CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 154

_id ecaade03_407_19_sterk
id ecaade03_407_19_sterk
authors d’Estrée Sterk, Tristan
year 2003
title Building Upon Negroponte: A Hybridized Model of Control Suitable for Responsive Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.407
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 407-414
summary Responsive architecture is commonly defined as a type of architecture that has the ability to alter its form in response to changing conditions. While this description is successful in capturing the gist of the topic, it does not provide us with the more detailed understandings required to build it. The knowledge required to build a truly responsive form of architecture is substantial, an understanding of architecture, robotics, artificial intelligence and structural engineering are all beneficial. The links that are required between each knowledge base to actuate and control the responses of this type of architecture further complicate matters – suggesting potential reasons for the ambivalence of architects towards deeply exploring to the topic or extending it beyond the aesthetic application of an event-based architecture. This paper will build a model of responsive architecture that explains one possible approach to the topic, emphasizing ways to build it and control it in the process.
keywords Controlling responsive architecture, Controlling networks of response buildings
series eCAADe
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id acadia03_011
id acadia03_011
authors d’Estrée Sterk, Tristan
year 2003
title Using Actuated Tensegrity Structures to Produce a Responsive Architecture
doi https://doi.org/10.52842/conf.acadia.2003.085
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 85-93
summary The major theoretical roots of responsive architecture lie within the work of Nicholas Negroponte, and its most inspiring realization, to date, is found in the work of dECOi Architects. The work of NOX, and Diller & Scofidio provide two other built examples of responsive architectures. Each of these works is impressive within its own right. However, all of them have their shortcomings, suggesting that several possibilities for alternative visions still exist. While Negroponte’s work identifies the characteristics of a responsive architecture, it does not propose a model that is suitable for implementation. On the other hand, the work of dECOi architects does not address the technical needs of a building envelope designed for real world conditions of weather and structural load. Diller & Scofidio’s work, also does not have a functional envelope, and NOX’s work lacks physical responsiveness, favoring a palate of virtual responses instead.This paper, after examining the four specific precedents of Negroponte, dECOi, Diller & Scofidio, and NOX, will examine how a fifth precedent—that of Buckminster Fuller’s model of tensegrity structures—may be applied. The paper will propose that by actuating a tensegrity structure a responsive architectural envelope that addresses real world weather and structural loading conditions becomes feasible.
series ACADIA
type normal paper
email
more admin
last changed 2022/06/07 07:55

_id 43f0
id 43f0
authors Flynn, D., van Schaik, P., Blackman, T., Fencott, P.C., Hobbs, B., & Calderon, C.
year 2003
title DEVELOPING A VIRTUAL REALITY-BASED METHODOLOGY FOR PEOPLE WITH DEMENTIA: A FEASIBILITY STUDY.
source Journal of CyberPsychology and Behavior, Vol6, Number6, 2003.
summary The aim of this study was to examine the feasibility of virtual reality (VR) technology for use by persons with dementia (PWD). Data were obtained directly from six PWD regarding their experiences with a virtual environment (VE) of a large outdoor park. A user-centered method was developed to assess: (a) presence; (b) user inputs; (c) display quality; (d) simulation fidelity; and (e) overall system usability. The extent to which PWD could perform four functional activities in the VE was also investigated (e.g., mailing a letter). In addition, physical and psychological well-being of PWD while interacting with the VE was assessed objectively by recording heart rate during the VR sessions and subjectively with discrete questionnaire items and real-time prompts. Symptom profiles associated with simulator sickness were assessed with an adapted version of the Simulator Sickness Questionnaire. The study found that PWD to some extent experienced presence; perceived that objects were realistic and moved naturally; generally felt in control of the interaction; and demonstrated little difficulty using a joystick for navigation. The study also demonstrated that VR is an appropriate medium for assessing functional behavior within the context of an ecologically valid VE. PWD did not experience any significant increase in symptoms associated with simulator sickness, or detriments to their psychological and physical well-being. These findings demonstrated that it is feasible to work in VEs with PWD.
keywords Dementia, VR
series journal paper
type normal paper
email
last changed 2005/12/02 11:36

_id cf2003_m_062
id cf2003_m_062
authors JUNG, T., GROSS, M. D. and DO, E. Y.-L.
year 2003
title Light Pen - Sketching Light in 3D
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 327-338
summary We describe a lighting design system driven by sketching on 3D virtual models. Conventional lighting design tools simulate the lighting effects of design decisions such as window locations, surface treatments, and fixture placement. Light Pen takes the inverse approach by allowing the designer to indicate desired illumination on a 3D model. This serves as input to a knowledge-based lighting design system, which recommends what lights to use and where to place them, based on the designer's expressed intentions and on the geometry of the space.
keywords knowledge-based, lighting, sketch, virtual environment
series CAAD Futures
email
last changed 2004/10/04 07:49

