CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2003_m_092
id cf2003_m_092
authors NG, E., CHAN, T.Y., LEUNG, R. and PANG, P.
year 2003
title A Daylight Design and Regulatory Method for High-Density Cities Using Computational Lighting Simulations
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 339-350
summary Hong Kong is the most densely populated city in the world. Design of buildings in urban Hong Kong is regulated by the Building (Planning) regulations of the Government. This piece of law is over 40 years old and has been proven to be inadequate. This paper introduces a new simplified method, the Unobstructed Vision Area Method (UVA), for daylight design in high-density cities. The method was developed based on empirical and theoretical formulation as well as extensive validation and studies using computational simulations. The paper highlights the steps necessary to apply computational methods for law making, the difficulties and possibilities in the process, as well as the practical and implementation of adopting computational results and techniques in everyday practical life of the architect and the controlling agency. The Government of Hong Kong has recently adopted the UVA method.
keywords regulations, city, daylighting, simulation
series CAAD Futures
last changed 2003/09/22 12:21

_id ecaade03_091_04_ng
id ecaade03_091_04_ng
authors Ng, Edward and Chan, T.Y.
year 2003
title Computational simulation based daylight design for urban sites – validation, methodology and legality
doi https://doi.org/10.52842/conf.ecaade.2003.091
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 91-98
summary The creditability of using CAAD depends on the rigour of its methodology, the logic of its deduction and most importantly the feasibility of its results for practical use. This paper examines two lighting simulation software as the basis for providing a wider critic on the research of CAAD in the practice of architecture. The paper argues that the ‘contextual’ and appropriate use of a simple tool or method should be the thesis of CAAD research. Using an example, the paper then logically work out an example of how that could be done, and the basis of its contextual logic. The example illustrated here concludes the validity of the software and its implication for legal use. Furthermore, the paper provides a critic of CAAD for regulatory and legal acceptance. The experience in Hong Kong is illustrated.
keywords Daylight design; Lightscape; Radiance; Building regulation; Software validation
series eCAADe
email
more http://www.arch.cuhk.edu.hk
last changed 2022/06/07 07:58

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

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