D virtual worlds and CAD systems can go beyond that of passive data transfer. With sensors and effectors, each agent can interact with its environment by responding to changes in the CAD system or 3D virtual world, which can take the form of an update to the geometry, or as a recommendation to change non geometric information or to propagate changes to other parts of the design. The reasoning process for each agent can vary from a reflexive behaviour in which the agent responds directly to the sensor data to a reflective behaviour in which the agents reasons about its goals and alternatives before making a change to the environment. We demonstrate this approach using ArchiCAD and Active Worlds as the CAD system and the virtual world platform. An EDM database is used as the central repository for storing the representation of the relevant data model. A multi-agent system is developed to connect the virtual world to this database to allow active data sharing. This agent approach can be extended to the integration of other applications and data models.
keywords Design Collaboration, Virtual World, Agent and CAD
series eCAADe
email
more http://www.arch.usyd.edu.au/~mary
last changed 2022/06/07 07:59

_id cf2003_m_113
id cf2003_m_113
authors SMITH, G. J., MAHER, M.L. and GERO, J.S.
year 2003
title Designing 3D Virtual Worlds as a Society of Agents
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 105-114
summary We consider virtual architecture as 3D virtual worlds able to support human activities and collaboration needs in digital virtual environments. 3D virtual worlds can go beyond the simulation of physical worlds to become dynamic, adaptable worlds by incorporating agents in the representation of the world. Agents are software systems that are capable of acting autonomously according to their own goals and beliefs. A society of agents accommodates agent communication and collaboration as part of the agent reasoning. In this paper we present a framework in which agents become the basis for the elements of a 3D virtual world. This framework is presented as having a model for an agent that can interact and reason about the 3D world, and as a model for agent communication. The model is illustrated by the design of a virtual conference room."
keywords agent communication, agents, virtual architecture, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id caadria2003_b1-1
id caadria2003_b1-1
authors Gu, Ning and Maher, Mary Lou
year 2003
title A Grammar for The Dynamic Design of Virtual Architecture Using Rational Agents
doi https://doi.org/10.52842/conf.caadria.2003.071
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 71-84
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a Usercentred Virtual Architecture (UcVA) Agent, a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac20031404
id ijac20031404
authors Gu, Ning; Maher, Mary Lou
year 2003
title A Grammar for the Dynamic Design of Virtual Architecture Using Rational Agents
source International Journal of Architectural Computing vol. 1 - no. 4
summary Virtual Architecture is a virtual place that uses the metaphor of architecture and provides an online environment for various human activities. While Virtual Architecture inherits many of the characteristics of physical architecture, it is possible to reconsider the virtual in terms of flexibility and autonomy. This paper presents a User-centred Virtual Architecture (UcVA) Agent; a kind of rational agent capable of representing a person in virtual worlds and designing virtual worlds based on current needs. The UcVA agent model has a design component that uses the shape grammar formalism. This model and a sample grammar are demonstrated for a meeting room scenario.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 6943
id 6943
authors ML Maher, G Smith and JS Gero
year 2003
title DESIGN AGENTS IN 3D VIRTUALWORLDS
source IJCAI03 Workshop on Cognitive Modeling of Agents and Multi-Agent Interaction, R Sun (ed), IJCAI, Acapulco, pp 92-100.
summary Design agents are rational agents that monitor and modify elements of a designed environment. Special characteristics of design agents include the ability to reason about patterns and concepts, and the ability to act autonomously in modifying or changing the design to achieve their own goals. 3D Virtual Worlds are multi-user distributed systems that provide a designed environment and a closed world environment for studying design agents in a multiagent system. We present a model for a design agent reasoning process and a model for constructing a memory of the agent’s knowledge and interaction with a virtual world. The reasoning process includes sensation, perception, conception, hypothesizing, and planning a sequence of actions. Each agent has a constructed memory: a dynamic and changing view of the designed world that is determined by the agents sense data and reasoning. The agents construct and maintain a representation of the relevant objects in the world using a Function- Behavior-Structure formalism in order to reason about the intended and actual functions of the designed objects in the world. We have implemented this agent model by extending the Active Worlds platform so that each object in the 3D world can have agency. We illustrate the model with a door agent and a multi-agent room that reason about the use of the 3D world.
keywords design agents, virtual worlds, FBS framework
type normal paper
email
last changed 2004/04/10 02:47

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