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id ee5c
id ee5c
authors D Gunaratnam, T Degroff and JS Gero
year 2003
title IMPROVING NEURAL NETWORK MODELS OF PHYSICAL SYSTEMS THROUGH DIMENSIONAL ANALYSIS
source Journal of Applied Soft Computing 2(4): 283-296.
summary The paper presents a technique for generating concise neural network models of physical systems. The neural network models are generated through a two-stage process. The first stage uses information embedded in the dimensions or units in which the data is represented. Dimensional analysis techniques are used initially to make this information explicit, and a limited search in the neural network architecture space is then conducted to determine dimensionless representations of variables/parameters that perform well for a given model complexity. The second stage uses information available in the numerical values of the data to search for high-level dimensionless variables/parameters, generated from simple combinations of dimensionless quantities generated in the first stage and which result in concise neural network models with improved performance characteristics. The search for these high-level dimensionless variables/parameters is conducted in an enhanced representation space using functional link networks with flat or near flat architectures. The use and effectiveness of the technique is demonstrated for three applications. The first is the design and analysis of reinforced concrete beams, which is representative of the class of problems associated with the design and analysis of composites. The second is the classical elastica problem, for predicting non-linear post-buckled behaviour of columns and the third, the analysis of a bent bar under a specified combination of loads.
keywords neural networks, dimensional analysis
series journal
type normal paper
email
last changed 2004/04/10 01:57

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2003_044
id sigradi2003_044
authors Heidrich, F.E., Claro, A. and Cybis Pereira, A.T.
year 2003
title Simulação Computacional de Iluminação Natural através de Ambientes em VRML (Computational simulation of natural ilumination through VRML environments)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Natural illumination can be considered as one of the major conditioner of the architectonical project, thus it demands an evaluation of it in the proposed architectonical object. Such evaluation can be achieved with graphic representations produced from computational simulations. However, those representations, images usually, deal with the difficulty to provide a better spatial comprehension since they do not allow people to visualize the tri-dimensional space due to it is a static and bi-dimensional representation. Once the interacting possibility can favour the observer spatial comprehension, this possibility was analyzed, creating a VRML environment to present a natural illumination simulation.
keywords Computational Simulation, Natural Illumination, VRML Environment..
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2003_045
id sigradi2003_045
authors Heidrich, F.E., Santiago, A.G., and Cybis Pereira, A.T.
year 2003
title O Estudo da Paisagem através de Ambiente Cooperativo (The landscape study through a cooperative environment)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper tries to demonstrate, from a theoretical argumentation, that the city landscape is constantly changing. Due to that, studies and discussions about the future consequences of those changes became necessary. So it's written a study where the LRVChat3D tool was used to create a Cooperative Virtual Environment. It allows, from a virtual environment in VRML, the perception and analysis of a Florianópolis landscape, as well as discussions about the future consequences of the probable changes that happened in this place.
keywords Perception, Landscape, Virtual Environments
series SIGRADI
email
last changed 2016/03/10 09:53

_id maver_106
id maver_106
authors Maver, T.W. and Petric, J.
year 2003
title Security Sustainable Environments: The role of Computer Modelling
source Chapter 9 in Bioclimatic Design and Urban Generation (Ed Babalis, D), Edizione Polistampa, pp. 59-64
summary Design is the activity of making explicit proposals for a change from some existing state to some future state which more closely approximates to mankind's concept of the ideal. As such it embraces a wide spectrum of human endeavour; the outcomes of design activity are part and parcel of our everyday life and are determinants, for better or worse, of our man-made future. In common with all complex human functions the activity of design is ill-understood: it involves the most rational and systematic process of human thought and also the most intuitive and conjectural leaps within the human mind.
series other
email
last changed 2003/09/03 15:36

_id maver_116
id maver_116
authors Maver, Tom
year 2003
title Real Experiences of Virtual Worlds
source Proceedings of Design 2002, Dubrovnik
summary This paper, through the research and software developed in the University of Strathclyde by the r+d group Abacus, gives an account of a number of applications relating to the improved quality of the built environment
email
last changed 2018/03/20 11:45

_id cf2003_m_092
id cf2003_m_092
authors NG, E., CHAN, T.Y., LEUNG, R. and PANG, P.
year 2003
title A Daylight Design and Regulatory Method for High-Density Cities Using Computational Lighting Simulations
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 339-350
summary Hong Kong is the most densely populated city in the world. Design of buildings in urban Hong Kong is regulated by the Building (Planning) regulations of the Government. This piece of law is over 40 years old and has been proven to be inadequate. This paper introduces a new simplified method, the Unobstructed Vision Area Method (UVA), for daylight design in high-density cities. The method was developed based on empirical and theoretical formulation as well as extensive validation and studies using computational simulations. The paper highlights the steps necessary to apply computational methods for law making, the difficulties and possibilities in the process, as well as the practical and implementation of adopting computational results and techniques in everyday practical life of the architect and the controlling agency. The Government of Hong Kong has recently adopted the UVA method.
keywords regulations, city, daylighting, simulation
series CAAD Futures
last changed 2003/09/22 12:21

_id c544
id c544
authors Pektas, S T
year 2003
title PROCESS INTEGRATION IN BUILDING DESIGN USING THE PARAMETER-BASED DESIGN STRUCTURE MATRIX
source Design Studies, 27(1), pp. 99-122In B. Tuncer (Ed.), E-Activities in Building Design and Construction. (pp. 63-72). Paris: Europia
summary This paper reviews existing process models in the Architecture-Engineering-Construction (AEC) industry and identifies two common deficiencies in them: 1. Current process models used in the industry still have a top-down approach including very little information about interrelationships at lower levels. Although these models provide a good overview of the design process, they are often too abstract to define, in detail, for complex multi-parameter problems. 2. Iteration is an important problem in collaborative design. However, most of the existing process models fail in identifying and minimizing it. With a view to alleviate these problems, this paper introduces the parameter-based Design Structure Matrix (DSM) as a tool for process integration and improvement in building design. The uses of the tool are shown via simple examples and suggestions are made for further research.

keywords Process Integration, Process Modelling, and Parameter-based Design Structure Matrix
series other
type normal paper
email
last changed 2005/12/01 15:49

_id 64c0
id 64c0
authors Pektas, S T
year 2003
title A FRAMEWORK FOR BUILDING DESIGN PROCESS MODELING WITH PARAMETER-BASED DESIGN STRUCTURE MATRICES
source In C. J. Anumba (Ed.), Innovative Developments in Architecture, Engineering, and Construction. (pp. 25-31). Rotterdam: MillPress
summary Architecture/Engineering/Construction (AEC) industry is one of the multidisciplinary domains in which collaboration among related parties is utmost important. While the knowledge needed for building processes are distributed among the different participants from diverse disciplinary backgrounds, the product of their activities, i.e. the building itself, must be highly integrated. Despite the intense flow of information between design professionals, there is a lack of research to better understand and manipulate these flows. Furthermore, most of the current process modeling tools in the AEC industry do not enable analyses of iteration in the process and they represent the process at high levels with very little information at lower levels. In order to resolve the issues mentioned above, this paper introduces the use of parameter-based dependency structure matrix as a process modeling and system analysis tool for building design. The method reveals insights into the process structure, optimum sequence of parameter decisions, iterative cycles and concurrency in the process. A knowledge management framework for parameter-based DSM applications is proposed and the application of the framework is demonstrated through a real life building design problem.
keywords Design Integration, Design Process Modeling, Information Flow, and Parameter-based Dependency Structure Matrix
series other
type normal paper
email
last changed 2005/12/01 15:52

_id ecaade03_013_88_petric
id ecaade03_013_88_petric
authors Petric, Jelena and Maver, Tom
year 2003
title Virtual Reality, Rapid Prototyping and Shape Grabbing - A New Generation of Tools in the Architectural Design Studio
doi https://doi.org/10.52842/conf.ecaade.2003.013
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 13-16
summary Virtual Reality (VR) and to some extent Rapid Prototyping (RP) are established in the design studios of the more progressive Schools of Architecture; Shape Grabbing (SG) - i.e. the capture of digital information from a physical 3D model - much less so. This paper recounts an experiment conducted by a third/fourth year student which explores one Shape Grabbing technology as a means of closing the VR/RP/SG cycle.
keywords Shape grab, laser scan, rapid prototype
series eCAADe
email
more http://www.abacus.strath.ac.uk
last changed 2022/06/07 08:00

_id ecaade03_059_29_russel
id ecaade03_059_29_russel
authors Russell, P., Stachelhaus, T. and Elger, D.
year 2003
title CSNCW: Computer Supported Non-Cooperative Work Barriers to Successful Virtual Design Studios
doi https://doi.org/10.52842/conf.ecaade.2003.059
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 59-66
summary The paper describes a design studio jointly undertaken by four Universities. With respect given to the groundbreaking work carried out by [Wojtowicz and Butelski (1998)] and [Donath et al 1999] and some of the problems described therein, the majority of the Studio partners had all had positive, if not exemplary experiences with co-operative studio projects carried out over the internet. The positive experience and development of concepts have been well documented in numerous publications over the last 5 years. A platform developed by one of the partners for this type of collaboration is in its third generation and has had well over 1000 students from 12 different universities in over 40 Projects. With this amount of experience, the four partners entered into the joint studio project with high expectations and little fear of failure. This experimental aspect of the studio, combined with the “well trodden” path of previous virtual design studios, lent an air of exploration to an otherwise well-worn format. Everything looked good, or so we thought. This is not to say that previous experiments were without tribulations, but the problems encountered earlier were usually spread over the studio partners and thus, the levels and distribution of frustration were more or less balanced. This raised a (theoretically) well-founded expectation of success. In execution, it was quite the opposite. In this case, the difficulties tended to be concentrated towards one or two of the partners. The partners spoke the same language, but came from different sets of goals, and hence, interpreted the agreements to suit their goals. This was not done maliciously, however the results were devastating to the project and most importantly, the student groups. The differing pedagogical methods of the various institutes played a strong role in steering the design critique at each school. Alongside these difficulties, the flexibility (or lack thereof) of each university’s calendar as well as national and university level holidays led to additional problems in coordination. And of course, (as if this was all not enough), the technical infrastructure, local capabilities and willingness to tackle technological problems were heterogeneous (to put it lightly).
keywords CSCW: Virtual Design Studio; Mistakes in Pedagogy
series eCAADe
email
more http://caad.arch.rwth-aachen.de
last changed 2022/06/07 07:56

_id sigradi2003_066
id sigradi2003_066
authors Vazquez, J., Armesto, T. and Dri, E.
year 2003
title Análisis del Comportamiento Lumínico en Edificios mediante Herramientas Digitales (Analysis of the lighting Behavior in Buildings by means of Digital Tools)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In temperate humid climates, like Rosario city, (33 S, 60 W), in which heating and cooling loads are required seasonally, daylighting and artificial lighting optimization, under an energy saving basis are essential issues for designers. Energy reduction in buildings permits lower functioning costs, better maintenance, and overall economy. Electricity consumption in offices has increased in the latest years due to an intensive use of artificial lighting and new appliances (computers, printers). This equipment also generates heat which must be eliminated, increasing further energy consumption. This paper focuses on spaces assessment and adjustment through digital tools aid, so as to evaluate strategies of interior lighting performance.
series SIGRADI
email
last changed 2016/03/10 10:02

_id sigradi2003_119
id sigradi2003_119
authors Bermudez, J., Foresti, S., Agutter, J., Westenskow, D., Syroid, N. Drews, F. Tashjian, E. and Adams, V.
year 2003
title Metodología Interdisciplinaria para Diseñar Nuevas Arquitecturas de Representación de Datos (Interdisciplinaria Methodologies for the Design of a New Architectures of Data Representation)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Data representation architecture can be defined as the organizational, functional, experiential, formal, and media-technological order defining the interaction between data, representation, and user. This paper presents an interdisciplinary methodology to develop such architectures in order to significantly improve real time decision making in complex data environments. We have reported in some aspects of this work elsewhere. In this occasion, we will describe our working methodology based on complete interdisciplinarity, the design process and evaluation protocols. We will show work done for Finance and Network Monitoring. Our long-term goal is to design a new generation of data representation architectures that is applicable to diverse fields.
keywords Data representation; visualization; design, architecture, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_092
id sigradi2003_092
authors Castañé, D., Tessier, C. and Deho, C.
year 2003
title Prácticas educativas: su impacto y riesgo en las tecnologías digitales (Educational Practices: Their impact and risk in digital technologies)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Based on the latest didactic teaching theories, this project presents a critical analysis of dynamic educational practices, which have been actively utilized through the last decade by the department of research and instruction in the School of Architecture at the University of Buenos Aires. This work proposes a journey through the landmarks that recognize the impact of technology on teaching best practices, mainly contained in a technical course. It presents the didactic theories of Bruner (90), Perkins, Gardner (93), Burbules (2001), E. Litwin (2002) and others. Crucial representative work developed by students has been taken to introduce criteria and construct practical reflections to arrive at an enriching proposition.
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2003_a7-1
id caadria2003_a7-1
authors Chantawit, D. and Hadikusumo, B.H.W.
year 2003
title Integrated 4d Cad and Construction Safety Planning Information for a Better Safety Management
doi https://doi.org/10.52842/conf.caadria.2003.891
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 891-904
summary Safety is an important element of project successes. In the conventional project management, safety planning, as a function, is separated from other functions, such as planning/scheduling function. This separation creates difficulties for engineers to analyze what, when, why and where a safety measure is needed to prevent accidents in a construction activity. Another problem occurs due to the conventional practice of representing project designs using two-dimensional (2D) drawings. In this practice, a user (e.g. an engineer) has to convert the 2D drawings into three-dimensional (3D) mental pictures, and this is a tedious task. If only converting this 2D drawing is a tedious task, combining these 2D drawings with safety planning creates more difficult tasks. In order to address the problems, this paper discusses our research in integrating construction scheduling and safety planning in a 4D environment.
series CAADRIA
last changed 2022/06/07 07:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 7HOMELOGIN (you are user _anon_225865 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002